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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 6,923 Documents
Pengembangan Aplikasi Penentuan Prioritas Kebutuhan Fungsional Perangkat Lunak Berdasarkan Kebutuhan Non-Fungsional Dini Indah Nurul Rizki Pancawati Raharjo; Tri Astoto Kurniawan; Denny Sagita Rusdianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Software requirements can be defined as services that software must provide in order to support user achieving the goal of using the software. Software requirements are the basis in the software development process. In situation where the source and time are limited it is important to prioritize the requirements. Requirements prioritization shows which requirement should be implemented first and get more attention in the implementation process. A research by Umang Garg and Abhishek Singhal, a method to prioritize software requirements based on non-functional requirements is proposed. In this research, an application to prioritize software functional requirements is developed in order to help the process of requirements prioritization, the method used in this research is the one that proposed by Umang Garg and Abhishek Singhal. Requirement prioritization started with a pair-wise comparison between the non-functional requirements, and then a pairwise comparison between functional requirements with non-functional requirements, lastly the order of requirements' priority and the value of priority are obtained. The system is tested by unit testing on 3 methods of the system, integration testing, and 27 test cases on validation testing which give valid results.
Pengembangan Sistem Informasi Customer - Touching Applications Unit Simpan Pinjam Menggunakan Metode RUP (Studi Pada KPRI "GURU" Kecamatan Sumbermanjing Wetan) Fatih Ulil Albab; Yusi Tyroni Mursityo; Djoko Pramono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 11 (2018): November 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

KPRI "GURU" Kec.. Sumbermanjing Wetan is a corporation consisting of civil servant teachers in Sumbermanjing Wetan. One part of this corporation is a unit simpan pinjam, a service of savings and loans for its members. The currently savings and loan unit business process is still manually, where all activities can only be done at KPRI office. This raises the problem, because the natural condition of Sumbermanjing Wetan is vast and hilly area, it's allows KPRI members to move to more accessible corporation. Therefore an information system based on Customer Relationship Management (CRM) strategy especially Service Automation is needed to maintain the loyalty of corporation members. Result from this study is a Customer - Touching Applications to ease members in the savings and loan activity. In the developing system RUP method used because it can accommodate changes during development when developed the system included in the financial system which the functionality is a great concerned. The developed system has 23 functional requirements to support business processes on savings and credit units. Testing on system were performed by black box test there are 67 test case to test functional requirement system with 100% result and compatibility to test non functional requirement with result of 2 critical issue. UAT testing is used to determine whether the system is accepted by the end user and generates an acceptance value of 83.123%
Pengembangan Aplikasi Voice Call Dengan Management Kontak Berbasis Suara Bagi Pengguna Tuna Netra Guidita Suryani; Herman Tolle; Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

With the existence of a smartphone allows everyone to communicate both verbal and non-verbal easier and can be done anytime and anywhere. However, people with visual impairments who have problems in a visual context feels difficult to operate a smartphone with a touch and flat screen. To overcome the problems experienced by visual impairments people in communicating using a smartphone, this research carried out a development of verbal communication applications for a voice calls that are also able to handle telephone contact management such as adding, changing contact data, and deleting a contact. This application is also designed specifically by using voice interaction that utilizes the Google API and allowing users to control the application by using voice and the feedback is also by voice. This application is design by using Human Centered Design (HCD) approach, which always involved the user in the development process. Based on usability testing using System Usability Scale (SUS), obtaining an average value of 86 which indicates the quality of the application is already at an "excellent" rating and is already considered easy to use by users. The quality of the voice interaction service provided in the application has also been tested to have good quality, which is shown based on the average value of 4.2 obtained from the Mean Opinion Score (MOS) testing.
Analisis Faktor-Faktor Yang Memengaruhi Minat Pemain Dalam Permainan MOBA (Studi Kasus: Mobile Legends: Bang-Bang!) I Ketut Sidharta Yogatama; Agi Putra Kharisma; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Mobile Legends: Bang! is a mobile game with the online Multiplayer Battle Arena genre. This game has been downloaded 35 million times and there are 8 million daily active users in Indonesia in December 2017. In July 2018 this game has been downloaded 100 million times and has 43 million active users in Southeast Asia, 50 percent of which come from Indonesia. To find out the reason behind the number of active players in the game Mobile Legends: Bang !, data collection is needed in order to be able to do analysis on players that are divided into 2 groups. The first group, those who play Mobile Legends: Bang! and have never played another MOBA game. The second group, namely people who play Mobile Legends: Bang! and have played other MOBA games. The process of collecting data uses a mixed method consisting of 2 techniques, namely quantitative questionnaires and qualitative interviews based on game design factors. After collecting data, the analysis will be carried out to find out the significant difference in the average value of the questionnaire between the groups and find out the relationship between the value of the questionnaire and the results of interviews so that conclusions can be obtained. The results of the questionnaire analysis between the two groups produced 32 items that did not have a significant difference and 3 items that had significant differences. While the results of interviews from respondents prove that game-design factors have a relationship with the number of active players in the game Mobile Legends: Bang!
