cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota denpasar,
Bali
INDONESIA
Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 828 Documents
Enhancement of Mathematics Critical Thinking Skills through Problem Based Learning Assisted with Concrete Media Pramestika, Ni Putu Dyah; Wulandari, I Gusti Agung Ayu; Sujana, I Wayan
Journal of Education Technology Vol 4, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.25552

Abstract

In learning mathematics, students are still found to have difficulty in understanding and developing critical thinking skills. Therefore, the purpose of this study is to determine the significant influence of the Problem Based Learning model assisted by concrete media on the ability to think critically mathematics in grade IV in elementary school. This research was a quasi-experimental study with a non-equivalent control group design. The population of class IV SD as many as 293 people. The sample was determined by cluster random sampling technique. The sample in the experimental group was 32 students and the control group was 30 students. Data used as a test method in the form of a subjective test (description). The data obtained were analyzed using the t-test analysis technique with the polled variance formula. The results of data analysis were obtained (t-count = 4.021> t-table = 2,000) at the significance level of 5% (dk = 32 + 30 - 2 = 67) which means that there was a significant difference in the ability to think critically mathematics between groups being taught with the model of Problem Based Learning with media aids Concretely with the group learned using conventional learning models in class IV elementary school. It can be concluded that the Problem Based Learning model assisted by concrete media influences the ability to think critically mathematics in class IV. The results of this study can be used as input for teachers to choose various learning models in teaching.
Active Knowledge Sharing Learning Model Assisted By Mind Mapping Media In Ppkn Competency Raisita, Ni Made Diah; Asri, I G A Agung Sri; Putra, Made
Journal of Education Technology Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i4.27114

Abstract

Learning that is still monotonous causes low student learning activities, especially in PPKn content. This study aims to prove empirically whether there is a significant difference in the knowledge competence of the PPKn group of students who are taught using the Active Knowledge Sharing learning model assisted by Mind Mapping media with groups of students who are taught conventionally in the fourth grade of elementary school. The research method used is a quasi-experimental design or quasi-experimental research with a non-equivalent pre-test post-test control group design. This design cannot fully control the variables from outside that affect the implementation of the experiment. The population in this study was 392 students from all grade 4 students in Gugus IV. The experimental class consisted of 35 students, and the control class totaled 34 students. The sampling method used cluster random sampling, in this technique, the draw is not an individual but a class that has been formed previously without researchers' intervention to create a new class. The data collection used a multiple-choice objective test instrument with one correct answer. The average gain score pre-test and post-test PPKn knowledge competence show the experimental group obtained a result of 0.611 higher than the average competency knowledge of PPKn control class that is 0.474. Hypothesis testing of pre-test and post-test data can be analyzed using the t formula gain score test. The results of tcount = 2.187 and ttable at a significance level of 5% df 67 = 1.996. Therefore tcount> ttable, H0 is rejected and Ha is accepted, meaning that there is a significant difference in the competence of PPKn knowledge between the experimental and the control group. So it can be concluded that there is a significant effect of the Active Knowledge Sharing learning model assisted by Mind Mapping media on the fourth-grade students' PPKn knowledge competency.
Active Knowledge Sharing Learning Model Assisted By Mind Mapping Media In Ppkn Competency Raisita, Ni Made Diah; Asri, I G A Agung Sri
Journal of Education Technology Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i4.27114

