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INDONESIA
Jurnal Ilmiah Sekolah Dasar
ISSN : 25793276     EISSN : 25496174     DOI : -
Core Subject : Education,
Jurnal Ilmiah Sekolah Dasar (JISD) adalah jurnal ilmiah yang diterbitkan oleh jurusan Pendidikan Guru Sekolah Dasar Fakultas Ilmu Pendidikan Universitas Pendidikan ganesha. Jurnal ini bertujuan untuk mewadahi artikel-artikel hasil penelitian dan hasil pengabdian masyarakat dibidang pendidikan dan pembelajaran di Sekolah Dasar. Pada akhirnya Jurnal ini dapat memberikan deskripsi tentang perkembangan ilmu pengetahuan dan teknologi di bidang pendidikan dasar bagi masyarakat akademik. Jurnal ini terbit 4 kali setahun (Februari, Mei, Agustus, November).
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Articles 20 Documents
Search results for , issue "Vol 9 No 1 (2025): February" : 20 Documents clear
Improving Literacy and Numeracy Skills of Elementary School Students with the Calistung Tutoring Program of Campus Teaching Students Dita; Eny Munisah
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.85811

Abstract

The Teaching Campus program is part of the Merdeka Belajar initiative designed to improve the quality of education in Indonesia. The main focus of the program is to overcome low levels of literacy and numeracy, especially in disadvantaged areas. This study aims to evaluate the success of the Calistung tutoring program in improving students' reading, writing and counting skills and to identify the factors that influence its success. The method used was descriptive qualitative, with data collection through direct observation, interviews and documentation of activities. Data analysis is done qualitatively, which describes phenomena or conditions based on non-numerical data such as words, experiences, and views of respondents. The results of the research based on the service we have done through the Bimbel Calistung work program, are quite satisfying. It can be seen how enthusiastic and enthusiastic the students are in participating in this activity. By diligently participating in this calistung tutoring activity, their ability to spell, read and count increased significantly, this calistung tutoring not only supports academic improvement, but also builds a stronger literacy culture in the school environment. So it can be concluded that the results of the study show that student and school collaboration can create a more effective learning environment, supporting the development of literacy and numeracy skills that are essential for students' future.
Enhancing Learning Outcomes with Fractional Smart Card Media: A Study on Feasibility and Effectiveness in Elementary Mathematics Rustam I Husain; Andi Marshanawiah; Nana Erlina S. Humonggio
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.87442

Abstract

This study explores the development and feasibility of fractional smart card media designed to enhance students' understanding of fractional counting operations. The primary objective is to design and assess the effectiveness of this media in improving learning outcomes. Data collection involved interviews with a fourth-grade teacher to identify common challenges in teaching fractions and evaluate innovative teaching strategies. The research follows the ADDIE model, which includes five phases: Analysis, Design, Development, Implementation, and Evaluation. The fractional smart card media was assessed by material and media experts, achieving feasibility ratings of 91% and 97%, respectively. Teachers and students also provided positive feedback, with teacher responses averaging 100% and student responses averaging 94%. Furthermore, the implementation of the media resulted in significant improvement in student learning outcomes, with an average score of 90.9%. The overall recapitulation score was 94.58%, placing the media in the highly feasible category. These findings suggest that fractional smart card media is an effective educational tool for enhancing students’ mathematical learning experiences, making it suitable for classroom use.
Rofa dan Randai: A Culturally-Based Children's Storybook with Digital Integration Nana Fauzana Azima; Salmaini Safitri Syami; Arif Algifari; Nelfira Anjani; Sarah Ibrahim
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.87765

Abstract

Children's cultural awareness may diminish if not introduced early, leading to a lack of appreciation for local traditions. This study addresses this issue by developing a culturally enriched storybook to enhance elementary school students' understanding of Minangkabau culture. The research aims to develop and evaluate an Indonesian-language children's storybook that integrates digital reading media with video access to improve students' cultural awareness and literacy skills. This study employs the Research and Development (R&D) method by Borg and Gall, consisting of preliminary analysis, storybook development, expert validation, limited and broader trials, experimental testing, and dissemination. The research was conducted at SDN 11 Bukit Apit Puhun, Bukittinggi, involving 29 fourth-grade students as subjects. Data collection included expert validation, student and teacher assessments, and effectiveness testing using a normal gain score. The storybook Rofa dan Randai received high validity ratings in terms of graphics, linguistics, and content, with minor revisions suggested. Practicality tests indicate that educators and students found the storybook highly usable. Effectiveness analysis showed moderate improvements in students' cultural understanding and literacy skills. Students demonstrated better comprehension of cultural messages, enhanced reading skills, and improved ability to identify main ideas within the stories. These findings confirm that the developed storybook is a valuable tool for fostering both cultural awareness and literacy in young learners.
The Use of Mind Mapping Method to Develop Elementary School Students’ Writing Skills in the Cambridge Curriculum Nyangfah Nisa Septiana; Andi Prastowo; Stevani Carolina Latuheru
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.89498

