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Implementasi Perangkat Rumah Cerdas Pervasif Menggunakan Komunikasi Websocket dan Struktur Data JSON
Ahmad Mustafidul Ibad;
Sabriansyah Rizqika Akbar;
Dahnial Syauqy
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Perkembangan teknologi telah memicu pergeseran mendasar dalam gaya hidup modern. Salah satu penerapan dalam teknologi yang saat ini banyak dikupas secara mendalam adalah rumah cerdas (smart home). Perangkat dari teknologi rumah cerdas sangat beragam sehingga sulit untuk menyelaraskan kinerja sistem yang dibuat. Hal tersebut diatasi dengan membagi sistem menjadi sub-sistem yang lebih kecil sehingga akan memudahkan dalam manajemen sistem yang dibuat. Hal itu disebut juga sebagai modular system. Adanya self-management devices sangat penting agar perangkat pada rumah cerdas dapat memanajemen dirinya sendiri. Pervasive devices merupakan istilah yang digunakan untuk perangkat yang meresap dalam kehidupan sehari-hari yang memberikan layanan serta kemudahan kepada penggunanya. Untuk mencapai hal itu, pervasive devices harus mampu bekerja secara mandiri. Penelitian ini merancang dan menerapkan sistem yang dapat mendeteksi adanya raspberry pi (pervasive devices) secara otomatis pada jaringan lokal dan secara mandiri sistem dapat menyiapkan serta menyediakan layanan dimana pengguna dapat menggunakan layanan tersebut yaitu kendali led melalui web browser. Teknologi atau metode komunikasi antara web browser dan raspberry pi yang digunakan adalah websocket, sedangkan antara raspberry pi dengan wemos sebagai mikrokontroler untuk led yaitu menggunakan socket UDP (User Datagram Protocol). Pengujian dilakukan dengan menghitung waktu penemuan (discovery time) untuk menemukan raspberry pi pada jaringan lokal serta waktu respon layanan (on off, dimming dan rgb). Dari hasil pengujian, waktu penemuan didapatkan rata-rata waktu sebesar 4,23 detik dan rata-rata waktu respon layanan sebesar 0,52 detik.
Evaluasi Dan Perancangan Antarmuka Pengguna Aplikasi On Demand Berbasis Mobile Dengan Menerapkan Human-Centred Design (Studi Kasus: Mangjek Indonesia)
Ardeni Bayu Praditya;
Admaja Dwi Herlambang;
Mochamad Chandra Saputra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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The rise of On Demand application makes business people compete in creating applications based on customer demands. There are a lot of On Demand applications in Indonesia, it makes users are more selective in selecting On Demand applications. Mangjek is one of the On Demand applications which is operated in Palembang. The pre-research result shows application users complaints about Driver Mangjek application interface. Those complaints show that the interface is less understandable and complicate in usage. Therefore, in this research, there will be interface design for Driver Mangjek application interface which is easily understandable by the users. The method used in this interface design is Human-Centred Design by considering android design principles and Adaptive User Interface design rules. Users satisfaction to the interface will be evaluated by using instrument which is the adaptation result of Questionnaire for User Interaction Satisfaction involving 90 respondents. The research result shows that there are users satisfaction enhancements to the interface after applying application interface improvement. The enhancements are in 5 aspects, those are: (1) Application Interface, it's increasing from 3.26 to 6.36; (2) Language usage, it's increased from 3.75 to 5.67; (3) Learning, it's increasing from 3.89 to 5.36; (4) Online Helps, it's increasing from 1.95 to 4.71; (5) Online Tutorial, it's increasing from 1.60 to 6.34.
SPK Pemilihan Resep Masakan dengan SAW dan Fitur Berbasis Lokasi Pada Android
Nabila Nabila;
Ratih Kartika Dewi;
Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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The selection of recipes on digital recipes is now done manually by comparing recipes to get recipes that match the criteria. The selection of recipes manually is less effective because it takes a lot of time in the recipe selection process from a large number of recipes. Lack of information on where to buy ingredients is also a problem because finding the location of the providers of the required ingredients takes time and sometimes the information gets less precise so mistakes in finding the location of purchasing ingredients often occur. To overcome these problems, we need a decision support system that can solve the problem of choosing recipes and can provide location information to buy the materials needed for cooking. The recipe selection decision support system is implemented using Simple Additive Weighting (SAW) method in the selection of recipes equipped with location-based features to provide location information where to buy ingredients. The system runs on the Android platform to take advantage of location-based features (LBS) found on Android. The result of User Acceptance Testing (UAT) with calculation using Likert's Summated Rating (LSR) scaling technique obtained a total score of 804.
