cover
Contact Name
Clara Hetty Primasari
Contact Email
clara.hetty@uajy.ac.id
Phone
-
Journal Mail Official
clara.hetty@uajy.ac.id
Editorial Address
-
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Indonesian Journal of Information System
ISSN : 26230119     EISSN : 26232308     DOI : -
Core Subject : Science,
Arjuna Subject : -
Articles 192 Documents
Analysis of Information Technology Readiness in Furniture Business in Indonesia Umi Chotijah; Fitri Retrialisca
Indonesian Journal of Information Systems Vol. 3 No. 1 (2020): August 2020
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/ijis.v3i1.3470

Abstract

Adoption of information technology (IT) can be assessed from the perspective of user readiness. This study examine the level of readiness of the Micro, Small and Medium Enterprises (MSME) furniture sector in Java in adopting IT. The design and research model was developed using the Technology Acceptance Model (TAM) and the Technology Readiness Index (TRI). Sampling uses a non-probability procedure with a purposive sampling technique. Data collection using the questionnaire survey method and analyzed using the Partial Least Square (PLS) method. In general, research findings indicate that the furniture sector SMEs in Java are prepared to adopt IT. However, research findings also indicate that the perception of discomfort and insecurity is a major issue that has the potential to hinder IT adoption by the furniture sector SMEs. Implications for stakeholders and empirical research are discussed further.
Modeling University Business Incubator For SMEs Digitalisation Nisrina Nafi'atul Huda; Cattleya Rejito
Indonesian Journal of Information Systems Vol. 3 No. 1 (2020): August 2020
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/ijis.v3i1.3500

Abstract

The emergence of changes in various aspects of human life due to the global pandemic COVID-19 not only affects large or multi-national companies, but it also has several impacts on SMEs.  Over the numerous barriers and unreadiness of SMEs in facing technological developments, they are forced by circumstances to immediately adapt and digitize their business processes.  Universities, through its richness of research and resources are believed to be appropriate agent to help SMEs overcome this completely new situation.  Universities are expected to be able to generate innovations, providing such opportunities to SMEs to build their competitive advantage to keep sustain in this uncomfortable condition.  One option that can be done is to incubate the SMEs in the university business incubator. However, to date, research that related to university business incubators specializing in managing SMEs is still very limited. Current research on business incubators is dominated by studies of business incubators related to start-ups and new  technology-based firm . Therefore, this research was conducted to develop a conceptual model of university business incubator with the main objective of helping the SMEs to digitize the business they run. This research was conducted using the literature study method and obtained a university business incubator model consisting of four components or stages, namely preparation, pre-incubation, incubation, and post-incubation.
The Making of TEBU (Tebak Budaya) Game in Preserving Indonesian Cultural Characteristics Anjar Sundaru; Maria Bella Ismiarti
Indonesian Journal of Information Systems Vol. 3 No. 1 (2020): August 2020
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/ijis.v3i1.3555

Abstract

Technology has developed very quickly along with human’s need to facility that helps them finish their work. Regarding the situation, combining technology advancement with history and culture brings in advantages like easing and accelerating information access and broadening knowledge concerning Indonesian history and culture through computer flowchart.  In this study, the authors emphasize Indonesian cultural characteristics in terms of traditional housing, dances, and songs.  This study aims to create a learning medium for all people, so they know Indonesian history and culture better. 
The Effect of Application Usability, Service Quality, and E-Satisfaction on Influencing Purchase Intention of GO-FOOD Customers Wiria Chandra; Alexander Wirapraja
Indonesian Journal of Information Systems Vol. 3 No. 1 (2020): August 2020
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/ijis.v3i1.3563

Abstract

Changing the habits of modern society and the influence of social media into a big opportunity for the small food and beverage industry, by marketing products through Go-Food, the seller in the sense of restaurants or micro-businesses can reach consumers more broadly, this research wants to know the factors that influence perceptions consumers in shaping buying interest by testing the purchase intention factor with the variable usability application, service quality and e-satisfaction, testing is conducted on 130 respondents with a sampling technique using purposive sampling and using the equation modelling (SEM) measurement method and the results are obtained that the purchase intention factor influenced by the ease of use, level of service and electronic satisfaction felt by consumers.
The Web-Based Usability Heuristic Survey Supports User Satisfaction Emanuel Wijayanto; Ofelia Cizela da Costa Tavares; Apolinario dos Santos
Indonesian Journal of Information Systems Vol. 3 No. 1 (2020): August 2020
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/ijis.v3i1.3579

Abstract

Competition between companies is now getting stronger strongly related to the company's mechanism in providing the services provided. Companies can build ways that can maintain customer loyalty. The approach can be done with web-based Usability Testing adopting an application user acceptance model, a usability aspect analysis that acts as a customer who enjoys a company's products and services. At present, there are already many theories of user acceptance models for an application. One of them is the user satisfaction model (User Satisfaction). This review specifically also identifies that content content has a significant positive effect on website visitor satisfaction.
Risk Mitigation Strategies in Implementing Scrum Framework for Internet-Based IT Companies in Indonesia Flourensia Sapty Rahayu; Toni Indrawan; Shafinah Kamarudin
Indonesian Journal of Information Systems Vol. 3 No. 1 (2020): August 2020
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/ijis.v3i1.3589

