Jurnal Bidang Pendidikan Dasar
Jurnal Bidang Pendidikan Dasar diterbitkan oleh Fakultas Pendidikan Universitas Kanjuruhan Malang, ISSN 2549-0125 (online), ISSN 2549-0117 (cetak). Jurnal ini menerbitkan strategi pembelajaran, manajemen sekolah dan kelas, evaluasi pendidikan, kurikulum, pengembangan media dan bahan ajar. Setiap naskah yang dikirimkan akan ditinjau oleh setidaknya dua peninjau sejawat menggunakan metode peninjauan ganda. Jurnal ini diterbitkan setiap Januari & Juni.
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IMPLEMENTASI RESEARCH BASED LEARNING- RBL PADA MATA KULIAH MEDIA PEMBELAJARAN: PENELITIAN KELAS PADA MAHASISWA CALON GURU SD
Ratna Hidayah
Jurnal Bidang Pendidikan Dasar Vol 2 No 2 (2018): June
Publisher : Universitas Kanjuruhan Malang
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DOI: 10.21067/jbpd.v2i2.2307
The content of the Learning Media courses in continuous progression PGSD based on the results of the learning media development research. RBL is relevant for implementations on the learning Media. This research was to describe the characteristics of the media learning courses PGSD and implementation of RBL on learning. This research is Classroom Research study carried out on the subjects of Media in Learning FKIP UNS Kebumen PGSD Prodi with a total of 106 students. The technique of data collection in this study; observation and interview. Data analysis includes; collection, presentation, reduction and conclusion. The results illustrate that the course aims to equip students learning media PGSD in the use and development of learning media in elementary school. The implementation of RBL on the subjects of Media Study can be executed two cycles; 1) students analyse the media learning and learning media needs, 2) students develop the learning media.
PENGEMBANGAN MEDIA PEMBELAJARAN POP-UP BOOK PADA MATA PELAJARAN IPA KELAS III SDN 3 JUNJUNG KECAMATAN SUYMBERGEMPOL KABUPATEN TULUNGAGUNG
Evi Khoiriyah;
Eka Yuliana Sari
Jurnal Bidang Pendidikan Dasar Vol 2 No 2 (2018): June
Publisher : Universitas Kanjuruhan Malang
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DOI: 10.21067/jbpd.v2i2.2495
Learning media is the most important thing in achieving the learning objectives. But in fact the media is very rarely used in learning in the classroom. Learning in the classroom also seems monotonous because it often only utilizes images as learning media. This causes students to feel bored and lead to ineffective learning. To arouse the spirit and motivation of students in following the learning in the classroom, need a media with a fun innovation and cultivate students' curiosity is by using Pop-Up Book media. the purpose of this study is to determine the level of eligibility, stability and effectiveness of the use of Pop-Up Book media. The type of research used is research and development (R & D) with development procedures according to Sugiyono. The results showed that the level of product feasibility by material experts and media experts included in the category valid and feasible to use but needs to be revised. From the results of media tersembapan data show the results of learning media Pop-Up Book valid and feasible applied to science learning. The level of media effectiveness also shows that the students as a whole complete in the learning by looking at the average student score above the KKM that is equal to 95.3.
