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Query : Jurnal Sistem Informasi
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Articles 69 Documents
Rekomendasi Promosi Kenaikan Jabatan Pada Pegawai Balai Penelitian Sembawa Provinsi Sumatera Selatan Suryati Suryati
Query: Journal of Information Systems VOLUME: 04, NUMBER: 02, OCTOBER 2020
Publisher : Program Studi Sistem Informasi

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Abstract

Decision maker or official who has the authority as a decision maker in determining the position / position of his employee can make a decision to promote a promotion, of course, has criteria for assessing the credibility of the employee who will be upgraded according to the procedure for promotion. This assessment has several conditions / criteria that must be assessed and these criteria must apply to all employees. In the DSS system, to determine the assessment of the person who will be assessed, of course, must have assessment criteria that have become the standard of assessment and the value of the assessed criteria, so that the assessment can be carried out fairly, while an appraisal official does not feel any doubt about the decision made will be done The Simple Additive Weighting (SAW) method is in accordance with the decision-making process because it can determine the weight value for each assessment, with each criterion given a weighted value according to the interests of the organization / institution where the employee works, using the Simple Additive Weighting (SAW) method), the decision makers do not have any doubts in making a decision. So, the decisions received by employees can be done fairly and equitably because the assessment applies to all employees / employees in an organization / institution. In this case no one feels aggrieved, because in the decision maker in making a decision based on a method that is believed to be able to provide good and correct decision results. This weight value lies in its ability to make a more precise assessment because it is based on the performance appraisal and the weights that have been determined.Keywords: Criteria, Decision maker, Employee, Promotion, Recommendation
Aplikasi Pengelolaan Tadarus Al-Quran Online dengan Kombinasi Media Sosial WA-Bisnis dan Email Joko Troyono; Prita Haryani; Irmah Gisfas
Query: Journal of Information Systems VOLUME: 04, NUMBER: 02, OCTOBER 2020
Publisher : Program Studi Sistem Informasi

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Abstract

Pandemic does need for information technology very extraordinary. This era forces all fields to inevitably use information technology, starting from working from home, school from home, teaching from home, selling from home, meetings must be from home, even almost all work and activities have been done from home. Social media is most-liked as a means of communicating data and information, even though the use of social media for data communication transactions is like we provide data to a social media server, and that data can be used by other parties.  In social media that we usually do is we can easily paste the URL from other news, then the social media display will appear short news from its. Even in e-mail, we usually receive a web - form emails, there is a URL that is used to make transactions to the intended object. The results of this study obtained a combination of several technologies, including social media WhatsApp, email, YouTube and web applications to improve data exchange in transactions and dissemination of information so that all activities undertaken can be managed and analysed. Keywords:  Applications, Pandemic, Social media, Web
Pentingnya Pengembangan Kurikulum Berorientasi Revolusi Industri 4.0 Muhammad Irwan Padli Nasution; Nurbaiti Nurbaiti
Query: Journal of Information Systems VOLUME: 04, NUMBER: 02, OCTOBER 2020
Publisher : Program Studi Sistem Informasi

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Abstract

The dynamic ability of human thinking always brings changes in science and technology from time to time. The development of science and technology has changed the world into what it is today, and will continue in the future. The fourth generation, industrial revolution shows the latest trends in automation and data exchange in technology, including cyber-physical systems, internet for everything, cloud computing, and cognitive computing. Along with the industrial revolution 4.0 and digital technology, business competition and development that originally relied on the use of natural resources will shift to mastery of information technology and workforce competence. Human Resource Competence is an important point to encourage a country to evolve to the next generation of industry, and Indonesia is no exception. The important role of universities to provide workers who have the skills and competencies required by a quality market will also be able to produce leaders and thinkers of a nation who will determine the development of their country in the future. Universities are given by the state to manage study programs that specialize in their fields of science. The study program plays a role in compiling or adjusting the curriculum, facilitating students who will take learning and other academic activities, it is very necessary to adjust the curriculum according to market needKeywords:  Curriculum, Competencies, Industrial revolution, Indonesia, University 
Perancangan Aplikasi Database Persediaan Obat Yuniar Andi Astuti; Sujarwo Sujarwo; Muhammad Fathoni
Query: Journal of Information Systems VOLUME: 06, NUMBER: 02, OCTOBER 2022
Publisher : Program Studi Sistem Informasi

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Abstract

In the development of information technology, database processing systems are increasing. One of the advantages of the drug inventory application is that recording can be done easily, quickly and accurately. From the research conducted, the weakness of the old system is that inventory recording is still done manually, so it is less effective and accurate. Database management makes it easy for everyone to find, store, and delete information quickly and accurately.Keywords:  information, accurate, effective
Implementasi Algoritma Best First Search Untuk Melakukan Penyelesaian Game Sudoku Dwi Resty Ananda; Tommy Tommy; Kalvin Chiuloto
Query: Journal of Information Systems VOLUME: 06, NUMBER: 02, OCTOBER 2022
Publisher : Program Studi Sistem Informasi

