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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 828 Documents
Improving Social Studies Learning Outcomes Through Group Investigation Learning Model Assisted with Audio-Visual Media Octaviyantari, Ni Luh Ardhia; Suarni, Ni Ketut; Widiana, I Wayan
Journal of Education Technology Vol. 4 No. 3 (2020): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.25245

Abstract

The less optimal student learning outcomes due to underactive students and the deficient of variations in the use of models and learning media is one of the reasons this research was conducted. The purpose of this research is to analyze the impact of the group investigation model assisted by audiovisual media on social studies learning outcomes of five-grade elementary school students. This research was a quasi-experimental research with a non-equivalent post-test only control group design. The population in this research was the five graders contained 129 students. Taking samples for research used a sample random sampling technique. The sample of this research were 35 students for an experimental class and 35 students for a control class. Data collection methods used were test methods with multiple-choice test forms that have been validated. Data collected were analyzed by descriptive statistical analysis and inferential statistical analysis using the t-test formula. The results of this research indicate that there are differences in social studies learning outcomes between students who were taught using the group investigation model-assisted audiovisual media and students using the conventional learning model. This is indicated by the value of t-count > t-table (3,781 > 2,000) with a significance level of 5%. So H1 is accepted. Besides, the average score of student’s social studies learning outcomes in experimental class >  average score of student’s social studies learning outcome in control class (23,71>21,29). This model can be used for teachers in creating fun learning so that they can make a good contribution to learning activities.
Efektivitas Model OPPEMEI untuk Meningkatkan Kemampuan Berpikir Kreatif Mahasiswa Tri Agustiana, I Gusti Ayu; Agustini, Rudiana; Ibrahim, Musimin; Tika, I Nyoman
Journal of Education Technology Vol. 4 No. 2 (2020): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.25343

Abstract

The purpose of this research was to improve the students’ creativity and learning outcomes in basic natural science concept course in PGSD Department by using OPPEMEI, it was a new learning model consisted with the steps of learning, such as the orientation, exploration, research, elaboration, exhibition, and implementation. This research used a qualitative descriptive analysis. The subjects of this research were 4 classes (classes F, G, B, and A). Data collection method used creative thinking skills tests with indicators of creative thinking ability which was consisted of fluency, flexibility, elaboration, and originality. Creative thinking skill ability improvement was analyzed by using N-gain. The results showed that there was an improvement in average score of N-gains from the creative thinking skills in the amount of 0.27, 0.153 and 0.101, an improvement occurred in class F. The highest indicator of creative thinking skills was fluency of N-gain in the amount of 0.67. It was categorized into very high criteria. This research showed that the OPPEMEI learning model improved the creative thinking skill ability which would affect the students’ learning outcomes. OPEMEI model would be one of the solutions in the learning process especially in the use of learning models.
Development of Augmented Reality Application As A Mathematics Learning Media In Elementary School Geometry Materials Dinayusadewi, Ni Putu; Agustika, Gusti Ngurah Sastra
Journal of Education Technology Vol. 4 No. 2 (2020): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.25372

Abstract

The problem of this research is the lack of interactive learning media on elementary school geometry which makes it difficult for students to understand the explanation that conveyed by the teacher. This research aims to design geometrical mathematics learning media especially cubes and blocks based on Augmented Reality technology for fifth-grade elementary school students and to know the level of product worthiness from the subject and validator. The development process of this research consists of five steps like Analysis, Design, Development, Implementation, and Evaluation. The data collection method used was a closed questionnaire. The results of the research questionnaire were analyzed using a Likert scale analysis,  so the following results are obtained: The results trial of the material expert validator showed a percentage of 92.50% which is included in the excellent category with very decent information. Media design expert validator with a percentage of 93.00% which is included in the excellent category with very decent information. Product response of three elementary school teachers with a percentage score of 89.33% included in the very good category. Product responses of fifteen elementary school students with a percentage score of 83.73% with a very good category. It was concluded that the application of elementary geometrical mathematics learning media based on Augmented Reality technology can be used in elementary schools as a medium for learning mathematics.
Enhancement of Mathematics Critical Thinking Skills through Problem Based Learning Assisted with Concrete Media Pramestika, Ni Putu Dyah; Wulandari, I Gusti Agung Ayu; Sujana, I Wayan
Journal of Education Technology Vol. 4 No. 3 (2020): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.25552

