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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 6,850 Documents
Kelompok Penyakit Tanaman Apel Menggunakan Metode K-Means Berbasis Web Askia Sani; Nurul Hidayat; Ratih Kartika Dewi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The state of a good apple plant can be detected by identifying the disease in apples. One method to detect apple disease can be done with K-Means. Application of apple plant disease grouping using this android based K-Means method can make it easier to detect the apple plant penyakti, this application is based on android so that users can easily run this application anywhere and anytime with the user's mobile phone. This is where the discussion is about building a detection sistem application that users can use to detect the presence of pests in apple plantations. Application of diganosa sistem of apple plant disease can display diagnosis result quickly and precisely based on the symptoms entered by user. To make the diagnosis become very valid, then the data of symptoms included into decision support sistem is a symptom data, must be complete meaning of symptoms that can lead to a disease must be entered in full, because conclusion of diagnosis result (percentage) shown counted Automatically by the sistem using K-Means.
Optimasi Pemupukan pada Pertanian Rempah dengan Algoritme Genetika Muhammad Fahmi Hidayatullah; Imam Cholissodin; Agus Wahyu Widodo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 1 (2018): Januari 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Indonesia is an agricultural country which has many agricultural commodities such as spices demanded by foreign countries and has a high trade value. Currently, the production and export of Indonesian spices no longer dominate the global market, Indonesia has lost its glory in the world spices trade. It is caused by many farmers who only use limited experience and knowledge to fertilize the spices which can lead to crop failure and a big loss. Based on these problems, I will design an intelligent system that can optimize the fertilization in agricultural spices so the farmers could get optimal fertilizer for agricultural spices by using Genetic Algorithms. Genetic Algorithms was chosen because this algorithm can be used in problem optimization in a wide search space quickly. Test result using 2 type of plant, 3 types of fertilizers, 100 population size, 700 total generation, 0.3 cr and 0.7 mr combination can meet the nutrient needs of plants. The best result of this system testing can save cost of 0.23%.
Optimasi Fuzzy Inference System Mamdani Menggunakan Algoritme Genetika untuk Menentukan Lama Waktu Siram pada Tanaman Strawberry Agung Nurjaya Megantara; Budi Darma Setiawan; Randy Cahya Wihandika
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 1 No 11 (2017): November 2017
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Soil is a crusial component for plant growth. There are many parameters that used for soil examination, and one of its parameter is soil's dampness. Soil Laboratory Balai Pengkajian Teknologi Pertanian Jawa Timur is one of the work units that has a duty to examine the soil for plant nursery purpose. However, due to the conventional tools that they used sometimes the examination result is not as accurate as they expected. Because of that problem the author did some research to make a smart computing system that can be implemented on a tool that can maintain the soil's dampness automatically. Fuzzy Inference System Mamdani is used to calculate how long does it take to water the plants by using two variable inputs; initial dampness and water volume. Genetic algorithm is used to get an optimal membership function by optimizing the boundaries of each membership function. The output of this research will display the optimal time to water the plants. From the examination result we got an error value for about 2,516651, but after optimization the number is reduced to 0,000121. With that result we can conclude that using Fuzzy Inference System Mamdani and optimized with genetic algorithm is able to calculate how much time that it takes to water the plants and still able to get a good outcome. Keywords: Plants, fuzzy inference system, Mamdani, genetic algorithm, optimization
Sistem Informasi Geografis Berbasis Mobile Rekomendasi Pencarian Iklan Dan Petunjuk Arah Lokasi Transaksi Pada Aplikasi Jual Beli Online Menggunakan Location Based Services Wildan Afif Abidullah; Issa Arwani; Muhammad Tanzil Furqon
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 5 (2018): Mei 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

E-commerce is a method of selling, purchasing and marketing goods and services through electronic media such as radio, television and computer or internet network. Otomotifstore.com is one of the e-commerce or online shop sites in the automotive field with the concept of bringing together between sellers and buyers. Buyers who want to buy something will search for ads based on their location, which then the buyer will contact the seller to make the transaction. The solution that can ease the transaction process based on the nearest location is to create an application that can provide advertising recommendations in the form of geographic maps based on the location of the buyer followed by route to reach the location of transaction. The application is built based on android mobile using Location Based Services with a Global Positioning System (GPS) which can take the target of prospective buyers and sellers location. The geographic map displayed in the apps is by utilizing the android API maps from google. The application can ease the sellers and buyers to make transactions directly by the presence of ad distribution in the form of geographic maps and followed by route to transaction location. Based on the validation testing, the application have fulfilled all the functional requirements and usability testing proves that the built application has been successful with a percentage of 97%, so the application is ready to used for user. From the results of compatibility testing of three types of devices with different specifications obtained valid results.
