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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 6,923 Documents
Pengembangan Aplikasi Sportyway: Aplikasi Pencari Teman Untuk Berolahraga Bersama Berbasis Lokasi Muhammad Ananta Pratama; Agi Putra Kharisma; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Sports is one of the most important activites in human life. Sports can help maintain our health and fitness so that we can always be ready to do our everyday things. Unfortunately, in this modern era many people fail to keep their sports routines with various reasons. One of the reasons is the lack of friend to do sports with which lowers our motivation to do sport. By using smartphone technology, this research offers a solution with an application named “Sportyway” which is a location-based friend finder application for spors activities. Besides increasing sport participation level in Indonesia's citizen, this application can help find new friends and help people to do sports regularly. In the development, this research uses Scrum method as its software development lifecycle. There are four processes in this research which is requirements analysis, design, implementation, and system testing. Requirements analysis produces ten functional requirements and two non-functional requirements. Obtained requirements then used as a guide to design the class diagram, activity diagram, database design, and algorithm design. From the design, program code implemented in Typescript programming language and using React Native framework. After implemented, system testing is the conducted using validation testing to make suree all features work well and usability testing to measure user satisfaction and ease in using developed application.
Pengembangan Sistem Informasi Monitoring Dan Evaluasi Hasil Kegiatan Pengawas Berbasis Web (Studi Kasus: Dinas Pendidikan Kota Malang) Aulia Fitri Rahmawati; Herman Tolle; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The monitoring and evaluation process the results of supervisory activities at Malang City Education Office is done manually. Monitoring process is submitting the results of supervisor activities and supporting data in a document (hardcopy). Evaluating process of supervisor activities result is submitting SKP document that must be transferred to the spreadsheet for the next process. This condition is inefficient and can cause problems like loss of data or files. For this reason, an Information System for Monitoring and Evaluating the Results of Supervisor Activities was developed to help and facilitate the monitoring and evaluation process so the data was organized. The system is built with the waterfall development method and implemented on the website platform. System development has through several stages, they are identifying problems, studying literature, collecting data on system development materials, modeling business processes with BPMN, analyzing requirements, designing with Unified Modeling Language, implementing using the CodeIgniter framework, and system testing with validation testing, compatibility testing, and usability testing. From all of these stages, the results is the system needs 17 features, the result of validation test is “valid” that indicates the system work well like its functionality, the results of compatibility test is “compatible” for all types of browsers that indicates the system can work on several types of browsers, and the result of usability testing is 80.62 that indicates the information system interface is easy to use and friendly for user.
Dampak Serangan Black Hole Terhadap Protokol Routing Destination-Sequenced Distance Vector (DSDV) Dengan Model Mobilitas Random Pada MANET Asroful Khusna Arifianto; Rakhmadhany Primananda; Reza Andria Siregar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Mobile ad hoc network (MANET) is a wireless network that consists of a mobile node and has a non-fixed infrastructure. In the absence of a fixed infrastructure in MANET causes the node has an arbitrary movement. The MANET node can enter and exit the network freely, this causes MANET to be vulnerable to attacks. One of the attacks on MANET was a black hole attack. In this study using destination-sequenced distance vector (DSDV) routing as well as random waypoint mobility models and random direction models. The simulation parameters in this study are the area of ​​1000x1000m2, 700x700m2, 500x500m2, number of nodes 40, 50, 60 nodes with 5, 10, 15 and 20 black hole nodes. This study aims to determine the impact of black hole attacks on the DSDV routing protocol on random model mobility. The test parameters used are delivery ratio packages, average end-to-end delay, and normalized routing load. Based on the results of tests conducted, it was concluded that in the area of ​​1000x1000m2 and 700x700m2 the DSDV routing protocol on random waypoints had a greater impact than the DSDV routing protocol in a random direction. In the area of ​​500x500m2, the DSDV routing protocol in random direction has a greater impact than the DSDV routing protocol at random waypoints.
