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Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control
ISSN : 25032259     EISSN : 25032267     DOI : -
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control was published by Universitas Muhammadiyah Malang. journal is open access journal in the field of Informatics and Electrical Engineering. This journal is available for researchers who want to improve their knowledge in those particular areas and intended to spread the knowledge as the result of studies. KINETIK journal is a scientific research journal for Informatics and Electrical Engineering. It is open for anyone who desire to develop knowledge based on qualified research in any field. Submitted papers are evaluated by anonymous referees by double-blind peer review for contribution, originality, relevance, and presentation. The Editor shall inform you of the results of the review as soon as possible, hopefully within 4 - 8 weeks. The research article submitted to this online journal will be peer-reviewed at least 2 (two) reviewers. The accepted research articles will be available online following the journal peer-reviewing process.
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Articles 536 Documents
Interaktif Augmented Reality untuk Katalog Penjualan Rumah Berbasis Android Lailatul Husniah; Fendy Saputro; Eko Budi Cahyono
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 1, No 1, May-2016
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (475.371 KB) | DOI: 10.22219/kinetik.v1i1.12

Abstract

Pertumbuhan bisnis properti di Indonesia setiap tahun mengalami peningkatan, namun tidak banyak pihak pengembang properti di Indonesia yang memanfaatkan teknologi Augmented Reality (AR) sebagai media promosi untuk memasarkan produk, rata-rata masih menggunakan brosur. Penelitian tentang katalog penjualan rumah menggunakan AR juga bukan hal baru, ada beberapa penelitian sejenis yang sudah pernah dilakukan sebelumnya, namun dikonsentrasikan pada pendeteksian marker untuk menampilkan model 3D baik menggunakan marker khusus atau brosur yang dijadikan sebagai marker. Marker yang berhasil dideteksi menampilkan objek denah dan bentuk rumah 3D. Penelitian ini fokus pada pembuatan katalog penjualan rumah menggunakan teknologi AR dengan menambahkan  fitur yang belum ada pada penelitian sebelumnya. Beberapa fitur yang ditambahkan adalah mengubah warna cat dinding, pintu dan jendela pada model rumah 3D, sehingga pengguna dapat mengubah warna sesuai dengan warna yang disediakan. Katalog penjualan rumah menggunakan teknologi AR yang dikembangkan berjalan pada platform android mobile dan dibuat menggunakan aplikasi Unity. Metode yang digunakan pada penelitian ini adalah SDLC Waterfall. Hasil pengujian menunjukkan bahwa aplikasi dapat berjalan sesuai dengan yang direncanakan khususnya fitur-fitur yang ditambahkan seperti fitur untuk mengganti warna cat dinding, pintu dan jendela pada objek rumah 3D dapat dijalankan dengan baik.
Generating Indonesian Question Automatically Based on Bloom’s Taxonomy Using Template Based Method Selvia Ferdiana Kusuma; Rinanza Zulmy Alhamri
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 2, May-2018
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (321.654 KB) | DOI: 10.22219/kinetik.v3i2.650

Abstract

In education field, evaluation is needed to know the extent to which the learning process has been done. The evaluation process can be done through the provision of questions with varying degrees of difficulty. However, making questions with varying degrees of difficulty is not easy. Someone must understand the whole new materials to make the question. If there are a lot of materials, it takes a little time to change them to be a question. Therefore, it is necessary to automate the question generation process, in order to facilitate and accelerate the question generation process. This research introduces a template-based method to generate questions based on New Bloom's Taxonomy. There were 4 stages in this research, dataset collection, pattern identification process, question generating process & classification, and final evaluation process result. The dataset consists of 60 samples of paragraphs that derived from 9 courses of study courses Informatics Engineering. The 60 paragraphs produced 278 sentences and 654 questions. The proposed method is capable of producing an accuracy of 81.65% to generate questions using New Bloom's Taxonomy classification. So it can be concluded that the proposed method can be used to generate questions with varying difficulty levels in accordance with New Bloom's Taxonomy.
Sistem Pakar Berbasis Web Dengan Metode Forward Chaining Dalam Mendiagnosa Dini Penyakit Tuberkulosis Di Jawa Timur Windah Supartini; Hindarto Hindarto
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 1, No 3, November-2016
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (526.818 KB) | DOI: 10.22219/kinetik.v1i3.123