Pengembangan Electronic Customer Relationship Management (E-CRM) Pada Toko Sepatu Aneka Sport Malang Dengan Metode Kerangka Kerja Dynamic CRM Ghaniyu Zulfata; Niken Hendrakusma Wardani; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 4 (2018): April 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The business competition growing rapidly and the development of information technology are the reason for the company to change the company's thinking on business, which was once oriented towards profitability toward potential factors such as customer satisfaction. This can motivate companies to take advantage of technology in maintaining good relationships with customers in order to form customer loyalty. This study aims to design and build Electronic Customer Relationship Management (E-CRM) software in Aneka Sport shoe shop Malang by using framework dynamic of CRM method. The framewok dynamic dynamic of CRM method is used to analyze system requirements based on information obtained from customers, for customers and by customers. In this software implementation using waterfall system development method and built based website with PHP programming language and MySql database. The software is tested using white-box testing indicating that 3 functions can run correctly, black-box testing shows 23 valid status functions, compatibility tests that show the system works well on 8 types of website browser, and user acceptance testing shows 81.9% of users agree. From the test results can be concluded that this software has been successfully developed according to the design and can be accepted by the user.
Pengembangan Game Karambol Pada Interactive Projected Display Bima Tri Atmaja; Eriq M. Adams Jonemaro; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 1 No 9 (2017): September 2017
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Carrom is a game that uses square-shaped table with four holes in each corner of the diagonal, with the tools of the game in the form of coins carrom. This game uses small discs instead of balls. The driving force is the finger shifted on the disc so hit the target. Players must put all the coins carrom into the hole located at the corner of the board. Otherwise the player wins if one of player put all the pieces carrom coins faster than other players. Carrom games will be developed into a more modern technologies. Carrom games are displayed via a projector using Ubi Displays technology (Interactive Projected). Ubi Displays a prototype toolkit using a projector and Kinect, where the game can be displayed and played on types of surfaces as on wall. From the test results of students in Islamic Junior High School Wahid Hasyim 01 Dau showed that carrom game is well received. This can be seen from more than 67% of students in Islamic Junior High School said this game interesting, because according from the students of Islamic Junior High School packed game in a new form using the interactive projected display which all surfaces into a touch screen game, so the game looks real (like the original game).
Implementasi MQTT (Message Queuing Telemetry Transport) pada Sistem Monitoring Jaringan berbasis SNMP (Simple Network Management Protocol) Akbar Pandu Segara; Rakhmadhany Primananda; Sabriansyah Rizqika Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 2 (2018): Februari 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The growing use of current information technology users, monitoring system is needed to facilitate network administrators to monitor the devices connected in a computer network. Currently network monitoring systems generally display information by polling device data every few minutes. This causes the administrator don't know as early as possible if something happens to the device being monitored. This study developed an SNMP based network monitoring system by implementing MQTT. MQTT uses the principle of publish-subscribe to communicating. MQTT is used because power-saving and lightweight messaging protocol. This research produces a network monitoring system which can monitored device information like CPU, load, and memory periodically and display it in graphical form and table in web interface. System development with implementing SNMP agent on monitored device and SNMP manager on NMS Server as publisher. Manager requested information to agent every 2 seconds. On the client side is implemented a subscriber to subscribe published data by manager and then processed on the web-based interface. From the test results show the processing time data by the server and client takes an average time of 2.029 seconds. For data processing time from server to client takes an average time of 1.210 seconds.
