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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 60 Documents
Search results for , issue "Vol 7 No 2 (2023): Februari 2023" : 60 Documents clear
Evaluasi dan Perbaikan User Experience dari Aplikasi Perangkat Bergerak Unggul Sports Center Malang menggunakan Metode Heuristic Evaluation Kresna Sudrajad; Herman Tolle; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Technological developments continue to grow every time. As time goes by, the development of the internet is increasing rapidly according to user needs. User experience has an important role in the development of a product or a system. User experience or someone who has a role in using products and systems. The value of the product or system can be known from the user experience how the user responds to using the product or system. This research was conducted to determine the feasibility, comfort level and user satisfaction of the product or system used can be known through user experience. To find out the quality level of the Superior Sport Center application in terms of user interface and user experience which has an impact on user satisfaction of the Superior Sport Center application. To determine the quality level of the Superior Sport Center application in terms of user interface and user experience, it can be done by testing Usability using the Heuristic Evaluation method. If the SUS score is above 68, it will considered to be above average and vice versa (Sauro, 2012). Of the 23 problems, there are 3 of the same problems, so the problems are summarized into 20 problems. The problems found consisted of 2 types, namely 16 problems regarding the interface and 4 problems regarding functionality. The severity rating category generated for each problem consists of 11 problems included in the catastrophic category, 8 problems included in the major category. The results of this study are: Usability research needs to be carried out using criteria that have not been used in this study. The use of other methods in researching other aspects of the Unggulsportcenter application to support progress in other aspects.
Pengembangan Aplikasi Becak Online berbasis Android di Nias Selatan Jimmy Sohaga Dachi; Adam Hendra Brata; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Transportation is an important thing that helps in supporting life in various regions, one of which is land transportation to help people in living their daily lives, including Nias Selatan Regency. The people of Nias Selatan still have difficulty in ordering pedicab transportation. Therefore, the researcher proposed to create an android-based online pedicab application to help the people of Nias Selatan in ordering pedicab. The development of android-based applications is carried out by conducting an SLC Waterfall approach which consists of several stages including the analysis of needs obtained through interviews and filling out questionnaires conducted on the people of Nias Selatan, system design, implementation and application testing using black box testing. In addition, development is also carried out using the help of android studio as well as Java programming languages and Firebase database. The results of the development resulted in the existence of the main feature, namely ordering pedicab online with 100% valid test results which means that the features developed are accurate and in accordance with the functional needs needed by the people of Nias Selatan.
Analisis Protokol Routing Reactive pada Jaringan Vehicular Ad Hoc Network (VANET) dengan Model Skenario Jalan Tol Muhammad Syauqi Dhiaulhaq
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

VANET is an ad hoc network that spreads through moving objects, connecting them in network range and enabling communication or interaction among them. VANET has High Mobility and Dynamic Network Topology characteristics. The network topology will change quickly as a result of each moving node. As a result, routing protocols are required for all network operations, including message transmission and route searching, which is handled by each node. This research implements and tests the DSR and AODV routing protocols in a VANET environment in the NS-2 network simulator, where performance studies are carried out on the DSR and AODV protocols by simulating toll road scenarios and different numbers of nodes. In testing this, there are several metrics used including throughput, packet delivery ratio and end to end delay (E2D). The performance of VANET using the DSR routing protocol is better compared to the AODV routing protocol, with the DSR obtained an average value for the end-to-end delay metric of 10379.83ms compared to AODV with an average value of 10651.63ms. Then, with the DSR routing protocol, an average value of 84.51% was obtained for the packet delivery ratio metric compared to AODV which obtained an average value of 82.94%. Then, with the DSR routing protocol, an average value of 295.10 Kbps was obtained for the throughput metric compared to AODV which obtained an average value of 289.18 Kbps.