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Abstract

The problem in this research is that the Sudoku puzzle game is difficult to solve because it is included in the NP-complete problem, so it cannot be solved at the same time. Until now, many programmers are looking for the right algorithm to solve this puzzle. One way to solve this game is to use the best first search algorithm. This algorithm is an improvement of the Brute Force algorithm, where solutions can be found with fewer searches and can find solutions to problems more efficiently because there is no need to check all possible solutions. Only searches that lead to solutions need to be considered. The results of this study are the application of the best first search method in the sudoku game and determine the performance of the best first search method in the sudoku game. This research was built using Unity 3D software with the C# programming language and then using the unified modeling language as the flow of the diagram in the Sudoku game.Keywords: Sudoku, algorithm, BFS 
SIPENMA: Pemodelan UML dan Uji BlackBox pada Perancangan Sistem Pendaftaran Magang Naryama Harahap; Muhammad Dedi Irawan; Yusuf Hanifiah
Query: Journal of Information Systems VOLUME: 06, NUMBER: 02, OCTOBER 2022
Publisher : Program Studi Sistem Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58836/query.v6i2.15227

Abstract

North Sumatra Ministry of Industry and Trade is a government agency as the executor of regional government affairs which has the task of decentralization and deconcentration, especially in the industrial and trade fields as well as other auxiliary tasks assigned by the governor. In this agency internship acceptance activity still uses manual method, to overcome this problem, an internship registration system is needed to make it easier to register for internships. This study uses the waterfall method, UML, and testing using Blackbox. The result of this study is design of the internship registration system (SIPENMA) which makes it easy to register for internships via the web and can be accessed at any time. Keywords: SIPENMA, UML, Blackbox, Waterfall 
Menerapkan Konsep Ekonomi Berbasis Teknologi Blockchain Menggunakan Non-Fungible Token pada Game NFTSmith Bakhtiar Bakhtiar; Fajar Darmawan; Handoko Supeno
Query: Journal of Information Systems VOLUME: 06, NUMBER: 02, OCTOBER 2022
Publisher : Program Studi Sistem Informasi

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Abstract

The increased number of players and transactions in online games causes third-party markets to carry out buying and selling transactions, the security factor from the open market that determines the number of frauds ranging from between players to service providers. The methodology consists of four stages: understanding the problem in order to find various approaches to solving it, collecting data for relevant theories, system design (which includes blockchain system design and blockchain infrastructure) that is then translated into design so that the implementation can be clearly seen in NFTSmith, and system development. A blockchain-based economy eliminates the need for third-party transactions, and on-chain transactions can be carried out in a decentralized mannerKeywords: Blockchain, Decentralized Marketplace, Game Economy, Non-Fungible Token, Market 
E-Penggalangan Dana Untuk Penderita Kanker di Kota Medan Menggunakan Metode Crowdfunding dan Framework Bootstrap Adjie Surya Ananda Siregar; Tantri Hidayati Sinaga; Eka Rahayu
Query: Journal of Information Systems VOLUME: 07, NUMBER: 01, APRIL 2023
Publisher : Program Studi Sistem Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58836/query.v7i1.17125

Abstract

Cancer is a non-communicable disease that is the second largest cause of death. Globally, about 1 in 6 deaths are due to cancer. About 70 percent of cancer deaths occur in low and middle-income countries. One of the problems faced by cancer sufferers is the financial factor. Because the treatment or surgery on cancer requires costly costs. The government has made various efforts to help reduce costs, but not everyone gets it. The method in this study is the crowdfunding model that will be used is Donation-Based Crowdfunding, this model is no different from alms/donation. This system will be tested using the ISO 25010 method. The result of this research is that this fundraising system can help people living with cancer in the field to pay for treatment and make it easier for donors to distribute their aid.Keywords: Cancer, Fundraising, Crowdfunding, Donation Based ISO 25010
Rancang Bangun Aplikasi Crowdfunding Untuk Kegiatan Edukasi dan Workshop Pada Pendidikan Sekolah Dasar Muhammad Bagoes Ilhamy; Boni Oktaviana Sembiring; Arief Ridho Lubis; Eka Rahayu
Query: Journal of Information Systems VOLUME: 07, NUMBER: 01, APRIL 2023
Publisher : Program Studi Sistem Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58836/query.v7i1.17126

Abstract

Workshop activities in the field of education are urgently needed to provide the latest information in the learning process, especially for elementary schools in remote areas. To carry out these activities requires large funds and also resource persons who have expertise in their fields. Therefore, it is necessary to have financial assistance or funding from several people which are commonly called crowdfunding and also volunteers who can help elementary schools. So that workshops and educational activities regarding education can be carried out to support the learning and teaching process properly. To overcome this problem, a crowdfunding application was built that can manage financial assistance from the community and volunteer teaching staff, so that they can carry out educational activities or workshops for elementary schools in remote areas that need these activities. This research uses the Lean Startup method as application development because the method is easy to implement so that the resulting application is in accordance with the needs. Where there are three stages, namely building, measuring and studying so that it makes it easier to design applications that are tailored to the existing target market. The results of this research are this mobile-based crowdfunding application that can help fundraise and also volunteer teaching staff to be able to hold educational activities and workshops for elementary schools in remote areas.Keywords: Crowdfunding, Workshop, Lean Startup, Elementary School.