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Contact Name
Otang Kurniaman
Contact Email
otang.kurniaman@lecturer.unri.ac.id
Phone
+62813-9527-8819
Journal Mail Official
pajar@ejournal.unri.ac.id.
Editorial Address
Gedung B1, FKIP Universitas Riau Kampus Bina Widya Km. 12,5 Simpang Baru Panam Pekanbaru Riau Indonesia 28293
Location
Kota pekanbaru,
Riau
INDONESIA
Jurnal PAJAR (Pendidikan dan Pengajaran)
Published by Universitas Riau
ISSN : 25808435     EISSN : 26141337     DOI : 10.33578
Core Subject : Education,
Jurnal PAJAR (Pendidikan dan Pengajaran) aims to develop and disseminate science and technology through the scientific article of research and study of concepts or theories as an effort to enrich the scientific knowledge in the field of education and teaching. Jurnal PAJAR (Pendidikan dan Pengajaran) covers issues concerning education and teaching at the level of primary, secondary and higher education. This article is based on the results of research and theoretical studies which are equivalent to research supported by various theoretical studies that produce research in the form of educational research, learning research, classroom action research, and development. The fields of science include: Social Sciences Education; Mathematics Education; Language Education; Science Education; Arts and Culture Education; Early Childhood Education; Civics Educational; Religious Education; Physical Education; Education and Teaching; Educational Psychology; Learning Media; Education Management; Educational Technology; Music Education; Economics Education.
Articles 15 Documents
Search results for , issue "Vol. 9 No. 3 (2025): May" : 15 Documents clear
The Effect of Riau Malay Culture (Budi Sdayu)-Based Digital Books to Improve Prosocial Behaviour of 5 to 6-Year-Old Children in Public Kindergarten Pembina 02 Kampar Baiatun Nisa, Afra; Risma, Devi; Kurnia, Rita
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.83

Abstract

This study aims to test the effect of Riau Malay Culture-based Digital Books (BuDi SDaYU) on improving the prosocial behaviour of children aged 5-6 years at Pembina 02 State Kindergarten Kampar. Using a quantitative approach with a true experimental design of the pretest-posttest control group design, 46 children were randomly divided into experimental and control groups. The research instrument was a prosocial behaviour observation sheet, with data analysis using an independent sample t-test and a paired sample t-test. The results of the paired t-test in the experimental class reveal a significant increase (t count = 26.184; Sig. 0.000 <0.05), and the posttest comparison between groups reveals a significant difference (t count = 8.400; Sig. 0.000 <0.05). The normalised gain value of 63.40% indicates the effectiveness of BuDi SDaYU in the moderate category. Thus, it can be concluded that this media is effective for the prosocial behaviour of early childhood through integrating Riau Malay cultural values.
Development of Interactive Learning Media Based on Classpoint in Argumentation Text for Class XI Senior High School Students Anisa Putri Rahayu; Septyanti, Elvrin; Permatasari, Silvia
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.86

Abstract

This study aims to develop interactive learning media based on ClassPoint in learning argumentation text for students of Class XI at Senior High School 2 Tambang. This research is motivated by students' low understanding of argumentation text, which is caused by teachers' limitations in providing interesting learning media and low student involvement in the learning process. Conventional method tends to be unable to meet the needs of 21st-century students who are familiar with technology and demand participatory learning. Therefore, ClassPoint-based interactive media was developed to improve students' understanding and active involvement. This study used a Research and Development (R&D) approach with the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects were 32 students of class XI at Senior High School 2 Tambang. Data collection techniques were conducted through interviews, questionnaires, and tests, with descriptive qualitative, quantitative, and descriptive statistical data analysis. The results reveal that the media developed was very valid according to material experts (93%), linguists (95%), and media experts (92%). The media is effective for student learning outcomes with an average posttest score of 85.22 and significance <0.001. The media practicality was also high according to students (92.19%), teachers (95.00%), and observers (93.75%). This research contributes to developing technology-based learning media and provides proper solutions to improve the quality of argumentation text learning in senior high schools.
The Effect of Interactive Book Ceria to Improve Listening Skills of 5 to 6-Year-Old Children at TK PG Lab FKIP Universitas Riau Resy Nur Aisya Adma; Chairilsyah, Daviq; Risma, Devi
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.91

