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Pengembangan E-Modul Ajar Konsep Dasar Matematika SD Berbasis Realistic Mathematics Education Berpadu Problem Based Learning dengan Menggunakan Flipbook Andi Marshanawiah; Sartika Arifin; Fauziah Hakim; Nursyam Anaguna; Muliani Muliani
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to determine the process of developing teaching e-modules, the feasibility of teaching e-modules, and the results of evaluating student responses to the development of teaching e-modules for Basic Concepts of Elementary Mathematics based on Realistic Mathematics Education combined with Problem-Based Learning using Flipbook. The type of research used is Research and Development (R&D) research with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). This research was tested on 55 3rd-semester students in 2022/2023 PGSD Department of Gorontalo State University academic year. The instruments used during the research were material expert validation questionnaires, media expert validation questionnaires, and student response evaluation questionnaires. The material expert validation questionnaire, media expert validation questionnaire, and student response evaluation questionnaire were analyzed quantitatively using a Likert scale. The results of material expert validation obtained an average percentage of component feasibility of 96% with very strong interpretation criteria, the results of media expert validation obtained an average percentage of component feasibility of 97.88% with very strong interpretation criteria and the results of evaluating student responses to teaching e-modules obtained an average percentage of 86.86% with very strong interpretation criteria. So that the results of the study indicate that the teaching e-module for Basic Concepts of Elementary Mathematics based on Realistic Mathematics Education combined with Problem-Based Learning using Flipbook is said to be feasible and qualified to be used as teaching material in the learning process of the Basic Concepts of Elementary Mathematics course.
Pengembangan Keterampilan Sosial dalam Organisasi Kemahasiswaan Himpunan Mahasiswa Jurusan (HMJ) PGSD Fakultas Ilmu Pendidikan Universitas Negeri Gorontalo (UNG) Nurainun Nurainun; Andi Marshanawiah
Jurnal Pendidikan dan Konseling (JPDK) Vol. 5 No. 2 (2023): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpdk.v5i2.13673

Abstract

Mahasiswa diharapkan dapat menguasai dan mengembangkan keterampilan sosial sebagai bekal memasuki dunia kerja dan dalam kehidupan bermasyarakat. Himpunan Mahasiswa Jurusan (HMJ) PGSD Fakultas Ilmu Pendidikan UNG merupakan organisasi mahasiswa ditingkat jurusan PGSD yang melaksanakan kegiatan ekstrakurikuler. Metode yang digunakan dalam penelitian ini adalah metode penelitian kualitatif. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah wawancara, observasi dan dokumentasi. Hasil penelitian menunjukkan bahwa pengembangan keterampilan sosial pada mahasiswa HMJ PGSD Fakultas Ilmu Pendidikan UNG terdapat pada aktivitas dalam organisasi dan pelaksanaan program kerja yang diberikan kepada masing-masing anggota. Keterampilan sosial yang dikembangkan tersebut yaitu aspek kerja sama, relasi, tanggung jawab, empati dan kontrol diri. Kata Kunci: Keterampilan Sosial, Organisasi Kemahasiswaan
PENGEMBANGAN MEDIA E-TANGRAM GEOMETRI BERBASIS ANDROID PADA MATERI BANGUN DATAR DI SEKOLAH DASAR Andi Marshanawiah; Sulastya Ningsih; Nurul Maulida Alwi; Aina Nurdiyanti; Nurain Dukei
Jurnal Review Pendidikan dan Pengajaran (JRPP) Vol. 6 No. 4 (2023): Volume 6 No 4 Tahun 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v6i4.19839

Abstract

Tujuan penelitian ini adalah untuk: 1) mengetahui pengembangan media e-tangram geometri berbasis android pada materi bangun datar di Sekolah Dasar dan 2) mengetahui validitas media e-tangram geometri berbasis android pada materi bangun datar di Sekolah Dasar. Jenis penelitian yang digunakan adalah penelitian Research and Development (R&D) dengan model pengembangan Borg & Gall. Penelitian ini dilaksanakan di SDN 16 Telaga Biru Kabupaten Gorontalo. Subjek uji ahli yaitu ahli materi matematika Sekolah Dasar dan ahli media. Subjek uji coba produk kelompok kecil yaitu 6 orang siswa kelas IV Sekolah Dasar, kemudian uji coba produk kelompok besar dilakukan kepada 13 orang siswa kelas IV Sekolah Dasar. Data hasil analisis kebutuhan yang diperoleh antara lain bahwa: 1) 31% siswa memahami pembelajaran bangun datar yang pernah dipelajari sebelumnya, 2) 38% siswa menguasai media pembelajaran, 3) 15% siswa pernah menggunakan media pembelajaran bangun datar, 4) 92% siswa menginginkan media pembelajaran yang dapat dipelajari dimanapun dan kapanpun dan 5) 100% siswa menginginkan media pembelajaran e-tangram geometri bangun datar. Hasil uji coba kelompok kecil diperoleh persentase rata-rata penilaian sebesar 82,92% dengan kriteria interpretasi sangat valid dan hasil uji coba kelompok besar diperoleh persentase rata-rata penilaian sebesar 87,88% dengan kriteria interpretasi sangat valid. Selain itu, hasil validasi ahli materi diperoleh persentase rata-rata penilaian komponen sebesar 88,16% dengan kriteria interpretasi sangat valid dan hasil penilaian yang diperoleh dari validasi ahli media diperoleh persentase rata-rata penilaian komponen sebesar 91,07% dengan kriteria interpretasi sangat valid sehingga dapat digunakan dalam pelaksanaan pembelajaran bangun datar di Sekolah Dasar.
Pengembangan Model Pembelajaran Portofolio Service Learning dalam Mata Pelajaran Pendidikan Kewarganegaraan di SD Laboratorium UNG Aina Nurdiyanti; Andi Marshanawiah
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4450

