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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 60 Documents
Search results for , issue "Vol 6 No 3 (2022): Mei 2022" : 60 Documents clear
Perancangan Prototype Sistem Pengelolaan Berkas berbasis Web pada Kantor Pelayanan Pajak Penanaman Modal Asing Dua Jakarta menggunakan Metode Human Centered Design R. Arya Hasburrahman; Hanifah Muslimah Az-Zahra; Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

File management is very necessary for an institution, namely as the information center of a company. The existence of files or documents that are old will certainly make it difficult for companies to obtain data quickly and accurately. Based on the results of interviews with employees from the Foreign Investment Tax Service Office Dua, the appearance of the file management system in the office is not good and office staff also find it difficult to access the system. This implies that there are usability problems that arise because the system cannot be used by users to achieve their interests in accessing the system. The purpose of this study is to analyze the needs of users who are used in designing a web-based file management system at the Two Foreign Investment Tax Service Office, then design a solution from the File management information system at the Two Foreign Investment Tax Service Office, and evaluate the results of the system solution design. File management information at the Foreign Investment Tax Service Office Two. This study uses an interactive system development method, namely Human-Centered Design. The research stages start from planning the human centered design process, analyzing the context of use, analyzing user needs, evaluating the usability of the previous system, making a solution design, and evaluating the usability of the solution design. The results of this study are the usability value of the previous system was 43.25%, while the solution design increased to 77.25%, and the prototype of a web-based file management system at the Foreign Investment Tax Service Office Two Jakarta.
Klasifikasi Penerima Bantuan Program Keluarga Harapan menggunakan Algoritme Decision Tree C4.5 (Studi Kasus: Desa Mlirip Kabupaten Mojokerto) Nabilah Iftah Nella; Nanang Yudi Setiawan; Dian Eka Ratnawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Social assistance is the provision of assistance in the form of money or goods distributed to certain individuals or groups. As a form of responsibility in alleviating poverty, the government allocates costs to handle this, one of which is the Family Hope Program (PKH). PKH is a program to provide cash assistance to poor households. One of the villages that has received PKH assistance from the government is Mlirip village, Mojokerto Regency. With the help of PKH, people with low incomes feel very helpful. Unfortunately, until now PKH is still considered not optimal because many aids are not well targeted and the village head's office does not yet have a reference in choosing a truly worthy family. Classification is carried out to determine the eligibility of PKH beneficiaries so that they are not misdirected. The data used is data for 2020-2021 with a total of 357 data from 7 hamlets in Mlirip village. Based on the results of the confusion matrix, it produces 71.1% accuracy, 90.9% precision, 70.4% recall, and 79.3% f1-score. The results of the classification process are visualized using a dashboard which produces a SUS Score of 87.5 which indicates the dashboard is acceptable to stakeholders
Pengembangan Sistem Informasi Manajemen Rapat berbasis Web (Studi Kasus : PT Sea Mobile Indonesia) Safitri Herdian Rachmawati; Issa Arwani; Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

