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Jurnal Sisfokom (Sistem Informasi dan Komputer)
ISSN : 23017988     EISSN : 25810588     DOI : -
Jurnal Sisfokom merupakan singkatan dari Jurnal Sistem Informasi dan Komputer. Jurnal ini merupakan kolaborasi antara sivitas akademika STMIK Atma Luhur dengan perguruan tinggi maupun universitas di Indonesia. Jurnal ini berisi artikel ilmiah dari peneliti, akademisi, serta para pemerhati TI. Jurnal Sisfokom diterbitkan 2 kali dalam setahun yaitu pada bulan Maret dan September. Jurnal ini menyajikan makalah dalam bidang ilmu sistem informasi dan komputer.
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Articles 669 Documents
Klasifikasi Ketertarikan Belajar Anak PAUD Melalui Video Ekspresi Wajah Dan Gestur Menggunakan Convolutional Neural Network Ajeng Restu Kusumastuti; Yosi Kristian; Endang Setyati
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 10, No 2 (2021): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v10i2.1146

Abstract

Abstract—The Covid-19 pandemic has transformed the offline education system into online. Therefore, in order to maximize the learning process, teachers were forced to adapt by having presentations that attract student's attention, including kindergarten teachers. This is a major problem considering the attention rate of children at early age is very diverse combined with their limited communication skill. Thus, there is a need to identify and classify student's learning interest through facial expressions and gestures during the online session. Through this research, student's learning interest were classified into several classes, validated by the teacher. There are three classes: Interested, Moderately Interested, and Not Interested. Trials to get the classification of student's learning interest by teacher validation, carried out by training and testing the cut area of the center of the face (eyes, mouth, face) to get facial expression recognition, supported by the gesture area as gesture recognition. This research has scenarios of four cut areas and two cut areas that were applied to the interest class that utilizes the weight of transfer learning architectures such as VGG16, ResNet50, and Xception. The results of the learning interest classification test obtained a minimum validation percentage of 70%. The result obtained through scenarios of three learning interest classes four cut areas using VGG16 was 75%, while for two cut areas using ResNet50 was 71%. These results proved that the methods of this research can be used to determine the duration and theme of online kindergarten classes.
Analisis Tingkat Kapabilitas Knowledge Management System Information Menggunakan Model Framework Cobit 5 (Studi Kasus Hotel XYZ) Muhamad Dody Firmansyah
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 10, No 2 (2021): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v10i2.1149

Abstract

Abstract - Knowledge Management System (KMS)  to improve the quality of human resources in an organization by improving communication among employees and to increase skill by transferring knowledge. Knowledge Management System (KMS) is one of many ways to foster a culture of knowledge sharing among individuals and organizations. In this research, the researcher tries to develop a model of knowledge management system suitable for existing condition at the Hotel XYZ  run effectively, it is necessary to conduct an evaluation activity by examining the process of managing knowledge possessed by each individual can be transferred to other individuals through the process of knowledge sharing and knowledge presentation management and through Effective management of knowledge is expected to be maintained well so that it can provide benefits to the company. KMS (Knowledge Management System) is main tool for implementation of existing processes in the knowledge management , is necessary to do an analysis to find out the extent of the processes of knowledge level management found in Hotel XYZ at the maturity level of KMS (Knowledge Management System) it affects the performance of employees, the results of the analysis can be expected to be an evaluation material that will have an impact on the company.
Analisis Pengaruh System Quality, Information Quality, Service Quality Terhadap Net Benefit Pada SI-PMB Agustinus Suradi; Marina Windarti; Syams Kurnaiawan Hidayat
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 10, No 2 (2021): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v10i2.1150

Abstract

Strategi pengembangan sistem informasi perlu dievaluasi untuk mendukung keberhasilan dan kualitas layanan sistem informasi penerimaan mahasiswa baru. Ada ketidakpuasan pengguna SI-PMB dalam mendapatkan informasi yang mereka inginkan. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh kualitas informasi, kualitas sistem, kualitas layanan terhadap manfaat bersih SI-PMB. Model DeLone McLean IS Success digunakan dalam penelitian ini, dengan komponen variabel: kualitas informasi, kualitas sistem dan kualitas layanan. Analisis data menggunakan model struktural dengan alat analisis Partial Least Square. Hasil penelitian ini menunjukkan bahwa tidak terdapat hubungan yang positif dan signifikan antara variabel kualitas informasi dengan kepuasan pengguna nilai statistik T sebesar 0,426. Ada hubungan yang positif dan signifikan antara variabel kualitas sistem dan kepuasan pengguna dengan statistik T 3,103. Terdapat hubungan yang positif dan signifikan antara variabel kualitas pelayanan dengan kepuasan pengguna, nilai T statistic sebesar 2,604. Hubungan antara variabel kepuasan pengguna dan manfaat bersih, nilai statistik t sebesar 9,294 menyatakan bahwa terdapat hubungan yang positif dan signifikan antara variabel kepuasan pengguna dengan manfaat bersih.
Perancangan Sistem Informasi Manajemen Ekstrakurikuler Berbasis Web Pada Sekolah Menengah Kejuruan Negeri 5 Kota Bandung Herdian Nuryansyah; Egy Hermawan
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 10, No 3 (2021): NOVEMBER
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v10i3.1199