Abstract

Tuberkulosis adalah suatu penyakit menular berbahaya yang disebabkan oleh kelompok Mycobacterium, yaitu Microbacterium Tuberkulosis. Setiap pasien Tuberkulosis dapat menularkan penyakitnya pada orang lain yang berada di sekelilingnya dan atau yang berhubungan erat dengannya. Karena masih banyak orang yang tidak mengetahui gejala-gejala penyakit suatu sistem pakar mendiagnosis secara dini penyakit tuberkulosis menggunakan metode forward chaining berbasis web, dapat dikenali dengan melihat gejala-gejala dengan mendeteksi penyakit sejak dini, dilakukan pencegahan terhadap penyakit tuberkulosis. Diagnosis sistem pakar, memiliki nilai keakuratan 93,333 % dan nilai eror 6,667 % untuk uji coba pada 15 pasien. Sehingga dapat disimpulkan bahwa sistem pakar cukup layak untuk digunakan oleh pasien dalam mendiagnosis dini pada penyakit tuberkulosis.
Live Forensics Analysis of Line App on Proprietary Operating System Riadi, Imam; Sunardi, Sunardi; Rauli, Muhamad Ermansyah
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 4, November 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (421.473 KB) | DOI: 10.22219/kinetik.v4i4.850

Abstract

 The development of computer technology is increasing rapidly. This has positive and negative effects. One of the negative effects that occurred was the use of Line applications to conduct online shop fraud. Line is one of the instant messenger applications that can be used on computers, especially on Windows 8.1 operating system computers. Applications that run on the computer leave traces of data on Random Access Memory (RAM). Data left in RAM can be obtained using digital forensic techniques, namely live forensics which is used when the computer is running and connected to the internet. This study aims to find digital evidence regarding cases of online shop fraud using the National Institute of Standards and Technology (NIST) method. Digital evidence can be obtained using forensic tools, namely RamCapturer, FTK Imager and Winhex. RamCapturer is used to acquire data in RAM, FTK Imager is used for imaging and Winhex is used to analyze data that has been taken. The results obtained in this study were conversational recordings consisting of conversation time, conversation content and conversation status which could be digital evidence in uncovering the online shop fraud crime that occurred.
Front and Back Matter Volume 2 Nomor 4 Adhitya Dio Waskito
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 2, No 4, November-2017
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1783.188 KB) | DOI: 10.22219/kinetik.v2i4.601

Abstract

Controller Based Proxy for Handling NDP in OpenFlow Network Fauzi Dwi Setiawan Sumadi; Didih Rizki Chandranegara
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 1, February 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (416.116 KB) | DOI: 10.22219/kinetik.v4i1.720

Abstract

A significant method should be deployed in OpenFlow environment for reducing the complexity during the implementation of IPv6 neighbor discovery protocol (NDP) in multicast manner. This paper was performed for deploying reactive-based application in controller’s northbound layer for handling as well as cutting the Neighbor solicitation packet’s journey. The application had a capability for storing each of the incoming Neighbor Solicitation (NS) and Neighbor Advertisement (NA) packet information. Therefore, the controller could reply the NS packet directly by using OFPT_PACKET_OUT message that contained the NA packet extracted from the reactive application. The experiment’s result showed that the proposed approach could reduce the NS response time up to 71% than the normal result produced by the traditional/learning switch application.
Perbaikan Mekanisme Load Balancing Untuk Komputasi Klaster Pada Kondisi Dinamis Mohammad Zarkasi
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 2, No 2, May-2017
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (993.142 KB) | DOI: 10.22219/kinetik.v2i2.154

