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INDONESIA
JURNAL TEKNIK INFORMATIKA DAN SISTEM INFORMASI
ISSN : 24074322     EISSN : 25032933     DOI : -
Core Subject : Science,
JATISI bekerja sama dengan IndoCEISS dalam pengelolaannya. IndoCEISS merupakan wadah bagi para ilmuwan, praktisi, pendidik, dan penggemar dalam bidang komputer, elektronika, dan instrumentasi yang menaruh minat untuk memajukan bidang tersebut di Indonesia. JATISI diterbitkan 2 kali dalam setahun (September dan Maret), makalah yang diterbitkan JATISI minimal terdiri dari 60% dari luar Sumatera Selatan, dan 40% dari Sumatera Selatan. Makalah yang diterbitkan melalui tahap review oleh reviewer yang berpengalaman dan sudah memiliki makalah yang diterbitkan di jurnal internasional yang terindeks SCOPUS.
Arjuna Subject : -
Articles 1,216 Documents
Sistem Pakar Diagnosa Penyakit Kulit Manusia Menggunakan Metode Backward Chaining Berbasis Website Thiansin, Shindu Seto
JATISI Vol 11 No 4 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v11i4.8528

Abstract

Penyakit kulit merupakan masalah kesehatan yang umum terjadi dan dapat mengganggu kualitas hidup. Diagnosis yang cepat dan akurat sangat diperlukan karena beberapa penyakit kulit memiliki gejala yang mirip, namun seringkali memerlukan keahlian khusus dari dokter spesialis kulit. Di Desa Tabbeyan, Distrik Yapsi, Kabupaten Jayapura, tercatat terdapat 62 kasus penyakit kulit pada tahun 2022. Perkembangan teknologi informasi seperti sistem pakar menawarkan solusi untuk diagnosis dini penyakit kulit. Sistem pakar menggunakan metode backward chaining yang menelusuri kembali dari hipotesis hingga gejala pendukung sehingga cocok untuk diagnosis medis. Penelitian ini bertujuan untuk mengembangkan sistem pakar untuk mendiagnosis penyakit kulit menggunakan metode backward chaining. Model pengembangan sistem yang digunakan adalah Waterfall yang meliputi tahapan analisis kebutuhan, perancangan, implementasi, pengujian, dan pemeliharaan. Hasil pengujian Black Box menunjukkan bahwa sistem bekerja sesuai dengan yang diharapkan tanpa adanya kesalahan. Sistem ini dapat membantu masyarakat dalam melakukan diagnosis dini untuk mencegah penyakit kulit yang berbahaya.
Audit Tata Kelola TI pada BMKG dengan Menggunakan Framework COBIT 2019 Studi Kasus: BMKG Wilayah III Denpasar Aprianingsih, Ade Irma; Githa, Dwi Putra; Sasmita, Gusti Made Arya
JATISI Vol 11 No 4 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v11i4.8541

Abstract

The development of science and technology is currently constant along with increasingly modern developments. Technology today has become something or could be said to be an important need in people's daily lives. COBIT is a framework developed by ISACA for IT-related management and control in an organization to maximize the use of IT. Several problems that often occur in organizations often cause a decline in the quality of governance in BMKG Region III Denpasar, so it is necessary to carry out an audit of information technology governance. This IT governance audit research uses COBIT 2019 as a framework that can help organizations maintain high quality information by supporting organizational decision making. In this research, process domains APO13, BAI01, and BAI10 were obtained. Therefore, the ability level value obtained in the APO13 process domain is located at level 2, BAI01 is located at level 2, and BAI10 is located at level 2. So, the GAP value obtained from each of these domains is 3.
Komparasi Penggunaan e-wallet Menggunakan Technology Acceptance Model (TAM) Varlan, Paulina Enjelika
JATISI Vol 11 No 4 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v11i4.8556