Klasifikasi Citra Makanan Menggunakan Algoritme Learning Vector Quantization Berdasarkan Ekstraksi Fitur Color Histogram dan Gray Level Co-occurrence Matrix Sarah Yuli Evangelista Simarmata; Yuita Arum Sari; Sigit Adinugroho
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Many photos of food we see on social media, but we forget and don't even know the name of the food. Humans ability to recognize and identify is also subjective to external such as fatigue, prejudice and etc. Computers can help by build a system that can recognize and identify food through images. Researches have been conducted that the process of automatically identifying and classifying using computer can save more time compared to identify manually. Food image has different colors and textures. The color feature extraction method used in this research is Color Histogram and for the texture feature extraction is Gray level co-occurrence matrix (GLCM). The classification algorithm used is Learning Vector Quantization (LVQ) with the best parameters that can be used are learning rate (α) 0.1, decreament learning rate 0.1, maximum epoch 2, minimum learning rate 0.01 and gives accuracy that is equal to 53,33%. The test gives 53.33% accuracy for using color and texture extraction. The use of color feature extraction only gives the highest accuracy that is equal to 67.00%, and the use of texture feature extraction only gives accuracy that is equal to 53.33%. From the results, concluded that LVQ algorithm based on Color Histogram feature extraction and GLCM can be used to classify food image but can not give a perfect accuracy.
Pengembangan Sistem Informasi Prestasi Siswa Dinas Pendidikan Kota Malang Berbasis Website Charisma Ubaidah Cholilia; Herman Tolle; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Database system for recording student achievement in Education Office of Malang is still constrained and is not efficient. Data collection cannot be done optimally because data collection is still semi-automatic. Of course this has limitations, and have an impact on the timing of submitting student performance reports that are not real-time, unavailable presentation of student achievement data that is easily accessible, and storage of disorganized achievement data. Unorganized data storage makes employees was constrained in finding data and can risk losing data. With the existence of these problems, it is necessary to have a system that can help the process of collecting student achievement. The research on the development of Student Achievement Information Systems (SIMPRES) was conducted to help Malang City Education Agency in collecting student achievement data. System development is done using the waterfall method. Then to ensure that the system is in accordance with user requirements, the system is tested using validation testing, compatibility testing, and usability testing methods. The results of this system test are valid in testing validation testing, compatible with all browsers through compatibility testing, and obtain 81 in grade B through usability testing which means the system is easy to use by the user.
Penerapan Metode Decision Tree dan Algoritme Genetika Untuk Klasifikasi Risiko Hipertensi Selly Kurnia Sari; Wayan Firdaus Mahmudy
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Hypertension is one of the third most deadly diseases after stroke and tuberculosis which reached 6.7% of the total age in Indonesia. This shows that hypertension in Indonesia needs serious attention as an effort to deal with this problem. Handling is needed as a step in early detection of hypertension. In relation to the classification for detection of hypertension, one method that can be used is the Decision Tree (DT). But in the previous study DT method produced a fairly low accuracy. To optimize the accuracy of the DT method, Genetic Algorithm (GA) is used. GA is used to generate new rules. To find out the difference in the results of accuracy, a comparison test of DT-C4.5 and DT-GA is conducted. The test uses the same test data. The test results show the DT-GA algorithm produces the highest average accuracy of 84%. While the DT-C4.5 algorithm produces the highest average accuracy of 70,5%. The best parameters to produce the best accuracy are population size 60, Cr = 0,3, Mr = 0,7, with the maximum number of generations used is 10. From the results of these tests it can be concluded that GA can be used to generate new rules from DT
Rekomendasi Multilabel Otomatis Pada Artikel Dengan Algoritme Fuzzy C-Means Dan K-Nearest Neighbor Muhammad Bima Zehansyah; Yuita Arum Sari; Sigit Adi Nugroho
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Perkembangan teknologi informasi saat ini sangat cepat khususnya pada media elektronik. Hal tersebut didukung dengan adanya sebuah wadah untuk menyalurkan suatu peristiwa, pendapat, serta gagasan yang berasal dari masyarakat yang disebut citizen journalism yang dikemas dalam bentuk artikel online. Besarnya antusiasme citizen journalism tersebut sayangnya kurang didukung pada pelabelan secara otomatis pada artikel yang akan dibuat, salah satunya terdapat pada situs kompasiana.com dengan adanya pelabelan otomatis diharapkan mempermudah pengguna tanpa perlu melakukan pelabelan secara manual. Salah satu cara melakukan pelabelan otomatis yaitu dengan cara melakukan klasifikasi multilabel yaitu memprediksi label pada suatu artikel yang memungkin artikel tersebut dapat memiliki lebih dari satu label, dengan adanya klasifikasi multilabel juga bertujuan dapat meningkatkan kualitas information retrieval. Metode klasifikasi multilabel salah satunya dengan menggunakan algoritme Fuzzy C- Means dan K Nearest Neighboar (FCM-KNN) dengan adanya proses pengelompokkan pada data diharapkan menghemat waktu komputasi dalam pencarian k tetangga terdekat pada proses klasifikasi Multilabel K Nearest Neighboar (ML-KNN). Pada penelitian ini didapatkan pengujian terbaik saat melakukan proses klasifikasi yaitu saat k = 1, yang mana didapatkan evaluasi F1 = 93,33 % dan evaluasi BEP sebesar 93,75%. Dari hasil didapat menunjukkan bahwa penerapan metode klasifikasi FCM-KNN dapat digunakan untuk melakukan multilabel secara otomatis pada artikel online
