cover
Contact Name
Otang Kurniaman
Contact Email
otang.kurniaman@lecturer.unri.ac.id
Phone
+62813-9527-8819
Journal Mail Official
pajar@ejournal.unri.ac.id.
Editorial Address
Gedung B1, FKIP Universitas Riau Kampus Bina Widya Km. 12,5 Simpang Baru Panam Pekanbaru Riau Indonesia 28293
Location
Kota pekanbaru,
Riau
INDONESIA
Jurnal PAJAR (Pendidikan dan Pengajaran)
Published by Universitas Riau
ISSN : 25808435     EISSN : 26141337     DOI : 10.33578
Core Subject : Education,
Jurnal PAJAR (Pendidikan dan Pengajaran) aims to develop and disseminate science and technology through the scientific article of research and study of concepts or theories as an effort to enrich the scientific knowledge in the field of education and teaching. Jurnal PAJAR (Pendidikan dan Pengajaran) covers issues concerning education and teaching at the level of primary, secondary and higher education. This article is based on the results of research and theoretical studies which are equivalent to research supported by various theoretical studies that produce research in the form of educational research, learning research, classroom action research, and development. The fields of science include: Social Sciences Education; Mathematics Education; Language Education; Science Education; Arts and Culture Education; Early Childhood Education; Civics Educational; Religious Education; Physical Education; Education and Teaching; Educational Psychology; Learning Media; Education Management; Educational Technology; Music Education; Economics Education.
Articles 1,909 Documents
IMPLEMENTATION OF COOPERATIVE LEARNING MODEL USING HIDDEN CHART MEDIA TO IMPROVE STUDENT LEARNING OUTCOMES SOCIAL SCIENCES Zainun R
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 4 No. 1 (2020): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i1.7931

Abstract

This research is motivated by the still low learning outcomes of social studies students at SD Negeri 002 Muara Lembu. The purpose of this study is to improve students' social studies learning outcomes by applying cooperative learning models with the help of hidden chart media. This research is a classroom action research consisting of two cycles, each cycle consisting of planning, implementation, observation and reflection. The results of this study indicate that, in the basic score of students who complete only as many as 9 (45%) while 11 (55%) have not been completed with an average grade of 63.2. In the first cycle, students who completed as many as 13 (65%) while those who did not complete as many as 7 (35%) with an average grade of 73.1. Cycle II, students who completed as many as 18 (90%) and students who did not complete as many as 2 (10%) with an average grade of 84.3. from this result it can be concluded that by applying cooperative learning models assisted by hidden chart media can improve social learning outcomes of students of SD Negeri 002 Muara Lembu.
THE USE OF WANDA PA'U TRADITIONAL DANCE IN LEARNING BASIC PHYSICS FOR BIOLOGY EDUCATION STUDENTS AT UNIVERSITAS FLORES Yuliana Yenita Mete; Ainun Jariyah; Yosefina Angelina Mili
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 4 No. 6 (2020): November
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i6.8068

Abstract

The purpose of this study was to reveal the use of Wanda Pa'u traditional dance to improve students’ learning interests and understandings in learning basic physics in Biology Education Study Programs, Universitas Flores. This research was classroom action research (CAR) consisting of four stages: planning, implementation, observation, and reflection. The data collection was carried out through observation,interviews, questionnaires, tests, and documentation. Then, the data were analyzed quantitatively and qualitatively. The results showed that the students’ learning interest at pre-action was 52.25% (low category). Then, in the first cycle, it increased to 71.75% (medium category), and in the second cycle, it became 81.5% (high category). The average score of students’ understanding was 45% at pre-action, 65% in cycle I, and 96.4% in cycle II. The conclusion was that the use of Wanda Pa'u as a learning medium increased the students’ learning interests and understandings at Biology Education Study Program Universitas Flores.
EDUCATION GAME AS AN EFFORT DELIGHTFUL LEARNING IN THE ELEMENTARY SCHOOL Zainal Abidin; Nasrul; Sri Amerta; Vini Ariani Erwin; Rahmawati Erwin; Chandra; Yesi Anita; Annisa Kharisma
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 4 No. 1 (2020): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i1.7926

