cover
Contact Name
Arif Widiyatmoko
Contact Email
usej@mail.unnes.ac.id
Phone
+6281325660100
Journal Mail Official
usej@mail.unnes.ac.id
Editorial Address
Gedung D5 Lantai 1 Kampus Sekaran Gunungpati Semarang 50229 Indonesia
Location
Kota semarang,
Jawa tengah
INDONESIA
Unnes Science Education Journal
ISSN : 22526617     EISSN : 25026232     DOI : https://doi.org/10.15294/usej
Core Subject : Education,
This journal publishes original articles on the latest issues and trends occurring internationally in science curriculum, instruction, learning, policy, and preparation of science teachers with the aim to advance our knowledge of science education theory and practice
Articles 609 Documents
Analysis of the Potential of Lubuk Larangan Local Wisdom in Science Learning in Junior High Schools Zaldy, Ari; Solihat, Rini; Riandi, Riandi; Firman, Harry
Unnes Science Education Journal Vol 10 No 3 (2021): December 2021
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v10i3.46695

Abstract

Lubuk Larangan is an area in a river restricted by the community, which must not be disturbed and is forbidden for fishing. It is in Rantau Keloyang District, Muara Bungo Regency, Jambi Province. The local wisdom of Lubuk Larangan has the potential to bring contextual science learning to conserve the environment based on customary regulations for sustainable development. This study aims to determine the potential of Lubuk Larangan area as a source of science learning. Using descriptive exploratory method, the data were obtained from the interviews with Datuk Rio, a traditional leader and science teacher at SMP Negeri 1 Pelepat Ilir. Data collection techniques included observation, interview, and documentation. The findings indicate that several basic competencies are suitable for science education with the material about Lubuk Larangan, namely analyzing the occurrence of environmental pollution and its impact on the ecosystem (KD 3.8); Lubuk Larangan can be developed in learning media such as modules, assessments, and practical activities; Lubuk Larangan can be integrated into science learning to instill education for sustainable development competencies, especially for action on climate. Based on this study, in general, science learning can be linked to local wisdom of Lubuk Larangan according to learning indicators that refer to education for sustainable development.
Project Based Learning in Pandemic Covid-19: The Implementation of ESD to Develop Students’ Critical Thinking Skills Rahmayanti, Eneng; Hendayana, Sumar; Riandi, Riandi
Unnes Science Education Journal Vol 10 No 3 (2021): December 2021
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v10i3.46738

Abstract

Distance learning is an alternative for implementing learning during the covid-19 pandemic. However, this system cannot be separated from problems, including the number of student complaints because of the tasks that must be done from each subject. This problem motivated us to carry out a qualitative research into the implementation of project-based learning that we have designed, using one integrated student worksheet for all subjects. This study aims to find a learning design that can minimize the burden and be able to contribute in developing students’ critical thinking by implementing education for sustainable development (ESD). The analysis was carried out using Transcript Based Lesson Analysis (TBLA). Based on the results of the analysis, it is proven that this learning is able to stimulate the active role of students in the learning process; building critical thinking skills of students in providing simple explanations by 17.39%, basic skills in observing and considering observations by 43.48%, stating hypotheses by 16.67% and deciding the action to be taken by 22.46%. From the results of the analysis of student conversation transcripts and questionnaires distributed to students, parents, and teachers, it can be concluded that this learning is able to reduce the accumulation of assignments, build students’ conceptual understanding, touch social, economic, and environmental aspects, build critical thinking skills and good character for students.
The Effect of Environmental Exploration VLOG Assignment Methods on Students' Biodiversity Literation Abilities Prabowo, Sigit Ari; Widiyanti, Fenny; Billah, Arif
Unnes Science Education Journal Vol 10 No 2 (2021): July 2021
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v10i2.46806

Abstract

The purpose of this study was to determine the effect of the VLOG Environmental Exploration assignment method on students' biodiversity literacy. VLOG Environmental Exploration as a form of project assignment for students to learn to analyze the environment through independent video making. The research method used is True Experimental Design in the form of Posttest Only Control Design. The research subjects were students of IAIN Salatiga Tadris IPA in the odd semester of the 2020/2021 academic year. Data on students' biodiversity literacy abilities were obtained using tests, then analyzed by statistical difference test t-test. The results showed a significant difference in the biodiversity literacy abilities of students in the experimental class and the control class. These results indicate that VLOG Environmental Exploration can affect the increase in student biodiversity literacy. VLOG Environmental Exploration involves in-depth analysis of the condition of biodiversity in the environment in which students live. Students' cognitive abilities have an important role to play in analyzing environmental biodiversity.
The Impact of COVID-19 on Technologically Disadvantaged Students in Afghanistan Khuram, Mohammad Ajmal
Unnes Science Education Journal Vol 10 No 2 (2021): July 2021
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v10i2.46888