Analisis Sentimen Tentang Opini Maskapai Penerbangan pada Dokumen Twitter Menggunakan Algoritme Support Vector Machine (SVM) Arsya Monica Pravina; Imam Cholisoddin; Putra Pandu Adikara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

With the increasing use of Twitter, social media that works in real-time for the public can convey complaints and appreciation to airlines, it is necessary to create a system that can classify a tweet containing opinions including what is the best class, in this study there are positive and negative classes. This is done so that it can help airline companies in terms of evaluating service improvements and can help people choose the right airline. Thus a sentiment classification with Lexicon Based features which is able to receive information in languages other than Indonesian (in this study used in English) is done to conduct sentiment analysis. Use the support vector machine algorithm to classify. The results of this study show optimal parameters and the effect of using Lexicon Based Features. By using parameter C is 10 and the learning rate is 0.03 also used Lexicon Based Features with an iteration of 50 times giving accuracy 40%, precision 40%, recall 100%, and f-measure 57,14%.
Pembangunan Sistem Pengelolaan Pendistribusian Dana Bantuan Sekolah (Studi Kasus: Dinas Pendidikan Dan Kebudayaan Kota Serang) Birald Muhammad Dayan; Bayu Priyambadha; Denny Sagita Rusdianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Education quality is something that must be considered in the world of education, to improve the quality of education, all education units must have facilities and infrastructure in according to the standards. In schools in Serang city, there are problems regarding facilities and infrastructure, namely in the management of funds for school facilities and infrastructure. The first problem is that some schools find it difficult to submit school operational aid funds because the process is long and complicated. The second problem is that some schools also find it difficult to submit proposals for submitting funds for school facilities and infrastructure due to the distance of the school too far from the Serang City Department of Education. The third problem is the inaccurate flow of distribution funds, there are still many schools that must be immediately assisted but not covered all because the submission of school aid funds is given to schools that submit school facilities and infrastructure grants first, not schools whose conditions need help first. To solve these problems, research is carried out which is intended to build a system that is able to facilitate the submission of school facilities and infrastructure assistance and can prioritize schools that must be assisted in advance. This system is expected to be able to overcome existing problems and help improve the work efficiency of the Serang City Department of Education. This system has passed unit testing using whitebox testing, validation testing using blackbox testing which results in a 100% valid value, and compatibility testing where the results of the system can run on 8 different browsers.
Evaluasi User Experience Menggunakan meCUE Questionnaire (Studi Kasus Pada Aplikasi Traveloka Dan Pegipegi) Ricco Anjasmara Putra Pratama; Hanifah Muslimah Az-Zahra; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Traveloka and Pegipegi is an application as a service provider that accommodates the distribution of alternative airline tickets for airplane ticket sales online. The number of users of a product or application, certainly does not guarantee user experience satisfaction from an application. The Framework meCUE Questionnaire is a framework used in the process of evaluating a UX on a website or application. meCUE Questionnaire is suitable to be used in all types of User experience assessments on one or several interactive and trusted systems to analogize a variety of products and examine various changes in design experience for long-term use. This study aims to evaluate the user experience of the application using the meCUE questionnaire method in order to find out whether the user experience has been felt good or not, and which aspects of the user experience are still not good. meCUE questionnaire consists of 4 modules, namely Module I (product perceptions), Module II (user emotions), Module III (Consequences of use) and Module IV (overall evaluation) with a total of 34 item statements. The first stage in this study was to translate the meCUE questionnaire and then distribute it to 60 respondents. Furthermore, the results obtained from the questionnaire were calculated on the meCUE questionnaire so that the results of the UX evaluation can be found. The results of the calculation of the highest average value for Traveloka are 5.90 (usefulness), and the lowest average value of 2.49 (negative emotions), in the Pegipegi application the highest average value is 5.08 (usefulness), and the value the lowest average of 2.48 (negative emotions). The average for the overall score is 5.8 for Traveloka and 4.5 for Pegipegi
