cover
Contact Name
Ence Surahman
Contact Email
yerry.soepriyanto.fip@um.ac.id
Phone
-
Journal Mail Official
jktp.fip@um.ac.id
Editorial Address
Lab. Teknologi Pendidikan, Gd.E2, Lt.1 Fakultas Ilmu Pendidikan Universitas Negeri Malang Jl. Semarang 5, Kota Malang
Location
Kota malang,
Jawa timur
INDONESIA
JKTP: Jurnal Kajian Teknologi Pendidikan
ISSN : -     EISSN : 26158787     DOI : 10.17977
Core Subject : Education,
JKTP: Jurnal Kajian Teknologi Pendidikanis a journal in the field of educational technology which contains literature review, action reserach, case study research, and empirical findings in scientific disciplines of educational technology theories and practices. The covered topics are involved the foundation and philosophy of educational technology, design and implementation, assessment and evaluation, strategies and models of general and specific learning, research and development methods, research and development methods, emerging technologies, and technology integration in learning. Journal of JKTP is willing to facilitate writers to disseminate conceptual ideas, development, and research findings which are useful in the development of science, study programs, and educational technology profession.
Articles 7 Documents
Search results for , issue "Vol 7, No 4 (2024)" : 7 Documents clear
Development of a Learning Module for Poster Texts Containing Riau Malay Culture for MTs Grade 8 Students Sari, Yulna Pilpa; Sinaga, Mangatur; Hermandra, Hermandra
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 7, No 4 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v7i42024p238

Abstract

This research is motivated by the problem of the lack of availability of teaching materials. The main teaching materials used by students are student worksheets, while the supporting teaching materials are school textbooks. This research is a research and development using the Analyze, Design, Develop, Implement, and Evaluate approach. The purpose of this study is to produce and describe the development of a learning module for poster texts containing Riau Malay culture. Based on the research and development conducted, it is known that the analysis of the needs of the learning module for poster texts containing Riau Malay culture is categorized as very much needed. Furthermore, based on the high level of need, a product design and development in the form of a module was prepared. Overall, the validation results of the learning module for poster texts containing Riau Malay culture are categorized as very good and can be tested. The pretest and posttest values obtained from the results of the trial were then tested to determine the significance of product use. Based on the tests carried out, significant differences were obtained. Furthermore, at the evaluation stage, it was carried out based on assessments from expert validators, assessments of Indonesian language teachers, and student assessments. Overall, the assessments from the three aspects were categorized as very good. Thus, the learning module for poster texts containing Riau Malay culture that was developed is suitable for use in learning poster texts. Abstrak Penelitian ini dilatarbelakangi oleh permasalahan kurangnya ketersediaan bahan ajar. Bahan ajar utama yang digunakan oleh siswa adalah lembar kerja siswa, sedangkan bahan ajar pendukungnya ialah buku paket sekolah. Penelitian ini merupakan penelitian dan pengembangan dengan menggunakan pendekatan Analyse, Design, Develop, Implement, dan Evaluate. Tujuan penelitian ini ialah untuk menghasilkan dan mendeskripsikan pengembangan modul pembelajaran teks poster bermuatan budaya Melayu Riau. Berdasarkan penelitian dan pengembangan yang dilakukan, diketahui analisis kebutuhan modul pembelajaran teks poster bermuatan budaya Melayu Riau berkategori sangat butuh. Selanjutnya, berdasarkan tingginya tingkat kebutuhan tersebut, disusunlah sebuah rancangan dan pengembangan produk berupa modul. Secara keseluruhan hasil validasi modul pembelajaran teks poster bermuatan budaya Melayu Riau berkategori sangat baik dan dapat dilakukan uji coba. Nilai pretest dan posttest yang didapatkan dari hasil uji coba selanjutnya diuji untuk mengetahui signifikansi penggunaan produk. Berdasarkan uji yang dilakukan didapatkan perbedaan yang signifikan. Selanjutnya pada tahapan evaluasi, dilakukan berdasarkan penilaian dari para validator ahli, respons pengguna (guru dan siswa). Secara keseluruhan penilaian dari tiga aspek tersebut berkategori sangat baik. Dengan demikian modul pembelajaran teks poster bermuatan budaya Melayu Riau yang dikembangkan layak untuk digunakan dalam pembelajaran teks poster.
The Effect of Discovery Learning Model and Learning Style on Students' Interpersonal Intelligence in Social Studies Subjects Hariyanti, Neneng Koes; Sabariah, Sabariah; Rahayu, Endah Yulia
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 7, No 4 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v7i42024p182

