cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota malang,
Jawa timur
INDONESIA
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
ISSN : -     EISSN : -     DOI : -
Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 99 Documents
Search results for , issue "Vol 2 No 8 (2018): Agustus 2018" : 99 Documents clear
Permainan Mobile Augmented Reality Berbasis Lokasi Untuk Pengenalan Kehidupan Kampus Bagi Mahasiswa Baru Fakultas Ilmu Komputer Universitas Brawijaya Renno Andika Syawaludin; Wibisono Sukmo Wardhono; Ratih Kartika Dewi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1051.532 KB)

Abstract

New college students will feel a significant difference compared to high school life, in both the academic and socio-cultural aspects. To prepare mentally and gives an overview of the learning system and life on campus so it needed the orientation program for new students to accelerate the adaptation to the new environment. In the “Pengenalan Kehidupan Kampus” (PK2) new students tend to stay in the room, students can enjoy the activities by playing the game while walking around on campus. From that problem created a game media that used for introduction to university life by using mobile devices with Augmented Reality technology. In implementation of game PK2 will be using Unity game engine and camera sensor using Vuforia SDK. On implementation, the pointer on the game will move based on the position of players. There is also mini-game that played using the camera sensor to obtain information of the campus. The information that has been obtained through mini-game can be accessed via “ensiklopedia” menu in the game. Tests performed include functionality and usability testing. Through functionality testing Filkom: exploration functionality has been going well. Through usability testing obtained reciprocal of the respondents, with an average satisfaction score 4:13 (82.67%).
Implementasi Fuzzy Time Series Pada Prediksi Harga Daging Di Pasar Kabupaten Malang Frans Agum Gumelar; Rekyan Regasari Mardi Putri; Indriati Indriati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1108.673 KB)

Abstract

Beef is one of the staples that are always consumed by the people of Indonesia. The scarcity of local beef is one of the causes of rising prices. Stabilize the price of beef is the duty of DISPERINDAG. DISPERINDAG spreads almost in every region of Indonesia, one of them is in Malang. Its population is increasing annually so that the demand of food especially beef also increasing. Rising demand of beef also affects the rise in beef prices. So DISPERINDAG should control the increase of beef prices as action to anticipate the increasing price. Therefore, one of the efforts that can be done is to forecast increasing price of beef. So that DISPERINDAG can consider the next month price based on forecast result.The forecasting process is based on historical data. This forecasting that is used is called time series data forecasting. The relations between data are emphasized in time series forecasting. The method used for forecasting is the Fuzzy Time Series (FTS). Based on the results of the test using 21 data of meat prices in Malang Regency in 2016 and 2017, the accuracy obtained from forecasting of 57%. With the smallest error value lies in june 2017 of 16,129 and the biggest error value lies in march 2016 of 65,610,000.
Rancang Bangun Aplikasi Augmented Reality Pengelolaan Rambu-Rambu Lalu Lintas Menggunakan Global Positioning System (GPS) pada Android Mohammad Fatoni Anggris; Mahardeka Tri Ananta; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1517.091 KB)

Abstract

The traffic signs are a symbol of traffic order useful as warning, prohibition, command and directions. The management signs by the division of Rekayasa Lalu Lintas (RLL) get some obstacles in collecting data that have been installed. Data collection which done by the officers still using manual guide. Every survey have been conducted by surveyor, returned to office for result and need long time. Meanwhile, field officers also get some problems in determining route and position of signs that will be installed. The solution to simplify sign management is to build an integrated system between mobile application and web application. Web application which as server is a web service based to process exchanging sign data. Mobile application as client by doing CRUD process and based AR and GPS to facilitate installation positioning signs. The result of application is able to perform the process of signs management well. Result of validation test results have occupied functional requirements and result of usability testing obtained 79.5 SUS score from field officer and 80.5 SUS score from surveyor. Meanwhile results of compatibility testing get 100% valid results and result of GPS accuracy approach testing obtained highest result is 4.039m and lowest is 1.812m.
Klasifikasi Kelompok Varietas Unggul Padi Menggunakan Modified K-Nearest Neighbor Aldion Cahya Imanda; Nurul Hidayat; Muhammad Tanzil Furqon
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1183.352 KB)