Abstract

This study aims to analyse the effect of the interactive book CERIA on the listening skills of children aged 5-6 years at TK PG LAB FKIP Universitas Riau. The research background is the children’s low listening skills, especially in paying attention, understanding the content, and the ability to repeat and answer questions from the story. The research used a one-group pretest-posttest experimental design with 16 children as subjects. Data were collected through observation and analysed using the t-test and N-Gain calculation. The results reveal a significant increase in listening skills after treatment, with a t value of 20.708 and a significance of 0.000 (p <0.05). The N-Gain value reveals an effectiveness of 53.88%. These results indicate that the interactive book CERIA is effective as an innovative learning medium to improve the listening skills of early childhood children.
Development of Canva-Based Reading Card Media on the Material I Obey the Rules for Grade II Elementary School Students Andini Mandasari, Hilda; Hadikusuma Ramadan, Zaka
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.97

Abstract

Reading Cards are a learning medium that can be used by teachers to increase students' interest in learning. This study aims to develop and describe the validity of Canva-based reading card learning media on the material I obey the rules. The method used is a 4D model development research. The subjects involved were students, teachers and material, language and design experts to test the validity of the learning media. Data were collected through interviews and questionnaires. Data analysis was carried out qualitatively and quantitatively. The resulting product is a Canva-based reading card on the material I obey the rules for grade II students in elementary school. The validity of the Canva-based reading card was obtained in the very valid category without revision based on the validation results by material experts, language experts and design experts. The results of the study showed that the reading card media was very valid based on the results of the validity test by material experts 99%, language experts 93%, design experts 94% with a very valid category, the percentage of student responses obtained 98% with a very interesting category and the percentage of teacher responses 93% with very interesting criteria.
The Effect of the STAD Model Supported by House Game Animal on Elementary School Students' Learning Interest Latifah, Nurul; Malihatul Hawa, Anni
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.108

Abstract

This research aims to determine the effect of using the STAD learning model supported by the House Game Animal on students' learning interest. The sampling technique used is purposive sampling. The data collection techniques used are questionnaires, observation, structured interviews, and documentation. The data analysis techniques used are validity, reliability, difficulty level, distinguishing power, normality, homogeneity, and hypothesis tests consisting of independent sample t-tests and simple linear regression tests. The research results reveal that (1) there is a significant difference in students' learning interest in the STAD learning model supported by the House Game Animal. This is proven by the calculated sig value of 0.003 < 0.05, which indicates rejection of the null hypothesis (H0) and acceptance of the alternative hypothesis (Ha). (2) Using the STAD learning model through the House Game Animal significantly influenced students' interest in learning. This is proven by the obtained significance value of 0.000 < 0.005 and the tcount value of 8,269 > ttable 2.069. As a result, House Game Animal-supported the STAD learning model has significant differences and influence in increasing students' learning interest.
The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity Jannah, Miftahul; Malihatul Hawa, Anni
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.109

Abstract

This study aims to determine the effect of the Game-based Learning model supported by ROMERE teaching aids on student learning activity. This study used a quantitative approach with an experimental method type, namely Quasi-Experimental Design with a Non-equivalent Control Group design form. The research population involved all students at SDN Langensari 02 Ungaran Barat, consisting of class III A students (as a control class) and class III B students (as an experimental class). The data collection technique used was non-test, in the form of questionnaire sheets, observation sheets, unstructured interview sheets, and documentation (photos/pictures). The data analysis techniques used were the Independent Sample T-Test and the Simple Linear Regression Test. The research results revealed an effect of using the Game-Based Learning model supported by the ROMERE teaching aids on student learning activity. This can be proven from the Simple Linear Regression Test with a sig value of less than 0.05, namely 0.001 <0.05. Therefore, it can be concluded that applying the Game-Based Learning model supported by ROMERE teaching aids influences student learning activity. Furthermore, the simple linear regression test revealed an R square R² = 0.401, or 40.1%, indicating that the variable of the Game-Based Learning model supported by ROMERE teaching aids accounts for 40.1% of the variation in learning activity, with the remainder influenced by other variables.
The Effectiveness of the Example and Non-Example Learning Model Incorporating Horseshoeing Tools on the Third-Grade Elementary School Students’ Learning Interest Pekei, Manderika; Malihatul Hawa, Anni
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.110

Abstract

One of the issues discovered in the learning process of third-grade students at SDN Gendangank 03, Ungaran District, Semarang Regency, is the low level of student knowledge, as reflected in the average learning outcomes, which still require improvement. This academic achievement indicates that the learning process has not effectively captured students' interest, largely due to the teacher-centred approach. To address this issue, the researcher proposes the Example and Non-Example learning model supported by Horseshoeing tools to enhance students' learning interest. The t-test results displayed a t-value of 4.987 with a degree of freedom (df) of 54 and a p-value (both one-sided and two-sided) of less than 0.001. This indicates that the difference in learning interest between the two groups is statistically significant at a 95% confidence level. In other words, the Example and Non-Example learning model incorporating the horseshoeing tools is significantly more effective in increasing students' learning interest. The statistical analysis of both groups revealed differences in the average learning interest between the control and experimental groups. The control group consisted of 26 students with an average learning interest score of 74.42, a standard deviation of 9.091, and a standard error mean of 1.783. This suggests that the learning interest within the control group exhibited considerable variability among students.
A Systematic Literature Review: Project-Based Learning to Empower Students' Science Process Skills Firdausi, Nurul; Sugiharto, Bowo; Karyanto, Puguh
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.112