Abstract

A study conducted in relation to the citizen involvement index shows that the education system has a central role in forming a base of volunteerism which in the long term will become social capital in the form of positive behavior of citizens towards national development. In the Canadian curriculum, specifically in Ontario, 40 hours of community service is a prerequisite for students to graduate from high school (Brown et al, 2007). If we compare this system with that in Indonesia, the question that will arise is how often do schools or classrooms program community service activities for their students? This research was conducted to develop a learning program based on service learning as an effort to strengthen the Pancasila character of students in elementary schools. Learning experiences gained through community service activities can catalyze personal development and contribute to the development of more responsible young citizens, especially in the basic education phase. This research includes development research (Research & Development with ADDIE (Analysis, Design, Development, Implementation, and Evaluation) design (Branch, 2009). The results of the research show that UNG Laboratory Elementary School requires a service learning portfolio learning model in Civics subjects for personality development students, especially aspects of social care which are more participatory. The results of the design and development of the service learning portfolio prototype by researchers have obtained expert validation with a feasibility value of 93% in the Very Feasible category. Thus, the service learning portfolio learning model in citizenship education subjects has been successful developed and ready to be implemented in a limited trial for further assessment of its level of success
pengembangan media taman belajar untuk meningkatkan perkembangan kognitif anak usia dini di kiddie care: pengembangan media taman belajar untuk meningkatkan perkembangan kognitif anak usia dini di kiddie care Sulastya Ningsih; Andi Marshanawiah; Nurul Maulida Alwi; Ryan Hidayat Rafi’ola; Iyan Sofyan
PRATAMA WIDYA : Jurnal Pendidikan Anak Usia Dini Vol 8 No 2 (2023): Pratama Widya Oktober 2023
Publisher : UHN I GUSTI BAGUS SUGRIWA DENPASAR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/pw.v8i2.3117

Abstract

Perkembangan kognitif merupakan cara anak menyesuaikan diri dan menginterpretasikan objek dengan peristiwa di lingkungan sekitarnya serta membantu anak memecahkan masalah dan mengembangkan daya ingat.  Penelitian ini memiliki tujuan menghasilkan produk yang dapat digunakan sebagai media pembelajaran, yaitu media Taman belajar untuk meningkatkan perkembangan kognitif pada anak usia dini yang bisa digunakan sebagai alat permainan edukatif. Penelitian ini menggunakan Research and Development serta menggunakan prosedur penelitian dari Borg and Gall dengan melalui beberapa tahapan secara sistematis. Dilakukan berbagai macam rangakaian Uji coba pada penelitian ini yakni uji coba ahli media dan ahli materi, serta uji coba produk di Kiddi Care. Hasil penilaian terhadap kelayakan media memperoleh nilai skor 85% dengan kriteria “Sangat Layak”, kemudian penilaian dari ahli materi memperoleh nilai skor 90% dengan kriteria “Sangat Layak”. Oleh karena itu produk berupa media Taman Belajar bisa digunakan oleh guru sebagai media pembelajaran yang menarik untuk perkembangan kognitif pada anak usia dini
EFEKTIVITAS PENGGUNAAN TECHCAL DALAM MENINGKATKAN KEMAMPUAN KONEKSI MATEMATIS MAHASISWA CALON GURU DI KABUPATEN POHUWATO Muliani; Darmawati; Andi Marshanawiah
Journal of Education and Teaching Learning Vol. 2 No. 1 (2024)
Publisher : PT MEDIA JURNAL DAN PENDIDIKAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59211/mjpjetl.v2i1.37