PT Sea Mobile Indonesia is a private company engaged in the wholesale trade for fees or contracts which includes the business of agents who receive intermediaries, commissions, auctions, and other wholesalers. Meeting activities are one of the communication processes that are often carried out to negotiate or resolve problems that require a good management process. However, at PT Sea Mobile Indonesia meeting activities still experienced several obstacles such as uneven distribution of meeting information and the attendance and recapitulation processes still using the manual method. Based on these problems, a solution was found, namely the development of a web-based meeting management information system. This development uses the waterfall method with an MVC architecture that uses the Laravel framework and MySQL database. The system is integrated with WhatsApp where WABLAS is the WhatsApp gateway service. Then system tested by using validation, compatibility, and usability testing. Validation testing using the black box method with a success rate of 100% valid. While the results of the compatibility test are compatible, showing that the system can run well on various web browsers and the percentage of usability testing is 82%, meaning the system is in a very feasible category. While the results of the analysis of the efficiency aspect obtained a value of 3.97, meaning that the system has provided satisfaction to the user in finding the information sought and the ease of navigation of the meeting management information system menu.
Analisis Sentimen Komentar pada Media Sosial Twitter tentang PPKM Covid-19 di Indonesia dengan Metode Naive Bayes Aldi Bagus Sasmita; Bayu Rahayudi; Lailil Muflikhah
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The ongoing spread of COVID-19 brings many changes, including Indonesia country. The proper handling for each sector to deal with this pandemic is still ongoing with various efforts including the establishment of policies to intercept the expansion of the virus. The government's policy-setting effort to cut the spread of COVID-19 is the Pemberlakuan Pembatasan Kegiatan Masyarakat, known as PPKM. This policy received various responses from the public through many media, especially digital media through personal social media accounts, especially in the form of comments. Twitter social media platform becomes an effective argumentation space, especially for the phenomenon that is being discussed a lot, including the PPKM policy. Various responses in the form of comments need to be analyzed by sentiment with a classification of positive or negative responses that acts as a sentence filter. The reason of this reasearch on the Naive Bayes method is to determine the value of accuracy in the classification of public sentiment on Twitter social media in response to the PPKM policy carried out by the government in Indonesia. The consequence of the research conducted this time stated that the Naive Bayes Classifier algorithm using the NLTK Filtering Library has the highest accuracy such as Tala Filtering Library and the Combined Stopword Filtering Library. The accuracy results obtained by the NLTK Library Filtering is 77.2%, Tala Filtering Library is 76,6%, and The Combined Stopword Filtering Libray is 75,2%.
Pengembangan Sistem Informasi Manajemen Surat Masuk dan Keluar (Studi Kasus: Puskesmas Kecamatan Cipayung) Junjungan Siregar; Satrio Agung Wicaksono; Djoko Pramono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Cipayung District Health Center is one of 84 health centers in East Jakarta. There are several problems on the service of the Cipayung District Health Center including the requests for outgoing letters that are not in one door, incoming mail storage, and time-consuming preparation of a letter agenda report. The method used in this development is the waterfall. System design is done by using UML diagrams such as sequence diagrams, class diagrams, and use case diagrams. At the implementation stage, the system uses the CodeIgniter 4 framework to facilitate development by applying an object-oriented approach. In addition, the system uses the myth-auth library for the authentication process and MySQL for the DBMS. At the testing stage, validation tests are carried out to determine whether the system made is appropriate and user acceptance tests are carried out to measure user acceptance. The results of the validation test resulted in a value of 100% from 16 test cases and an average of 100% for the user acceptance test which was carried out on 2 people.
Pengembangan Aplikasi Manajemen Logistic dan Purchasing pada Perusahaan Jasa Konstruksi berbasis Mobile (Studi Kasus: AMF-HAQ Engineering And Consultant) Hendi Maryanto; Nurudin Santoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

AMF-HAQ is a construction and consulting company in Tangerang City which is engaged in civil engineering. In this company there is a logistics and purchasing division which is held by the warehouse manager. In the process of requesting goods, the project head of staff will make a request and submit it to the warehouse staff. The warehouse staff will submit the request to the warehouse manager, then the warehouse manager will approve the request. If the request for the goods is approved and there are some goods that are out of stock in the warehouse, the goods purchase process will be carried out. Until now, the entire process at the AMF-HAQ company is still done manually. All activities still use paper notes and Microsoft Excel. Meanwhile, the delivery of information regarding the tools for project fulfillment is still done verbally and there is no clear record. As a result of the manual process, problems arise such as frequent misinformation that causes inefficient use of construction equipment, slightly less effective employee performance, delays in project work, long project work and increased costs. This research will build an android-based logistics and purchasing management application with the waterfall method. From the test results, it was found that the unit test with the basis path got a value of 100%, then the validation test on 44 functional requirements obtained a value of 100% valid function. Meanwhile, for usability testing, it obtained a satisfactory score from the average respondent. And in the compatibility test on 3 android devices, namely on Android OS 5, 9, and 10.
Perancangan User Experience Aplikasi Mobile Peminjaman Buku Online menggunakan Pendekatan Human-Centered Design (Studi Kasus : Rumah Baca Cerdas Malang) M. Hamaas Taqiyuddin A.; Herman Tolle; Fais Al Huda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Book lending is a service that enables customers to make the best possible use of the library's holdings. However, several libraries that lend books have been shuttered as a result of the large number of instances of Covid-19 distribution.. Due of the restricted availability of books for borrowing, adaptive methods are required to combat the Covid-19 epidemic in the modern digital age. With response to these issues, a mobile application for online book lending was created in the goal of resuming online book lending. The application provides lending services for both paper and digital books. This program was designed in collaboration with stakeholders that lend books in Malang, namely the Rumah Baca Cerdas Malang. To provide a positive user experience, a Human-Centered Design method is employed, which focuses on the broad user's requirements and involves stakeholders and potential users. Usability and user experience tests were used to evaluate the solution design with ten individuals. The effectiveness of the usability test is 88.6 percent, the efficiency is 0.131 goals/second, and the user satisfaction is 88.5 percent with an A grade. The findings of user experience testing conducted using the user experience questionnaire (UEQ) achieve good benchmark scores in all categories, including attractiveness 2.52, clarity 2.65, efficiency 2.53, accuracy 2.48, stimulation 2.38, and novelty 1.70..
Pengembangan Aplikasi Augmented Reality Clothing untuk Meningkatkan Minat Beli Konsumen terhadap Bisnis Clothing Line Kyouka Haechal Abdillah Suhendar; Herman Tolle
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Building and developing a clothing brand business to become a huge business is not easy. Clothing brand kyouka is a clothing brand business that has not been formed for a long time. The challenge of creating a clothing brand business is caused not only by competitors, but also by the difficulties of a business in delivering its items to its intended consumers. Good product marketing is one of the determining factors for a business's development, and in this digital era, marketing via social media has become a demand. According to the survey, 45 percent of social media users in Indonesia buy products they see on the Instagram platform, which has 61 million users. An augmented reality application based on social media filters will be built to advertise the Kyouka brand clothes company product based on these issues. The project is being developed on the Spark AR platform, which is an augmented reality filter platform that can be easily connected to social media platforms like Instagram and Facebook via the FixTargetTracker function. The development's outcomes are expected to boost the brand's image and increase consumer interest in Kyouka clothes. Software Testing will be used to assess the application's performance and usefulness for clothing product that have been given augmented reality. The test earned a 100% application on validation test, results from 39 respondents' usability testing got a value of 4.31 as well as increased interest up to 270 consumers, which is a very good result, and the UEQ benchmark results where the attractiveness aspect receives a value of 1.98, perspicuity receives a value of 1.73, efficiency receives a value of 1.71, dependability receives a score of 1.48, stimulation receives a score of 1.70, and novelty receives a score of 1.74, where the benchmark findings were highly.
Pembangunan Sistem Manajemen Finance Accounting dan Human Resource Development pada Perusahaan Jasa Konstruksi (Studi Kasus: AMF-HAQ) Robi Rizal Anas; Nurudin Santoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

