cover
Contact Name
Defliyanto
Contact Email
defliyanto@unib.ac.id
Phone
+6281380737343
Journal Mail Official
kinestetik.fkip@unib.ac.id
Editorial Address
Jalan Raden Fatah, Rt 17 Rw 03, Kota Bengkulu
Location
Kota bengkulu,
Bengkulu
INDONESIA
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani
Published by Universitas Bengkulu
ISSN : 2477331x     EISSN : 26856514     DOI : 10.33369
Kinestetik: Jurnal Ilmiah Pendidikan Jasmani by the Program Study of Physical Education FKIP University of Bengkulu. The journal of physical education, health and recreation was first printed in March 2013, this scientific journal received writings that had never been published elsewhere. and receive writings on the subject of physical education, sports, health and recreation. Kinestetik : Jurnal Ilmiah Pendidikan Jasmani with ISSN 2477-331x (printed) and ISSN 2685-6514 (online) has been re-accredited by Indonesian Ministry of Education and Culture decision Number 30/E/KPT/2019 which is valid for five years since enacted on 11 November 2019.
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Articles 23 Documents
Search results for , issue "Vol 8 No 3 (2024): September" : 23 Documents clear
The Effect of Visual, Auditorial and Kinesthetic Learning Styles on Learning Outcomes of Movement Skills Tomasoa, Yellia; Mirlau, Romario; Apituley, Vicktor Henry Rony
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 3 (2024): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i3.37214

Abstract

This study aims to analyse the effect of Visual, Audiotorial, and Kinesthetic learning styles on the learning outcomes of movement skills of grade II students of SD Kristen 1 Dobo, Data collection was carried out using a questionnaire. The population in this study amounted to 60 students and a sample of 36 students determined by random sampling technique or randomly. This research is an experimental expo-facto research, the analysis technique used uses inferential analysis techniques.  The results obtained are that there is an influence between Visual, Audiotorial, and Kinesthetic learning styles on the learning outcomes of students' movement skills as evidenced by statistical analysis which is 6.926. Thus, Visual, Audiotorial, and Kinesthetic learning styles have a positive effect on student movement skills learning outcomes as evidenced by statistical analysis tests.
Artificial Intelligence Virtual Instructor System: Badminton Learning Media Designed To Improve Learning Outcomes Raibowo, Septian; Restu Ilahi, Bogy; Barnanda Rizky, Oddie
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 3 (2024): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i3.37224

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis android menggunakan aplikasi Artifical Intelligence Virtual Instructur System sebagai inovasi kolaborasi praktek dan teoritis dalam satu tempat dalam pembelajaran praktikum, dimana pembelajaran era abad 21 merupakan pembelajaran antar lintas pada mahasiswa penjas pada mata kuliah bulutangkis. Penelitian ini menggunakan metode Research and Development (R&D) yang mengacu pada model penelitian dan pengembangan 4D (four-D), yaitu pendefinisian (define), perancangan (design), pengembangan (develop), dan penyebaran (disseminate). Media pembelajaran berbasis android yang dikembangkan ini akan diujicobakan pada mahasiswa yang mengambil mata kuliah Bulutangkis, Program Studi Pendidikan Jasmani FKIP UNIB. Instrumen penelitian yang digunakan untuk mengumpulkan data pada penelitian ini menggunakan angket dan teknik tes. Terdapat tiga angket yang akan disebarkan dalam penelitian ini, yaitu angket ahli materi, angket validasi ahli media, dan angket tanggapan mahasiswa. Hasilnya, total skor yang diperoleh dari gabungan validasi ahli materi, media, dan pengguna adalah sebesar 139,5 atau memperoleh nilai rata-rata 4,1 yang artinya Media Pembelajaran BulutangkisBerbasis Artificial Intelligence Virtual Instructur System yang peneliti kembangkan masuk ke dalam kategori Layak digunakan dalam kegiatan pembelajaran.
Implementation Of Discovery Learning Based On Sensory Data Insane Ai To Improve Learning Outcomes Of Anatomy Courses For Pe Students Yarmani, Yarmani; Bogy restu ilahi; muhammad nuryogatama; Defliyanto, Defliyanto
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 3 (2024): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i3.37253

Abstract

This study aims to improve learning outcomes in the human anatomy course for Penas students with the Implementation of Discovery Learning based on Sensory Data Insane Artificial Intelligence (AI). The specific objective of this study is to improve students' critical thinking and problem-solving skills through technological developments. The method in this study is a 2-cycle classroom action research method with the research procedure used in this study consisting of planning, implementing actions, observation, and reflection. This study uses qualitative descriptive, where the practice of implementing the Discovery Learning learning approach based on Sensory Data Insane Artificial Intelligence (AI) is explained in each context. Where data collection is carried out through test and non-test techniques. As a result, the achievement target was achieved in cycle II with the following details; 16 students or 44% obtained category A, 18 students or 50% obtained category B, 2 students or 6% obtained category C, and none or 0 students obtained category D. The results of the response questionnaire issued to students showed a final score of 24.71 or an average of 4.2, which means that the category most often chosen by students is agree. The results show that the implementation of Discovery Learning based on Sensory Data Insane Artificial Intelligence (AI) in Semester I students of the Physical Education Study Program, FKIP, Bengkulu University is of interest to students. It not only covers the aspect of knowledge implementation but also increases students' creativity and interest in learning activities.

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