Abstract

This study aims to develop a thematic learning media in the era of industrial revolution 4.0 by using educational games for elementary students that are valid, practical and effective. Thematic learning media using educational games is closely related to innovation and the use of technology following the demands of the industrial revolution 4.0 era to increase student’s attractiveness in learning. Thematic media learning was the result of development by using adobe flash CS6 program. The contained of media was thematic learning that integrates of several subjects. The development model used was 4-D (define, design, develop, disseminate). The research data was obtained from the validity test (media validation sheet), practicality (student and teacher response questionnaire), and effectiveness (student learning activities and results). Data were analyzed descriptively. The results showed that the thematic learning media was valid (media content according to curriculum, attractive design and layout, ease of operation, easy to understand students' language, and clear presentation according to student characteristics), practical (clear contents and objectives, easy to read, attractive appearance, and student interest increases), and effective (can increase student activity and learning outcomes). Learning media using educational games can create a fun learning process.
THE EFFECTIVENESS OF USING DISTANCE LEARNING MEDIA IN THE COVID-19 PANDEMIC AT SDN 50 MANDAU Atina
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 4 No. 6 (2020): November
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i6.8215

Abstract

Covid-19 pandemic affected psychological conditions and changes in human behavior that covered broader aspects over a longer period of time. It also changed the education system in Indonesia. As a result, teachers and students became familiar with distance learning interactions. The purpose of this article was to see the effectiveness of long distance learning online systems during the Covid-19 pandemic. The Covid-19 pandemic initiated distance learning which utilized various online learning platforms such as google classrooms, zoom cloud meetings, quisziiz, whatsAap group, and other platforms. Each platform had their own functions in supporting the implementation of online learning. Online learning was considered effective to be applied during the Covid-19 pandemic. However, a more varied model was required to keep it interesting to be used in the long term. Learning activities involved a communication process to convey educational messages from teachers to students. It was intended to make the message conveyed by the teacher to be well-received so that it affected the students' knowledge and behavior changes. This implied that the success of a learning activity was very dependent on the effectiveness of the communication process occurred in learning. Therefore, the purpose of this study was to analyze the effectiveness of google classroom as a media for distance learning at SDN 50 Mandau. This study concluded that the implementation of online learning activities was effective and ideal. The online learning run smoothly even though it was not yet ideal. The obstacles faced by students and teachers in online learning included: the availability of internet access, unstable networks, and som supporting devices such as cellphones and laptops
IMPROVING STUDENTS’ LEARNING OUTCOMES THROUGH COOPERATIVE LEARNING MODEL OF GAME METHOD IN CIVICS LEARNING AT GRADE VI SD 005 KUMPAI Masran
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 4 No. 6 (2020): November
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i6.8194

Abstract

This research was initiated by the low ability of students at grade VI SDN 005 Pulau Kumpai. The minimum achievement criteria (KKM) for PKN subjet was 65. Unfortunately, only 2 students, out of 10 students at grade VI, scored above the KKM while the other 8 students scored below the KKM. This research was a classroom action research (CAR) which aimed to improve the Civics learning outcomes in reading and understanding texts of students at grade VI SDN 005 Pulau Kumpai through cooperative learning model of game method. The subjects of this research were 10 students at SDN 005 Pulau Kumpai, consisting of 2 boys and 8 girls. This research was conducted in two cycles; each cycle consisted of four stages: planning, implementing, observing, and reflecting. The learning process was conducted through the game method of cooperative learning. The results of this research obtained that the initial score before the action was 61.50 and it increased in the first cycle I by 2.5% with an average of 64.00. then, in the second cycle, the score increased by 7.5% from the basic score with an average of 71.50. Before starting the treatment, 80% of the total number of students (8 students) did not achieved the minimum achievement criteria (KKM) while 2 students achieved the KKM. In cycle I, 6 students could not achieve the KKM and 4 students already achieved the KKM. Moreover, in cycle 2, there was only 1 student who could not reach the KKM and almost all students (9 students) already reached the KKM. Based on the results, it could be concluded that cooperative learning model of game method improved the students’ learning outcomes in Civics learning at grade VI SDN 005 Pulau Kumpai especially in reading and understanding the content of reading materials
DEVELOPMENT OF SYLLABUS WRITING DESCRIPTION BASED ON PICTURE AND PICTURE MEDIA IN CLASS IV ELEMENTARY SCHOOL Nurjani
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 4 No. 1 (2020): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i1.7939