Analisis Sentimen Tentang Opini Pilkada DKI 2017 Pada Dokumen Twitter Berbahasa Indonesia Menggunakan Naive Bayes dan Pembobotan Emoji Agnes Rossi Trisna Lestari; Rizal Setya Perdana; Mochammad Ali Fauzi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 1 No 12 (2017): Desember 2017
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Sentiment analysis is a part of text mining, the main focus is to analysis text documents. Sometimes text documents contain non-textual elements, e.g. emojis. Emoji is an Unicode graphic Symbol representation using pictures to express a person's feelings. The algorithm used in this research is Naive Bayes with renewal in addition of non-textual weighting (emoticon). The results of normalised textual and non-textual weightings with Min-Max method will be combined with certain constant values that resulting in both positive and negative sentiments. Data taken from Twitter about 2017 DKI Jakarta elections as much as 900 data tweet. From the accuracy test results, 68,52% were obtained for textual weighting conditions, 74,81% for non-actual weighting, and 73,57% for merging conditions 0,5 for textual and 0,5 for non-textual. From the result of the examination non-textual weighting effect, can be conclude that the non-textual weighting had an effect on the accuracy and classification, with the best multiplier constants when α = 0,4 and β = 0,6 to α = 0,1 and β = 0,9.
Pengujian Website Bursa Kerja Khusus SMK Negeri 1 Surabaya Menggunakan Web Based Application Quality Model Ardina Fitri Haryono; Bayu Priyambadha; Fajar Pradana
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 7 (2018): Juli 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

SMK Negeri 1 Surabaya is one of school which has Its own job market that aim to inform such as apply a job, counseling about positioning and distribution to job market through website. System should have good quality to achieve vision and mision of Job Market of SMK Negeri 1 Surabaya. The purpose of this research is how to evaluate Job Market website of SMK Negeri 1 Surabaya using Web Based Application Quality Model (WBAQM) which has factors on three perspective. Developer perspective has maintainability factor which tested using Maintainability Index (MI), portability factor focused on compatibility website on seven desktop browser and five mobile browser. Visitor perspective has usability, accessibility, and content which tested using WQU (Website Questionnaire Usability). Credibility factor tested using questionnaire by BJ Fogg. Functionality factor tested using validation testing to all existing functionality requirement. Security factor tested using Acunetix Website Vulnerability tool. Owner perspective has differentiation and popularity factors tested by review how good credibility and accessibility website are. The result known that maintainability, portability, and functionality has achieve the expected result. While usability, accessibility, content, credibility, popularity, and differentiation needs some improvement.
Klasifikasi Luka pada Jaringan Payudara Berbasis Spektra Impedansi Listrik Menggunakan Fuzzy k-Nearest Neighbor Sandya Ratna Maruti; Imam Cholissodin; Heru Nurwarsito
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 4 (2018): April 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Breast disease generally occurs in women with increased incidence of disease each year. The mortality rate for the sufferer is up to 40% and above and tends to be in modern young women. Therefore breast cancer detection and early diagnosis of the stage become the most important problem in medicine. The physiopathology state of human breast tissue can be seen with Electrical Impedance Spectral (EIS) so that it can be classified. The aim of this research is to classify the wound on breast tissue and to know the accuracy using Fuzzy k-Nearest Neighbor (FKNN) method. The dataset consists of 105 data, from the UCI-Repository dataset with 9 input parameters obtained from electrical impedance including I0, PA500, HFS, DA, AREA, A / DA, MAX IP, DR and P. While the output is a condition of breast injury that is glandular tissue, connective tissue, adipose tissue, mastopathy, fibro-adenoma and carcinoma. The FKNN test yields the best value of m = 2, the percentage of training data = 60% and k = 3. The result of this method is able to classify 28 data testing in accordance with the actual class and 14 data testing which is not in accordance with the actual class of total 42 data testing. The accuracy rate is 66.6666667%.

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