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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 828 Documents
The Use of Augmented Reality Cards to Improve Science Learning Outcomes About the Effect of Force on The Shape and Motion of Objects Ratna Ningsih, Inge Nur Indah Sri Rejeki
Journal of Education Technology Vol 4, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.28528

Abstract

The Science Learning of Kepanjen II Elementary School, Kecamatan Jombang, in the fourth grade on the effect of force on the shape and direction of motion of objects, experienced problems in the form of difficulty understanding the material by students. The results of the learning evaluation show that only 55% of the 30 students scored above the predetermined KKM of 75.0. Based on the problems that occur, the researchers plan to improve learning in 2 cycles. At the planning stage, it is carried out by analyzing KI and KD, making indicators, learning objectives, and continuing with compiling a lesson plan implementation and developing learning assessment instruments. Finally, in the planning stage, it is to create learning media, the Augmented reality application. At the implementation stage of learning has increased both teacher activities and student activities. Overall, the increase in teacher activity increased from 70% to 80%. Meanwhile, student activity increased from 72% to 90%. Learning outcomes before using Augmented Reality card media classical completeness of 55%. The results of student learning in the first cycle of classical completeness of 63% and the second cycle has increased to 84%.
Implementation of Online Learning in The Pandemic Covid-19: Student Perception in Areas with Minimum Internet Access Laksana, Dek Ngurah Laba
Journal of Education Technology Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i4.29314

Abstract

The application of online learning was carried out massively during the Covid-19 pandemic. Its implementation certainly raises many new things, especially for areas with minimal internet access. For that, it is necessary to conduct a study of how students perceive online learning. The study was conducted to determine students’ perceptions of implementing online learning during the Covid-19 pandemic in minimal internet access areas. This type of research is a qualitative descriptive study, where the research subjects are students of a private university in East Nusa Tenggara, Indonesia. This research was conducted in four stages, namely (1) data collection, (2) data reduction, (3) data presentation, (4) concluding. The instrument used was a questionnaire consisting of 21 questions. Data analysis was carried out descriptively. The results showed that students had different perceptions of the administration of online lectures. These perceptions include perceptions of online learning infrastructure by 57%, online learning skills by 53%, perceptions of the quality of online academic interactions by 69%, benefits of online learning by 53%, obstacles faced by 42%, supporting factors for online learning by 38%, and future online learning expectations of 54%. This study concludes that students’ various online learning perceptions during the Covid-19 pandemic, starting from infrastructure, quality of interaction, and students’ benefits.
The Development of Interactive Learning Media Based on PBL Learning Models on Theme 9 Sub-theme 3 for Fifth Grade Elementary ASchool Suwito, Wulan Endah Citra; Reffiane, Fine; Sary, Ryky Mandar
Journal of Education Technology Vol 5, No 1 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i1.29180

Abstract

The background that drives this research is that teachers are less than optimal in using instructional media in the learning process. Lack of use of learning media results in less active and passive student activities, so that students' understanding of the material is still lacking. This research aims to produce a product in the form of interactive learning media based on the PBL learning model that is valid and suitable for use in theme 9 sub-themes 3 for grade V SD. This type of research and development uses the ADDIE model. The data collection instrument in this study used a questionnaire. The method of data analysis in this research and development was carried out by using qualitative descriptive analysis techniques and quantitative descriptive analysis. Media experts and material experts validated that interactive learning media products developed were validated, showing the percentage of 84.89% and 82.67% were categorized as "very valid and very suitable for use". Meanwhile, the teacher responses from the three primary schools showed a percentage of 96%, 82%, 96% were categorized as "very valid and very suitable for use", and the responses of students from the three primary schools showed a percentage of 97.39%, 96.09%, 97.5 % in the category "very valid and very worthy of use". So it can be concluded that interactive learning media is very valid and very feasible to use.
Development of Comic Mathematics Teaching Materials on Flat-Building Material to Increase Reading Interest in Class IV Elementary School Students Yuniarti, Anggita; Radia, Elvira Hoesein
Journal of Education Technology Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i4.30034