Abstract

Learning that is still monotonous causes low student learning activities, especially in PPKn content. This study aims to prove empirically whether there is a significant difference in the knowledge competence of the PPKn group of students who are taught using the Active Knowledge Sharing learning model assisted by Mind Mapping media with groups of students who are taught conventionally in the fourth grade of elementary school. The research method used is a quasi-experimental design or quasi-experimental research with a non-equivalent pre-test post-test control group design. This design cannot fully control the variables from outside that affect the implementation of the experiment. The population in this study was 392 students from all grade 4 students in Gugus IV. The experimental class consisted of 35 students, and the control class totaled 34 students. The sampling method used cluster random sampling, in this technique, the draw is not an individual but a class that has been formed previously without researchers' intervention to create a new class. The data collection used a multiple-choice objective test instrument with one correct answer. The average gain score pre-test and post-test PPKn knowledge competence show the experimental group obtained a result of 0.611 higher than the average competency knowledge of PPKn control class that is 0.474. Hypothesis testing of pre-test and post-test data can be analyzed using the t formula gain score test. The results of tcount = 2.187 and ttable at a significance level of 5% df 67 = 1.996. Therefore tcount> ttable, H0 is rejected and Ha is accepted, meaning that there is a significant difference in the competence of PPKn knowledge between the experimental and the control group. So it can be concluded that there is a significant effect of the Active Knowledge Sharing learning model assisted by Mind Mapping media on the fourth-grade students' PPKn knowledge competency.
The Utilization Of Culture Map Board Media To Improve Teachers 'Skills In Elementary School Ni’mah Arindita, Mu’arifatun; Fathurohman, Irfai; Setiawan, Deka
Journal of Education Technology Vol 4, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.28456

Abstract

Lack of teacher skills in teaching and the lack of the use of instructional media lead to ineffective learning process. This study aims to improve the skills of teachers assisted by cultural map board media. This research was carried out by classroom action research. This research lasted for two cycles, which each cycle consists of four stages, including planning, implementing, observing and reflecting. Data collection techniques consisted of interviews using interview guidelines, as well as observation using teacher skills observation sheets and documentation. The data analysis technique used is qualitative and quantitative data. The results shows that the skills of the teacher assisted by the cultural map board media obtained an average in cycle I in percentage of 70% and increases in cycles II by 80% with good category. Based on the result of this study, it can be concluded that using the cultural map board media can improve the teachers’ skills in Elementary School.
Station Rotation Type Blended Learning Model Against Critical Thinking Ability of Fourth Grade Students Dwicky Putra Nugraha, Dewa Made
Journal of Education Technology Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i4.29690

Abstract

This study is conducted based on the problem of the low critical thinking skills of grade 4th students of SDK . It is presumed because the learning model applied is less relevant to the students' need. The model that expected can solve the problem is the blended learning station rotation model. This study investigates critical thinking difference between students with blended learning rotation models and students with conventional learning toward fourth-grade students of SDK KaryaSingaraja. The instrument of data collection is a critical thinking skill test in the form of an essay. The data is analyzed descriptively. The hypothesis is tested by using t-test polled variance. The study results show that the experiment group's mean score is 81,28 and higher than the control group, 65,5. Meanwhile, it gains score tvalue (5,21) >ttable(2,00) with 5% significant(0,05). The result shows a significant difference between students with blended learning rotation models and students with conventional learning. It can be concluded that the blended learning rotation model positively affects the critical thinking of the fourth-grade students of SDK . Appropriate learning model selection affects students' critical thinking.
Flipped Classroom for Diving Environment Training Using Cooperative Learning Wikanda, Egi; Siregar, Eveline; Wirasti, RA Murti Kusuma
Journal of Education Technology Vol 5, No 1 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i1.33370

Abstract

Diving training at Basarnas is constrained by distance so that it has an impact on the performance of employees' duties as individuals. This study aims to develop a flipped classroom for diving environment training for rescuers and obtain results to assess their feasibility. This study produces a research design and learning development with steps and procedures, namely using a multimedia-based learning design with stages ranging from assessment and needs analysis, design, development, implementation and evaluation. The techniques used to analyze the data are qualitative and quantitative analysis. The development steps taken refer to the web-based learning design combined with the PEDATI model at the design stage. The feasibility test is obtained based on the assessment of experts including material experts, learning design experts and media experts as well as testing for users to get suggestions for improvement. From the results of this study, it was found that the evaluation of training material experts with a total percentage value of 94.79%, expert validation of learning design 90.27%, and validation by instructional media experts 90.38%. The results of the individual one-to-one test are concluded to be very valid and can be used without revision, and for tests in small groups the average assessment is very valid without revision. It can be concluded that Flipped Classroom learning is suitable for use in diving environment training using cooperative learning.
Contribution of Learning Style, Learning Creativity and Exploratory Interest to Students' Simulation and Digital Communication Learning Outcomes during the Covid-19 Pandemic Ida, Febrianti Maya; Maksum, Hasan
Journal of Education Technology Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i4.29701