Abstract

Supreme varieties is a kind of varieties that produced from the cross of local supreme varieties. The main idea is to produce the best rice varieties. Nowadays the supreme varieties becoming an national important production component which is each of varieties have their own ecosystem. That's why the classification system is required. Classification engineered by adapting from data mining. The method that used is Modified K-Nearest Neighbor to predict a class from unclassified data. Based on the test that have been done the highest accuracy is 79,96% and the minimum accuracy is 51,2%.
Analisis Performa Protokol LTE untuk Pengiriman Periodic Messages pada Vehicular Network Ferra Adelinna Wibowo Putri; Adhitya Bhawiyuga; Kasyful Amron
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (726.081 KB)

Abstract

Long Term Evolution or LTE is a mobile wireless communications technology with downlink data transmission rate of 150 Mbps and 75 Mbps Uplink. Seeing good LTE performance, came the idea to combine LTE as a communication protocol on the vehicular network. Basically the vehicular network already has a de facto communication protocol that is an ad-hoc 802.11p short range communication. However, with close range transmission on the 802.11p protocol there is a problem with the communication between the vehicle and the Road Side Unit or RSU in the delivery of periodic messages on the condition of the vehicle moving at high speed and the RSU is not in a vehicle transmission span. Although LTE comes with non ad-hoc infrastructure but LTE offers wide transmission range and high transmission speed. To see the performance of LTE on the vehicle network then do the research, with traffic scenario closer to reality. Preferred scenarios are traffic scenarios with vehicle density, vehicle speed, transmission data and transmission frequency. The results show that LTE has a good performance to be applied and developed in the vehicle network. By showing a small value less than 500 ms in the graphics increase end-to-end delay and 0 % for packet loss on vehicle speed scenarios and messaging frequency in accordance with the needs of safety applications on the vehicular network.
Rancang Bangun Aplikasi Mobile Media Informasi Wisata Suroboyo Carnival Berbasis Augmented Reality Alfin Noor Afyuddin; Issa Arwani; Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1258.864 KB)

Abstract

Tourism includes human needs and becomes an important sector for generating regional and state revenues. In general, tourists use print media to obtain information and become a guide in a tourist location. But the media has limitations, so it needs an interactive and effective media to be used as a medium of information of a tourist location. Auxiliary media is an application that provides navigation features that show the direction and distance of the user location with the location of the intended rides as well as suggestions of the order of visits and information of the required rides. The media used are smartphones by utilizing augmented reality technology as well as the use of combinations, permutations and algorithms dijkstra to suggest the order of visits with the shortest path. Features used Android smartphone is a camera, GPS, accelerometer, and compass. System design using the framework beyondAR. Testing on the system in the form of functional testing, angle accuracy testing, and distance accuracy testing. The function of determining the direction and distance with the markers and suggestions of the order of visits can run. On the results of the results of accuracy test results arising from the implementation of the formula heading on the application has a percentage of accuracy of 97.43%. And on the test of accuracy of distance has the accuracy percentage of 99.79% with distance calculation using haversine method. Accuracy test results show the implementation on the system has a high accuracy.
Implementasi Metode Delta-Extract untuk Sinkronisasi Data Pada Aplikasi Kasir Smart Laundry Assistant and Management (SINADME) (Studi Kasus: CV. Citridia IT Solution) Shidqon Alkaaf; Satrio Agung Wicaksono; Aryo Pinandito
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1039.287 KB)

Abstract

Database synchronization is an activity to equalize the data contained in multiple databases. It is utilized by the SINADME Mobile app in the process of retrieving primary data on servers temporarily stored in mobile applications for offline transactions. Currently SINADME Mobile uses the Full-Load method to synchronize, so if sync is done on a regular basis it will result in increased load. This research will implement Delta-Extract method in synchronizing to reduce load during synchronization routinely. The focus of this research is the analysis of the loads received by mobile applications using Full-Load and Delta-Extract. Based on the test results, the Full-Load Method eases the burden received by the mobile application during initial data retrieval and the Delta-Extract method reduce the loads received by the mobile application during data retrieval after changes.
Perbandingan Kinerja Pengiriman Data Skema Routing Single-Copy dan Multi-Copy pada Jaringan Delay Tolerant Network (DTN) Fedro Jordie T. H. Simangunsong; Heru Nurwarsito; Reza Andria Siregar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1219.771 KB)