Abstract

The purpose of this study was to determine the results of the test: The Influence Between the Discovery Learning Model and Visual, Auditory and Kinesthetic Learning Styles on Students' Interpersonal Intelligence in Social Studies. This experimental research and the subjects in this study were VII grade students of public schools in the city of Surabaya consisting of two classes, namely the Experimental class and the control class. The hypothesis of this study was tested using the ANOVA statistical test. Based on the results of the hypothesis testing and discussion, it can be concluded: There is a difference in the influence of the use of the Discovery Learning Model and the lecture method on Interpersonal Intelligence, There is a difference in the influence of different Learning Styles on Interpersonal Intelligence in Social Studies Class subjects, students with a tendency to use the Discovery Learning Model are visual and audio learning styles, while students with a tendency to use the lecture method are audio learning styles, and There is an interaction effect between the Discovery Learning Model and different Learning Styles on Interpersonal Intelligence, in this case different Learning styles as moderator variables strongly support a strong relationship between the independent variable and the dependent variable. The effect of using the Discovery Learning Model with different Learning Styles can improve students' Interpersonal Intelligence Abstrak Tujuan dari penelitian ini untuk mengetahui hasil pengujian: Pengaruh Antara Model Discovery Learning dan Gaya Belajar visual, auditori dan kinestetik Terhadap Kecerdasan Interpersonal Siswa pada mata pelajaran IPS. Penelitian yang bersifat eksperimen dan Subjek dalam penelitian ini adalah siswa Kelas VII sekolah negeri di kota Surabaya yang terdiri dua kelas yaitu kelas Eksprimen dan kelas kontrol. Hipotesis penelitian ini diuji menggunakan uji statistika ANOVA. Berdasarkan hasil pengujian hipotesis dan pembahasan maka dapat disimpulkan Terdapat perbedaan pengaruh penggunaan Model Discovery Learning dan metode ceramah terhadap Kecerdasan Interpersonal, Terdapat perbedaan pengaruh Gaya Belajar yang berbeda terhadap Kecerdasan Interpersonal pada mata pelajaran IPS Kelas, siswa dengan memiliki kecenderungan gaya belajar yang menggunakan Model Discovery Learning yaitu gaya belajar visual dan audio, sedangkan siswa dengan memiliki kecenderungan gaya belajar yang menggunakan metode ceramah adalah gaya belajar audio, dan Terdapat pengaruh interaksi antara Model Discovery Learning dan Gaya Belajar yang berbeda terhadap Kecerdasan Interpersonal, dalam hal ini gaya Belajar yang berbeda sebagai variabel moderator sangat mendukung hubungan yang kuat antara variabel bebas dan variabel terikatnya. Pengaruh penggunaan Model Discovery Learning dengan Gaya Belajar yang berbeda dapat meningkatkan Kecerdasan Interpersonal siswa
Urgency of the Need for Learning to Read Local Wisdom-Based Hikayat Texts for Literature Learning in Grade 10 of High School Eltias, Yumna; Faizah, Hasnah; Elmustian, Elmustian
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 7, No 4 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v7i42024p249

Abstract

The purpose of this study was to see the urgency of learning to read local wisdom-based hikayat texts towards literature learning at Abdurrab Integrated Islamic Senior High School. This study is expected to provide new insights into literary studies, especially in learning classical Malay literature hikayat texts and achieving learning objectives. The method used in this study is quantitative with interview and questionnaire techniques. The data in this study were obtained through interviews conducted with teachers and the results of student needs questionnaires. The sample in this study was twenty tenth grade students. Based on the results of the interview, it can be seen that Indonesian language teachers who provide literature material require hikayat text learning with the implementation of hikayat text learning based on local wisdom. Based on the results of the student questionnaire, out of twenty students, seven students did not understand the hikayat text material and thirteen students understood the hikayat text enough without any integration of local wisdom in the learning process. Therefore, the urgency of learning to read local wisdom-based hikayat texts is very much needed in tenth grade Indonesian language learning to support the success of learning competencies and curriculum. Abstrak Tujuan penelitian ini untuk melihat melihat urgensi pembelajaran membaca teks hikayat berbasis kearifan lokal terhadap pembelajaran sastra di kelas X SMAIT Abdurrab. Manfaat penelitian ini diharapkan dapat memberikan wawasan baru dalam studi sastra dan mencapai tujuan pembelajaran yang sesuai dengan kondisi dan kebutuhan peserta didik. Penelitian menggunakan metode kuantitatif dengan teknik wawancara dan angket. Sampel penelitian ini didapatkan dari wawancara bersama guru dan mengambil data dari angket. Sampel dalam penelitian ini yaitu siswa kelas X SMA sebanyak 20 Siswa. Berdasarkan hasil dari wawancara guru dari 10 butir pertanyaan, guru membutuhkan pembelajaran teks hikayat untuk implementasi pembelajaran hikayat yang berbasis kearifan lokal dan berdasarkan hasil dari angket siswa didapatkan 7 orang siswa kurang dan 13 orang siswa cukup mengerti pembelaran teks hikayat tanpa adanya integrasi kearifan lokal di dalam proses pembelajaran.
Web Development for Resource-Based Learning Model in English Learning for 10 Grade Muzainuddin, Moh; Setyosari, Punaji; Kuswandi, Dedi
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 7, No 4 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v7i42024p209

