cover
Contact Name
Salamun
Contact Email
salamun@univrab.ac.id
Phone
-
Journal Mail Official
Jurnal.ti@univrab.com
Editorial Address
Redaktur Jurnal RABIT Teknik Informatika Universitas Abdurrab: Gedung Universitas Abdurrab Pekanbaru Jl. Riau Ujung No. 73 Pekanbaru Riau - Indonesia
Location
Kota pekanbaru,
Riau
INDONESIA
RABIT: Jurnal Teknologi dan Sistem Informasi Univrab
Published by Universitas Abdurrab
ISSN : 24772062     EISSN : 2502891X     DOI : https://doi.org/10.36341/rabit
This journal is called RABIT, where the name comes from two words namely, RAB which means Abdurrab University and IT which means information technology, it can be interpreted as a journal of this journal Journal of Informatics Engineering Study Program Pekanbaru Abdurrab University. This RABIT journal contains various sciences related to the world of computers especially information technology and information systems, namely, this journal is published twice a year where the initial publication is on January 10 while for the second issue which is on July 10.
Articles 696 Documents
IMPLEMENTASI METODE UCD (USER CENTERED DESIGN) DALAM RANCANG BANGUN GAME EDUKASI ANAK USIA DINI BERBASIS ANDROID: IMPLEMENTASI METODE UCD (USER CENTERED DESIGN) DALAM RANCANG BANGUN GAME EDUKASI ANAK USIA DINI BERBASIS ANDROID Khana Wijaya
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 8 No 2 (2023): Juli
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v8i2.3414

Abstract

Over time, technological advances have developed very rapidly and have had a considerable impact in various fields, one of which is in the field of education. Education is a learning process that is obtained by every human being, in this case students, the goal is to make students understand, understand and be able to think more critically. Education can be formulated as a guide for human growth from birth to physical and spiritual maturity, in the interaction of nature and the social environment. Education is a continuous process, not stopping. Education is the most important thing in our lives, because with education humans can be helped in surviving and solving a problem. And being an educated person is very important. The first education we get is from the family environment, school environment, and community environment. Early age is a golden age for children to accept and grasp new things. The method used by researchers in this research is descriptive with a qualitative approach. The purpose of this research is to build an educational game application that can be implemented by early childhood. The design and development of this application helps children aged 3-5 years to better understand material about recognizing letters, numbers, fruit, animal colors, shapes and vehicles. as well as optimizing the functions of android devices owned by parents to serve as educational tools for their children.
PERANCANGAN UI/UX WEBSITE TOPUR TRAINING & CONSULTING DENGAN MENGGUNAKAN METODE DESIGN THINKING: TOPUR TRAINING & CONSULTING WEBSITE UI/UX DESIGN USING THE DESIGN THINKING METHOD Wildan Faujan Nugraha
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 9 No 1 (2024): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v9i1.3667

Abstract

ABSTRACT The digital world is constantly evolving, making it easier for people to do just about anything, including business. Information systems that help companies grow in the market are often the result of the use of information technology in business areas to cope with globalization. The pandemic has also had a major impact on consulting services firms At Topur Training & Consulting, we are required not only to provide information according to the customer's information collection needs, but also to design an attractive website interface. His UI/UX website design using Topur Training & Consulting design thinking method starts with Empathy, Definition, Idea, Prototype and Test followed by Usability phase using SUS method. Topur Training & Consulting's website appearance is operated in a prototype format for user convenience. Based on the results of processing her 5 respondents who achieved an average score of 83, Grade B on the usability test, we can say that this design is acceptable (accepted by users). The results obtained on the prototype website are included in the category of websites that have accepted conversion results from applying the SUS methodology in this study, according to the criteria for applying the System Usability Scale (SUS) methodology. Within the framework of this study, we were able to make recommendations for the design of the user interface of the Topur Training & Consulting website based on the results of evaluating user responses using the System Usability Scale methodology.
REDESAIN USER INTERFACE DAN USER EXPERIENCE WEBSITE PENJUALAN BATIK MENGGUNAKAN METODE DESIGN THINKING: REDESIGN USER INTERFACE AND USER EXPERIENCE OF BATIK SALES WEBSITE USING DESIGN THINKING METHOD Mutiara Kurnia Sari; Acihmah Sidauruk; Moch Farid Fauzi; Dhimas Adi Satria; Istiningsih Istiningsih
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 9 No 2 (2024): Juli
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v9i2.4740