Abstract

In the current era of globalization, writing skills are very important for students. Especially in the use of the international curriculum which in its scope of subjects requires students to be able to create projects in the form of writing. Learners can be said to have writing skills when they are able to express the ideas they have in complete writing and perfect sentences. The place of this research is located in an Islamic Elementary School located. The purpose of this research is to explore or further examine the use of the mind mapping method to foster students’ writing skills. The approach used in this research is a qualitative approach with a case study method. The data collection technique was carried out through interviews through 3 participants. Data analysis in this study includes; data condensation, data presentation and conclusion. The results showed that the use of mind mapping method can foster the writing skills of elementary school students in the Cambridge curriculum. The implication of the research shows that the mind mapping method can be used as a tool to foster writing skills in the context of all subjects, to encourage learners' independence and creativity.
Integrating Waterped Technology Into Learning: Advancing Elementary Students’ Reading Comprehension Abilities Moh. Wardi Moh. Wardi; Ismail Ismail; Supandi Supandi; Hodairiyah Hodairiyah
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.90590

Abstract

Reading comprehension remains a critical challenge in primary education worldwide, with many students struggling to grasp and analyze written texts effectively due to the lack of engaging and adaptive learning tools. Despite advancements in educational technology, there is a noticeable gap in the development of innovative, technology-based media specifically tailored to enhance literacy skills among young learners, particularly in fostering deeper comprehension abilities. This study aims to produce technology-based waterped media and to determine the effectiveness of the media in improving reading comprehension skills. Research and development refers to the steps developed by Borg and Gall. The subjects of the field trials involved 34 students and two grade V teachers. This study's data collection techniques and instruments used were questionnaires, scales (media validation and material validation), and tests. The data analysis technique in this study is divided into several stages, including preliminary study data analysis, data analysis in the media development process, feasibility and effectiveness of media developed through trial results. The study showed that technology-based waterped media could improve reading comprehension skills in the "very good" category. The effectiveness of the technology-based waterped press can be seen from the test results using the independent sample t-test, which shows a significance value of 0.501 or a sig value> 0.05 so that there is a significant difference between the results of reading comprehension skills between the control and experimental classes before and after using technology-based watered media.  
Interactive Media Based on Virtual Manipulatives for Teaching Basic Division Facts Sintya Wulandari; I Gede Astawan; Gusti Ayu Putu Sukma Trisna
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.90912

Abstract

Math learning in inclusive classrooms often faces challenges in conveying abstract concepts to students with special needs, especially on basic division facts. Innovative learning media is needed to help students understand concepts effectively and interestingly. This research aims to analyze, evaluate, and develop learning media based on virtual manipulatives to improve students' understanding of mathematics concepts. This research uses a type of development research with the ADDIE model research design (Analysis, Design, Development, Implementation, Evaluation). The subjects in this development research consisted of 2 material experts, 2 media experts, and 9 students in the inclusion class. Data were collected using test, interview, observation, and questionnaire methods, with instruments in the form of observation sheets, expert validation sheets, and evaluation tests. Data analysis was done quantitatively and qualitatively to measure the validity, practicality, and effectiveness of the product. The results showed that the virtual manipulatives-based media was valid, practical, and effective in improving students' understanding of basic division facts. This media is able to provide learning experiences that are interactive, interesting, and in accordance with the characteristics of inclusive students. The conclusion of this study is that Virtual Manipulatives can be an innovative solution to overcome the challenges of learning mathematics in inclusive classrooms.
Optimization of Reading Comprehension in Primary Education through the Speed Reading Method
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.90988