Abstract

The problem of the student’s low reading interest is the variety of learning media in delivering material. The lack of reading interest that students have about books provided by schools is less attractive. Research aims to develop the raw materials of comics in flat waking materials to increase interest in reading elementary school students. Research and development carried out are four steps, namely: definition, design, development, and propagation. The analysis process collects qualitative and quantitative data from materials experts, design experts, the specific educators in math subjects, and class iv student participants using the likert scale. Based on the validity of expert media and material experts obtained from a first validity test with an 83.3% rating categorized perfectly worthy of use, a second validity test with an average of 90% is categorized perfectly worthy of use and an 80% is categorized asa learning medium. The development of comics for mathematical materials in flat waking materials to increase interest in reading the fourth graders is worth using and can serve asa guide in learning.
Developing an Interactive Digital Handout for Momentum and Impulse Material Physics in High Schools Pahlawan, Ridho; ., Ismet; ., Syarifuddin
Journal of Education Technology Vol 5, No 1 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i1.31719

Abstract

Developing an Interactive Digital Handout for Momentum and Impulse Material Physics in High Schools. Objective: to develop an interactive digital handout of momentum and impulse physics material in high schools. Methods: this study was conducted by giving students a pretest-posttest on momentum and impulse material. Findings: The average learning outcomes before being given the interactive digital handout display of the material physics material momentum and impulse is 48.93. Then the educator gave teaching using an interactive digital physics handout device using the articulate storyline application to increase the average score of cognitive learning outcomes of students to 81.27. The increase in the mean value of students was measured using the N-gain Score and the results were 0.70 in the medium category. Conclusion: e-learning tools have been tested effective to improve student learning outcomes seen from the N-gain of 0.70 which is included in the moderate category.
Team Assisted Individualization Model Assisted by Effective Ludo Media Improving Student Learning Outcomes Wilujeng, Donna Restu; Sukamto, Sukamto; Eka Subekti, Ervina
Journal of Education Technology Vol 4, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.27794

Abstract

The low competence of mathematical knowledge caused by the lack optimal use of the learning model makes it difficult for students to understand the learning material. The purpose of this study was to analyze the effectiveness of the Team Assisted Individualization model assisted by Ludo media on learning outcomes in terms of the problem-solving ability of fraction material. This type of research was a quantitative study using pre-experimental design in the form of a one-group pretest-posttest design. The number of samples in this study was all students of class IV, amounting to 26 students using saturated sampling type sampling. Data collection in this study was obtained through interviews, tests and documentation. The results of data analysis obtained tcount 9.698 and ttable 1.706 with a significant level of 5%. Because t_count> ttable is 9.698> 1.706, so H_0 is rejected, which means that there are differences in pretest and posttest learning outcomes. Then the two-party t-test of problem-solving abilities shows that tcount> ttable is 8,000> 1,671 then H_0 is rejected, so there is a significant difference in learning outcomes seen from the problem-solving ability using the Team Assisted Individualization model with groups that are taught with conventional models in grade IV SD. The Team Assisted Individualization model assisted by Ludo media is effectively applied in the learning process to improve student learning outcomes for fractions.
The Development of Learning Media of RiTAS Application Oriented to Ausubel Learning Theory for Social Studies Content of Grade VI Ferdiansyah, Ade Citia Dewi; Wulandari, I Gusti Agung Ayu
Journal of Education Technology Vol 5, No 1 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i1.32740

