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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Search results for , issue "Vol 5 No 10 (2021): Oktober 2021" : 60 Documents clear
Perancangan Pengalaman Pengguna Aplikasi Pemantauan Kegiatan Masjid berbasis Piranti Bergerak menggunakan Human-Centered Design (Kasus: Masjid Ibnu Sina Jl. Veteran, Malang) Iqbal Putra Santosa; Ismiarta Aknuranda; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Ibnu Sina Mosque is one of the large mosques in Malang City which has various agendas of activities carried out in serving its congregation. In every activity the mosque administrators always coordinate routinely regarding the work given. Currently, the coordination and monitoring of the work carried out by mosque administrators is still through the WhatsApp messaging application. This raises several problems, such as the information related to the progress of the work submitted so that it collides with other information so that the person in charge of the work and the head of takmir as the highest person in charge of managing the mosque find it difficult to monitoring these jobs. Based on these problems, the user experience of the mosque activity monitoring application will be designed. So with this design, it is hoped that the work supervision process will be easier, more effective and efficient. The design process uses a Human-Centered Design approach which is iterative and involves users at every stage. The first stages begins with determining the context of use, determining user needs, making design solutions, evaluating design solutions and improving design solutions. Evaluation using usability testing method to six participants. The results of the evaluation on the aspect of effectiveness produce a success rate of 100%. Efficiency is calculated using time-based efficiency to produce a score of 0.024 goals/sec for the participating members, and 0.056 goals/sec for the head of takmir participants. The aspect of satisfaction was measured using a single ease question, getting a score of 6.2 for members and 6.17 for the head of takmir. The results of evaluation also found 13 problems that will be improved on the design solution.
Rancang Bangun Sistem Klasifikasi Tingkat Kematangan Pisang berdasarkan Warna Kulit dan Berat menggunakan Metode K-Nearest Neighbor berbasis Arduino Pramandha Saputra; Dahnial Syauqy; Hurriyatul Fitriyah
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Currently, bananas are one of the favorite fruits that have good nutrition and taste that is liked by most people, because bananas have good nutritional content for the body. Banana is a fruit that is very beneficial for human life, which can be consumed at any time and at all ages. Constraints on the community in distinguishing ripe bananas that are suitable for management are sometimes experienced by ordinary people who do not know about the characteristics of ripe bananas and are good to manage. To make processed products, bananas with the right maturity are needed, for that a study was made on the ripeness of bananas based on the weight and color of banana peels that classify them using the K-Nearest Neighbor method. In this system there are several components, namely: Arduino Mega 2560 microcontroller to process k-nearest neighbor calculation data, TCS3200 sensor whichs is use to detect skin color on bananas, loadcell sensor as a weight gauge on bananas. The system in distinguishing the ripeness of bananas using the k-nearest neighbor method got an accuracy of 86.6%. Perform testing on the value of K = 3 and then the results of the changed K value are compared to see a more accurate K value in the k-nearest neighbour method applied to the system.
Pengembangan Sistem Informasi Manajemen Kegiatan Sekolah berlandaskan Penguatan Pendidikan Karakter di SMP Islam Sabilurrosyad Malang Muhammad Zhafran Auristianto; Ismiarta Aknuranda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Reinforcement Program of Character Education or PPK is a program that has been stated on the Presedential of the Indonesian Republic decree number 87 in year 2017 for Reinforcement Program of Character Education . The goal for Reinforcement Program of Character Education is to build students character for the golden generation. Islamic Junior High School of Sabilurrosyad is one of the Junior High School that is located in Malang that uses Reinforcement Program of Character Education as a foundation for organizing activites. Activites that the school have been doing are creating an activity proposal which follows through the creation of a documentation of a finished activity. These activites are still conducted manually, so that the documentation of every activity that has already been executed will be put into a book. But, some of the documentations are missing when the school staff wanted to merged the documentation into a book. After completing all of the school activities, the school will be conducting assessment according to Reinforcement Program of Character Education . Therefore, from the problems that have been told, can be conducted a research to build an information system that can facilitate activity management and user accounts for the school to use. Development of this system is based on iterative development, and the system is build using Laravel version 6 within two iterations. Each series of iterations are tested using validation testing with all results are valid and compatibility testing with pretty good results in every browser available.