Implementasi K-Shortest Path Routing pada Jaringan Software Defined Network
Romy Dwi Andika Manullang;
Widhi Yahya;
Dany Primanita Kartikasari
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Software Defined Network (SDN) is a network modeling separating control plane and data plane. Network routing is part of SDN that give interest for the research. The most commonly used routing algorithm today is the single path routing algorithm. This algorithm uses only one path as the data transmission medium. This will reduced network performance known as network congestion. In this study we implemented Yen K-Shortest Path as routing algorithm. These algorithm will search for as many K lines as the data transmission medium. The Yen K-shortest path algorithm will minimize network congestion. These algorithms has been implemented using Mininet emulator and Ryu controller in two topology. The tests performed to measure the performance of the algorithm include convergence time, throughput, packet loss. The data obtained in the test using the Yen K-Shortest Path algorithm compared to data obtained using Dijkstra algorithm with the same test method. And there is a test to see the success of the algorithm for using more than one path on multipath testing. In the convergence time test, the Yen K-Shortest Path algorithm gets an average of 0.01962 seconds for the first topology, and 0.02409 seconds for the second topology. Based on the results of throughput testing, the Yen K-Shortest Path algorithm outperformed Dijkstra's algorithm with the highest throughput increase reaching 176.01% larger. For packet loss test results, Yen K-Shortest Path is also superior because it has fewer packet loss than Dijkstra algorithm.
Implementasi Raspberry Pi Embedded System Pada Kamar Mandi Pintar Untuk Monitoring Dan Otomatisasi
Valensiyah Rozika;
Tibyani Tibyani;
Barlian Henryranu Prasetio
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Provision of bathroom facilities are important at this time, especially with the rapid growth of tecnology in population. The bathroom is the place most often visited by everyone no exception elderly and circles disabillity. Any case fall in bathroom is high enought. Someone will awlays risk of falling at bathroom related with his condition. The impact of the fall incident in someone's at bathroom, minor injuries to death. Therefore in this reasech the reseacher made a smart bathroom system, where the system can be applied in many bathroom facilities in order to monitor and automation the bathroom. This system, gave an illustration of prototype to monitor and automation the bathroom by using rasberrypi as the microprocessor. This system gave adventages such as by the system people will know someone who might be fell in the bathroom and by the system people can save electrical energy. Testing method focused on different user. From testing result, this system has 100% value at functional testing. In testing the detection process by Raspi-camera, user 1, user 2, user 3 were detected from different angles due to differences in standing distance from each user. In testing people passing Raspi-camera, the system accuracy reached 73.3%.
Penerapan Algoritme Genetika Untuk Penjadwalan Latihan Reguler Pemain Brass Marching Band (Studi Kasus: Ekalavya Suara Brawijaya)
Marina Debora Rindengan;
Imam Cholisoddin;
Putra Pandu Adikara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Marching band is an extracurricular where the players are required to work together in a team in order to give a good appearance. The rehearsals require a lot of times with many players. A poor schedule of marching band rehearsal or conflict of schedule between players can cause problems in doing the rehearsals. Data schedule of each player is taken from Marching Band Ekalavya Suara Brawijaya, and national holiday from September 2016 until December 2016. After getting the data, process of genetic algorithm that start from chromosome representation to time and practice day, and then do the process of extended intermediate crossover and reciprocal exchange mutations for new offspring that will be selected by elitism selection for next generation. The optimal schedule is obtained through testing, the largest average fitness score is 1 on the population size 130, the number of generation is 140, and combinations of cr and mr is 0,5.
