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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 146 Documents
Search results for , issue "Vol 2 No 9 (2018): September 2018" : 146 Documents clear
Rancang Bangun Perangkat Mobile Berbasis Delay Tolerant Network Sebagai Perantara Pengiriman Data Sensor Dari Lapangan Ke Pusat Data Hendra Danu Laksana; Adhitya Bhawiyuga; Kasyful Amron
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Internet of Things (IoT) consist of three main components: hardware, middleware, and presentation. The emerging problem is used hardware in sensor node have constrained processor and memory ability. Therefore, sensor node only functionate as sensor data reader and sender to data center for data analysis and decision making. Data sending in IoT system from sensor node to data center can use several protocol, but no one of those procotols can be used in intermittent connected network. Attempting to overcome these problems, a system that implements the mechanism of store-carry-forward data transmission is designed in this research. One of communication mechanism that implement store-carry-forward is Delay Tolerant Network. The designed mechanism will be applied to Android OS-based mobile device. The test results state that the system can transmit messages with a 100% success rate even when inter-device connection conditions are intermittently connected and the average delay is 51.8 seconds. The test result also states that the system is not too burdensome device because the device specifications that exist today is very qualified to accommodate the load.
Pembangunan Aplikasi Entertainment Terminal Berbasis Sistem Kendali Head Movement Control System pada Perangkat IOS Muhammad Reyhan; Herman Tolle; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Along with technological developments, smartphones have become a very commonly used device. Smartphones have also been equipped with sensors that can increase the functionality of the device. With the existence of human smartphones as users have gained a lot of conveniences that are not only limited to communication, but also in accessing entertainment. Through smartphone users can access digital entertainment content such as music and movies. But not everyone can enjoy this entertainment, especially users with physical limitations on the hands. With the movement sensor on the smartphone has been developed HEMOCS method to read the head movement that can be used for navigation in applications and with this method can be made an application Entertainment Terminal to meet the needs of entertainment for users. The app provides digital content like music, movies, and tv. With this application, users with physical limitations can access the entertainment. In the implementation of the Entertainment Terminal, application uses HEMOCS as control to obtain valid functionality results with an accuracy of 86%.
Rancang Bangun Pengenalan Modul Komunikasi dengan Konfigurasi Otomatis Berbasis UART Mukmin Mukmin; Sabriansyah Rizqika Akbar; Dahnial Syauqy
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Wireless communication is a communication technology that uses electromagnetic waves to transmit signals with close distances and long distances. However, the use of wireless communication modules such as ESP8266 and NRF24l01 for wireless data transmission learning media for beginners who hadware use some microcontroller like Arduino constrained during initial configuration. From the problem it is necessary research about making wireless communication module that is Plug and Play (PnP) when connected with microcontroller like Arduino. In this research use 2 wirelesss communication module that is ESP8266 type E-01 and NRF24l01 and use serial communication (UART) to connect to microntroler like Arduino Uno. There is an ATmega 328P chip or ATtiny85 chip as an intermediary / serial communication control from ESP8266 or NRF24l01 to Arduino Uno acting as a core module. The design of communication module testing ESP8266 and NRF24l01 is done in 3 stages of introduction, selection, and transmission of PnP communication module data. In the introduction phase - the selection of communication module using Triple Handshaking process while in the data transmission phase for communication module ESP8266 using MQTT protocol and communication module NRF24101 using RF24 library to do data transmission. For the introduction phase module / handshaking 1 takes 1.5 while the module selection stage of handshaking 2 and 3 takes 0.2 seconds each time. The results of data transmission from 21 times the delivery of communication module is 100%. It is influenced by the delivery of data delivery delay, for ESP8266 given delay of at least 1.1 seconds while NRF24l01 given delay at least 1 second.