AMF-HAQ is a construction service company that was founded in 2006 in the West Jakarta area. In carrying out its business activities, the accounting and human resources divisions have several problems which of course can hinder AMF-HAQ's development. In the accounting division, the recording of financial statements is still recorded using Excel which causes file accumulation. Therefore, eventually some problems arise, such as the absence of data backup if data is damaged or lost, the data search process takes a long time, and it takes a long time to make financial reports in graphical form. For the human resources division, important employee data is still stored in Excel and there is no data integration with the project management division. This can cause problems such as no data backup if data is damaged or lost, the data search process takes a long time, and makes the project management division work less efficient. For this reason, the owner of the AMF-HAQ company needs a system that can be used to assist the process of recording financial and employee data. Therefore, a finance accounting and human resource development management system was created. This system will be used by the finance accounting and human resource development divisions to record financial and employee data at the AMF-HAQ company. This system provides features for recording transaction data, both income and expenses, employee data, journal reports, general ledger reports, and balance reports. This system is built using the ReactJS framework for front end, using GraphQL for back end and using MongoDB for saving data via cloud. For system testing, white box method will be used in unit testing and black box method will be used in validation testing.. In addition, for testing system's non-funcional requirement, compatibility testing will be used to testing the system can run or not in different web browser. Testing result shows 100% of the system requirements have been used and valid.
Pengembangan E-Modul berbasis Flipbook menggunakan Model Pengembangan Addie pada Siswa Kelas XI Mata Pelajaran Desain Grafis Percetakan di SMKN 02 Singosari Faradilla Umami; Satrio Hadi Wijoyo; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In the time of pandemic almost all the school to carry out learning activities from the house, so that the media is able to help the students to learn from home. on the subjects of Graphic Design Printing during the pandemic using the media of learning-shaped power point. E-module is very helpful if dikembangkanPenelitian this begins with the stage of analysis of learning, then the design of learning media with design wireframe, and then perform a stage of development with the preparation of the material using Microsoft word and the design of the e-module using corel-draw, after the design is so done export the file into a pdf, then export into a flipbook using a pdf flipbook professional, for the writer to know whether the media was already fairly well implemented, the authors use a questionnaire validation to media experts and material experts for assessment, dilanjutnkan with stage evaluation using pre-test and post-test that will be answered by the students. The results of the normality test for pre-test and post-test is a significance value of pre-test 0.006, post-test of 0.000 and a questionnaire of 0.000. Furthermore, the data entered into the test statistic non parametric with the formula Wilcoxon Test and get hadil 0,002. Based on these values, it can be concluded that the value of significance is less than 0.05, then the results of the Ha is accepted and Ho is rejected, with the writing of the hypothesis that “There is an increase in learning outcomes of students after being given the media of learning”.

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