Abstract

Teachers and students encounter obstacles while online learning during the pandemic. Online learning because students bored if only using learning media in the form of videos taken from YouTube and assignments given by teachers through Google Classroom and Whatsapp groups. The limited ability of teachers to use digital learning media is the cause of the monotony of learning media during online learning. The purpose of this study was to describe the design and validity of the developed application learning media. This development research applied the ADDIE model. The data collected used a questionnaire method with a questionnaire instrument. Data analysis used qualitative and quantitative descriptive analysis method. The subject of this development research is a learning media in the form of an android application. Afterward the subject content reviewed by expert validators, learning design experts, media experts.  Finally conducted trials by students in individual and small group. The results of data analysis based on media validation by content experts obtained a score of 92.8% with very good qualifications, learning design experts obtained a score of 87.5% with good qualifications, learning media experts obtained a score of 85% with good qualifications. The results of individual trials on 3 students obtained a score of 90.1% with very good qualifications and a test through a small group test on 9 students obtained a score of 90.9% with very good qualifications. Based on the results of data analysis product test by experts and the testing results on students, it is concluded that the learning media of this study are valid to be used in learning by students grade VI.
Video Tutorials on Education Statistics Course Assisted with Screencastify: Validity and Feasibility Wahyuni, Molli; Hidayat, Adityawarman; Zulhendri, Zulhendri; Gistituati, Nurhizrah
Journal of Education Technology Vol 5, No 1 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i1.33630

Abstract

The students' difficulty understanding lecture material is due to the lack of learning media that can help students learn independently. This study aims to develop a learning video tutorial based on the Screencastify screen record. This type of research is developmental research. The development model used is the Plomp development model. The development of the learning model is divided into three stages, namely the initial research, the prototype production, and the model assessment stage. The technique of collecting data in this research is observation and interview. The instrument used to collect data was a questionnaire. Data analysis was carried out to know the feasibility or validity of the product being developed. Media testing uses expert judgment. The validity measurement uses the Likert scale. The results of the validity and practicality of the validators were carried out by using the Intraclass Correlation Coefficient (ICC) test using the SPSS program. The results showed that the educational statistics tutorial videos were classified as valid for all categories and very practical, with a score of 85.5 based on students' answers as respondents. It can be concluded that the learning video developed is valid so that it is feasible to be applied in the learning process.
The Use of Audio-Visual Assisted Google Classroom for Mathematics Course Setiawan, I M Dedy; Ari Oka, I D G
Journal of Education Technology Vol 4, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.28529

Abstract

The use of technology in the form of mathematics learning media has not been maximally applied amidst the rapid advances in technology today, coupled with a change in learning patterns from face-to-face in class to online learning patterns due to calls to work from home. This of course will have an impact on the learning outcomes of students. Seeing these conditions, innovation is needed in mathematics learning, namely by utilizing the use of media in learning, one of which is the use of audio-visual media assisted by google classroom. The purpose of this research is to determine the effect of using audio-visual media assisted by google classroom on mathematics courses at STMIK STIKOM Indonesia. The research method used was a quasi-experimental with a non-equivalent control group design. The instrument used in this study was a mathematics learning outcome test. The data analysis technique in this research includes descriptive analysis. The results showed that there was an effect of the use of audio-visual media on mathematics learning outcomes with an average score of 76.00 mathematics learning outcomes which was declared significant so that learning using audio-visual media had an effect on mathematics learning outcomes.
Design and Implementation of Online Problem Based Learning (PBL) Assisted by Innovative Media to Improve Elementary School Student Learning Outcomes Agung Ratih Rosmilasari, Desak Made; Adoe, Dean Putra
Journal of Education Technology Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i1.29929

Abstract

During the Covid-19 pandemic, online learning implementation in elementary schools experienced problems in delivering material to students. The use of fully online learning methods causes learning difficulties, so that it has an impact on decreasing student learning outcomes. To overcome this problem, the purpose of this study is to apply the Problem Based Learning model assisted by innovative media in class II students to improve learning outcomes in thematic learning. This research is a classroom action research that is designed in two cycles. Each cycle has four stages, namely, planning, action, observation/evaluation, and reflection. One cycle is carried out for three meetings, namely two meetings to implement learning and one meeting to implement learning outcomes tests. During the research, the learning outcome data were measured using multiple-choice tests, and the learning process was measured using the observation method. Data in the form of scores were analyzed using descriptive statistics, and observational data were analyzed qualitatively. The results showed that the classical mean score in cycle I was 81.91% (high category), and there was an increase in cycle II with a classical mean score of 91.13% (very high category). Thus, the online PBL model assisted by innovative media can improve student learning outcomes.

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