Abstract

Science process skills are an essential aspect that supports critical, creative, collaborative, and communicative thinking skills. The reality reveals that science learning in schools is still dominated by traditional methods focusing on memorising concepts. Project-Based Learning (PjBL) offers a promising approach to improving KPS. PjBL is a student-centred learning model, where students work collaboratively to design, implement, and evaluate projects that are relevant to real life. This study determines the effect of the project-based learning model on empowering students' science process skills by using a systematic literature review (SLR). Systematic Literature Review involves searching and analysing relevant literature from various sources published from 2016 to 2024. A systematic method could identify relevant literature studies to the pre-determined criteria. The applied content analysis ensured the model, method, focus, and results achieved from the study. The results indicate that (a) project-based learning improves students' science process skills, (b) project-based learning is feasible to use for teaching and learning activities, and (c) project-based learning is effective in science learning, especially for improving science process skills. Educators are advised to consider using the project-based learning model in learning strategies to support students' science skills development comprehensively.
Implementing the Project-Based Learning Model to Improve Junior High School Students' Communication Skills: Systematic Review Nurhamudin; Sugiharto, Bowo; Karyanto, Puguh
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.113

Abstract

This study aims to determine the impact of implementing the Project-Based Learning (PjBL) learning model on improving students' communication skills. This study used a Systematic Literature Review (SLR). Systematic Literature Review involves searching and analysing relevant literature from various sources published from 2016 to 2024. A systematic method is used to identify literature studies that meet the criteria. The criteria for the literature to be analysed have been previously determined. Content analysis is used to ensure the model, method, focus, and results achieved from the study. The results of this literature review reveal that (a) Project-Based Learning improves students' communication skills in which 85% of studies indicate that PjBL consistently improves students' communication skills, especially in the aspects of speaking, listening, and collaborating, (b) Project-Based learning is suitable to use in teaching and learning activities in which ollaborative activities in PjBL, such as discussions, presentations, and reflections, allow students to interact, convey ideas, and receive feedback actively, and (c) Project-based learning is effective in science learning, especially to improve communication skills. Educators should consider using the project-based learning model in learning strategies to support students' communication skills development comprehensively.
Strategies for Promoting Innovation in a Driving Training Programme that Implements the Independent Curriculum Elizabeth Patras, Yuyun; Abdul Gani, Resyi
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 3 (2025): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i3.114

Abstract

This research aims to find new ways and strategies to increase innovation in the teacher school program by examining other variables positively related to teacher innovation. These variables implement an independent curriculum. New ways and strategies for enhancing teacher innovation are subsequently recommended to the following parties. The parties are the Director of Education, School Supervisors, School Principals, and Teachers. 183 respondents were involved as a multi-stage random sample using the Slovin formula. It also used quantitative research with correlation analysis modelling and SITOREM analysis. The research results indicate that (1) there was a positive direct relationship between the innovation strategy and the driving school programme with a value of ry1 = 0.991, (2) there was a positive direct relationship between the driving school programme and the implementation of the independent curriculum with a value of ry2 = 0.982, (3) there was a positive direct relationship between the implementation of the independent curriculum and the teacher's innovative strategy with a value of ry3 = 0.986, (4) there was a positive direct relationship between the implementation of the independent curriculum and the teacher's innovative strategy with a value of ry3 = 0.986.986 (4) there was a positive direct relationship between the driving school curriculum and implementing the independent curriculum with teacher innovation strategy with a value of ry12 = 0.992, (5) there was a positive direct relationship between the driving school program and implementing the independent curriculum with a value of ry13 = 0.992, (6) there is a positive direct relationship between the driving school programme and the implementation of the independent curriculum with an innovation strategy with a value of ry23 = 0.989, and (7) there is a positive direct relationship between the driving school programme and the implementation of the independent curriculum with an innovation strategy with a value of ry123 = 0.992. The research explores strategies to increase teacher innovation through the development of achievement motivation, teamwork, and organisational climate. The SITOREM analysis results reveal that the indicators are still weak and need to be improved, namely 1) management innovation, 2) service innovation, and 3) process innovation.

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