EVALUASI PEMBELAJARAN BERBASIS ISLAM KEMUHAMMADIYAHAN SEBAGAI INTERNALISASI PENGUATAN PENDIDIKAN KARAKTER SISWA DI SD MUHAMMADIYAH KOTA MALANG
Delora Jantung Amelia
Jurnal Bidang Pendidikan Dasar Vol 2 No 2 (2018): June
Publisher : Universitas Kanjuruhan Malang
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DOI: 10.21067/jbpd.v2i2.2506
Facts in the field illustrate that there are educational practices currently undergoing change. The intended change is the implementation of learning by integrating character education. This is in the background by the occurrence of a crisis of character and character of the younger generation, especially students in school. Character education leads to the exemplary practice of every stakeholder in the school. Stake holder has a great contribution not only as a practitioner of education, but also as the spearhead of the successful application of character education for students. To realize the implementation of character education in schools, one of them is the application of full day school learning. This study describes the implementation of evaluation of Islam-based learning later as an effort to strengthen character education in schools. The procedure of this research is by observing the activities of the teacher and students when learning takes place and then analyzing whether the implementation of evaluation in student-based learning is able to foster student character education. Most of the implementation activities of Islamic learning activities at the Muhammadiyah 9 elementary school in Malang are in accordance with the 2013 curriculum implementation standard. The implementation of Islamic learning activities has a supporting factor and inhibitor which all inhibiting factors can be overcome properly
ANALISIS PENTINGNYA KOMPETENSI SOSIAL GURU TERHADAP PENDIDIKAN KARAKTER PADA MATA PELAJARAN IPS DI SDN 1 MOYOKETEN KECAMATAN BOYOLANGU KABUPATEN TULUNGAGUNG TAHUN AJARAN 2017/2018
Mei Agustina Sintawati
Jurnal Bidang Pendidikan Dasar Vol 2 No 2 (2018): June
Publisher : Universitas Kanjuruhan Malang
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DOI: 10.21067/jbpd.v2i2.2532
Teachers are required to master various competencies in carrying out the task of becoming a good educator. Educational institutions have a responsibility to instill character education through the learning process. This study aims to describe and analyze: (1) teacher's social competence in SDN 1 Moyoketen (2) character education at SDN 1 Moyoketen (3) teacher's social competence on character education at SDN 1 Moyoketen. This type of research is descriptive qualitative. Methods of data collection using questionnaires, interviews, field notes and documentation. The results showed that the social competence of third grade teacher of SDN 1 Moyoketen was very good with the questionnaire which showed the percentage of 89.17%. The value of character education of students is very good with the questionnaire which shows the percentage of 87.92%. It can be concluded that the social competence of third grade teacher of SDN 1 Moyoketen is very good, character education of third grade students of SDN 1 Moyoketen is very good, and teacher's social competence is very important in forming the value of character education of students.
KUALITAS MEDIA CARD DANCE UNTUK PEMBELAJARAN SENI TARI DI LEMBAGA PENDIDIKAN
Emy Yunita Rahma Pratiwi;
Ratih Asmarani
Jurnal Bidang Pendidikan Dasar Vol 2 No 2 (2018): June
Publisher : Universitas Kanjuruhan Malang
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DOI: 10.21067/jbpd.v2i2.2534
AbstrakTujuan pembelajaran seni tari carddancebagi pelajar adalah untuk mengekpresikan kembali pengalaman mereka yang lalu secara kreatif, memupuk dan mengembangkan daya ciptanya dan diekpresikan dalam bentuk seni karya tarian kreatif. Penelitian ini bertujuan untuk mengetahui kualitas media card dance. Media pembelajaran seni tari yang digunakan dalam hal ini adalah “Card Dance”, yaitu sebuah kartu yang di dalamnya terdapat gambar tari yang ada di Indonesia.Penelitian ini adalahmenggunakan model pengembangan 4-D (Four D Models) dari Thiagarajandanjenis penelitian ini deskriptif kualitatifdengan kajian laporan hasil penelitian.Hasil data dari tim validator akan dianalisis secara deskriptif kuantitatif.Penelitian ini diharapkan memberikan manfaat pada pengembangan media card dance untuk pembelajaran seni tari dalamlembaga Pendidikan. Berdasarkan hasil kualitas media card dance untuk pembelajaranseni tari di lembaga pendidikan. Ditinjau dari berbagai aspek kualitas materi dan mediamenunjukkan total skor perolehan sebesar 109 dari total skor maksimal 148. Setelah dianalisis dan dipersentasekan, nilai tersebut mendapatkan hasil sebesar 74,5%. Secara keseluruhan media card dance memenuhi syarat sebagai media yang berkualitas dengan kualittas baik dan layak digunakan untuk menunjang pembelajaran. AbstractThe learning goal of card dance art for students is to re-express their past experience creatively, foster and develop creativitythat is expressed in the form of creative dance artwork. This study aims to determine the quality of card dance instructional media. The instructional media of dance art used is "Card Dance", which is a card with some pictures of Indonesian dance.This research used 4-D development model (Four D Models) from Thiagarajan and the research design is qualitative descriptive with discussion of the researchresult. The datacollection results from the team validator will be analyzed descriptively and quantitatively. This research aims to provide benefits to the improvement of card dance media for learning dance art in educational institution.Based on the result of the card dance mediaquality to teach dance art at educational institution, and analyzed from several aspects of the quality of material and media, it shows the total score of 109 out of a maximum score of 148. After being analyzed and presented, the results obtained a result of 74.5%. Overall, the instructional media of card dance can be defined as a good quality instructional media and deserve to be used to support learning.