Abstract

Ekstrakurikuler dalam pendidikan dimaksud untuk menjawab kebutuhan peserta didik. Dengan mengikuti ekstrakurikuler maka siswa akan dibantu dengan pola belajar yang kreatif mampu meningkatkan kreativitas. Kenyataannya dalam jam-jam sekolah yang terbatas banyak kegiatan yang tidak selalu dapat dilakukan, maka terciptalah ekstrakurikuler yang dimana pelaksanaannya dilakukan diluar jam sekolah untuk menampung peserta didik dalam memenuhi kebutuhan minat dan bakat mereka. Pengelolaan sistem informasi ekstrakurikuler di SMK Negeri 5 Bandung memiliki kendala, dimana siswa tidak mendapatkan informasi seperti jadwal, nilai, esktrakurikuler dan pendaftaran ekstrakurikuler dilakukan dengan cara mengumpulkan formulir pendaftaran dimana kegiatan ini mengakibatkan file-file yang tentunya sangat tidak efektif di zaman sekarang. Dari permasalahan yang ada maka peneliti membuat sistem informasi manajemen ekstrakurikuker berbasisweb dengan bahasa pemrograman HTML, PHP, Bootstrap, MySQL dan database . Sistem ini diuji menggunakan metode pengujian usability testing yang langsung diujikan kepada anggota ekstrakurikuler. Metode yang digunakan dalam pembangunan sistem tersebut adalah metode waterfall. penelitian ini memberikan hasil bahwa sistem dapat membantu pembimbing ekstrakurikuler dalam mengelola informasi kegiatan ekstrakurikuler. 
Analisis Kinerja Website Dinas Komunikasi dan Informatika Menggunakan Metode Pieces Nurul Huda; Megawaty Megawaty
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 10, No 2 (2021): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v10i2.1018

Abstract

The Diskominfo website is a means of communication to convey various information to the wider community. The existence of a website helps at the same time cover up the government's limitations in the dissemination of various information so that the public does not experience information gaps. This website is analyzed using the Pieces method such as performance, information, economic, control, efficiency, and service by testing using the GT Matrik Tools and Google Transparency Report, while the test results obtained after the analysis are obtained that the average page speed grade is 27%. or in grade F. This means that the quality of the Diskominfo website based on the index generated by Google is still very low, the same thing is also produced by YSlow Grade from Yahoo where the average YSlow Grade is 66% or grade D. The low quality of the web will certainly affect website performance. While testing based on the results of control measurements, the Diskominfo website is safe for public visits. The Diskominfo website has good efficiency, because the existing system can be used properly and can also produce the expected output. In the analysis measurement results, the menu structure that is built can be seen from its initial purpose, which is to provide services to the community, however, this service is still not optimal because the content of the service is not well filled. D. Rendahnya kualitas web tersebut tentu akan mempengaruhi kinerja website. Sedangkan pengujian Berdasarkan hasil pengukuran control, website Diskominfo aman untuk dikunjungi oleh masyarakat.  Website Diskominfo telah memiliki efisiensi yang baik, karena sistem yang ada telah dapat digunakan dengan baik dan juga dapat menghasilkan output yang diharapkan.  Pada hasil pengukuran analisis bahwa struktur menu yang dibangun dapat dilihat tujuan awalnya yaitu dapat memberikan pelayanan kepada masyarakat, Akan tetapi pelayanan ini masih belum maksimal dikarenakan konten pelayanan belum banyak terisi dengan baik.
Perencanaan Strategis Sistem Informasi untuk Optimalisasi Layanan Sekolah Menggunakan Ward and Peppard Ibnur Rusi; Ferdy Febriyanto
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 10, No 2 (2021): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v10i2.1170

Abstract

Abstract— The use of technology and information systems is an obligation that must be applied by every agency or organization to simplify and optimize operational implementation. Many agencies are actively using information systems so that the agency's performance can run well, systematically, and controlled, which will impact the credibility of their agency. A good information system can be created because of good planning. Strategic planning of information systems allows producing a good information system. This is because the output produced is in the form of strategic plans and documents that methodically describe the needs of information systems. Torsina Private Vocational School is a vocational school that seeks to implement information systems in every operation to improve schools' services. Therefore, strategic planning is needed in the development of IS/IT at Torsina Private Vocational Schools so that the implementation of information systems becomes more controlled and on target. IS/IT strategic planning in this study uses the Ward and Peppard model, while the analytical tools used are Critical Success Factors (CSF's), SWOT Analysis, Value Chain, and McFarlans Strategic Grid. The existence of an analytical tool is used to support the Ward and Peppard model to determine the internal and external environmental conditions of the organization. The results of this study are strategic planning of information systems at Torsina Private Vocational Schools in the form of business strategy, IT strategy, IS/IT management strategy, and an information system portfolio that is mapped based on the level of importance.
Sistem Informasi Setoran Wajib Jemaat Menggunakan Framework Codeigniter Filia Meitri Alelo; Remuz MB Kmurawak; Mingsep Rante Sampebua
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 10, No 2 (2021): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v10i2.1143