Sistem Pemetaan dan Pelaporan Rumah Tidak Layak Huni berbasis Web (Studi Kasus : Dinas Perkim Kabupaten Magetan) Riyanda Satriyo Wicaksono; Adam Hendra Brata; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

At this time, the government is very aggressive in implementing programmes to reduce poverty in this country, including the Family Hope Programme (PKH), Healthy Indonesia Card (KIS), and several more. One of the programmes currently running is the Self-Help Housing Stimulant Assistance (BSPS) or commonly referred to as house renovation. BSPS itself is government assistance for Low-Income Communities (MBR) to encourage and increase self-help in improving the quality of houses and new construction of houses, along with infrastructure, facilities, and public utilities (Regulation of the Minister of PUPR Number 07/PRT/M/2018). However, the current implementation of the assistance programme still uses conventional methods in collecting data related to potential beneficiaries, one of which is data on uninhabitable houses or we call them RTLH. The lack of a tool to help make reports if there are uninhabitable houses in the vicinity is also one of the limitations in this conventional method. Therefore here a solution to the problem is made, the solution is a website-based system that has features to help RTLH reporting, help handle the report, and help collect RTLH data. The stages in this research are literature study, requirements engineering, design, implementation, testing, and conclusions. In the SDLC requirements engineering stage used is the waterfall model, in the requirements engineering also obtained 24 functional requirements, 1 non-functional requirement, and 4 actors. System testing uses unit testing and validation testing. The results of system testing show that the system runs properly in accordance with the design.
Analisis Faktor-Faktor yang Mempengaruhi Prestasi Belajar Siswa Kelas 11 Rekayasa Perangkat Lunak pada Mata Pelajaran Basis Data di SMK National Media Center Malang Panji Aris Setyawan; Satrio Hadi Wijoyo; Faizatul Amalia
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

SMK National Media Center Malang is a vocational school located in Malang City which has various majors, one of which is Software Engineering. Implementation of PLP at SMK National Media Center Malang that student achievement is generally in the form of grades accompanied by a minimum rating limit of 75. Assessment of student achievement in the form of knowledge competency can be carried out with written, oral tests, or assignments. The purpose of this observation is to analyze what factors influence student achievement in class 11 Software Engineering in the Database subject at SMK National Media Center Malang. To achieve this assessment, factors that play an important role are needed, including internal factors which have physical and psychological aspects, as well as external factors which have aspects of the family, school and community environment. The method used in this study was a quantitative type with 62 research subjects in class XI at SMK National Media Center Malang. The results of the research referring to percentage analysis show that all factors influence learning achievement. Percentage analysis shows a score on internal factors (physical) health aspect of 98.06%, disability 97.42%, intelligence 97.42%, attention 97.10%, interest 98.39%, talent 97.74%, motivation 98.65%, family environment 97.10%, school environment 98.71%, and community environment 96.45% where all of these aspects affect learning achievement based on percentage analysis.
Analisis Sentimen Ulasan Pelanggan Kober Mie Setan menggunakan Algoritma Support Vector Machine Satrio Arif Budiman; Nanang Yudi Setiawan; Dwija Wisnu Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Kober Mie Setan is the first restaurant to offer spicy noodle products at affordable prices since 2010. New competitors in the same industry make Kober Mie Setan require a business strategy that can maintain a competitive advantage and serve as a reference for evaluation. One way to develop an effective business strategy is to pay attention to customer reviews. However, Kober Mie Setan needs the technology to manage customer reviews that can generate useful information. One solution is to use sentiment analysis of Kober Mie Setan Malang's customer reviews. This study uses 2,496 customer review data from 2016-2022 obtained through web scraping techniques on the Google Review website. Furthermore, the sentiment classification process uses a support vector machine (SVM) algorithm with the term frequency-inverse document frequency (TF-IDF). Testing with the confusion matrix produces an accuracy value of 92%, a reference for model performance because the data is balanced. The results of the sentiment analysis process are visualized in the form of a dashboard and analyzed using root cause analysis. Root cause analysis produces a finding in the form of root causes in food quality, service quality, price, and physical environment, which will be discussed with stakeholders to create business recommendations.
Implementasi Robot Manipulator menggunakan Sinyal Electromyography berdasarkan Pergerakan Kaki Manusia Andre Adikusuma; Edita Rosana Widasari; Eko Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Technological developments in the medical field have developed rapidly, one example is the manipulator robot. For example, in some cases there are people suffering from stroke who have difficulty moving their limbs. Due to the limited number of rehabilitators, the rehabilitation process took longer and they had to wait in line to carry out rehabilitation. The movement of the robotic manipulator's leg will be based on the movement of the human leg by reading electromyography (EMG) signals generated from the leg muscles through the electrodes. Then an exponential filter is used to reduce the noise from the EMG signal. After filtering the signal obtained will be classified using a decision tree classification. Then the AX-12A servo is used to move the legs of the manipulator robot which has 4 degrees of freedom. The results of the decision tree classification have amplitude values for each movement, which include 0V to 1.995V as a squatting movement with an angle of 450; 1.995V to 2.985V as a 90° seated motion; 2.985V to 5V as a standing movement with an angle of 1800. The test results obtained determine the movement of the leg robot has an accuracy of 70.667% for the total average accuracy. The subjects used were 10 with 5 movements at each angle.