Implementasi Algoritme Modified K-Nearest Neighbor (MKNN) Untuk Mengidentifikasi Penyakit Gigi Dan Mulut Muhammad Reza Ravi; Indriati Indriati; Sigit Adinugroho
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Teeth and mouth are the most important parts of the human body that must be maintained and cared for. But the problem of dental and oral diseases in Indonesia still needs attention. There are several types of dental and oral diseases. The most common diseases suffered by the people of Indonesia are cavities, dental caries and periodontitis. The causes of dental and oral disease are poor hygiene of the teeth, eating foods and drinks that contain high carbohydrates, smoking, consuming alcoholic beverages, brushing teeth incorrectly and also growing imperfect gums. It has symptoms, among others, the teeth become more sensitive, the emergence of an erratic pain, and often feel pain or pain when biting something. In this study, identification of the types of dental and oral diseases determined from symptoms experienced using the classification method Modified K-Nearest Neighbor (MKNN). The MKNN method is the development method of the NNC, there are differences from MKNN and KNN namely MKNN there is a process of calculating validity and Weight Voting. This study used 6 classes which included Pulpitis, Gingivitis, Dental Caries, Periodontitis, Deposits, and Pulp Necrosis. This study proves that in the training data as many as 70 and 30 test data and K = 60, the MKNN method can identify the types of dental and oral diseases by reaching 86.6%. This study also proves that the MKNN method tends to be more accurate compared to the KNN method where the MKNN method has an accuracy rate of 76.66% while the KNN is 43.33%. this is caused by the calculation of the validity value which will affect the Weight Voting and also the accuracy.
Analisis Risiko Teknologi Informasi Berbasis Risk Management Menggunakan Kerangka Kerja OCTAVE-S Pada Unit Pengelola Sistem Informasi Dan Kehumasan (PSIK) Fakultas Ilmu Komputer Universitas Brawijaya Via Aprilia Prabawati; Aditya Rachmadi; Andi Reza Perdanakusuma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Fakultas Ilmu Komputer Universitas Brawijaya is one of the faculties that has implemented and developed information technology in every its business process activity. Each activity related to information system development is handled by the Unit Pengelola Sistem Informasi dan Kehumasan (PSIK) Fakultas Ilmu Komputer. Although they have used a more computerized and integrated information system in conducting their duties and functions, they have never taken a risk assessment or implemented risk management. Based on the problem, solutions are provided to carry out the process of measuring and managing risk using the OCTAVE-S framework. The process is implemented by identifying and analyzing risk threats found in the Unit Pengelola Sistem Informasi dan Kehumasan (PSIK) Fakultas Ilmu Komputer, which will then be used to provide mitigation recommendations in accordance with security practices. The results of this study found 3 security practice areas that have yellow stoplight status and 1 security practice area that have red stoplight status. The four areas of security practice were then selected as mitigation areas.
Implementasi Arsitektur Publish And Subscribe Pada Alat Monitoring Suhu Dan Kelembaban Kandang Ular Python Regius Menggunakan NodeMCU (ESP8266) Habib Zainal Sarif; Mochammad Hannats Hanafi Ichsan; Rizal Maulana
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The climatic conditions in the city of Malang, a pretty cool and slightly damp to make some of the pets we have become vulnerable to attack diseases in animals, especially reptiles, especially snakes Pythons regius or commonly known as ball python. In addition to the affected adult Pythons snakes on hormones, decreased appetite the snake can also be influenced by the surrounding temperature and humidity snake cages. For temperature and humidity are ideal for snakes at noon ranged between 27-29 ° C and for the evening temperature ideally is 23-24 ° C. As for the moisture is good for these snakes ranged from 50-60%. Although there have been many successful toosl for measuring temperature and humidity of a room but the rancher still needs a tool capable to move so that it is able to keep an eye on the State of the cages despite not being on the enclosure. Based on the issue be made a snake enclosure monitoring system uses a Publish and Subscribe architecture. Where this system is supported by a communication protocol MQTT and will be shown on a Android applications. This research uses 3 parameters of readout of temperature and humidity from sensors DHT11 and time of DS3231 RTC periodically, as the output form of display on the LCD and also on Android applications. For publish and subscribe architecture or send it was chosen because it has the speed and lower power consumption. So that will create an environment that is good for the life of the snake itself.

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