Abstract

Nowadays the Internet become the most popular way to get and share information. But not all regions in Indonesia have an uninterrupted Internet connection. Rural, mountain climbing, and marine are examples of areas having interrupted Internet connections. These problems can be solved by adapting Delay Tolerant Network (DTN) technology. In this research, the DTN Network was simulated in The ONE Simulator to compare performance of DTN routing scheme with buffer size, message size, and different geographical location. Routing protocols that used are Direct Delivery and First Contact for Single-copy routing schemes, and MaxProp, Spray and Wait, and Epidemic for Multi-copy routing schemes. The results show that the performance of Multi-copy routing scheme is better than Single-copy routing scheme, especially on the Delivery Probability and Average Latency value. With the highest Delivery Probability value of 98.08% compared to 88.56% of Single Copy, the lowest Average Latency value is 40.3138s, compared to 41.2028s of Single-copy, the lowest Overhead Ratio is 367.66%, compared to 0% of Single-copy. MaxProp routing protocol generated the best Delivery Probability value. While, the best Average Latency value generated by Spray and Wait routing protocol. And Direct Delivery generated the best Overhead Ratio value.
Seleksi Anggota Paduan Suara Menggunakan Metode Fuzzy Tsukamoto dan Simple Additive Weighting (SAW) Genjah Amartha Gora; Edy Santoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1230.101 KB)

Abstract

The choir is a term refers to a music ensemble consisting of singers and music collaborated into a single ensemble. The Jeuvana vocalista was first established in 1990 with three members. Many people all the time interest in the choir, the achievements earned in the choir every year . Jeuvana vocalista studio is increasingly more interested from year, then they make the selection for those interested in being a member of a particular choir team, because one of the more importance the quality of each person to be able to join a team of choir. At the moment there is no application used to assist the selection of Studio Jeuvana vocalista in choosing members of the Choir. The solving problems that exist in jeuvana vocalista studio, applied to choosing choir members using Fuzzy Tsukamoto and Simple Additive Weighted method. The Fuzzy Tsukamoto method to help simplify the selection. The output is a recommended exercise that should be followed by three months. Simple Additive Weighting to determine the rank of dedicated singers in the field of drag votes. Testing Correlation program in each year 2015, 2016, 2017 of 0.98, 0.94 and 0.87. From the results of the program and coach decisions are in line and have a positive and equally strong correlation value.
Perancangan Aplikasi Communication Board Berbasis Android Tablet Sebagai Media Pembelajaran dan Komunikasi Bagi Anak Tuna Rungu Dhoni Indras Setyawan; Herman Tolle; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1102.442 KB)

Abstract

Sign language is used in the daily lives of people with hearing and speech impaired. One of the difficulties is how the deaf can inform the sign language used and can be understood by people who can hear so deaf people can communicate, interact, socialize, make friends, and dialogue occurs in everyday social. Prototype Application "PankoTuli" designed to help reduce the difficulties faced by the deaf and mute. Prototype Application "PankoTuli" this provides a method of Learning and Communications Indonesian Sign Language for the deaf and speech impaired quickly and practical for using the means of Android-based applications on smartphone devices. Applications Functional testing has been done with each of the test cases have been tested and properly, with the result declared all valid. Usability testing results obtained from satisfactory for the analysis of the application "PankoTuli" to achieve an average score of 68,32%.