Abstract

COVID-19 has forced educators, institutions, and their staff to switch from physical to remote education This study investigates the effect of the COVID-19 pandemic on the international education system, particularly in Afghanistan. Specifically, this paper explores how students in Afghanistan have been affected by the pandemic, and identifies and evaluates the challenges faced by the education system of Afghanistan due to the pandemic. Moreover, factors affecting the use of technology by students in Afghanistan are also analyzed. A quantitative research methodology was utilized by collecting responses from students through a questionnaire distributed online. All data collected were subjected to descriptive statistical analysis. Results revealed that technology has not benefited students very much, and the effects of COVID-19 have been extreme on them. Furthermore, insufficient time to learn new technologies has proven to be challenging for students. Developing technology requirements for students during COVID-19 may be an important element of adaptability to the pandemic. Moreover, it was found that Afghanistan already had poor internet and technology infrastructure before the pandemic, which further deteriorated during COVID-19, leading students to experience increasing internet disconnection and costs and decreased communication with teachers. Effective strategies to deal with these problems are discussed.
Exploring the Prevalence of Misconceptions Regarding Heat and Temperature among Grade Nine Natural Science Learners Kibirige, Israel
Unnes Science Education Journal Vol 10 No 3 (2021): December 2021
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v10i3.47258

Abstract

Learners bring various misconceptions to class. The study explored learners’ misconception prevalence about heat and temperature among Grade nine Natural Sciences learners. A single case study design with 30 Grade nine learners from one secondary school in Magatle Circuit. The Heat and Temperature Concept Questionnaire (HTCQ) was used to elicit learners’ misconceptions. For each questionnaire item, percentage frequencies of incorrect, correct, and unanswered responses were calculated. The overall prevalence of misconceptions regarding heat and temperature among learners ranged from 40 to 93% (Mean 68.0% SD = 6.3), with the highest prevalence in thermal dynamic questions. The correct responses ranged from 0 to 57% (Mean = 25.1, SD = 7.1) where most learners scored between 20-30%, while unanswered questions ranged from 0 to 13% (Mean = 6.9, SD = 1.3). These results show a high prevalence of misconceptions. They could not explain how heat travels within molecules of different objects because of the lack of a link between every knowledge and school science. The findings of this study have several implications for classroom planning, teaching, and the designing of learning materials.
Study of the Applicability Level of Merge Cube Augmented Reality Media on Junior Hight School Science Teachers Taufiq, Muhamad; Nuswowati, Murbangun; Widiyatmoko, Arif
Unnes Science Education Journal Vol 10 No 3 (2021): December 2021
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v10i3.49804

Abstract

Science learning media based on Merge Cube Augmented Reality (AR) has been developed. This research aims to determine the level of applicability of science learning media based on Merge Cube AR to users, especially junior high school science teachers. The research method was carried out through a descriptive survey after testing the use of science learning media based on Merge Cube Augmented Reality. The respondents of this research were 41 teachers from 13 different junior hight schools. Based on the analysis data showed that respondents were very confident of being able to apply Merge Cube AR media in science learning and the percentage of applicability level in this description reach 87.8%, those indicate that the media is in very good criteria. Teachers are very confident that they can achieve learning goals by implementing Merge Cube AR learning media. The percentage of applicability level in this description reach 82.9%, those indicate that the media is in very good criteria. The results of the analysis also show that teachers are strongly believe that the Merge Cube AR media helps them in a more effective way to deliver science learning activity. The percentage of applicability level in this description reach 90.3%, those also indicate that the media is in very good criteria. The average percentage of applicability level reach 87.0 %, it is indicated that the applicability level of science learning media based on merge cube ar in the very good criteria. It can be concluded that science learning media based on Merge Cube AR has a very good level of applicability and can be used in science learning.
Testing on A Diagnostic Test-based Science Metacognition Assessment Tool using Moodle Dewi, Novi Ratna; Listiaji, Prasetyo; Savitri, Erna Noor; Yanitama, Arka
Unnes Science Education Journal Vol 10 No 3 (2021): December 2021
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v10i3.52015