Abstract

activities. This convenience can be realized by having a sales website that can display various types of products offered and can carry out transactions on the available websites. BatikUnik is one example that provides a platform for selling various types of batik products, so that customer comfort and convenience when accessing the website is of great concern, because the appearance of the website is still considered less attractive and less efficient. So a good experience and ease of browsing the website is the goal of updating the appearance of the website. Based on the problem found, this research will re-design the user interface and user experience of the batik clothing sales website using the design thinking method which produces a website design prototype that will be updated. The System Usability Scale was used to carry out a usability test using an old website which resulted in a 35.5 adjective rating of "Poor". and experienced an increase in test scores for the website prototype design that had been created, showing a score of 58 with the adjective rating "Good". So the results of the BatikUnik.com website design prototype can be used as a recommendation to the developer to improve the usability and appearance of the website.
PENGEMBANGAN APLIKASI WEB JENAK! (OJEK ANAK): SOLUSI TRANSPORTASI AMAN DAN EFISIEN UNTUK ANAK-ANAK Salsabilla Varadinta; Mohammad Ibrahim Sugiyanto
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 10 No 1 (2025): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v10i1.4934

Abstract

Transportation as an important aspect in everyday life, especially with the increasing population growth. Although public transportation exists, there are still many obstacles such as long waiting times and inconsistent punctuality as well as minimal safety of public transportation for children. In this context, the development of a web-based application Jenak! (Online Ojek Anak) offers an innovative solution to facilitate the delivery of children to school with delivery activities that can be tracked by parents in real time with user security features using driver verification to application users. The development method used is waterfall, including the stages of analysis, design, coding, and testing. This application is designed to improve the efficiency and effectiveness of delivery, with a focus on ease of access and safety of children during the trip. It is hoped that Jenak! can provide a practical solution for parents and schools in managing child delivery activities safely and efficiently in the future, the potential of this application can replace conventional child pick-up and drop-off services or public transportation which are still far from safe and efficient transportation for children.
APLIKASI TOKO ONLINE DENGAN PAYMENT GATEWAY UNTUK MENINGKATKAN PENJUALAN MENGGUNAKAN METODE WATERFALL Winanti Winanti; Agil Pamungkas; Yunni Silvrihartini; Nur Aini; Beby Tiara
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 10 No 1 (2025): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v10i1.5033

Abstract

Toko XYZ yang menjual berbagai produk rumah tangga dan merupakan usaha keluarga yang sampai saat ini belum memiliki sistem yang terkomputerisasi yang dapat digunakan untuk melakukan jual beli secara online. Selama ini toko masih melakukan penjualan menggunakan metode konvensional, promosi dari pertemanan, dari mulut ke mulut dan menggunakan update status whanshapp. Jangkauan yang masih terbatas menghasilkan penjualan yang relative rendah. Penjualan belum dilakukan secara online baik menggunakan sistem penjualan maupun dengan media social. Tujuan dari pembuatan paper ini adalah untuk membangun aplikasi toko online berbasis website agar jangkauan pemasaran lebih luas lagi dan penjualan semakin meningkat serta sistem terintegrasi dengan payment gateway. Metode pengembangan menggunakan waterfall yang dimulai dari analisa kebutuhan, desain sistem, penulisan dalam bentuk coding pemograman dan pengujian serta implementasi. Pengujian sistem dilakukan dengan menggunakan metode black box testing untuk mengetahui kesesuaian sistem dengan kebutuhan user. Sistem dapat membantu penjualan produk Toko XYZ dengan jangkauan yang lebih luas. Sistem dibangun berbasis website dan untuk kedepannya disarankan sistem untuk dikembangkan berbasis mobile.
APLIKASI PENGUKURAN KUALITAS LAYANAN SISTEM INFORMASI MANAJEMEN KEPEGAWAIAN (SIMPEG) KOTA PEKANBARU MENGGUNAKAN METODE WEBQUAL 4.0 Abdul Bari'; Abdi Muhaimin; Herianto Herianto
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 10 No 1 (2025): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v10i1.5037