Desain Interaksi Telepon Genggam Untuk Anak-Anak Dengan Fitur Pemantau GPS Melalui SMS Berbasis Arduino Nano Ivana Agustina; Hurriyatul Fitriyah; Mochammad Hannats Hanafi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Handphone is a portable telecommunication device. Currently, mobile phones are available in many kinds with many features and applications. As a result, children often use it out of bounds and have negative impact. Security is important for everyone, as well as children, especially the underage. Child abduction cases are concern for parents. Therefore, ensuring children's safety in their environment such as in school is very important. Efforts that parents can do is communication to monitor their children. Global Positioning System (GPS) is tool to provide information about existence of its users. To facilitate the communication of children with parents, this research will be made a mobile phone for children with principle of interaction design.. This mobile phone has LCD screen as call viewer and 4 push button. Push buttons have emoticon to calls to father, mother, teacher, and receive incoming call. From the test results, the functionality of mobile phone has been able to function according to input from the user. In the performance of the tool, obtained an average of 2.4 seconds for each user to press the push button. On usability, involving 20 students of Children Centre Brawijaya Smart School. In the questionnaire test of the usefulness, easy to use, ease to learn, and satisfaction, obtained an average value of 1 which means yes, from the likert scale 1 to 3.
Analisis Sentimen pada Review Konsumen Menggunakan Metode Naive Bayes dengan Seleksi Fitur Chi Square untuk Rekomendasi Lokasi Makanan Tradisional Novan Dimas Pratama; Yuita Arum Sari; Putra Pandu Adikara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Consumer reviews at a restaurant are very influential in the quality of the restaurant itself. Many of the consumers pour critics or opinions through the internet media. The purpose of this study was to analyze the opinion sentiment from traditional food consumers as well as provide location recommendations with the desired keywords. Naive Bayes is a machine learning technique that is often used to classify text data. Chi Square is a feature selection used to calculate the level of a feature's dependencies on a class. In this study, Chi Square method gives value to the feature which is then sorted and selected according to percentage tested. Selected features are used for the classification process using the Naive Bayes method. The result of classification accuracy with 25% feature selection is 81%, with 50% feature selection is 80% and with 77% feature selection is 80%. From this test it can be concluded that feature selection is not so influential on the result value accuracy. It can be seen the difference of the accuracy value between using feature selection and without using a feature selection that is not very significant.
Pengembangan Sistem Informasi Kesehatan Primer untuk Mendukung Penerapan Model Organisasi dan Manajemen Kesehatan Primer ANDAL pada Poliklinik Pabrik Gula Kebon Agung Fathir Izzuddin Qisthi; Ismiarta Aknuranda; Mochamad Chandra Saputra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

"ANDAL", The Primary Healthcare Organization and Management Model is a model that contains the primary healthcare service guidelines. In the implementation of the model, it needs technology support in the management of primary health information so that healthcare providers can provide higher quality primary healthcare services. This research was conducted to develop a health information system, started by performing requirements analysis with the results of the identification of system capabilities being visualized into the use case diagram. Furthermore, the information system modeling was performed to produce an object model and object interaction model in UML notation, and database design. Then, the implementation was performed and produced a web-based Primary Healthcare Information System that provides primary healthcare information management function and the function of calculating the level of risk of the disease and the level of stress that can be used to help healthcare providers determine healthcare intervention to be given to the patient. Furthermore, a system testing showed that the developed system can be run in accordance with the identified requirements.
Rancang Bangun Sistem Pencarian Koleksi Laporan Skripsi Dan PKL dengan Teknologi Web Semantik (Studi Kasus: Ruang Baca Fakultas Ilmu Komputer Universitas Brawijaya) Prasetyo Iman Nugroho; Bayu Priyambadha; Nanang Yudi Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Library in Faculty of Computer Science (FILKOM) Universitas Brawijaya has many collections which may consists of thesis documents or internship reports with various titles and subjects. Currently there is a search system used to search collections which housed in the library. The system will receive keywords from user and then will perform a search based on the keyword and display the search results. However, the obtained search results may not be relevant from the keyword and not in accordance with user's perceptions and expectations. From this problem there is a solution which is to develop knowledge from library collections with semantic which will be accessed with a web-based system. The ontology is build on collection data using Protégé and the system developed using PHP. Result from white box test method using unit test showed that the system has low logic complexity. Meanwhile with black box test method on validation test, the results from all test cases are valid.