Abstract

Klasis GKI Sentani is part of the GKI Denomination which regulates churches in the Jayapura (Sentani) Regency area. One of the tasks of the Klasis is the monitoring and evaluation of the Setoran Wajib Jemaat (SWJ). Each Church is required to collect offerings cumulatively each month. The obstacle faced in financial management in the Klasis Sentani environment is the budget processing system which is manual, where donations are deposited to Klasis by attaching proof of deposit. this makes the process of collecting donations an inefficient routine. Including the documentation process that looks not up-to-date and the difficulty in publishing the results to the congregation at Klasis Sentani. This study aims to facilitate the reporting of mandatory deposits for the classic GKI Sentani congregation, namely by creating an information system for the congregation's mandatory deposit. The development of the software system uses the Waterfall method, with the Unified Modeling Language as the system modeling language. This system has been implemented and makes it easier to manage finances for the church treasurer and classics. Financial information can also be viewed transparently on the page provided and can be accessed by the congregation.
Pengembangan Game Edukasi Untuk Anak Usia Dini Berbasis Mobile Menggunakan Construct 2 Sri Ngudi Wahyuni; Sri Mulyatun; Hendrik Hendrik; Mei Maimunah
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 10, No 2 (2021): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v10i2.1140

Abstract

Pandemi Covid-19 saat ini telah merubah budaya di seluruh dunia, termasuk budaya dalam belajar. Dikarenakan Covid-19 telah menjadi pandemi, maka belajar harus dilaksanakan dari rumah (BDR). Hal ini menyebabkan keterbutuhan teknologi menjadi utama, terutama kepemilikan gadget. Gadget merupakan media komunikasi dan pembelajaran yang paling mudah digunakan dan hampir seluruh orang memilikinya. Frekuensi penggunaan smartphone menyebabkan penggunaan game telah mendominasi anak-anak, termasuk anak usia dini. Berdasarkan hal tersebut maka tujuan penelitian ini adalah membangun game edukasi untuk anak-anak usia pendidikan dini berbasis mobile, dengan menggunakan construc 2. Adapun hasil pengujian game ini menyatakan bahwa 70% calon pengguna menyatakan bahwa game ini baik dan aman digunakan. Dari sisi tampilan, warna dan user interfacenya.
Perbandingan Klassifikasi SMS Berbasis Support Vector Machine, Naive Bayes Classifier, Random Forest dan Bagging Classifier Devi Irawan; Eza Budi Perkasa; Yurindra Yurindra; Delpiah Wahyuningsih; Ellya Helmud
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 10, No 3 (2021): NOVEMBER
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v10i3.1302

Abstract

Short message service (SMS) adalah salah satu media komunikasi yang penting untuk mendukung kecepatan pengunaan ponsel oleh pengguna. Sistem hibrid klasifikasi SMS digunakan untuk mendeteksi sms yang dianggap sampah dan benar. Dalam penelitian ini yang diperlukan adalah mengumpulan dataset SMS, pemilihan fitur, prapemrosesan, pembuatan vektor, melakukan penyaringan dan pembaharuan sistem. Dua jenis klasifikasi SMS pada ponsel saat ini ada yang terdaftar sebagai daftar hitam (ditolak) dan daftar putih (diterima). Penelitian ini menggunakan beberapa algoritma seperti support vector machine, Naïve Bayes classifier, Random Forest dan Bagging Classifier. Tujuan dari penelitian ini adalah untuk menyelesaikan semua masalah SMS yang teridentifikasi spam yang banyak terjadi pada saat ini sehingga dapat memberikan masukan dalam perbandingan metode yang mampu menyaring dan memisahkan sms spam dan sms non spam.  Pada penelitian ini menghasilkan bahwa Bagging classifier algorithm ini mendapatkan ferformance score tertinggi dari algoritma yang lain yang dapat dipergunakan sebagai sarana untuk memfiltrasi SMS yang masuk ke dalam inbox pengguna dan Bagging classifier algorithm dapat memberikan hasil filtrasi yang akurat untuk menyaring SMS yang masuk.
Aplikasi Reservasi Parkir Inap Menggunakan Metode Fishbone Diagram dan QR-Code Yostian Ari Sujarwo; Anita Ratnasari
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 9, No 3 (2020): NOVEMBER
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v9i3.808

Abstract

Currently parking system that is running in Pt. Sanggraha Daksamitra still uses a conventional parking system. When the driver wants to do parking, driver first presses the analog button on the parking gate to get a parking ticket. Lack of maintenance on the parking gate causes vehicle jams in the parking entrance area. To minimize errors that occur, the fishbone diagram analysis method is used to analyze the problem. After the problem was found, a parking reservation was developed that used qr-code as a scanner identification in the parking system. The system produced in this study is expected to facilitate parking drivers who want to park their vehicles in the parking area of Pt. Sanggraha Daksamitra. The results of this system will be tested using blackbox testing.