Evaluasi dan Perbaikan Desain Pengalaman Pengguna Aplikasi Pelayanan Publik Smart Kampung Kabupaten Banyuwangi menggunakan Pendekatan Human Centered Design Rivo Dimas Prakasa; Satrio Hadi Wijoyo; Intan Sartika Eris Maghfiroh
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Banyuwangi Regency has a smart city concept called Smart Kampung. Smart Kampung provides access to public services to the community through applications. The Smart Kampung application provides population administration services, complaints, and the latest information from Banyuwangi Regency. Based on the results of observations on the Google Play Store, problems were found that made the rating of this application only 3.1 and the results of interviews with DISKOMINFO Banyuwangi also stated that there was no evaluation that directly involved users so as to reduce user problems related to user experience, evaluation and designing solutions were needed. to these problems. This study uses the Human Centered Design (HCD) approach and the Modular Evaluation of Key Components of User Experience (Mecue) method to evaluate and improve the Smart Kampung mobile application. The results of the initial evaluation with 35 respondents produced the highest average score on the usefulness indicator with a value of 6.20 and the lowest average score on the negative emotions indicator with a value of 2.56. In addition, 3 major problems were found consisting of 14 specific problems related to interface appearance, usage flow, and information. Based on these problems, an improvement plan was carried out followed by retesting. The results of the improvement have a positive effect on all indicators on the Mecue questionnaire. The biggest increase is in the visual aesthetic indicator of 1.08 and the lowest increase is in the usefulness indicator of 0.19.
Perancangan User experience Aplikasi BAZNAS Jombang berbasis Mobile menggunakan Metode Design Thinking (Studi Kasus : BAZNAS Jombang) Ananda Risqi Amalia; Intan Sartika Eris Maghfiroh; Nanang Yudi Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Badan Amil Zakat Nasional Kabupaten Jombang (BAZNAS) is an agency that has the duties and functions of collecting and distributing zakat, infaq, and alms (ZIS) at the Jombang Regency level. Based on the observations and the results of pre-research interviews, it is known that BAZNAS Jombang requires a mobile application that can support all work programs and meet user needs. These needs include a system for calculating the amount of zakat, paying zakat (either by bank transfer, direct meeting, or QRIS code), online infaq, donations, news, zakat literacy, and consultation. This research aims to meet user needs and solve problems experienced by users when donating through a mobile application. The design method used is design thinking and usability testing methods for testing prototypes. The design thinking method consists of 5 stages: empathize, define, ideate, prototype, and test. The data collection results using the In-depth Interview method found 6 problems that must be resolved and 14 needs which include payment processes, donations and zakat, as well as transparency of funds. Of all these problems and needs, produce 4 menus and 111 pages with guidelines using google material design. Based on the results of the final prototype evaluation of the 10 scenarios tested on 5 users using the moderated usability testing method through the Maze, it is known that all users have completed the scenarios given with an average success rate of 100% from the direct and indirect path. Meanwhile, through the calculation of the Likert scale, an average value of 4.82 is obtained. Even so, 11 pages had to be Redesigned because they were considered different from users' needs, expectations and perceptions.
Deteksi Plat Nama Ruangan untuk Kendali Kursi Roda Pintar menggunakan YOLOv5 dan EasyOCR berbasis TX2 Muhammad Fadhel Haidar; Fitri Utaminingrum
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Disability in Indonesia reaches 5% of the Indoensian population, including physically and visually impaired people. Due to the limited mobility experienced by people with disabilities, it is necessary to develop assistive devices that can helmp people with disabilities in their activities. Eleectric wheelchair has the advantages of being easy to control and maneuver, theri ability to go over slopes and ease to transport to realitively distant places. This study aims to develop a system that can be used to automatically detect room name plate on a smart wheelchair. In this system, the object of the room name plate captured by the camera will be the target of the automatic movement of the wheel chair. the captured camera object will be processed using the YOLOv5 and EasyOCR. this study can prove that the accuracy for the name plate detection is 60% and 100% accuracy for the character recognition. This allows the integration ability of the object detection and room character recognition systems in the autonomous system to trigger the PWM (Pulse WIth Modulation) value, which can be interpreted as if the system cannot recognize the character of the room name plate, resulting in the wheelchair continuing to move forward until it;s able to ding the desired room name.

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