Abstract

The world has witnessed how rapid advances in information and communication technology can change human life and the global economic order. One of the latest technological advances is the payment system using e-wallets. This study aims to determine how the comparison of user satisfaction of Dana and Ovo e-wallets in generation Z. The procedure in this study uses questionnaires as data collection using a Likert scale, the population in this study is generation Z in Malang City who use e-wallets and have met the criteria that have been determined in the study. This study uses the TAM method in order to compare the variables of perceived ease of use, perceived usefulness, attitude towards using the e-wallet application in Generation Z. The results showed that generation Z is more likely to use e-wallet applications in Generation Z. The results showed that generation Z chose Dana's e-wallet more than Ovo with 55 respondents and 45 respondents. But from the test results, Ovo has more influence on user satisfaction in terms of perceived benefits compared to Dana.
Pengukuran Pengaruh Kualitas Layanan Aplikasi UNMER Malang Digital Library Menggunakan Metode SERVQUAL Ningsih, Yulia Widya
JATISI Vol 11 No 4 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v11i4.8558

Abstract

The implementation of technology into the service system helps to improve the quality of services provided, Merdeka University Library Malang implements this technology into the UNMER MALANG Digital Library application service which is a book lending service and library information media, changes in services that were once conventional into digital services are expected to improve the quality of services in the library, using the servqual method this study measures the extent to which the quality of the UNMER MALANG Digital Library application services meets the needs of its users. Each variable of the application system service measured will produce a gap value between user perceptions received and user expectations that will be received in using this application. The data used in this study are questionnaire data processed using SPSS which is then analyzed by applying the Servqual method. This study shows that each variable dimension applied tangible, reliability, responsiveness, empathy, and assurance shows a positive influence value in user satisfaction and improving the quality of system services must be further improved in order to make services more effective and efficient.
Rancang Bangun Aplikasi Manajemen Kos Menggunakan Framework Flutter Putrawanto, Daris Irfan; Wibowo, Nur Cahyo; Permatasari, Reisa
JATISI Vol 11 No 4 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v11i4.8574

Abstract

Indekos or in general language kos-kosan is a business that provides rooms for rent for a certain period of time in accordance with the agreement between the boarding room occupant and the boarding house owner. Several problems arise from living in a boarding house, such as not getting to know each other, there is no platform for borrowing boarding facilities, recording boarding house payments, and submitting boarding house complaints. Therefore, a boarding house management application is needed to be able to help boarding house owners and managers in managing a boarding house and assist boarding house residents in occupying a boarding house. This research uses waterfall methodology. Designed on a mobile platform using the flutter framework and dart programming language. Firebase was chosen as the database for the data storage needs of this application. Black box test was chosen as a testing method for direct users. The results obtained were that all tests were carried out successfully. From the creation of this boarding house management application, it is hoped that it will be able to answer user needs that are directly related to boarding houses.
Design Enterprise Architecture Pada Tahapan Pembelian Rumah di Perusahaan Property Prashanti Dewi, Made Dhanita Listra
JATISI Vol 11 No 4 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v11i4.8621

Abstract

The property industry in Indonesia has become a dynamic force driven by strong economic growth, continuous urbanization, and rapid expansion of the middle class. The demand for residential, commercial, and industrial properties continues to soar, fueled by the aspirations of the younger generation and the government's commitment to extensive infrastructure development, providing housing for the population as a primary need. Facing the ongoing growth dynamics of the property industry and technological advancements, property businesses need to undergo digital transformation to maximize and streamline their business processes when buying a house to remain competitive in the property market. To achieve digital transformation, comprehensive planning is required, including the creation of Enterprise Architecture to provide a holistic view of the structure, business processes, information technology, and other resources within a company. Subsequently, the architecture diagram is detailed further using the Archimate application, enabling a clear delineation of interactions between business processes, data, servers, applications, and business actors. As a result, an application architecture framework is established for a property company.
PENERAPANAN MODEL DETEKSI OBJEK UNTUK ROBOT MENGGUNAKAN MODEL SSD DI LINGKUNGAN SIMULASI ROS Tamadjoe, Ilham Rizqyakbar; Dewa, Chandra Kusuma
JATISI Vol 11 No 4 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v11i4.8679