Analisis Sentimen Kurikulum 2013 pada Twitter menggunakan Ensemble Feature dan Metode K-Nearest Neighbor
M. Rizzo Irfan;
Mochammad Ali Fauzi;
Tibyani Tibyani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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The 2013 curriculum is a new curriculum in the Indonesian education system that has been enacted by the government to replace the 2006 curriculum or the Education Unit Level Curriculum. The implementation of this curriculum in recent years has sparked controversy in Indonesian education, students who are demanded more actively, added lessons and other matters that lead to various opinions that develop in the community, especially on Twitter. An estimated 200 million Twitter users post 400 million tweets per day. In this research, sentiment analysis is conducted to find out the developing opinion which is divided into positive opinion or negative opinion. The features and methods used are the ensemble feature and the K-Nearest Neighbor (K-NN) classification method. Ensemble feature is a combined feature, in the form of statistical Bag of Words (BoW) and semantic features (twitter specific, textual features, PoS features, lexicon based features). Based on a series of tests, the combination of features has an impact in improving the accuracy of the K-Nearest Neighbor (K-NN) method for determining positive or negative opinions. Merging this feature can complement the weaknesses of each feature, so the final result of accuracy gained by combining both features reaches 96%. In contrast to using only features independently, the accuracy achieved only reaches 80% on Bag of Words (BoW) features and 82% on ensemble features without Bag of Words (BoW).
Pengembangan Sistem Aplikasi Percetakan pada PT. Zona Sangangiti Grafika
Teguh Surya;
Fajar Pradana;
Bayu Priyambadha
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Zona Sangangiti Grafika is one of the companies engaged in printing that located in Pekanbaru city. This company provides services to produce various kinds of prints such as books, calendars, banners, and others. However, this company has some problems. On the internal side, the application system that is used has not been integrated between each division that can make difference of data between divisions. Besides, order overdue is also a problem. On the external side, customers are not involved in the system so ordering and monitoring process will be difficult. In this study, an application system is developed with some features that are expected to solve the problem. A web-based system developed using the PHP programming language and MySQL database. This research produces a system that integrates all divisions using a database. In addition, the system also provides messaging features, scheduling, and order monitoring. For scheduling, the system uses one scheduling methods namely shortest job first. This methods used for making the schedule created can handle some of the conditions that may occur. After testing, all features run well without any problems.
Analisis Dan Implementasi Load Balancing Pada Web Server Dengan Algoritme Shortest Delay Pada Software Defined Network
Lucky Ronny Chandra Negara;
Widhi Yahya;
Rakhmadhany Primananda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Software defined network separation between network architecture is a control plane and data plane. One example of a program that can be implemented on SDN is load balancing. Load balancing is distributing server load to multiple servers. There are several types of load balancing algorithms one is round-robin. When one of the servers was given a huge burden automatically delay getting bigger so in the round-robin will continue through it, this is due to the round-robin divides the load to the server silkular. On the study of load balancing algorithm used is the shortest delay. Shortest delay algorithm to allocate a connection to the server with the lowest delay. This testing to measure performance include throughput, connection rate and reply time. The data obtained using the algorithm of shortest delay compared to the round robin with the same test parameter. Load balancing system with the shortest delay algorithm on testing throughput gives the average connections per second that is 3800.45 KB/s compared to the round robin algorithm that is 3724.26 KB/s. On algorithms shortest delay value the average on a test connection rate that is 3.78 conn/s compared with the average value of round robin algorithm that is 3.70 conn/s. results for reply time on algorithms shortest delay superior to the average value of 177.46 ms compared to the value of the average round robin 266.22 ms.
Analisis Pengalaman Pengguna Dengan Menggunakan Mixed-Methods Approach Studi Pada Website Coppamagz
Arsy Baiq Shazkya;
Retno Indah Rokhmawati;
Aditya Rachmadi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Current development of news website have many different kinds of interest, for example sports, education, tourism to one that provide news from the entertainment industry in South Korea, such as Coppamagz.This research devine to know K-pop fans user experience using Mixed-Method Approach which has several stages to be done, that is observation to 5 experimental participants who are surfing on the Coppamagz website using Morae Software, and then participants will fill questionnaire of User Engagement Scale (UES), Cognitive Absoprtion Scale (CAS), System Usability Sacale (SUS) and then do an interview. The analysis is done by using standard deviation. The result is UES show opinions of participants who agreed (no significant difference) when selecting answer from UES questionnaire statement. From CAS questionnaire analysis shows of different experimental participants (significant differences) when selecting the answer from CAS questionnaire statement. For System Usability Scale (SUS) get SUS score 73 it means Coppamagz web interface included in Acceptable category. Keywords: Mixed-Methods Approach, user experience, User Engagement Scale (UES), Cognitive Absoprtion Scale (CAS), System Usability Scale (SUS)