Abstract

The development of technology in the world of education can not be separated. This is related to the use of learning media as a learning resource. In this era, teachers and students are required to be able to understand and use technology as a learning medium. In this regard, the use of learning media that connected to the internet, especially web-based learning media for students in class X MA. The purpose of this research is to produce web-based learning media products with the Resource Based Learning model in improving English learning skills.This research uses the Lee & Owens development model which consisted of five stages: assessment/analysis, design, development, implementation, and evaluation. Furthermore, after this media is developed, the next stage goes through a validation process by experts, and is tested to learners regarding the attractiveness and effectiveness of web-based online media. The result of this research has fulfilled the validity of data analysis from media experts and material experts and increasing student learning outcomes. Abstrak Pengembangan teknologi dalam dunia pendidikan tidak dapat dipisahkan. Hal ini berhubungan dengan penggunaan media belajar sebagai sumber belajar. Pada era zaman ini, guru dan peserta didik diwajibkan untuk dapat memahami dan menggunakan teknologi sebagai salah satu media pembelajaran. Berkaitan dengan hal tersebut, penggunaan media pembelajaran yang terhubung dengan internet khususnya media pembelajaran berbasis web untuk peserta didik di kelas X MA. Tujuan penilitian ini adalah untuk menghasilkan produk media pembelajaran berbasis web dengan model Resource Based Learning dalam meningkatkan kemampuan belajar Bahasa Inggris. Model penelitian menggunakan model pengembangan Lee & Owens yang terdiri dari lima tahap: penilaian/analisis, desain, pengembangan, implementasi, dan evaluasi. Selanjutnya, setelah media dikembangkan, tahap berikutnya melalui proses validasi oleh para ahli, dan diuji ke peserta didik mengenai kemenarikan dan keefektifan media berbasis web. Hasil penelitian ini memenuhi kevalidan hasil analisis data dari ahli media, ahli materi dan meningkatnya hasil belajar peserta didik.
The Effectiveness of STEAM-Based Augmented Reality in Improving Students' Science Literacy Skills Asyri, Derin; Asyri, Devan
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 7, No 4 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v7i42024p229

Abstract

This study aims to describe the effectiveness of Augmented Reality STEAM-Based Learning on Students' Science Literacy. Achievement. This Quasi-Experimental study uses a posttest-only control group design. This study was conducted on students. The sample was taken using a random sampling technique from the intake class, which consists of three parallel classes. Then, students from classes A and B were treated as experimental groups, and control groups were classes C and D. Students in the experimental group were taught using AR-assisted STEAM-based learning, while in the control group, students were taught by applying conventional learning methods. In data collection, this study used a science achievement test and a science literacy test. The results showed that the application of Augmented Reality-assisted STEAM-based learning was quite effective in improving students' science literacy, the application of Augmented Reality-assisted STEAM-based learning was effective in improving students' learning achievement, there were differences in science literacy results and student learning achievement between students who were taught using Augmented Reality-assisted STEAM-based learning and students who were taught by implementing conventional learning. Abstrak Penelitian ini bertujuan untuk mendeskripsikan efektivitas Augmented Reality STEAM-Based Learning terhadap Literasi Sains Mahasiswa. Pencapaian. Penelitian Quasi-Experimental ini menggunakan desain posttest-only control group design. Penelitian ini dilakukan pada Mahasiswa. Sampel diambil menggunakan teknik random sampling dari kelas intake, yang terdiri dari tiga kelas paralel. Kemudian, mahasiswa dari kelas A dan B diperlakukan sebagai kelompok eksperimen, dan kelompok kontrol kelas C dan D. Mahasiswa kelompok eksperimen diajarkan menggunakan pembelajaran berbasis STEAM berbantuan AR, sedangkan kelompok kontrol, mahasiswa diajarkan dengan menerapkan metode pembelajaran konvensional. Dalam pengumpulan data, penelitian ini menggunakan tes prestasi sains dan tes literasi sains. Hasil penelitian menunjukkan bahwa penerapan pembelajaran berbasis STEAM berbantuan Augmented Reality cukup efektif dalam meningkatkan literasi sains mahasiswa, penerapan pembelajaran berbasis STEAM berbantuan Augmented Reality efektif dalam meningkatkan prestasi belajar mahasiswa, ada perbedaan hasil literasi sains dan prestasi belajar mahasiswa antara mahasiiswa yang dibelajarkan dengan menggunakan pembelajaran berbasis STEAM berbantuan Augmented Reality dengan mahasiswa yang dibelajarkan dengan menerapkan pembelajaran konvensional.
Effectiveness of E-Media On SSI To Increasing Students' Scientific Literacy - Meta-Analysis Usman, Aulia; Suryanti, Suryanti; Supardi, Zainul Arifin Imam
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 7, No 4 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v7i42024p219