Implementasi Protokol LEACH pada Wireless Sensor Network dengan Perangkat berbasis nRF24L01 Wahyu Berlianto; Agung Setia Budi; Mochammad Hannats Hanafi Ichsan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Low Energy Adaptive Clustering Hierarchy is a protocol based on dynamic cluster tree topology. This protocol can rotate the role of the cluster head periodically, which aims to evenly distribute the load between nodes, thereby increasing the lifetime of the wireless sensor network. Several studies have been conducted on the LEACH, but these studies only implemented the LEACH protocol using network simulation. In this study, the authors implement the LEACH on a real Arduino-based system and nRF24L01 as a data transmission module. This protocol will be compared with protocols based on static clustering. The node module uses Arduino Pro Mini 3.3V, and the base station uses the Arduino Uno microcontroller. LEACH protocol testing is done by monitoring the data received from all nodes through the base station's serial monitor. The data sent from the node is the average current from each node. the test was carried out for one hour, so that the current value used per hour was obtained. With this value, lifetime predictions can be made with a certain battery size. In this case, the battery size used is 1000mAh. The results of the lifetime testing of the system using the the static clustering protocol only lasted about 40 hours, while the results of the lifetime testing of the system using the LEACH protocol have an average lifetime of about 88 hours and 53 minutes, which is an increase by more than twice the lifetime.
Evaluasi dan Perancangan Perbaikan Antarmuka Pengguna Aplikasi KER dengan Pendekatan Human Centered Design Teophilus Hans Juliher; Ismiarta Aknuranda; Aditya Rachmadi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

KER is an e-government service for the Malang City government through the Malang City Information and Communication Office. KER is an integration of various public service applications to realize services in one hand. However, in its use, KER has several problems experienced by its users. Based on the problems found, researchers evaluated and designed user interface improvements to KER. Evaluation was carried out by measuring the success rate and time-based efficiency of 5 respondents using a task scenario then measuring the usability value obtained through the USE questionnaire (Usefulness, Satisfaction, and Ease of Use) filled out by 20 respondents after using the system. The approach used in the design is Human Centered Design. The designs produced in this study are a wireframe and a hi-fidelity prototype. In the initial evaluation, it was found that the success rate was 86.6%, the time-based efficiency was 0.05 goals / sec and the usability value was 65%. After improving the user interface design, a re-evaluation is carried out and it produces a success rate of 100%, a time-based efficiency of 0.01 goals / sec and a usability value of 82%. After the design improvement of the user interface design is carried out, an evaluation of the design improvement is carried out and results in a success rate of 100%, a time-based efficiency of 0.01 goals / sec and a usability value of 82%. Based on the results of the evaluation of user interface improvements, the improvements increase the usability value of the system.
Evaluasi dan Perbaikan User Interface Aplikasi Mobile GOBIS Suroboyo Bus berdasarkan Usability Testing menggunakan Metode Design Thinking Riefqi Ardhya Bisma; Lutfi Fanani; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Golek Bis (GOBIS) Suroboyo is a public service application developed by the Surabaya Transportation Department (DISHUB Surabaya) in 2018 to improve the commuter experience with the public transportation networks. Although this application has been downloaded more than 100 thousand times by Android users in Indonesia, various users' complaints can still be found on the review page. The problem is strengthened by the interview data from several GOBIS Application users. They complain about the experience of dealing with uncertainty, difficulty finding the nearest bus stop, and feeling annoyed with appearing pop-up messages every time they return to the main page. Therefore, usability testing was carried out using the design thinking method to gain a deeper understanding of the problem and improve the design solution by considering the eight golden rules. The evaluation is measured based on three usability aspects: effectiveness, efficiency, and user satisfaction, which will be conducted in two stages, and then the results will be compared. After the research has completed, the effectiveness aspect increased to 100% on the whole task, the efficiency aspect increased ranging from 1.2 to 7.35 times faster, and the user satisfaction aspect increased ranging from 1.25 to 3.1 times better in the comparison of both evaluations of GOBIS Suroboyo Bus application.
Perancangan Sistem Informasi Akademik Sekolah Menengah berbasis Website Bhagaskoro Putra Nindyalit; Diah Priharsari
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The current academic system in schools still uses the traditional way, which is still using books as a means of recording. The large number of students starting from grade 1 to grade 3 made the school staff in the administration and discipline department experience problems when backing up data. The data still cannot be processed automatically, so students who need academic information must wait for the data to be processed. This raises several problems, one of which is when students want to get academic and administrative information. Students take a long time and have to find the teacher and staff concerned. Teachers have problems making copies of data for backup when books or data are lost or damaged. Based on the problems found, an information system is designed that will facilitate the process of managing student data by teachers and staff and facilitate the provision of academic information for students. The design carried out in this study only displays an interface for the user of the student actor. In testing user interaction and information system interfaces, the sample uses student actors and 6 respondents are obtained. The user interaction trial on the interface that was built was acceptable to the user and resulted in a score of 75% (Agree).