Abstract

The problem of this research is inspired by the lack of students' ability in learning to write descriptions. Therefore the purpose of this research is to produce a syllabus for writing a description based on picture and picture media that is valid, practical, and effective. The model used in this study is the ADDIE (Analysis), (Design), (Develop), (Implement), and (Evaluate) models. The participant in this study were students and teachers of SDN 01 Simabur. The validity instrument is seen from the learning syllabus sheet validation. The practicality instrument can be seen from the observation sheet of the implementation of the lesson plan, as well as the teacher and student opinion questionnaire. Instruments of effectiveness can be seen from the observation of student activities and the results of student skills in writing. The type of data in this study is primary data. The results of the validity test by experts and practitioners are categorized as very valid namely 90% and 87%. The practicality of the syllabus is categorized as very practical, evidenced by observing the implementation of the RPP with a percentage of 89%, and supported by the teacher and student responses of 90% and 91%. Finally, the effectiveness felt by students in writing descriptions is considered very effective, which can improve students' ability to write descriptions. In short, the development of syllabus writing description based on picture and picture media in grade IV elementary school can be declared valid, practical, and effective.
APPLICATION OF STAD TYPE COOPERATIVE LEARNING MODEL TO IMPROVE MATHEMATICS LEARNING OUTCOMES ELEMENTARY SCHOOL STUDENTS Nizami
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 4 No. 1 (2020): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i1.7914

Abstract

This research is motivated by the low student mathematics learning outcomes in SDN 1 Talang Mandi. The low student learning outcomes due to a lack of optimal student ability to understand the material. This can be seen from the many mistakes students make in pretest questions given by the teacher. This study aims to improve mathematics learning outcomes of fourth-grade students at SD Negeri 1 Talang Mandi by applying the STAD type cooperative learning model. This type of research is a Class Action Research conducted in 2 cycles with stages, namely planning, implementation, observation, and reflection. The results showed that, in the first cycle, the students' absorption rate was 58.1 with enough categories. In the second cycle increased to 62.3 with a good category. Classical student mastery learning in cycle I was 58% (less) and increased in cycle II by 94% (very good). From these results, it can be concluded that the application of the STAD type cooperative learning model can improve student mathematics learning outcomes at SDN 1 Talang Mandi.
EFFECTIVENESS OF DIRECT INSTRUCTION FOR LEARNING MODELS IMPROVING BATIK SKILLS IN BASIC SCHOOL STUDENTS IN SANGGAR BATIK CIKADU Minhatul Ma’arif; Muhardila Fauziah; Rizal Fauzi
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 4 No. 1 (2020): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i1.7894

Abstract

This research was driven by the low batik making skills of elementary school students who take part in the educational tourism (edutourism) activities in Cultural Arts and Skills (SBK) in the Sanggar Batik Cikadu Tanjung Lesung. This research aims to improve the learning process of batik class at Sanggar Batik Cikadu Tanjung Lesung in improving batik skills in elementary school students in Pandeglang Regency. This study uses a classroom action research (CAR) in a batik class with a total of 50 students in grade 5 (five) elementary schools coming from 5 (five) elementary schools in the Pandeglang Regency. Each school sent 10 students to take part in this batik class. The data used in the form of instructor and student activities in the process of batik using a direct instructor model and the results of batik skills according to levels in Bloom's taxonomy. The results were obtained through 2 (two) cycles, each cycle consisting of 2 (two) meetings with a time allocation of 2 x 30 minutes. Based on data analysis the results of the study found that there was a significant increase in each cycle. The first cycle instructor activity was only 69.5%, the second cycle increased significantly to 82%. Furthermore, in student activities, the first cycle only 33.5%, in the second cycle to 80%. Likewise in the students' batik making skills, each cycle changes. In the first meeting at the first cycle, it was 28.75%, then in the second meeting it increased to 59.75%. In cycle II the first meeting increased again by 76.75% while at the second meeting increased quite dramatically by 84.75%. So it can be concluded that the application of the direct instruction model in the batik class in Sanggar Batik Cikadu for class 5 (five) is an effective basis for improving batik skills.
STUDENT PERCEPTION OF REWARD PROVISION ON STUDENTS LEARNING MOTIVATION OF CLASS V SD MUHAMMADIYAH 6 PEKANBARU Rila Afrila; Syahrilfuddin
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 4 No. 1 (2020): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i1.7933

Abstract

This study aims to determine students’ perceptions about giving rewards to the learning motivation of five grade student at SD Muhammadiyah 6 Pekanbaru. This research is quantitative research, which was held at SD Muhammadiyah 6 Pekanbaru. The sample in this study amounted to 47 respondent, namely all fifth-grade student SD Muhammadiyah 6 Pekanbaru. Data analysis techniques using quantitative analysis technique by testing and processing data obtained from questionnaires that have been filled out by respondent. The validity of the questionnaire by testing it at SD Negeri 37 Pekanbaru, then the data is processed using SPSS version 22.0 to find a valid statement. Reliability tests were carried out using the SPSS version 22.0 program with alpha Cronbach's values above 0,60. In the t-test of two variables, where t arithmetic is greater than t table that is equal to 6,175 > 1,679. In the normality test, the data obtained is greater than 0,05 which is 0,386 which means the data contribute normally. The resulting regression equation Y = 14,051 + 0,491x with a coefficient of determination of 37% and the rest is correlation by other factors not examined by researchers. This can be interpreted that the more positive the perception of students in giving rewards the higher the motivation to learn.
EFFORTS TO INCREASE TEACHER TEACHING SKILLS IN APPLYING PROBLEM BASED LEARNING MODELS THROUGH GROUP GUIDANCE Sukarman
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 4 No. 1 (2020): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i1.7932

