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IMPLEMENTASI TEKNIK SUPERVISI AKADEMIK KEPALA SEKOLAH TERHADAP TENAGA PENDIDIK SEKOLAH DASAR UNTUK MENGHADAPI ERA DIGITAL Desi Ratnasari; Roemintoyo Roemintoyo; Winarno Winarno
JMSP (Jurnal Manajemen dan Supervisi Pendidikan) Vol 3, No 1 (2018): Vol. 3 No. 1 November 2018
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (311.093 KB) | DOI: 10.17977/um025v3i12018p012

Abstract

Supervision is part of school-based management. Academic supervision conducted by school principals on teaching staff is very important to know the shortcomings and advantages of teaching staff in teaching. Several academic supervision techniques can be used in the implementation of supervision. This study aims to determine the implementation of the principal’s academic supervision techniques for teaching staff to deal with the digital era. This study uses a qualitative approach. Data collection techniques used are observation, interviews and documentation. This research was conducted in SD Negeri 02 Jetis, Jaten sub-district, Karanganyar district. The results of this study were principals using the academic supervision techniques of classroom visits, where the principal observed directly the classroom learning activities. Then the principal uses personal meeting techniques while providing guidance to educators. The competence of principals is needed in carrying out supervision techniques of educators because supervision techniques are very diverse and can be implemented in accordance with the conditions in each school.
IMPLEMENTATION OF EDUCATION PLANNING IN IMPROVING EDUCATIONAL QUALITY THROUGH 2013 CURRICULUM BASIC SCHOOL Ima Hariyanti Ningsih; Retno Winarni; Roemintoyo Roemintoyo
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 1, No 1 (2018): 1st National Seminar on Elementary Education (SNPD 2018)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (296.302 KB) | DOI: 10.20961/shes.v1i1.23612

Abstract

Planning is the element and function of management the first and main among other management functions, so that in the field of education becomes the key implementation of educational activities to achieve educational goals for each type and a certain level of education. The purpose of this research is to know the implementation of education planning in SDN 02 Jetis. This research uses descriptive qualitative approach which has natural characteristic as direct data source. The data in this research is taken from observation, interview, and documentation. Research findings are vision planning, mission and school objectives, quality improvement through training of educators and learners. Apply the 2013 curriculum well to cultivate a social, insightful and creative attitude towards learners. See from the growing competence of teachers, the ability of students learn both from the academic and non-academic side showed improvement, and relationships with related institutions, parents learners more closely.
Implementation Of Blended Learning Model Based On Expository Learning And Small Group Discussion In University Roemintoyo Roemintoyo; Noor Miyono; Mochamad Kamil Budiarto
International Journal of Educational Management and Innovation Vol. 3 No. 3 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/ijemi.v3i3.4299

Abstract

The purpose of this study is to determine the application of blended learning methods between expository and small group discussion in the Educational Research Course of the Building Engineering Education Study Program. This study follows a quantitative research method with a descriptive approach, with the hope of being able to identify the phenomenon of influence given by the mixed learning model. The sample of this research is 32 students of the Buildin Engineering Education Study Program who take educational research courses. The results of this study also indicate that the integration of the two learning models is proven to provide convenience for students in completing subjects. Almost all students can submit assignments on time for each material is 74%. The application of the combination of the Expository learning model with the Small group discussion method in the course is proven to be able to facilitate students in carrying out assignments according to what is given during learning activities.
Video Blog: Media Pembelajaran Alternatif untuk Melatih Keterampilan Menulis Paragraf bagi Siswa Sekolah Dasar Angganingrum Shinta Hapsari; Gunarhadi Gunarhadi; Roemintoyo Roemintoyo
EduBasic Journal: Jurnal Pendidikan Dasar Vol 1, No 2 (2019): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v1i2.26392