Scoring System Otomatis Pada Lomba Menembak Dengan Target Sillhouette Hewan Menggunakan Logika Fuzzy Handoko Ramadhan; Rizal Maulana; Mochammad Hannats Hanafi Ichsan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The shooting competition is one of the sport to practice concentration. In a shooting race with an animal-shaped sillhouette target, the use of the Automatic Countdown Tool (PSO) is still rarely used. In this study will make automatic score counters in the shooting race with animal sillhouette targets using fuzzy logic in determining the type of sillhouette target and the value of scores issued on the system. Fuzzy logic is used in the sillhouette type classification process to influence the score on the competition. This prototype is built using several modules that are Load Cell, Vibration Sensor, Limit Switch, Module HX711, and use Arduino UNO and Arduino Mega 2560 as its processor. Based on the results of shooting with an animal-shaped sillhouette, compared to the manual performed by officers, the scoring system provides good results. The accuracy of this system is 94.97% on the accuracy of sensor data. The system can also classify the type of sillhouette using fuzzy logic with an accuracy rate of 100%.
Analisis Performa Load Balancing Pada Broker MQTT Menggunakan Algoritma Round Robin Kevin Charlie; Rakhmadhany Primananda; Mahendra Data
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

MQTT is a communication protocol that requires a small resource and bandwidth. MQTT uses a broker in charge of connecting publishers and subscribers. MQTT brokers, especially Mosquitto, do not have mechanisms to overcome failures caused by CPU overload or device damage when only one broker is used. Thus, it takes load balancer and some brokers. In this research, a load balancer performance analysis using round robin algorithm is used to distribute MQTT brokers workload. The study was conducted on a single host using virtualization. There are 4 virtual devices, namely 3 brokers and 1 load balancer. Subscriber subscribes to the topic by accessing the load balancer address. Testing is done by using load balancer as differentiator variable to know impact given load balancer to broker. The result shows that load balancer with round robin algorithm is able to distribute the load evenly with the condition of all connected clients without any interruption with 13.56%, 13.68% and 15.12% CPU load for each broker with request of 400 that receive 10 publish message for each client. Then the system is able to reconnect to other brokers with a speed of 1.007 seconds when traffic is low and 1.005, 2.791, 4.593, and 2.005 seconds when traffic is high. Finally, the broker's message distribution takes about 0.362, 0.687, 0.891, 1.199, and 1.622 seconds for the number of publish messages of 25, 50, 75, 100, and 125.
Evaluasi Usability pada Aplikasi Go-Jek Dengan Menggunakan Metode Pengujian Usability Muhammad Ismail Farouqi; Ismiarta Aknuranda; Admaja Dwi Herlambang
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Gojek Indonesia (GO-JEK) is one of the companies that created taxibike online application in Indonesia. GO-JEK applications are growing rapidly so that has been downloaded more than 10 million times. Although it has been downloaded more than 10 million times but there are still some users who complain about the application of GO-JEK. From some user feedback, the GO-JEK app still has a problem in its users. These problems are part of the usability problem that existed in GO-JEK applications. Therefore, we need a more comprehensive problem digging in order to deepen the problems that occur to users of the application GO-JEK. Please also note how far the level of usability in the application GO-JEK. The usability level needs to be known to explain the usability of the GO-JEK app already at what level from the user side. This study provides evaluation results to determine the usability problems and usability levels that exist in the GO-JEK application using usability testing method. The results obtained from this study indicate that there are five usability problems that exist in the GO-JEK application. In addition, the usability level which consists of the level of convenience is 100%. the speed rate is of 0.01 goals / sec. the error rate is 0.1 and the satisfaction rate is 60% - 70%.

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