Abstract

The rapid advancement of automation technologies, particularly robotics, has transformed industries and economies in Southeast Asia. As Indonesia aims for developed nation status by 2045, embracing automation is crucial for competitiveness. However, Indonesia trails behind its regional peers in automation and robotics adoption, as noted by the International Federation of Robotics. Initiatives like the Indonesian Robotics Contest (KRI) seek to bridge this gap by fostering innovation among students and preparing them for international competitions like RoboCup. Challenges in KRI, such as object detection using color segmentation methods, highlight the need for more advanced computer vision techniques, particularly through deep learning. This paper proposes using a single shot detector model in robotic soccer within the ROS Gazebo simulation environment. Models like MobileNet V2 offer real-time object detection essential for autonomous robotics. By focusing on predefined objects like balls and goals, the study aims to develop a robotic system capable of accurately identifying and measuring distances to objects based on visual characteristics. This research aims to enhance Indonesia’s robotics capabilities, address limitations in object recognition, and advance automation technology in the region.
DEVELOPMENT OF WULING CAR SALES INFORMATION SYSTEM IN AMBON TO IMPROVE BUSINESS PROCESS EFFICIENCY Loppies, Adiatma Zefanya
JATISI Vol 11 No 4 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v11i4.8731

Abstract

Wuling car dealer is one of the automotive companies that wants its customers to know that the sales and service process of Wuling cars runs efficiently. To support the best service, changes and improvements in sales and information management related to the car sales process are needed. the development of management information systems is very helpful to answer all the needs needed by the company. The development of an information system for wuling car sales in Ambon will be designed and implemented to help improve the efficiency of the company using the FP-Growth algorithm that will analyze behavior and be able to provide recommendations for wuling products with high success.
IMPLEMENTASI ALAT UKUR SUHU DAN PH AIR UNTUK BUDIDAYA LOBSTER DENGAN ALGORITMA FUZZY LOGIC BERBASIS IoT Susilo, Adi; Cahyana, Yana; Lestari, Santi Arum Puspita; Rohana, Tatang
JATISI Vol 11 No 4 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v11i4.8749

Abstract

Budidaya lobster air tawar memiliki prospek usaha yang cukup bagus, namun pertumbuhan usaha budidaya lobster yang ada belum selaras dengan permintaan, perihal ini teramati dari rendahnya tingkat produksi serta kualitas produk budidaya. Kualitas suhu dan pH air bisa mempengaruhi aktivitas dalam budidaya lobster air tawar, karena satu di antara faktor yang memberi pengaruh tingkat frekuensi molting serta kanibalisme menjadi rendahnya tingkat produksi budidaya. Agar mengatasi masalah tersebut maka dilakukan penelitian yang membuat alat dengan memanfaatkan algoritma fuzzy logic dan dipadukan teknologi Internet of Things. Berdasarkan capaian dengan melaksanakan uji sebanyak 10 kali, diketahui nilai error rata-rata pada sensor suhu yaitu 0,40% dan nilai error rerata pada sensor pH yaitu 0,22%.
Perancangan UI/UX Aplikasi Marketplace Barbershop Menggunakan Metode Design Thinking Islami, Muhammad Chairuladnan Syaifullah; Wibowo, Nur Cahyo; Afandi, Mohamad Irwan
JATISI Vol 11 No 4 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v11i4.8778

Abstract

A barbershop is a modern hair-cutting service provider that offers more comprehensive facilities compared to traditional barbershops. However, until now, there has not been an application that accommodates various barbershops with a good user interface and user experience. The aim of this research is to design a marketplace application interface for barbershops on an Android-based mobile platform using the design thinking method to achieve good usability. This research will discuss the design of a mobile application interface using the design thinking method. This method focuses on users and products to generate ideas that can meet user needs. The design evaluation phase is conducted in terms of usability using the usability testing method. From a visual perspective, the heuristic evaluation method is used. In this research, two iterations were conducted, resulting in good usability with a score of 77% on the staff side and 80% on the customer side.

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