Abstract

Paragraph writing is important for students in all level. However, it is considered to be difficult for elementary students. This study was set to identify the potential of video blog as an instructional media to enhance writing skill in elementary school. Video blog would function as instructional media in bahasa Indonesia learning. The study included fifth grader students in Marsudirini Elementary Schol and Widya Wacana.  Elementary School. Data was collected via questionnaire. This descriptive study was conducted in the 2019 academic year. Findings showed that the teachers were not using instructional media in the class during bahasa Indonesia learning  process in the class. The students were mostly used to watch video blog. The students stated the benefit of watching video blog as having better understanding and comprehension of the content. Video blog has potential to be instructional media in bahasa Indonesia learning in elementary school especially in paragraph writing.
Identifikasi Kebutuhan untuk Pengembangan Game Edukasi tentang Pengolahan Benih Kacang Hijau bagi Siswa Sekolah Dasar Elya Fitriani; Roemintoyo Roemintoyo; Sarwanto Sarwanto
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4318

Abstract

Research on educational games for managing green bean seeds is important because it can increase children's understanding of agriculture, ecosystems and environmental responsibility. This also supports the development of ecological awareness from an early age and encourages future generations to care more about nature. Therefore, this research aims to identify the need for educational games that can facilitate students learning to manage green bean seeds. The research method is mixed research. The data collected is in the form of quantitative and qualitative data. Quantitative data collection techniques through giving questionnaires to 19 elementary school students. Qualitative data was obtained from observations of learning activities with the research subject, namely Grade 5 teachers. Quantitative data was analyzed through descriptive analysis with percentages, and qualitative data was analyzed using the Bogdan and Biklen model. The results of the analysis of observation activities during learning show that teachers still dominate material delivery activities, and rarely use digital learning media because they are limited to text-based learning media. This is also reinforced by student questionnaire responses which show that the majority of students are familiar with using Android smartphones. However, their smartphone use is mostly for entertainment such as watching YouTube and playing games, not for learning purposes. From the results of this research, it is clear that there are opportunities for developing educational games because students prefer to use smartphones to access games. Furthermore, most of them expressed interest in using this educational game so they could learn the material at home.
Information Technology Training Based on the Siforterpadu Application to Improve Skills In M aking Financial Reports at BKM Sejahtera M andiri Cooperative Migut Fitriani; Agus Efendi; Roemintoyo Roemintoyo
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.80028

Abstract

The skills of cooperative managers must be improved in using information technology to produce reliable financial statements. The purpose of this study is to determine how effective information technology training based on Siforterpadu applications is in improving the ability of BKM Sejahtera Mandiri Cooperative members to make financial statements. This research uses an experimental method, a pretest-posttest design, and questionnaire distribution to collect data. The research sample was selected through the purposive sampling technique, consisting of six participants. The results of this study indicate that information technology training based on Siforterpadu Applicati on has succeeded in improving the ability to utilize information technology, efficiency in preparing financial reports, and awareness of the importance of self-development for financial managers in BKM Sejahtera Mandiri cooperative. This training provides benefits for financial managers by making them more efficient and effective.
Android-Based Digital Mathematics Learning Media For Elementary School Students: Preliminary Study Elya Fitriani; Roemintoyo Roemintoyo; Sarwanto Sarwanto
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.79894

Abstract

Mathematics is a subject that is less attractive to students because it is con-sidered difficult to solve the problems, plus when learning they are often lazy which can cause many problems such as lack of understanding of con-cepts, not developing creative thinking patterns, and decreased academic achievement. Therefore, this study intends to identify the needs of Android-based digital learning media that are able to facilitate students learning math-ematics in a more fun and participatory way. The research method is quanti-tative research, with the data collection instrument, namely a questionnaire. The sample involved in this research consisted of 17 fifth grade elementary school students (5). Responses from the questionnaire were then analyzed descriptively with percentages. The results of this research indicate that stu-dents are used to using Android smartphones, they also often use them, only not for learning but for watching YouTube and playing games. Most of them also want a learning application with the material content being mathematics, so they can learn the material when at home, and in the end students have more time to study than watching Youtube when playing their smartphones, so it is necessary to develop an Android-based learning media for mathematics.
The Effectiveness of Cinema Therapy in Merdeka Curriculum to Increase Elementary Students’ Learning Motivation Hintang Susilo; Roemintoyo Roemintoyo; Sarwanto Sarwanto
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.80024