Abstract

Many students are only able to read mechanically without being able to interpret or conclude the contents of the text well, which has an impact on their low critical and analytical thinking skills. In addition, the low interest in reading among students further worsens this situation, considering that reading habits are one of the main determinants in the development of literacy skills. This study aims to analyze the effect of implementing the speed reading method on students' abilities in interpreting, summarizing, comparing, and concluding the contents of reading texts at a higher cognitive level in Elementary Schools. Using the quasi-experimental method of the pretest-posttest control group model, this study compares the experimental class that applies the speed reading method with the control class that uses the conventional method. The sample consisted of 57 students in grade, namely the VA class as an experimental class consisting of 28 students and VB as a control class consisting of 29 students. Data is collected through testing and documentation. The results showed a significant difference between the average posttest score of the experimental class (78.57) and the control class (67.59), with tcount (3.643) > ttable (2.004) at a significance of 0.001 < 0.05. The speed reading method has been proven to improve students' ability to interpret, summarize, compare, and summarize the content of the text. In addition, this method also increases students' enthusiasm, motivation, and interest in reading. Despite the challenges in its implementation, the results of the study show that the speed reading method is effective in improving the ability to understand the content of reading texts in grade V elementary school students.
Local Wisdom Based Science Education Games Historical Places in Bali My Proud Region Material in Elementary School Ni Made Ari Yuli Artini; Komang Sujendra Diputra
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.91274

Abstract

The problem in learning science in elementary schools is the lack of interactive learning media based on technology that suits the needs of students in the science subject. This study aims to analyze the effectiveness of using local wisdom-based science educational games. The development model of this research is ADDIE which includes the stages of analysis, design, development, implementation, and evaluation. The subjects of this study were 12 fifth grade students. The research methods and instruments used were multiple-choice tests and non-tests in the form of questionnaires. Data analysis was carried out using quantitative descriptive, qualitative descriptive, and inferential statistical approaches. The results showed that local wisdom-based science educational games obtained a feasibility score of 93.7% from material experts, 92.5% from learning design experts, and 96.6% from media experts, with very good qualifications. Individual and small group trials produced scores of 93.3% and 92.7% respectively, which were also categorized as very good. The effectiveness test with 21 students showed a tvalue of 4.93 which was greater than the ttable of 2.08 (tvalue > ttable) at a significance level of 5% (df = 20), so H0 was rejected and H1 was accepted which stated that the average post-test results of students were more than the KKTP value. So it can be concluded that the local wisdom-based science education games of historical places in Bali have proven effective for use in the material of my proud region in grade V of elementary school.
E-Module Math O_Pedia: A Digital Learning Innovation for Elementary Students' Understanding of Fractions Heni Ria Yunita; Roemintoyo Roemintoyo; Moh Salimi
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.91355

Abstract

Fractions are one of the materials that are quite difficult to understand. Efforts made to overcome this problem through the development of learning resources in the form of E-Module Math O_Pedia. This study aims to develop E-Module Math O_Pedia as a digital learning innovation for understanding fractional numbers in elementary school students. The research method uses Research and Development (R&D) using the ADDIE model. The product trial design consists of an initial trial stage. The data collection instruments used were interviews, observations, questionnaires, a feasibility scale by material experts, a feasibility scale by media experts, and a feasibility scale by language experts, as well as a student response scale. The research subjects were 20 3rd grade elementary school students. Data analysis used the Miles & Huberman technique. The research findings showed that the material aspect was in the very good category with a score of 92; the media aspect was in the very good category with a score of 92, and the language aspect was in the very good category with a score of 96; while the feasibility of the e-module on the user response factor showed that the product was classified as a very feasible category. The results of the study concluded that the E-Module Math O_Pedia was very good and quite effective in improving students' understanding of fractional number material.
Animation Video Based on Balinese Ethnomathematics on Flat Buildings Material Desak Putu Yuniari; I Made Suarjana; I Nyoman Laba Jayanta
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.91497

Abstract

The problem of this research departs from the low critical thinking and metacognitive skills of students in learning mathematics, especially in flat building materials. This is caused by learning approaches that tend to be conventional and lack of linking mathematical concepts with the context of everyday life, so that students have difficulty understanding the material in depth. This study aims to create an animation video based on Balinese ethnomathematics that is valid, practical, and effective to be used to improve critical thinking skills and metacognitive abilities of grade V elementary school students on flat area material. The type of research used is quantitative research. The subjects in this study were 20 fifth grade students. The data collection method used questionnaires and descriptive tests. Data from pre-test and post-test results were analyzed using t test with correlated samples to determine the effectiveness of the product. The main results of this study indicate that the Balinese ethnomathematics-based animated video on flat building material significantly contributes to improving the critical thinking and metacognitive skills of grade V students. The effectiveness test showed a significant increase in students' critical thinking skills, as seen from their ability to analyze, evaluate, and solve problems related to the material. The implication of this research is to illustrate that developing ethnomathematics-based animated videos in the implementation of mathematics learning can train students' critical thinking skills and metacognitive abilities, especially on the material of flat areas.

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