Abstract

The task and role of the teacher are not only teaching but developing learning tools and evaluating student learning. This study aims to improve teacher teaching skills in applying problem-based learning models through group guidance. This type of research is school action research. This study was conducted on SDN 001 teachers with a total of 19 teachers, researching from September to October 2019. Data obtained from observation sheets that observe the actions of teachers and student activities during learning takes place. The results showed that the teaching skills of teachers in the first cycle gained an average percentage of 61% with a category that experienced an increase in cycle II with an average percentage achievement of 72% which was included in the good category. Conclusion of this study that the teaching skills of SDN 001 Petai in applying the problem-based learning model had increased through group guidance.

Filter by Year

2017 2026


Filter By Issues
All Issue Vol. 10 No. 2 (2026): March Vol. 10 No. 1 (2026): January Vol. 9 No. 6 (2025): November Vol. 9 No. 5 (2025): September Vol. 9 No. 4 (2025): July Vol. 9 No. 3 (2025): May Vol. 9 No. 2 (2025): March Vol. 9 No. 1 (2025): January Vol 9, No 1 (2025) Vol 8, No 6 (2024) Vol. 8 No. 6 (2024): November Vol. 8 No. 5 (2024): September Vol 8, No 5 (2024) Vol 8, No 4 (2024) Vol. 8 No. 4 (2024): July Vol. 8 No. 3 (2024): May Vol 8, No 3 (2024) Vol. 8 No. 2 (2024): March Vol 8, No 2 (2024) Vol 8, No 1 (2024) Vol. 8 No. 1 (2024): January Vol. 7 No. 6 (2023): November Vol 7, No 6 (2023) Vol 7, No 5 (2023) Vol. 7 No. 5 (2023): September Vol 7, No 4 (2023) Vol. 7 No. 4 (2023): July Vol. 7 No. 3 (2023): May Vol 7, No 3 (2023) Vol. 7 No. 2 (2023): March Vol 7, No 2 (2023) Vol. 7 No. 1 (2023): January Vol 7, No 1 (2023) Vol. 6 No. 6 (2022): November Vol 6, No 6 (2022) Vol 6, No 5 (2022) Vol. 6 No. 5 (2022): September Vol. 6 No. 4 (2022): July Vol 6, No 4 (2022) Vol 6, No 3 (2022) Vol. 6 No. 3 (2022): May Vol. 6 No. 2 (2022): March Vol 6, No 2 (2022) Vol. 6 No. 1 (2022): January Vol 6, No 1 (2022) Vol 5, No 6 (2021) Vol. 5 No. 6 (2021): November Vol. 5 No. 5 (2021): September Vol 5, No 5 (2021) Vol. 5 No. 4 (2021): July Vol 5, No 4 (2021) Vol 5, No 3 (2021) Vol. 5 No. 3 (2021): May Vol 5, No 2 (2021) Vol. 5 No. 2 (2021): March Vol 5, No 1 (2021) Vol. 5 No. 1 (2021): January Vol. 4 No. 6 (2020): November Vol 4, No 6 (2020) Vol 4, No 5 (2020) Vol. 4 No. 5 (2020): September Vol. 4 No. 4 (2020): July Vol 4, No 4 (2020) Vol. 4 No. 3 (2020): May Vol 4, No 3 (2020) Vol. 4 No. 2 (2020): March Vol 4, No 2 (2020) Vol 4, No 1 (2020) Vol. 4 No. 1 (2020): January Vol 3, No 6 (2019) Vol 3, No 5 (2019) Vol 3, No 4 (2019) Vol 3, No 3 (2019) Vol 3, No 2 (2019) Vol 3, No 1 (2019) Vol 2, No 6 (2018) Vol 2, No 5 (2018) Vol 2, No 4 (2018) Vol 2, No 3 (2018) Vol 2, No 2 (2018) Vol 2, No 1 (2018) Vol 1, No 2 (2017) Vol 1, No 1 (2017) More Issue