Abstract

Learning motivation is a psychological state that stimulates individuals to en-gage in the process of acquiring knowledge. The level of motivation varies amongstudents, influenced by internal factors and external factors surround-ing them. In the Merdeka curriculum, the emphasis is placed on nurturing students' interests and talents, with the teacher assuming the role of a facilita-tor. The teacher has the freedom to utilize various learning media, including the incorporation of film media, also known as cinema therapy, to enhance the learning motivation of elementary school students. This research aims to investigate the impact of learning motivation by enacting therapeutic cinema as part of the Merdeka curriculum for elementary school students. The study employed a quantitative approach through pre-experiment with one group pretest-posttest design, with elementary school students serving as the partic-ipants. Questionnaires were used as the data collection technique. This study revealed therapeutic cinema in the Merdek a curriculum increased student learning motivation. This study was evident from the comparison between the post-test questionnaire results and the pre-test questionnaire results. The use of therapeutic cinema in the Merdeka curriculum proved to be effective in enhancing the learning motivation of elementary school students.
Effectiveness of Village Information Systems as Learning Media (in Kawengan Village) Novia Isnaini; Roemintoyo Roemintoyo; Fatma Sukmawati
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.80031

Abstract

Education is the key to developing human potential. In this digital era, the use of Village Information Systems has become one of the tools for expand-ing access and disseminating information to the community. In addition, the Village Information System opens up space as a learning medium in the world of education. This provides opportunities for people who previously had difficulty accessing formal education. The purpose of this study is to evaluate the effectiveness of the Village Information System as a learning media in Kawengan Village. The method used is a qualitative method with a case study approach. The determination of informants was carried out by means of interviews and document analysis to obtain data. The results of this study indicate that the Village Information System is very effective as a learning media in one of the villages in East Java. This is seen based on the focus of the research, which includes ease of access and relevant learning content, both for formal and non-formal education. The implication of this research is to develop human resources and the level of education in rural areas.
Needs Analysis Of Learning Media Development Math_0_Pedia On Fractional Number Calculation Material Heni Ria Yunita; Roemintoyo Roemintoyo; Moh Salimi
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 8, No 1 (2025): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v8i1.98878

Abstract

Salah satu tantangan yang dirasakan siswa dalam pembelajaran matematika adalah operasi hitung bilangan pecahan. Tujuan penelitian ini adalah untuk mengetahui kebutuhan siswa terhadap media pembelajaran Math_O_Pedia berbasis Android pada materi hitung bilangan pecahan. Jenis penelitian ini kualitatif dengan subjek penelitian siswa kelas III dan guru sekolah dasar di Kecamatan Selogiri. Instrumen yang digunakan adalah kuesioner, dengan indikator kebutuhan fasilitas smartphone Android untuk mendukung media pembelajaran dan kecenderungan gaya belajar siswa. Hasil penelitian menunjukkan bahwa: indikator kebutuhan fasilitas smartphone Android sebesar 100% menyatakan bahwa siswa memiliki smartphone, 98,5% siswa berinteraksi dengan smartphone lebih dari 6 jam per hari, 94,78% telah menggunakan smartphone lebih dari 2 tahun, 21,35% guru menggunakan media pembelajaran berbasis android; 82,57% guru belum pernah menggunakan media pembelajaran Math_O_Pedia berbasis Android untuk pelajaran matematika, 100% sekolah memiliki fasilitas dukungan Wifi; indikator kecenderungan gaya belajar menunjukkan bahwa: 67,45% ingin merasakan sentuhan dan memegang, 83,65% lebih mudah mengingat dengan melihat dan melakukan, dan 100% siswa setuju bahwa ada media pembelajaran berbasis android untuk pelajaran matematika. Berdasarkan hasil analisis kuesioner, dapat disimpulkan bahwa terdapat kebutuhan pengembangan media pembelajaran Math_O_Pedia berbasis Android dalam pembelajaran matematika kelas III Kecamatan Selogiri.