Abstract

To date many Information Technology Companies in Indonesia implement Scrum Framework which is one of the frameworks that uses Agile principles.  The implementation of the Scrum Framework does not guarantee that these companies will be free from risk, since many risks will also appear during the implementation of the framework itself.  Therefore, risk management strategies are needed to mitigate these risks.  This research is a qualitative research to manage risk due to the implementation of Scrum Framework in software development of IT companies, especially in Indonesia.  Interviews have been conducted to the Scrum stakeholders in three IT Companies to gather some initial data to be analyzed further using Qualitative Content Analysis Method and Risk Breakdown Structure.  Our finding show that there is 17 Risk Registers and their Mitigation Strategies for the implementation of Scrum Framework in Indonesian IT Companies. Furthermore, it can be used as guidelines for decision making about whether to implement this framework in their core businesses.
Promoting Active Learning for Increasing Students’ Understanding of the Teaching Materials: A Report on Teaching Experience in Computer Science Margaretha Sulistyoningsih
Indonesian Journal of Information Systems Vol. 3 No. 1 (2020): August 2020
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/ijis.v3i1.3603

Abstract

Knowledge gap among students is one of the challenges in teaching-learning process. Active learning can be one possible way to the solution, as study shows that active learning increase students’ achievement. Knowledge transfer between peers can have its place in an active class, since group discussion is part of the class design. We have been applying active learning in our classes where students were invited to teach in small groups or in class. In this paper we share about our experience in designing and implementing active learning strategies in our classes. After witnessing students’ success through active learning, we conducted a study to gain students feedbacks about the positive impacts of the active learning to their understanding of the teaching material. Thirty-six students fill out the questionnaire in Google Form anonymously. The result shows that our class settings that employ active learning increases students’ understanding of the teaching materials and hence, students’ grade. Over 93% give positive feedback about our class design and implementation. Students also give positive feedback about our personalized teaching and personal approach during the group activity in our classes. We conclude that class designs which incorporate active learning, is beneficial for students to increase their understanding of the teaching materials.
Towards Comparative Analysis of Resumption Techniques in ETL Mohammed Muddasir; Raghuveer K; Dayanand R
Indonesian Journal of Information Systems Vol. 3 No. 2 (2021): February 2021
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/ijis.v3i2.3776

Abstract

Data warehouses are loaded with data from sources such as operational data bases. Failure of loading process or failure of any of the process such as extraction or transformation is expensive because of the non-availability of data for analysis. With the advent of e-commerce and many real time application analysis of data in real time becomes a norm and hence any misses while the data is being loaded into data warehouse needs to be handled in an efficient and optimized way. The techniques to handle failure of process to populate the data are very much important as the actual loading process. Alternative arrangement needs to be made for in case of failure so that processes of populating the data warehouse are done in time. This paper explores the various ways through which a failed process of populating the data warehouse could be resumed. Various resumption techniques are compared and a novel block based technique is proposed to improve one of the existing resumption techniques.
Prototype of Control and Monitor System with Fuzzy Logic Method for Smart Greenhouse Didik Kurniawan; Arita Witanti
Indonesian Journal of Information Systems Vol. 3 No. 2 (2021): February 2021
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/ijis.v3i2.4067

Abstract

To increase plant productivity, greenhouse buildings are needed that can protect plants from external factors and integrated with smart systems that can be monitored anytime and anywhere, and can provide optimal plant needs automatically. In this research, a system was built that can monitor greenhouse conditions in real time anywhere through Blynk application with IoT concept, as well as a system that can control output automatically with fuzzy logic method. The focus of control on this research is the duration of watering with Mini Water Pump and light intensity setting with LED Strip. This system is also equipped with FAN that can be active when the temperature is 31°C or more. Parameters used in this system are DHT22 sensor (air temperature and humidity), Soil Moisture sensor, Water Level sensor ,LDR sensor (light intensity) and RTC DS3231 (Real Time Clock), which is controlled with Arduino Mega 2560 microcontroller. In the test results obtained accuracy on fuzzy logic water pump by 93.1% and accuracy on fuzzy logic LED Strip by 99.6%. In the test results of the existing parameters, the results get a fairly optimal reading.
Identification of Formaldehyde Bananas using Learning Vector Quantization Rahmat Musa; Mutaqin Akbar
Indonesian Journal of Information Systems Vol. 3 No. 2 (2021): February 2021
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/ijis.v3i2.4110

Abstract

Bananas that ripen with chemical process or do not ripen naturally usually, this can be recognized by the presence of blackish patches on the surface of the skin. But visual recognition has its drawbacks, which is that it is difficult to recognize similarities between formalin bananas and natural bananas, resulting in a lack of accurate identification. In this study, a system was built that can determined formalin bananas and natural bananas through digital image identification using supervised classification. The image to be identification previously goes through the process of transforming RGB (Red Green Blue) color to Grayscale, and the process of extracting texture features using statically recognizable features through histograms, in the form of average, standard deviation, skewness, kurtosis, energy, entropy and smoothness. The extraction of texture features is classified with LVQ (Learning Vector Quantization) to determine formalin or natural bananas. The test was conducted with 122 banana imagery sample data, 100 imagery as training data consisting of 50 imagery for natural bananas and 50 imagery for bananas formalin, 22 imagery as test data. The test results showed LVQ method has the best percentage at Learning Rate 0.1, Decreased Learning Rate 0.75 and maximum epoch of 1000 with the smallest epoch of 7, obtained accuracy 90.90%, precision 84.61% and recall 100%.

Page 7 of 20 | Total Record : 192