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Contact Name
Neni Hermita
Contact Email
neni.hermita@lecturer.unri.ac.id
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+628126891107
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Jurusan Ilmu Pendidikan Fakultas Keguruan dan Ilmu Pendidikan, Universitas Riau Kampus Bina Widya Jl HR Subrantas KM 12,5 Panam, Pekanbaru 28293
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Kota pekanbaru,
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INDONESIA
Tunjuk Ajar: Jurnal Penelitian Ilmu Pendidikan
Published by Universitas Riau
ISSN : 2615062X     EISSN : 26223554     DOI : http://dx.doi.org/10.31258/jta
Core Subject : Education, Social,
Tunjuk Ajar: Jurnal Penelitian Pendidikan is a peer-reviewed journal interested in any aspect related to education. JTA invites lecturers, researchers, teacher educators, and university students (Master and Doctoral) who want to publish their research reports or literature review articles. JTA receives manuscripts on all aspects that have national and international relevance. This journal invites original empirical research, theoretical or methodological contributions, literature reviews, meta-analyses, comparative or historical studies on the topics related to education such as Elementary Education Mathematics and Science Education Social science education Language and literature education Art and music education Teachers and pre-service teachers’ knowledge STEM Theory in learning and teaching in elementary education Classroom management Educational policy Learning out of school Long-life learning Counselling and Education Psychology in Education
Articles 5 Documents
Search results for , issue "Vol. 8 No. 2 (2025): August 2025" : 5 Documents clear
ANALISIS PROYEK STEAM KINCIR ANGIN DAN JEMBATAN DALAM MENINGKATKAN KREATIVITAS DAN KOLABORATIF SISWA Anggraini, Shinta; Musfita, Cindi; Alim, Jesi Alexander; Anggriani, Mitha Dwi
Tunjuk Ajar : Jurnal Penelitian Ilmu Pendidikan Vol. 8 No. 2 (2025): August 2025
Publisher : Jurusan Ilmu Pendidikan Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

The STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach integrates various disciplines to create a holistic and interdisciplinary learning experience. In the context of elementary education, projects such as constructing wind turbines and mini bridges provide opportunities for students to apply scientific and technical concepts in practical projects. Through the wind turbine project, students learn about the principles of physics and engineering in designing and building models that can generate energy. Meanwhile, the mini bridge project teaches students about structure and material strength, as well as the importance of design in engineering. Both projects require students to collaborate in groups, divide tasks, and solve problems collaboratively. Implementing the STEAM approach in these projects has proven effective in enhancing students' 21st-century skills, such as critical thinking, creativity, communication, and collaboration. Furthermore, this approach also increases students' motivation and interest in learning, as they can directly see the practical applications of the concepts being studied. Overall, STEAM-based projects like wind turbines and mini bridges not only enrich students' learning experiences but also prepare them to face future challenges with relevant and applicable skills.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE STAD (STUDENT TEAM ACHIEVEMENT DIVISIONS) TERHADAP KEMAMPUAN MENULIS SISINDIRAN PADA SISWA KELAS XI SMA NEGERI 1 CILIMUS Sagita, Azkia Fitri; Ropiah, Opah
Tunjuk Ajar : Jurnal Penelitian Ilmu Pendidikan Vol. 8 No. 2 (2025): August 2025
Publisher : Jurusan Ilmu Pendidikan Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

The STAD (Student Team Achievement Divisions) cooperative learning model is the simplest cooperative learning model that involves students participating in small groups. This study aims to describe the effect of the STAD learning model on the writing skills of students in Grade XI at SMA Negeri 1 Cilimus. This is a quantitative study. The research method used is an experiment with a pretest-posttest control group design. The instruments used in this study are pretest and posttest questions. Data collection techniques include observation, literature review, documentation, and testing. Data analysis techniques used expert validity tests, data normality tests, homogeneity tests, and hypothesis testing using the Independent Sample T-Test. Before the implementation of the STAD model, only 2 out of 35 students in the experimental and control classes achieved the Minimum Passing Criteria (KKM) of 75. After implementation, the number of students in the experimental class who achieved the KKM increased to 32, with the average score rising from 36.69 to 85.03. Meanwhile, in the control class using the lecture method, only 8 students achieved the KKM, with the average score increasing from 36.54 to 65.00. The hypothesis test used an Independent Sample Test with a significance value of 0.000 < 0.05, which means that there is a significant difference between the two classes. These results show that there is a significant effect before and after using the STAD cooperative learning model on the writing skills of students in Class XI at SMA Negeri 1 Cilimus.
ANALISIS HASIL BELAJAR SISWA KELAS V DENGAN METODE DARING DI MASA PANDEMI DI SDN 016 BERINGIN JAYA Supriyatna, Eka Novia; Zufriady, Zufriady; Putra, Zetra Hainul
Tunjuk Ajar : Jurnal Penelitian Ilmu Pendidikan Vol. 8 No. 2 (2025): August 2025
Publisher : Jurusan Ilmu Pendidikan Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