PENGARUH MODEL PEMBELAJARAN (STUDI LAPANGAN-PETA PIKIRAN) DAN MOTIVASI BERPRESTASI TERHADAP KETERAMPILAN MENULIS KARYA ILMIAH PEMBELAJARAN IPS SD MAHASISWA PGSD MUHAMMADIYAH KUPANG
Sunimbar Sunimbar;
Farid Fauzi Almu
Jurnal Bidang Pendidikan Dasar Vol 2 No 2 (2018): June
Publisher : Universitas Kanjuruhan Malang
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DOI: 10.21067/jbpd.v2i2.2535
AbstrakTujuan penelitian ini adalah (1) menguji perbedaan hasil belajar keterampilan menulis karya ilmiah pembelajaran IPS antara mahasiswa PGSD yang difasilitasi dengan model pembelajaran studi lapangan dan model pembelajaran peta pikiran; (2) menguji perbedaan hasil belajar keterampilan menulis karya ilmiah pembelajaran IPS antara mahasiswa yang memiliki motivasi berprestasi tinggi dan rendah; (3) menguji ada tidaknya interaksi antara model pembelajaran dengan motivasi berprestasi pada hasil belajar keterampilanmenulis karya ilmiah makalah pembelajaran IPS. Rancangan penelitian ini adalah factorial non-equivalent control group design, dalam penelitian ini jumlah sampel adalah seluruh mahasiswa pendidikan guru sekolah dasar yang menempuh mata kuliah pembelajaran IPS SD pada semester genap T.A 2017/2018 sejumlah 65 orang, masing-masing terdiri atas 32 mahasiswa, mendapat perlakukan dengan model pembelajaran berbasis studi lapangan dan 33mahaiswa mendapat mo d el pembelajaran berbasis peta pikiran.Berdasarkan analisis data, hasil penelitian dapat disimpulkan sebagai berikut: (1) pengunaan model pembelajaran berbasis studi lapangan secara signifikan lebih unggul dari pada model pembelajaran berbasis peta pikiran; (2) mahasiswa yang memiliki motivasi berprestasi tinggi menunjukkan nilai hasil belajar keterampilan menulis karya ilmiah signifikan lebih baik dari pada yang memiliki motivasi berprestasi rendah. (3) Tidak ada interaksi antara kelompok mahasiswa yang dibelajarkan menggunakan model pembelajaran dan motivasi berprestasi mahasiswa. Model pembelajaran tidak berpengaruh dengan motivasi berprestasi terhadap hasil belajar keterampilan menulis karya ilmiah mahasiswa. AbstractThe purpose of this study were (1) to test the differences in learning outcomes of social science learning skills writing skills between PGSD students facilitated by field study learning models and mind map learning models; (2) testing the differences in learning outcomes of writing social science learning skills between students who have high and low achievement motivation; (3) examine whether there is an interaction between learning models and achievement motivation in learning outcomes of scientific writing skills in social studies learning papers The design of this research is factorial non-equivalent of control group design, in this study the number of samples is all students of Primary School Teacher Education who take the course of social science learning in the even semester of academic year 2017/2018 a number of 65 people, each consisting of 32 students, got treated with a field-based learning model and 33 students received a mind-based learning model. Based on the data analysis, the research results can be summarized as follows: (1)the use of field-based learning models is significantly superior to mind-based learning models; (2) students who have high achievement motivation shows the value of learning achievement of writing skills of scientific papers significantly better than those with low achievement motivation. (3) There is no interaction between groups of students who are taught using the learning model and achievement motivation of the students. The learning model does not affect the achievement motivation on the learning outcomes of students the skills to write scientific papers.