Implementasi Metode Time Invariant Fuzzy Time Series Untuk Memprediksi Jumlah Keberangkatan Penumpang Pelayaran Dalam Negeri Di Pelabuhan Tanjung Priok Dwi Damara Kartikasari; Budi Darma Setiawan; Mochammad Ali Fauzi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Maritime transportation is considered to have an important contribution in advancing the national economy in Indonesia, considering that 75% of Indonesia's territory is in the ocean. Maritime transportation has also become an alternative of transportation between islands recently. Moreover with the increase in the number of vehicles on land from year to year resulting in congestion on the highway, of course this will further increase public interest in making maritime transportation an alternative to their transportation. But in every cruise, the number of passengers always decreases or increases. The uncertainty of the number of passengers must be predictable, so that further policies can be made from the port to anticipate the number of passengers in the future, in order to increase economic benefits in the sea transportation sector. The method used to make predictions in this research is Time Invariant Fuzzy Time Series with the data used is the number of cruise passenger departures at Tanjung Priok Port in the period January 2006 to December 2015. Based on the results of the test, the smallest of Mean Average Percentage Error (MAPE) is 17.39% using the number of fuzzy sets = 5; training data = 108, 96, 84, and testing data = 12.
Perancangan User Experience Dengan Menggunakan Metode Human Centered Design Untuk Aplikasi Info Calon Anggota Legislatif 2019 Yulius Firantoko; Herman Tolle; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

General elections are one of the most vital elements In democracies country, because measuring democratically a country depends on the general elections held by the country. In campaigns political parties are still enchant their support with ‘dangdut' and prizes and only a little talk about idea, their focus is to familiarize voters with party symbols and numbers on letters. At present the people are able to assess the performance of the political elite by looking at the phenomenon of corruption and abuse of power indicated by the court. But it cannot be one only fault of the organizers and the government because there is also ignorance of the people who voted without influencing the background, achievements and track record of the participants they chose. This research aims to design an application for info legislative candidates with good user experience and is expected to provide easy information about legislative candidates to the public. The method used in this research is human centered design for designing user experience and elements of user experience for the design phase. After analyzing the context of use and user needs, the solution design will be continued. Solution design evaluation uses a heuristic evaluation method that involves 3 experts as evaluators. From the evaluation results, 17 problems were listed based on the highest average severity ratings. Where one of the problems is included in a major problem which has a high priority of improvement. The results obtained from this study are the application design in the form of a prototype and design recommendations for improving the design of the application in further development.
Pengembangan Sistem Informasi Penggajian Pada Tugu Hotel Lombok Menggunakan Metode Rational Unified Process Anas Zulbichaq; Yusi Tyroni Mursityo; Mochamad Chandra Saputra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The employee payroll calculation of Tugu Hotel Lombok is still less efficient and effefctive. Efficiency and effectiveness improvement could be achieved with presence an information system which can help out calculation process. Research on development of payroll information system is to produce an prototype information system that could give efficiency improvement and reduce human error on employee payroll calculation. Res analysis done using unstructure interview method. After did res analysis and literature study, do development process use RUP method. Inception phase will be modeled the as-is business process and to-be business process, feature, functional and non-functional requirement. In elaboration phase deliver UML diagram like use case diagram as a reference to modeling some diagram else like activity diagram and sequence diagram. The result of analysis class diagram as reference to physical data modeling. Analysis and designing using object oriented method (OOA/D). in construction phase is developing system using OOP method approach. After develop the system according by design before, next step is carried out test the system. Testing use database testing, validation testing, and compatibility testing methods. Database testing done on construction phase. In transition phase is done compatibility testing and validation testing. Database testing and validation testing is done on main features of this system, and compatibility testing is done to find out feasibility system in different environment. The test result claim that information system run according by requirements and could used easily by the users.

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