Abstract

Metacognition is one of the important indicators of 21st century skills as part of ways of thinking. Metacognition ability is used by students to see how cognitive activities such as remembering, learning, and problem solving can be carried out effectively. However, in fact not many assessment tools have been developed to measure metacognitive ability. On the other hand, Moodle has good potential to be used as a platform for creating test instruments. The purpose of this study was to test a diagnostic test-based science metacognition evaluation tool that had been developed with Moodle. The research method used is quantitative by testing the validity, reliability, discriminating power, and level of difficulty on the items of the evaluation tool. The results showed that the science metacognition evaluation tool that had been developed had the characteristics of being valid according to experts, good reliability of 0.73, having a proportional difficulty index; and has good discrimination index. Based on the test results, it was concluded that the science metacognition evaluation tool had good characteristics in all aspects tested so that it was feasible to use it to measure students’ science metacognition abilities.
The Effect of The Make A Match Model Assisted with Question Answer Card in The Excretion System Material on Students’ Motivation and Cognitive Learning Outcomes
Unnes Science Education Journal Vol 11 No 1 (2022): April 2022
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v11i1.40682

Abstract

The purpose of this study was to determine the effect of the model make a match assisted by question answer card on the excretion system on students' motivation and cognitive learning outcomes. The design of this study is Nonequivalent Control Group Design. The population of this research are students of class VIII semester 2, SMP N 1 Karangsambung, Kebumen. The samples to be used are class VIII A (experimental class) and VIII B (control class). Sampling technique with cluster random sampling. Analysis of the data used by the n-gain test and t test. This study has the results that there is an influence of make a match model assisted by the question answer card on the motivation and cognitive learning outcomes of students. The effect can be seen from the results of an increase test using N-Gain, the results obtained from the data that there is an increase in students' cognitive learning outcomes. Based on the results of this study "The effect of the model make a match assisted by question answer card on the excretion system material on motivation and cognitive learning outcomes of students" that have been done can be concluded on the model of a make a match assisted question answer card affect the cognitive learning outcomes of students with a value of t_count 4, 4945> t_table 1.9990 and the model of a make a match assisted by question answer card affect the motivation of students' learning with a value of of t_count 3.44879> t_table 1.9989.
Development of Learning Tools Using Discovery Learning Model Equipped with Science Marble Games to Improve Student's Critical Thinking Skills
Unnes Science Education Journal Vol 11 No 1 (2022): April 2022
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v11i1.45282

Abstract

This study aims to determine the characteristics and feasibility of the discovery learning model assisted by marble science games which was developed to improve students' critical thinking skills. This type of research is a research and development study with the ADDIE research model. The research subjects were students of class VIII SMP Kesatrian 1 Semarang. The research data were obtained from the feasibility test of the device developed by the experts as well as a questionnaire about the use of marble games as media science. The results of the due diligence analysis by the experts were stated to be very suitable for use with an average percentage of 83.88%. Questionnaire students' responses regarding the use of marble games science media were stated to be suitable for use with a percentage of 79.67%. Based on this it can be concluded that the development of discovery learning models assisted by science marble games is very feasible to be used to improve students' critical thinking skills.
The Implementation of Project-Based Learning Model with Instagram Media towards Students’ Critical Thiking and Creativity
Unnes Science Education Journal Vol 11 No 1 (2022): April 2022
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v11i1.46495

Abstract

The 21st- century learning is oriented on 21st-century competencies, such as critical, creative, communicative, and collaborative thinking skills. These are important to be instilled and can develop the learners’ skills. One of them is to develop creativity and motivation for the learners. A project-based learning model with Instagram is a suggested learning model to allow learners to develop their skills. This research aims to analyze the Pjbl with Instagram as the media toward the learners’ creativity about invertebrate as the material. The applied method was Quasy Experimental research with Nonequivalent Control Group Design. The population consisted of the tenth graders of the Science and Mathematics class of Public Senior High School 1 Ungaran, in the academic year 2020/2021. The findings showed that the critical thinking skills obtained an average score of 88.7. The result was higher than the minimum mastery standard, ≥ 75. Then, a t-test was done. The results showed that the learner's creativity was 90.1% for the experimental group. Both of them obtained “excellent criterion”. Based on the results, it could be concluded that the Pjbl with Instagram as the media could improve the critical and creative thinking skills of the learners.