Abstract

Many problems occur when online learning is carried out, this problem is for most students prefer face-to-face learning. Online learning is not fun because the methods used in learning are monotonous and online learning causes students to experience stress. This study aims to reveal the contribution of learning styles, creativity, and exploratory interest to the learning outcomes of simulation and digital communication during the COVID-19 pandemic. This type of research is quantitative with correlational research methods. The population of this study was students of class X. The sampling technique was proportional random sampling, with a total sample of 80 students. The data analysis technique used is quantitative data analysis techniques. Based on the research results, it was found that the data were normal, linear, and did not occur multicollinearity. The test results at a significance level of α 0.05 (95% confidence level) obtained a rx1y value of 0.380 with an r table of 0.220 because rcount> rtable, the first hypothesis was accepted. Then the rx2y value is 0.695 with rtable 0.220, because rcount> rtable, the second hypothesis is accepted. Then the rx3y value is 0.770 with r table 0.220, because rcount> rtable, the third hypothesis is accepted. Furthermore, the value of rx1x2x3y is 0.772 with rtable 0.220, because rcount> rtable, the fourth hypothesis is accepted. And supported by the value of Fcount = 37.262 and Ftable = 2.723 to obtain Fcount> Ftable. (37,262> 2,723). So, it can be concluded that there is a contribution of learning style, creativity, and exploratory interest to the learning outcomes of simulation and digital communication during the 19 covid pandemics
The Development of Local Wisdom-Based CAI Media for Mathematics Learning at Elementary School Riana, Desy Dwi; Putriani, Ida
Journal of Education Technology Vol 5, No 1 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i1.29876

Abstract

The modernization in education demands a renewal of the learning process. There needs to be an effort to create interactive and fun IT-based learning. Then, the fourth grade students are proficient and excited to operate computers, but the teacher has not fully integrated computers into the mathematics learning process. So, it is necessary to have computer-based learning media with a real context of local local wisdom. The objectives of this study are (1) to produce valid and interesting IT-based learning media (2) to create contextual mathematics learning that is integrated with local wisdom. This is development research which carried out using the ADDIE (Analyze-Design-Develop-Implement-Evaluate) model. The subjects of this study were fourth grade students. The techniques used to collect data were observation, interviews, and questionnaires. Data were analyzed quantitatively and qualitatively. CAI media is made with adobeflash which contains material, practice questions, evaluation, and two interesting games. Based on the results of the media expert's assessment, CAI media was considered feasible with a percentage of 83.9%, while from the material expert's assessment, it was obtained 90.6% in the very feasible category. It can be concluded that the developed CAI media can be applied in the learning process. The implication of this research is that the existence of this learning media can help students understand the subject matter and realize IT-based learning.
“English First” APK for Facilitating Autonomous Screenagers Suprianti, G. A. P.; Santosa, Made Hery; Putra, Made Agus Mandala; Jayanta, I Nyoman Laba
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.32758