PENGEMBANGAN PERANGKAT PEMBELAJARAN DENGAN PENDEKATAN CONTEXTUAL TEACHING AND LEARNING UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR BAGI SISWA KELAS IV SEKOLAH DASAR
Rizky Nugroho
Jurnal Bidang Pendidikan Dasar Vol 2 No 2 (2018): June
Publisher : Universitas Kanjuruhan Malang
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DOI: 10.21067/jbpd.v2i2.2638
This research aims to produce learning materials using the Contextual Teaching and Learning approach (CTL) that is valid, practical, and effective for fourth grade of elementary school. This research is a development study using 4-D development model which includes four stages of define, design, develop and disseminate. The result of the research shows that learning materials is valid with very good category by validator. Implementation of learning materials can be done with very good category and students responses to learning materials is in very good category. There are differences in learning motivation and significant learning result between experimental classes using learning materials using the Contextual Teaching and Learning approaches and control classes that do not use learning materials result of development. Based on the results of the study, it can be concluded that the development of learning materials using the Contextual Teaching and Learning approach fulfills the valid, practical, and effective criteria.
FENOMENA KEDWIBAHASAAN DI SEKOLAH DASAR; SEBUAH KONDISI DAN BENTUK KESANTUNAN BERBAHASA
Syaiful Bahri
Jurnal Bidang Pendidikan Dasar Vol 2 No 2 (2018): June
Publisher : Universitas Kanjuruhan Malang
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DOI: 10.21067/jbpd.v2i2.2649
Building language ethics, there is a pattern of attitude that must be conveyed as a moral message, ranging from manners and and asor that is good character and good manners in communication ethics, all derived from someone's politeness. This study examines the politeness of language and the phenomenon of bilingualism between students and teachers, principals, TU staff, gardeners and with fellow students. During this time, bilingualism can be found in adolescents, adults and even elementary school age children who have mastered the first language (B1) of regional languages (Madura), and second language (B2) is Indonesian or vice versa. This research is a field research with a qualitative form, meaning that it examines the politeness of language with the phenomenon of bilingualism. Research focuses on analyzing words (written) or behaviors of individuals or groups. In fourth grade students of SDN Nyapar and SDN Batubelah there is a context of sub-ordinative (complex) bilingualism. Sub-ordinative language is bilingualism which shows that when using B1 (mother tongue) an individual often includes elements of B2 (Indonesian).