Klasifikasi Artikel Publikasi berdasarkan Judul pada Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK) Universitas Brawijaya dengan menggunakan Metode Improved K-Nearest Neighbor Tanica Rakasiwi; Bayu Rahayudi; Achmad Ridok
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Publication articles are contained in journals published by universities or colleges and many are also published by institutions providing national and international journals. Journal of Information Technology and Computer Science (JTIIK) is one of several journals that accept publication articles based on the principle of open dissemination of publications to advance science, especially in the IT field. JTIIK itself is managed by the Faculty of Computer Science, Universitas Brawijaya and started publishing journals in 2014. At JTIIK, the author categorises Publication Articles manually by the author when submitting the manuscript or by the editor during the review and editing process. Therefore, there is a need for automatic grouping of Published Articles documents. The focus of this study is to determine the application of the Improved K-Nearest Neighbor method in the classification of the title of JTIIK Publication Articles. This research was carried out in several processes: Preprocessing, Word Weighting, Feature Selection, Cosine Similarity, and classification with Improved K-Nearest Neighbor. Testing the value of k and using feature selection with K-Fold Cross Validation, the results of changing the value of k and the application of feature selection affect the evaluation results of Improved K-Nearest Neighbor, with a value of k = 5 and feature selection with a threshold DF = 1 as the optimal parameter. Tests with all data resulted in Accuracy of 90.00%, F-measure of 85.78%, Recall of 87.58% and Precision of 84.40%.
Perancangan User Experience Aplikasi berbasis Mobile pada Rindang menggunakan Proses Design Thinking Muhammad Ihsan Fadhilah; Ismiarta Aknuranda; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Rindang is a marketplace service business of buying and selling plants, landscaping architectural services and also selling gardening tools in Indonesia. Rindang wanted to have a mobile application platform to help buying and selling plants easily, flexibly and efficiently. Based on these problems, the researcher provides a solution by designing the User Experience of the Rindang mobile application platform which creates the final result in the form of a high-fidelity prototype. The result will be able to make it easier for consumers to purchase plants in daily use. The design process uses the design thinking, in which there are five stages, namely empathize, define, ideate, prototype, and testing. Testing in this study will assess the aspects of learning ability, efficiency, and satisfaction by using usability testing with task scenarios and system usability scale (SUS). Based on the results of the test for the consumer system, it was obtained a value of “82.5” which was included in the criteria of acceptability for the “high level of acceptance”, the grade scale was “B”, and the adjective rating was classified as “almost good”. For a plant-selling system, it was obtained a value of “85” which was included in the criteria of acceptability for the “high level of acceptance”, the grade scale was “B”, and the adjective rating is “very good”. Whereas in the gardening service system, it was obtained a value of “80” which was included in the criteria of acceptability for the “high level of acceptance”, the grade scale was “C”, and the adjective rating is classified as “almost good”.
Perancangan Pengalaman Pengguna Aplikasi Percetakan PT Ajitama berbasis Mobile dengan Metode Design Thinking Fariz Sokhinda Hamza; Herman Tolle; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 10 (2021): Oktober 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Today, the printing industry is one of the ways to carry out marketing and promotion of a product. One of them is PT Ajitama. It is a company that focuses on the printing industry. The products produced by the company are banners, posters, paper bags, and others. Right now, the media that the company uses to provide their services order is through email, and this media is seen as ineffective and inefficient. This study aims to facilitate the customers in making their order and performing their transaction at PT Ajitama. The method used in this study is design thinking. Design thinking is a method that focuses on user experiences, and it consists of some stages, namely, empathizes, defines, ideates, prototype, and test. On the testing of usability, there are 10 participants from 2 categories, namely, the people who have used PT Ajitama services, and the probable customers, and among them, there is 1 category of combined data between the 2 categories mentioned previously. From the three aspects tested, they are averaged and resulted in the final score of usability. The final score of usability obtained from the category of the people who have used the service is 80,7, hence it is categorized as A (Excellent).

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