Online learning is distance learning using the internet network. Online learning is a new experience for teachers, students and parents. So the implementation is very different and this will be related to the learning outcomes of students in online learners. This study aims to find out the learning outcomes of students with online methods and describe the factors that affect them. This type of research is qualitatively descriptive. The study was conducted at SD Negeri 016 Beringin Jaya with the research subjects of two teachers, six students and five parents of V-grade students. The research technique is observation, interview and documentation with the research institute of interview guidelines so that researchers are more targeted. Data analysis techniques use the Miles &Huberman analysis model which consists of three stages namely data reduction, data display, withdrawal and verification of conclusions. The results of this study show that the implementation of online learning has not been effective, the learning outcomes of class V students have been well seen from the achievement of KKM and the factors that affect it, namely from students who include craft, discipline, ability and factors from outside the student, namely the limitations of the internet network, difficulties experienced by teachers and the role of parents.
PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN ETNO-MONOPOLI PADA MATERI BILANGAN CACAH FASE B SD Handayani, Mika; Hainul Putra, Zetra; Fendrik, Muhammad
Tunjuk Ajar : Jurnal Penelitian Ilmu Pendidikan Vol. 8 No. 2 (2025): August 2025
Publisher : Jurusan Ilmu Pendidikan Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This study aims to develop Ethno-Monopoly learning game media on whole number Phase B material for elementary school that is feasible for use in learning activities. The method used in this research is the research and development (R&D). Using the Plomp development model, into three phases (preliminary research, prototyping phase dan assessment phase). Data collection techniques include interviews, validation sheets, and questionnaires. The data analysis methods used are qualitative descriptive analysis and quantitative descriptive analysis. The results of the study are as follows: first, the product feasibility test by material experts, media experts, and language experts. The assessment by material experts yielded a percentage of 94.79% categorized as very valid, media experts’ assessment obtained 81.25% categorized as valid, and language experts’ assessment reached 92.86% categorized as very valid. Next, the evaluations from teachers and students showed that the teacher’s assessment was 95.83% categorized as very practical, while students’ assessment was 97.64% categorized as very practical. Therefore, the developed Ethno-Monopoly learning game media on whole number Phase B material for elementary school meets the criteria of validity and practicality.
PENGEMBANGAN VIDEO ANIMASI BERBASIS ISU LINGKUNGAN LOKAL PADA PEMBELAJARAN IPAS KELAS V SEKOLAH DASAR Triannisa, Sisca; Erlisnawati, Erlisnawati; Guslinda, Guslinda
Tunjuk Ajar : Jurnal Penelitian Ilmu Pendidikan Vol. 8 No. 2 (2025): August 2025
Publisher : Jurusan Ilmu Pendidikan Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This research aims to address the limited availability of contextual digital learning media in elementary schools, particularly the absence of animated videos that integrate local environmental issues relevant to student’s daily lives, by developing a valid and practical animated video for fifth-grade natural and social science learning. The animated video based on local environmental issues was developed using the Research and Development (R&D) method with Thiagarajan’s 4D model. It passed the validation stage by material experts, media experts, and language experts, achieving a final percentage score of 92% (very valid). Then, the practicality test with teachers and students resulted in a final percentage score of 84% (very practical). The development of this animated video not only provides an effective and contextual learning resource for teachers, but also supports students’ conceptual understanding and environmental awareness, demonstrating its potential for broader application in natural and social science learning.

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