MEDIA PUZZLE SOGAM (SOAL DAN GAMBAR) PADA MATERI PENJUMLAHAN DAN PENGURANGAN BILANGAN
Nyamik Rahayu Sesanti;
Rora Sherly Arista Hasim
Jurnal Bidang Pendidikan Dasar Vol 2 No 2 (2018): June
Publisher : Universitas Kanjuruhan Malang
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DOI: 10.21067/jbpd.v2i2.2690
AbstractMedia puzzle SOGAM merupakan pengembangan puzzle dengan menggunakan 2 sisi gambar. Bagian depan terdapat latihan soal dan pasangan jawaban, bagian belakang terdapat gambar hewan/tumbuhan yang berfungsi untuk menilai kebenaran jawaban bagaian depan. Tujuan penelitian ini adalah mendeskripsikan proses dan menghasilkan produk media puzzle SOGAM pada materi penjumlahan dan pengurangan bilangan. Pengembangan pada penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Uji coba produk dilakukan dengan uji coba terbatas dan uji coba lapangan lebih luas dengan subjek uji coba peserta didik kelas 1 SD Kartika IV-I Malang. Instrument yang digunakan adalah angket dan tes. Media puzzle SOGAM dinyatakan layak berdasarkan uji kelayakan yang diperoleh dari ahli media dengan presentase total 93,7 %, dan ahli materi dengan presentase total 85,3%. Uji kepraktisan media puzzle SOGAM diperoleh dari angket respon calon pengguna (mahasiswa) dengan presentase total 96,8%, angket respon guru dengan presentase total 100% dan angket respon siswa dengan presentase total 100%. Media puzzle SOGAM telah teruji keefektifannya hasil pretest dan postest denganpresentase pretest sebesar 80% dan postest sebesar 90%. AbstractSOGAM puzzle media is a puzzle development using two sides of the picture. The front there is a practice of questions and answer pairs, the back there is a picture of animals / plants that function to assess the correctness of the answers to the front. The purpose of this study was to describe the process and produce self assessment products based on SOGAM puzzle media on addition and subtraction numbers. The development in this study uses the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation). Product trials were conducted with limited trials and broader field trials with trial subjects of grade 1 students of SD Kartika IV-I Malang. The instruments used were questionnaires and tests. SOGAM puzzle media is declared feasible based on the feasibility test obtained from media experts with a total percentage of 93.7%, and material experts with a total percentage of 85.3%. The media practicality test of SOGAM puzzle is obtained from thequestionnaire of the response of prospective users (students) with a total percentage of 96.8%, a teacher response questionnaire with a total percentage of 100% and a student response questionnairewith a total percentage of 100%. The SOGAM puzzle media has tested the effectiveness of pretest and posttest results with a pretest percentage of 80% and posttest of 90%.
PERBEDAAN HASIL BELAJAR DALAM PEMBELAJARAN YANG MENGGUNAKAN DAN TIDAK MENGGUNAKAN TEKNIK PEMBELAJARAN PROBING PROMPTING
Prihatin Sulistyowati;
Jekta Lupita Sari;
Didik Iswahyudi
Jurnal Bidang Pendidikan Dasar Vol 2 No 2 (2018): June
Publisher : Universitas Kanjuruhan Malang
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DOI: 10.21067/jbpd.v2i2.2691
AbstrakPenelitian bertujuan untuk mengetahui perbedaan hasil belajar pembelajaran yang menggunakan dan tidak menggunakan teknik pembelajaran probing prompting di kelas V SDN Tanjungrejo 01. Penelitian menggunakan Quasy Eksperimental Design. Populasi dari penelitian ini adalah seluruh siswa kelas V. Analisis data menggunakan analisis data kuantitatif. Uji analisis data meliputi: uji instrumen, uji prasyarat analisis, dan uji hipotesis. Hasil penelitian menunjukkan bahwa: (1) hasil belajar peserta didik kelas eksperimen mempunyai nilai rata-rata (84,53). (2) hasil belajar peserta didik kelas kontrol mempunyai nilai rata-rata (64,22). Hal tersebut dibuktikan dengan menggunakan uji independent sample t-test yang menunjukkan jika dilihat dari signifikanlebih kecil dari 0,05, yaitu 0,00. (0,05>0,00) jadi pada penelitian ini dapat disimpulkan bahwa ada perbedaan hasil belajar pembelajaran yang menggunakan dan tidak menggunakan teknik pembelajaran probing prompting. AbstractThe study aims to determine the differences in learning outcomes that use and do not use probing prompting learning techniques in class V SDN Tanjungrejo 01. The study uses the Quasy Experimental Design. The population of this study is all fifth grade students. Data analysis uses quantitative data analysis. Data analysis tests include: instrument testing, prerequisite test analysis, and hypothesis testing. The results showed that: (1) the learning outcomes of the experimental class students had an average value (84.53). (2) learning outcomes of control class students have an average value (64.22). This is evidenced by using the independent sample t-test which shows that it is significantly smaller than 0.05, which is 0.00. (0.05> 0.00) so in this study it can be concluded that there are differences in learning outcomes that use and do not use probing prompting learning techniques.