Abstract

Salah satu permasalahan yang sering terjadi pada lingkungan komputasi klaster adalah terjadinya beban yang tidak seimbang yang dapat menurunkan Quality of Service (QoS). Oleh sebab itu, dibutuhkan metode load balancing yang handal dalam pendistribusian beban. Pada beberapa kasus, metode load balancing dinamis gagal berperan sebagai metode load balancing yang optimal jika lingkungan implementasi tidak sesuai dengan lingkungan yang diasumsikan saat metode tersebut dikembangkan. Dalam penelitian ini diusulkan metode load balancing adaptif dengan menggunakan algoritma reinforcement learning (RL) yang mampu beradaptasi terhadap perubahan lingkungan. Hasil pengujian menunjukkan bahwa kinerja dari metode load balancing yang diusulkan lebih efisien dibandingkan dengan metode load balancing dinamis baik pada kondisi lingkungan tidak mengalami beban dengan peningkatan total waktu eksekusi sebesar 45% maupun pada saat lingkungan mengalami beban yang tidak seimbang dengan peningkatan waktu eksekusi sebesar 21%.
Optimization Fuzzy Inference System based Particle Swarm Optimization for Onset Prediction of the Rainy Season Noviandi, Noviandi; Ilham, Ahmad
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 5, No. 1, February 2020
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1254.492 KB) | DOI: 10.22219/kinetik.v5i1.985

Abstract

Rainfall which is occurred in an area explain the Onset Rainy Season (ORS). ORS is a characteristic of the rainy season which is important to know, but the characteristics of the rain itself is very difficult to predict. We use the method of Fuzzy Inference System (FIS) to predict ORS. Unfortunately, FIS is weak to determine parameters so that influences the working FIS method. In this study, we use PSO to optimize parameter of the FIS method to increase perform of the FIS method for onset prediction of the rainy season with the predictor Sea Surface Temperature Nino 3.4 and Index Ocean Dipole. We used coefficient correlation to determine the relationship between two variables as predictors and RMSE as evaluate to all methods. The experiment result has shown that the work of FIS-PSO after optimizing produced the good work with the coefficient correlation = 0.57 and RMSE = 2.96 that is the smallest value that is better performance if compared with other methods. It can be concluded that the method proposed can increase the onset prediction of the rainy season.
Integrated Information System Teaching Plan in College Using FAST Method and Twitter Bootstrap Ika Ratna Indra Astutik; Mochamad Alfan Rosid
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 2, May-2018
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (389.424 KB) | DOI: 10.22219/kinetik.v3i2.588

Abstract

AbstractTeaching plan is one of the obligations that must be made by lecturer before conducting any lecture because teaching plan will be used by lecturer as a reference in determining Learning Outcomes (LO) and providing recovery materials in each semester. Unfortunately, there are still many existing teaching plans in College which are still manually developed. Thus, they may undermine head courses and Institute of Educational Development Study and Majors to perform learning monitoring and evaluation in the department.This research developes a system application which facilitates lecturer in managing teaching plan recovery and facilitates the Institute of Educational Development Study and Majors in evaluating the learning effectiveness, the suitability of the teaching journal and the achievement of Learning Outcomes. The system is developed using FAST method (Framework for the Application of System Thinking) and designed using a responsive Twitter Bootstrap template. The information generated system can also be used to support the cccreditation of Program Study. The testing process in this system uses blackbox testing to check the stability of the deployed system. The result of the test shows that all functions in the system runs perfectly, and the lecturers are more easily managing the Teaching plan, and the head of the Department can evaluate the suitability of the Teaching plan with teaching journal.
Transient Analysis And Optimization Of A Knuckle Joint Muhammad, Aisha; Shanono, Ibrahim Haruna
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 4, No 2, May 2019
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (385.247 KB) | DOI: 10.22219/kinetik.v4i2.767

Abstract

 Knuckle joint is used to provide movement between rods while transferring force along the pin axis. It has a range of applications such as in robotics, reciprocating engine valve, fulcrum, and suspension bridge. Various cases have been reported of failures in a Knuckle joint due to poor design and strenuous loading condition. For a guaranteed safety of the structure, analysis and optimization of a knuckle joint are required. A cheaper and qualitative production of the knuckle joint can be achieved in a short period through optimization. In this paper, Finite Element Method (FEM) using ANSYS workbench was used to carry out topology optimization, and transient analysis of a knuckle joint where its dynamic response is observed and its weight is reduced through optimization under certain design loading conditions. Weight reduction of 20%, 35%, and 50% using a structural steel material under a static loading of 1000N. The optimization process successfully identifies the mass that needs to be removed to minimize both weight and cost without compromising its reliability and durability. The structural design was carried out using SolidWorks software and then imported into the ANSYS workbench for analysis. By the results obtained, it is proved that ANSYS software can be employed by production companies to minimize material wastages and maximize profits while at the same time maintaining product quality and reliability