Page 1 of 10 | Total Record : 99


Filter by Year

2018 2018


Filter By Issues
All Issue Vol 10 No 13 (2026): Publikasi Khusus Tahun 2026 Vol 10 No 01 (2026): Januari 2026 Vol 10 No 2 (2026): Februari 2026 Vol 9 No 13 (2025): Publikasi Khusus Tahun 2025 Vol 9 No 12 (2025): Desember 2025 Vol 9 No 11 (2025): November 2025 Vol 9 No 10 (2025): Oktober 2025 Vol 9 No 9 (2025): September 2025 Vol 9 No 8 (2025): Agustus 2025 Vol 9 No 7 (2025): Juli 2025 Vol 9 No 6 (2025): Juni 2025 Vol 9 No 5 (2025): Mei 2025 Vol 9 No 4 (2025): April 2025 Vol 9 No 3 (2025): Maret 2025 Vol 9 No 2 (2025): Februari 2025 Vol 9 No 1 (2025): Januari 2025 Vol 8 No 13 (2024): Publikasi Khusus Tahun 2024 Vol 8 No 10 (2024): Oktober 2024 Vol 8 No 9 (2024): September 2024 Vol 8 No 8 (2024): Agustus 2024 Vol 8 No 7 (2024): Juli 2024 Vol 8 No 6 (2024): Juni 2024 Vol 8 No 5 (2024): Mei 2024 Vol 8 No 4 (2024): April 2024 Vol 8 No 3 (2024): Maret 2024 Vol 8 No 2 (2024): Februari 2024 Vol 8 No 1 (2024): Januari 2024 Vol 7 No 13 (2023): Publikasi Khusus Tahun 2023 Vol 7 No 9 (2023): September 2023 Vol 7 No 8 (2023): Agustus 2023 Vol 7 No 7 (2023): Juli 2023 Vol 7 No 6 (2023): Juni 2023 Vol 7 No 5 (2023): Mei 2023 Vol 7 No 4 (2023): April 2023 Vol 7 No 3 (2023): Maret 2023 Vol 7 No 2 (2023): Februari 2023 Vol 7 No 1 (2023): Januari 2023 Vol 7 No 14 (2023): Antrian Publikasi Vol 6 No 13 (2022): Publikasi Khusus Tahun 2022 Vol 6 No 12 (2022): Desember 2022 Vol 6 No 11 (2022): November 2022 Vol 6 No 10 (2022): Oktober 2022 Vol 6 No 9 (2022): September 2022 Vol 6 No 8 (2022): Agustus 2022 Vol 6 No 7 (2022): Juli 2022 Vol 6 No 6 (2022): Juni 2022 Vol 6 No 5 (2022): Mei 2022 Vol 6 No 4 (2022): April 2022 Vol 6 No 3 (2022): Mei 2022 Vol 6 No 2 (2022): Februari 2022 Vol 6 No 1 (2022): Januari 2022 Vol 5 No 13 (2021): Publikasi Khusus Tahun 2021 Vol 5 No 12 (2021): Desember 2021 Vol 5 No 11 (2021): November 2021 Vol 5 No 10 (2021): Oktober 2021 Vol 5 No 9 (2021): September 2021 Vol 5 No 8 (2021): Agustus 2021 Vol 5 No 7 (2021): Juli 2021 Vol 5 No 6 (2021): Juni 2021 Vol 5 No 5 (2021): Mei 2021 Vol 5 No 4 (2021): April 2021 Vol 5 No 3 (2021): Maret 2021 Vol 5 No 2 (2021): Februari 2021 Vol 5 No 1 (2021): Januari 2021 Vol 5 No 13 (2021) Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020 Vol 4 No 12 (2020): Desember 2020 Vol 4 No 11 (2020): November 2020 Vol 4 No 10 (2020): Oktober 2020 Vol 4 No 9 (2020): September 2020 Vol 4 No 8 (2020): Agustus 2020 Vol 4 No 7 (2020): Juli 2020 Vol 4 No 6 (2020): Juni 2020 Vol 4 No 5 (2020): Mei 2020 Vol 4 No 4 (2020): April 2020 Vol 4 No 3 (2020): Maret 2020 Vol 4 No 2 (2020): Februari 2020 Vol 4 No 1 (2020): Januari 2020 Vol 3 No 12 (2019): Desember 2019 Vol 3 No 11 (2019): November 2019 Vol 3 No 10 (2019): Oktober 2019 Vol 3 No 9 (2019): September 2019 Vol 3 No 8 (2019): Agustus 2019 Vol 3 No 7 (2019): Juli 2019 Vol 3 No 6 (2019): Juni 2019 Vol 3 No 5 (2019): Mei 2019 Vol 3 No 4 (2019): April 2019 Vol 3 No 3 (2019): Maret 2019 Vol 3 No 2 (2019): Februari 2019 Vol 3 No 1 (2019): Januari 2019 Vol 2 No 12 (2018): Desember 2018 Vol 2 No 11 (2018): November 2018 Vol 2 No 10 (2018): Oktober 2018 Vol 2 No 9 (2018): September 2018 Vol 2 No 8 (2018): Agustus 2018 Vol 2 No 7 (2018): Juli 2018 Vol 2 No 6 (2018): Juni 2018 Vol 2 No 5 (2018): Mei 2018 Vol 2 No 4 (2018): April 2018 Vol 2 No 3 (2018): Maret 2018 Vol 2 No 2 (2018): Februari 2018 Vol 2 No 1 (2018): Januari 2018 Vol 2 No 8 (2018) Vol 2 No 6 (2018) Vol 1 No 12 (2017): Desember 2017 Vol 1 No 11 (2017): November 2017 Vol 1 No 10 (2017): Oktober 2017 Vol 1 No 9 (2017): September 2017 Vol 1 No 8 (2017): Agustus 2017 Vol 1 No 7 (2017): Juli 2017 Vol 1 No 6 (2017): Juni 2017 Vol 1 No 5 (2017): Mei 2017 Vol 1 No 4 (2017): April 2017 Vol 1 No 3 (2017): Maret 2017 Vol 1 No 2 (2017): Februari 2017 Vol 1 No 1 (2017): Januari 2017 More Issue