Abstract

Science subjects require a variety of learning media as support to make it easier for students to understand the concepts taught. Without the support of the right learning media, science material is often difficult to understand properly. Effective learning media include technology-based interactive media and visual media that help visualize concepts. This study aims to analyze the effect of socio-scientific issues based learning media in improving students' science literacy. The research method used is meta-analysis by reviewing articles from relevant national and international journals. The data were analyzed in the form of students' pretest and posttest results, as well as the N gain test to measure the improvement of science literacy. Quantitative data analysis was conducted to determine the effectiveness of SSI-based learning media on science literacy. Based on the results of the meta-analysis, it indicates that the use of SSI-based media is very effective in improving students' science literacy at various levels of education. Abstrak Mata pelajaran IPA membutuhkan berbagai media pembelajaran sebagai penunjang untuk mempermudah siswa memahami konsep yang diajarkan. Tanpa dukungan media pembelajaran yang tepat, materi IPA sering kali sulit dipahami dengan baik. Media pembelajaran yang efektif meliputi media interaktif berbasis teknologi maupun media visual yang membantu visualisasi konsep. Penelitian ini bertujuan untuk menganalisis pengaruh media pembelajaran berbasis Socio-Scientific Issues dalam meningkatkan literasi sains siswa. Metode penelitian yang digunakan adalah meta-analisis dengan melakukan kajian terhadap artikel dari jurnal nasional dan internasional yang relevan. Data yang dianalisis berupa hasil pretest dan posttest siswa, serta uji N gain untuk mengukur peningkatan literasi sains. Analisis data kuantitatif dilakukan untuk menentukan efektivitas media pembelajaran berbasis SSI terhadap literasi sains. Berdasarkan hasil meta-analisis, mengindikasikan bahwa penggunaan media berbasis SSI sangat efektif dalam meningkatkan literasi sains siswa pada berbagai jenjang pendidikan.
Teacher Habits And Workload In The Digitalization Of Education Hilhamsyah, Hilhamsyah; Hidayati, Dian; Imama, Mohammad Luthfi
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 7, No 4 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v7i42024p195

Abstract

The digitalization of education has brought about significant changes in the roles and responsibilities of teachers. These changes provide new challenges and opportunities for teachers to integrate technology to support their professional work. The digitalization of education requires teachers to use digital technology in all their work, thus changing many teachers' habits and workloads to support their professional work. Therefore, this study aims to uncover teachers' habits and workload in the digitalization of education. This study employed a literature study type of research by identifying topics based on previous research relevant to the objectives. The results of this study reveal that the digitalization of education can provide changes in the habits and workloads of teachers. These habits encompass digitalization in learning, administration, and the development of teachers' digital competence. In addition, the workload of teachers is lighter with digitalization. The results of this study are expected to contribute to the development of teacher competence in the digital era. Abstrak Digitalisasi pendidikan telah memberikan perubahan yang signifikan peran dan tanggung jawab guru. Perubahan ini memberikan tantangan dan peluang baru bagi guru dalam mengintegrasikan teknologi untuk menunjang pekerjaan profesional sebagai seorang guru. Digitalisasi pendidikan mengharuskan guru untuk menggunakan teknologi digital dalam segala pekerjaan, sehingga banyak mengubah kebiasaan dan beban kerja guru untuk mendukung pekerjaan profesionalisme guru. Tujuan penelitian ini adalah untuk mengungkap kebiasaan-kebiasaan guru dan beban kerja guru dalam digitalisasi pendidikan. Penelitian ini menggunakan jenis penelitian studi literatur dengan mengidentifikasi topik penelitian berdasarkan penelitian terdahulu yang relavan dengan tujuan penelitian. Hasil dari penelitian ini yaitu menunjukkan digitalisasi pendidikan mampu memberikan perubahan kebiasaan dan beban kerja guru. Kebiasaan ini mencakup digitalisasi dalam pembelajaran, digitalisasi dalam administratif dan pengembangan kompetensi digital guru. Selain itu beban kerja guru lebih diringankan dengan adanya digitalisasi. Hasil penelitian ini diharapkan dapat memberikan kontribusi bagi pengembangan kompetensi guru di era digital.

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