Abstract

Badan Kepegawaian dan Pengembangan Sumber Daya Manusia Kota Pekanbaru merupakan perangkat daerah yang memiliki tugas memberikan pelayanan kepegawaian pada ASN dan dalam implementasinya turut menggunakan aplikasi yang disebut SIMPEG. Saat ini belum ada sistem pengukuran untuk mengetahui seberapa efektif penerapan SIMPEG tersebut, sehingga tidak ada dasar prioritas evaluasi dan perbaikan sistem kedepannya. Sedangkan hal itu sangat dibutuhkan sebagai salah satu bukti dukung dalam audit dan penilaian implementasi IT pada perangkat daerah. Oleh karena itu, perlu dibangun sebuah aplikasi pengukuran kualitas layanan SIMPEG Kota Pekanbaru yang menyediakan kuesioner online untuk menghasilkan nilai kualitas layanan sistem. Metode yang digunakan ialah Webqual 4.0 yang dianggap lebih efektif untuk pengukuran layanan karena merupakan versi terakhir dan pengukuran didasarkan pada pengalaman pengguna. Sistem dibuat menggunakan bahasa pemrograman PHP, basis data MySQL dan framework Laravel 11. Penelitian ini menghasilkan aplikasi pengukuran kualitas layanan SIMPEG Kota Pekanbaru dengan metode Webqual 4.0 berbasis web. Hasil perhitungan akhir dengan 100 orang sebagai responden pada periode Juni 2024 sebesar 89,29%. Hasil perhitungan pada aplikasi menunjukkan persentase nilai yang sama dengan perhitungan yang dilakukan secara manual. Hasil pengukuran memperlihatkan nilai tertinggi ke terendah dari poin kuesioner yang menjadi dasar untuk dilakukan perbaikan atau peningkatan kualitas layanan sistem. Sehingga dengan ini, pelayanan kepegawaian terkait penggunaan SIMPEG Kota Pekanbaru bisa meningkat dan menjadi lebih baik. Hasil pengukuran juga dapat dicetak dan dijadikan dokumen pendukung pada saat audit implementasi sistem oleh tim auditor.
PENERJEMAH BAHASA BESEMAH BERBASIS MACHINE LEARNING DENGAN ALGORITMA MODEL ENCODER-DECODER Bogy Dharma Sandi; Susan Dian Purnamasari; Yesi Novaria Kunang; Ilman Zuhri Yadi; Fatmasari Fatmasari
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 10 No 1 (2025): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v10i1.5252

Abstract

Regional languages are one of the cultural elements in Indonesia, reflecting the diverse traditions of various regions across the archipelago. The Besemah language, spoken by the Besemah ethnic group, is used daily by the residents of Pagar Alam City and Lahat Regency. Although there are differences in pronunciation and vocabulary between villages, the Besemah language still shares a common linguistic root. The residents of Pagar Alam, particularly those in the mountainous areas of South Sumatra Province, are among the native speakers of the Besemah language. To enhance the preservation of the Besemah language, this study utilizes a translation system between Besemah and Indonesian. The development of this translation system, in line with technological advancements, will facilitate users in understanding translations between the Besemah language and Indonesian. The researchers chose the Encoder-Decoder algorithm because this architecture has been proven effective in various translation tasks and can produce more accurate translations compared to existing methods such as the Edit Distance algorithm and Convolutional Neural Networks (CNN). This algorithm consists of two main components: the Encoder, which processes the input document and converts it into a translation for each word in the Besemah language, and the Decoder, which takes the data representation generated by the Encoder and processes it into a translation output in Indonesian and vice versa.
EVALUASI KERENTANAN KEAMANAN JARINGAN NIRKABEL MENGGUNAKAN METODE PENETRATION TESTING DENGAN AIRCRACK-NG Fathul Anam; Fahmi Fachri
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 10 No 1 (2025): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v10i1.5387