Abstract

In learning mathematics, students are still found to have difficulty in understanding and developing critical thinking skills. Therefore, the purpose of this study is to determine the significant influence of the Problem Based Learning model assisted by concrete media on the ability to think critically mathematics in grade IV in elementary school. This research was a quasi-experimental study with a non-equivalent control group design. The population of class IV SD as many as 293 people. The sample was determined by cluster random sampling technique. The sample in the experimental group was 32 students and the control group was 30 students. Data used as a test method in the form of a subjective test (description). The data obtained were analyzed using the t-test analysis technique with the polled variance formula. The results of data analysis were obtained (t-count = 4.021> t-table = 2,000) at the significance level of 5% (dk = 32 + 30 - 2 = 67) which means that there was a significant difference in the ability to think critically mathematics between groups being taught with the model of Problem Based Learning with media aids Concretely with the group learned using conventional learning models in class IV elementary school. It can be concluded that the Problem Based Learning model assisted by concrete media influences the ability to think critically mathematics in class IV. The results of this study can be used as input for teachers to choose various learning models in teaching.
Enhancement of Science Learning Outcomes through Two Stay Two Stray Learning Model Assisted with Mind Mapping Media Rahayu, Mugi; Sudarma, I Komang; Dibia, I Ketut
Journal of Education Technology Vol. 4 No. 3 (2020): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.25688

Abstract

The implementation of this research is based on the problems found at the time of observation, namely the difficulty of students learning, especially in science learning that has an impact on student learning outcomes and learning that is still teacher-centered that causes students to be passive. Based on these problems, this study aims to improve the learning outcomes of science students in grade V elementary school. This type of research is a quasi-experimental design with Nonequivalent Control Group Design. The research design used is the post-test only control group design. The population in this study amounted to 147 students consisting of four classes. The determination of the sample is done by random sampling in the form of a draw. The number of samples was 72 students, namely the experimental class totaling 36 students and the control class totaling 36 students. The students' natural science post-test data collection is done by using multiple-choice objective test methods. Then, the t-test formula was analyzed. From the results of the analysis, it was shown that t-count = 3,920 was obtained and compared with t-table at the 5% significance level and dk = 36 + 36-2 = 70 so that the price of t-table = 1.99444 was obtained. Based on these results, there are significant differences in science learning outcomes between the classes given the treatment of the TSTS learning model aided by the mind mapping method and the classes given the treatment of conventional learning models. The results of the calculations obtained the experimental class has a higher mean than the control class, which is 79.06>68.75. Based on this, the TSTS learning model is assisted by an effective mind mapping method to the science learning outcomes of fifth-grade students of elementary school.
Mathematics Learning Interest of Elementary School Students in Using Metaphorical Thinking Learning Model Febriyanti, Ni Komang Sriasih; Putra, Made
Journal of Education Technology Vol. 4 No. 3 (2020): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.26144

Abstract

The lack of interest in learning mathematics is one of the most important problems to be solved. It is because the implementation of a learning model has not been maximized which can stimulate active students in the learning process so that it will have an impact on students' interest in learning mathematics. This study aimed to examine the use of the Metaphorical Thinking learning model for students' interest in learning mathematics in the fifth grade of elementary school. The design of the study was a quasi-experiment with a post-test only no treatment control design. The population of the study was 182 students. The samples were taken using a random sampling technique with a total sample of 70 students. In this study, the data was obtained from a non-test method, namely by using a questionnaire. Descriptive analysis techniques and t-test were used in this study. Based on t-test analysis, the value of tcount was 2.256 and ttable at a significance level of 5% was 2.000. Therefore, tcount> ttable, it means that H0 was rejected and Ha was accepted. It can be concluded that the Metaphorical Thinking learning model affects the students’ interest in learning mathematics in the fifth grade of elementary school. The results of this study can be used as a guide or reference for teachers in designing the learning process in schools.
Grading Women's Clothing Patterns with the CAD Pattern System to Improve Student Learning Outcomes and Competencies Kulsum, Umi
Journal of Education Technology Vol. 4 No. 2 (2020): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.26205