Abstract

Digital native or screenagers cannot be separated from technology in their education and entertainment (edutainment). That phenomenon gives them an opportunity to be autonomous learners. Regarding the principle of autonomous learners, this study was aimed at developing an Android Package Kit (APK) smartphone application as learning media for facilitating screenagers. A research and development design comprising need analysis, design, and development was employed during the study. Freshmen year of English Language Education who attended English Intensive Course (IEC) were involved in the study. The data were collected through students’ interview guide, document analysis, expert judgment rubrics, and a questionnaire. The result showed that the freshmen year needed innovative, challenging, and fun English learning media in the course. In addition, the application was developed based on five topics found in the document analysis, namely “Meeting at the Campus”, “What You Are Wearing”, “Directions”, “Weather”, and “Necessity and Obligation”. From the result of the expert judgment, the learning media were considered excellent. Both learners and lecturers in this digital era should consider the needs of utilizing technology in teaching and learning process specifically for facilitating autonomous learners.
Learning Activeness Affects the Ability to Understand Students' Mathematical Concepts Using Discovery Learning Model Budi, Dian Setyo; Bintoro, Henry Suryo; Rahayu, Ratri
Journal of Education Technology Vol 4, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.27907

Abstract

Learning activeness is a provision that must be possessed by every student in learning mathematics because active learning affects the conceptual ability of students. The problem that was found by the researcher during the observation time was the low student learning activeness so that the students' ability to understand concepts was still low in learning mathematics. The purpose of this study was to analyze how much influence active learning has on the ability to understand mathematical concepts using discovery learning models. This research is a quantitative experiment with the one-shot case study design type. The sample in this study were 40 students of grade V SD. Data collection techniques consisted of a written test of the ability to understand concepts and observation of learning activeness. The data analysis technique in this study includes a simple linear regression test. Based on the research results, it shows that learning activeness has a positive and significant effect of 69.8% on the ability to understand mathematical concepts using discovery learning models. This means that if the higher the student's learning activeness, the higher the results of understanding the students' mathematical concepts.

Filter by Year

2017 2025


Filter By Issues
All Issue Vol. 9 No. 2 (2025): May Vol. 9 No. 1 (2025): February Vol. 8 No. 4 (2024): November Vol. 8 No. 3 (2024): August Vol. 8 No. 2 (2024): May Vol. 8 No. 1 (2024): February Vol. 7 No. 4 (2023): November Vol. 7 No. 3 (2023): August Vol. 7 No. 2 (2023): May Vol. 7 No. 1 (2023): February Vol. 6 No. 4 (2022): November Vol. 6 No. 3 (2022): August Vol. 6 No. 2 (2022): May Vol 6, No 1 (2022): February Vol. 6 No. 1 (2022): February Vol. 5 No. 4 (2021): November Vol. 5 No. 3 (2021): August Vol 5, No 3 (2021): August Vol 5, No 3 (2021): Augustus Vol 5, No 2 (2021) Vol 5, No 2 (2021): May Vol. 5 No. 2 (2021): May Vol 5, No 1 (2021) Vol. 5 No. 1 (2021): February Vol. 4 No. 4 (2020): November Vol 4, No 4 (2020) Vol 4, No 3 (2020) Vol. 4 No. 3 (2020): August Vol. 4 No. 2 (2020): May Vol 4, No 2 (2020) Vol 4, No 1 (2020) Vol 4, No 1 (2020): February Vol. 4 No. 1 (2020): February Vol 3, No 4 (2019) Vol. 3 No. 4 (2019): November Vol. 3 No. 3 (2019): August Vol 3, No 3 (2019) Vol. 3 No. 2 (2019): May Vol 3, No 2 (2019) Vol 3, No 1 (2019) Vol. 3 No. 1 (2019): February Vol 2, No 4 (2018) Vol. 2 No. 4 (2018): November Vol 2, No 3 (2018) Vol. 2 No. 3 (2018): August Vol. 2 No. 2 (2018): May Vol 2, No 2 (2018) Vol. 2 No. 1 (2018): February Vol 2, No 1 (2018) Vol 1, No 4 (2017) Vol. 1 No. 4 (2017): November Vol 1, No 4 (2017) Vol. 1 No. 3 (2017): August Vol 1, No 3 (2017) Vol 1, No 3 (2017) Vol. 1 No. 2 (2017): May Vol 1, No 2 (2017) Vol 1, No 1 (2017) Vol. 1 No. 1 (2017): February Vol 1, No 1 (2017) More Issue