Abstract

Technological advancements in networking have become an essential component in the information processes of society. With the increasing use of wireless networks, understanding the security of networks connected to the internet is crucial to protect them from hacker attacks. Penetration testing is the first step to improving network security. This study aims to identify and exploit vulnerabilities in wireless networks within the pesantren environment using the Aircrack-ng tool with a dictionary attack technique. The analysis results revealed vulnerabilities, such as weak passwords and a lack of encryption, which could be exploited by malicious actors. Based on these findings, it is recommended to use more complex passwords and update security protocols to strengthen the network defense system. The impact of this study is expected to raise awareness and understanding of the importance of penetration testing in identifying and addressing potential vulnerabilities. Additionally, the results of this research are expected to make a significant contribution to protecting wireless networks in educational institutions, particularly pesantren, from the growing threats of cyberattacks
ANALISIS FORENSIK DIGITAL TELEGRAM PADA ANDROID UNTUK CYBERCRIME DENGAN KERANGKA NASIONAL INSTITUTE OF STANDARD TECHNOLOGY (NIST) Devkya Mutiara Syafitri; Fahmi Fachri
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 10 No 1 (2025): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v10i1.5402

Abstract

Telegram merupakan aplikasi pesan instan populer yang mengalami peningkatan pengguna dari 60,2% pada tahun 2023 menjadi 61,3% pada tahun 2024. Namun, peningkatan penggunaan ini juga membuka peluang terjadinya kejahatan digital seperti penipuan online. Penelitian ini bertujuan melakukan analisis forensik digital pada aplikasi Telegram di smartphone Android dengan bentuk kejahatannya adalah penipuan penjualan handphone. Metode penelitian menggunakan kerangka kerja NIST yang terdiri dari empat tahapan: Collection, Examination, Analysis, dan Reporting. Alat forensik yang digunakan adalah MOBILedit Forensic Express dan FTK Imager. MOBILedit unggul dalam mengekstraksi berbagai jenis data, termasuk gambar, video, dan pesan suara, meskipun memerlukan smartphone yang di-rooting. Sementara itu, FTK Imager efektif untuk memulihkan percakapan dengan cepat tetapi terbatas pada data teks dan tidak optimal untuk multimedia. Skenario penelitian mensimulasikan kasus penipuan online dalam penjualan produk iPhone melalui Telegram. Hasil penelitian menunjukkan bahwa MOBILedit Forensic berhasil menemukan bukti digital berupa video, foto, dan voice note, sedangkan FTK Imager hanya mampu memulihkan bukti chat. Kedua alat berhasil mengombinasikan bukti keberadaan data digital yang telah dihapus, memungkinkan identifikasi jejak kejahatan digital pada aplikasi Telegram. Temuan ini menunjukkan pentingnya pemilihan alat forensik yang sesuai untuk memaksimalkan pengumpulan bukti digital, serta memberikan implikasi bahwa metode dan alat forensik yang tepat dapat menjadi solusi dalam mengungkap kasus kejahatan digital secara efektif, khususnya pada platform pesan instan.
IMPLEMENTASI SMOTE-ENN DAN BORDERLINE SMOTE TERHADAP PERFORMA LIGHTGBM PADA IMBALANCED CLASS Yabes Dwi Nugroho H; Furqan Zakiyabarsi; Andi Jamiati Paramita
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 10 No 1 (2025): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v10i1.5436

Abstract

Class imbalance is a significant challenge in machine learning, where unequal distribution between majority and minority classes often biases model predictions toward the majority class. This study investigates the implementation of two data balancing techniques, SMOTE-ENN (Synthetic Minority Over-sampling Technique and Edited Nearest Neighbor) and Borderline-SMOTE, to enhance the performance of the LightGBM model on the Online Shopper’s Purchase Intention dataset. The dataset exhibits an imbalanced distribution between the purchase (True) and non-purchase (False) classes, hindering the model’s ability to detect minority classes accurately. The SMOTE-ENN method combines oversampling, which creates synthetic samples for the minority class, with noise removal by eliminating misclassified samples from the majority class. On the other hand, Borderline-SMOTE generates synthetic samples near the decision boundary of the minority class, focusing on critical regions prone to misclassification. The study evaluates the LightGBM model’s performance before and after applying these techniques using evaluation metrics such as accuracy, precision, recall, and F1-score. Results demonstrate that both methods significantly improve the model’s ability to detect the minority class, with Borderline-SMOTE showing a slight advantage by generating a more representative data distribution around the decision boundary. The results indicate that both methods significantly improve the model’s ability to detect the minority class, with SMOTE-ENN achieving an accuracy of 93% and demonstrating superiority in producing a more representative data distribution compared to Borderline-SMOTE, which achieved 92% accuracy. This study confirms the effectiveness of SMOTE-ENN and Borderline-SMOTE in addressing class imbalance in machine learning applications