Abstract

The purpose of this study is to improve the quality of learning by improving student learning outcomes and competence in grading women’s fashion patterns using the CAD Pattern System learning media. The design of this study is Classroom Action Research. This research was conducted in two cycles, in each cycle consisting of four stages, namely planning, implementation, observation, and reflection. The subjects in this study were students of grade XI Fashion 1 State Vocational School 5 Malang totaling 34 students. Data collection by tests, and performance tests (performance). The results showed an improvement in student learning outcomes and competence in grading women’s fashion patterns. From the aspect of knowledge, an increase in the average score from cycle I to cycle II was 17.0. From the aspect of skills/competence, an increase in average score from cycle I to cycle II was 1.03. This study concludes that the use of the CAD Pattern System learning media is very effective, indicated by (1) improvement in student learning outcomes in making women’s fashion patterns grading, (2) improvement of student learning competence in making women's fashion patterns grading, (3) CAD Pattern System is expected to be used as a learning medium in the subjects of Industrial Clothing Making, in pattern grading competencies fashion, but still pay attention to school conditions and the characteristics of students.
Improving Science Learning Outcomes Through Two Stay Two Stray Assisted by Concrete Media Putra, Agung Kusuma; Jampel, I Nyoman; Japa, I Gusti Ngurah
Journal of Education Technology Vol. 4 No. 3 (2020): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.26219

Abstract

Science learning is one of the subjects in elementary schools to be able to develop students' process skills related to natural phenomena that occur as a source of knowledge. Science learning should be student-centered, but the learning process is still teacher-centered and only uses the lecture method. This study aims to analyze the effect of the Two Stay Two Stray learning model (TSTS) assisted by concrete media on the science learning outcomes at fifth grade primary school 2019/2020. Quasi-experiments became the type of this study with a non-equivalent post-test only control group design study design. The population in this study were 211 elementary school students. Sampling is done through random sampling by lottery techniques. The sample in the experimental group was 22 students and the sample in the control group was 26 students. The science learning outcomes test is a multiple-choice instrument used when collecting data through instrument validation conducted by experts in the field of science and has been tested. The data obtained were then analyzed using the t-test with the polled variance formula which showed that tcount> t table (t count = 6.16> t table = 1.68). This means that there are significant differences in science learning outcomes between groups of students who are taught with the Two Stay Two Stray (TSTS) learning model assisted by concrete media and groups of students who are taught conventionally. Based on these results it can be concluded that the Two Stay Two Stray learning model (TSTS) assisted by concrete media affects the learning outcomes of fifth-grade students.
Make A Match Learning Model Assisted with Picture Media Improve Students’ Reading Skills Yuliawati, Ni Putu Feny; Rati, Ni Wayan; Suranata, Kadek
Journal of Education Technology Vol. 4 No. 3 (2020): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.26956

Abstract

The results reading skills of students in grade II is relatively low. That is due to the high activity of students who tend to like to play and have not applied the relevant learning method. Therefore, this study aims to analyze the effect and differences in students' reading skills resulting from the application of the Make a Match type of cooperative learning model assisted by picture media. The type of this study is pre-experimental research with a Static Group Comparison design. The study population was 98 students while the sample of this study was 39 students taken by the selection of all the population in each class as an intact group randomly. The data of the students reading skills were obtained using the non-test method (observation). Data were analyzed using descriptive statistics, inferential statistics (t-test), and Cohen's test. Based on the results of hypothesis testing obtained from the results of research on students 'reading difficulties (t-count = 14.60> t-table = 1.69 at a significance level of 5%), and there is a Make A Match type cooperative learning model that is assisted by image media to test students' reading skills (d = 4.91> 0.8), thus it can be concluded that the cooperative learning model of the type of Make A Match aided by media images has a positive effect on students' reading skills.
The Role of Playing Model Learning Based on Tri Hita Karana Improve Indonesian Language Learning Outcomes Trisnawati, Komang; Yuda Sukmana, Adrianus I Wayan Ilia
Journal of Education Technology Vol. 4 No. 3 (2020): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.27088

Abstract

This study aims to determine the effect of the Tri Hita Karana-based Role-Playing type of cooperative learning model on Indonesian language learning outcomes. This research is a quasi-experimental study with a non-equivalent post-test only control group design. The population of this study was 177 people, the sample was determined using simple random sampling. The sample of this research was 28 students in class IV SD 1 Banjar Tegal and 28 students in class IV SD 1 Baktiseraga as many as 28 people. Indonesian learning outcomes data obtained through the method of providing multiple choice tests. Based on the results of hypothesis testing shows that there are significant differences in Indonesian learning outcomes between groups of students who are taught with a cooperative learning model based on Tri Hita Karana type and students who are not taught using the cooperative learning model based on Tri Hita Karana. Thus, the cooperative learning model of the type of Role Playing based on Tri Hita Karana because it affects the learning outcomes of Indonesian students. Based on the results of the study, it is recommended that this study can be used as a support or relevant study in subsequent studies to fund a type of cooperative learning model based on Tri Hita Karana. 

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