Abstract

Penelitian ini tentang tingkat kefektifan penggunaan Techcalc diinetgrasikan Project Basic Larning (PJBL) dalam meningkatkan kemampuan koneksi matematis mahasiswa calon guru di Kabupaten Pohuwato khususnya materi aritmatika. Penelitian ini didasarkan pada masalah masih terdapatnya mahasiswa yang memiliki kemampuan koneski matematis yang rendah pada materi aritmatika. Padahal aritmatika ini merupakan materi penting yang bisa berdampak pada pemulihan ekonomi masyarakat di Kabupaten Pohuwato. Untuk mengatasi masalah tersebut perlu adanya suatu media pendukung pembelajaran berupa Techcalc yang diintegrasi dengan PJBL. Penilitian ini bertujuan untuk mengetahui keefektifan penggunaan Techcalc dintegrasi dengan PJBL dalam meningkatkan kemampuan koneksi matematis mahaiswa calon guru pada materi aritmatika. Metode penelitian yang digunakan dalam penelitian ini adalah pre-eksperimental design dengan model one-group pretest-posstest design. Hasilnya pre-test dan post-test memiliki korelasi positif sebesar 0,920 = 92%, nilai sig.= 0,000 < 0,050 dan nilai positif thitung = -31,770 > ttabel = 2,101 mendasari kesimpulan bahwa penggunaan techcalc diintegrasi PJBL efektif dalam meningkatkan kempauan koneksi matematis mahasiswa calon guru di Kabupaten Pohuwato.
Pengembangan Media Pembelajaran Bangun Ruang Berbasis Adobe Flash Pada Siswa Sekolah Dasar Pulubala Nurfadila Abubakar; Wiwy Triyanty Pulukadang; Andi Marshanawiah
Jurnal Studi Guru dan Pembelajaran Vol. 7 No. 2 (2024): Mei - Agustus 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.7.2.2024.4151

Abstract

The problem identified at SDN 16 Pulubala is the lack of teacher creativity inutilizing spatial geometry learning media, which leads to a lack of interest and motivation among students in learning mathematics. Therefore, the development of spatial geometry learning media is expected to help students comprehending the material on the spatial geometry. This research is a Research and Development (R&D). The objectives of this research and development are to develop adobe flash-based spatial geometry learning media and to assess its feasibility based on expert evaluations of content, media, and feedback from teachers and students. The research method used is the Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data analysis techniques employed in this research are descriptive and qualitative. The results of the development of Adobe Flash-based spatial geometry learning media indicate that the feasibility aspects have achieved a very feasible category, with an average rating of 87,5% from content experts and 95%from media experts, making it suitable for trial. Furthermore, based on teacher feedback, the Adobe Flash-based spatial geometry learning media received 92,85% in the very feasible category, while student responses averaged 92,60%, also in the very high category. The media evaluation achieved an 87,42% score in the very high category. Thus, the overall score recapitulation is 91,074%. Therefore, the developed Adobe Flash-based spatial geometry learning media is highly suitable for use in teaching and learning activities.
Picture and Picture Learning Model in Improving Mathematics Learning Outcomes for Students at SDN Wonobodro 01 on Flat Shapes Matter Purwantyono, Bambang; Nadhiyya, Asa; Anaguna, Nursyam; Manullang, Ketrin R; Marshanawiah, Andi
Journal of Education and Teaching Learning Vol 6 No 2 (2024): Journal of Education and Teaching Learning (JETL)
Publisher : CV. Pusdikra Mitra Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jetl.v6i2.1985

Abstract

The problem in this research is that the learning outcomes of class II students at SDN Wonobodro 01 are still low in Mathematics on the topic of flat shapes. This is because the learning system provided by the teacher in class is less interesting, causing students to be less enthusiastic about participating in the learning provided. The aim of this research is to determine the increase in mathematics learning outcomes in flat shapes material using the picture and picture learning model for class II students in the first semester of SDN Wonobodro 01. The research method used is classroom action research (CAR) which is carried out in two cycles and every cycle consists of four stages, namely planning, implementation, observation and reflection. The research results showed that the picture and picture model was successful in improving student learning outcomes. This was shown by the results of the percentage of student completion in the pre-cycle of only 19.2% with an average class score of 53.1. Then, in cycle I it increased to 53.8% with an average class score of 64.8 and increased again in cycle II to 92.3% with an average class score of 90.7. Thus, it can be concluded that the use of the picture and picture model in the material for building mathematical data was successful because student learning outcomes increased each cycle.
Pengembangan Media Jam Sudut pada Materi Pengukuran Sudut Siswa Sekolah Dasar Nur Afni C. Ismail; Wiwy Triyanti Pulukadang; Andi Marshanawiah
Jurnal Studi Guru dan Pembelajaran Vol. 7 No. 2 (2024): Mei - Agustus 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.7.2.2024.4298

Abstract

This research is research and development. The problem studied in this research is how to develop angle clock media in class IV angle measurement material at SDN 2 Kabila Bone? And what is the feasibility of developing angle clock medua in class IV angle measurement material at SDN 2 Kabila Bone? The purpose of this research is to determine the process of developing angle clock media in class IV angle measurement material at SDN 2 Kabila Bone. And identifying the feasibility of developing angle clock media in class IV angle measurement material at SDN 2 Kabila Bone. The subject of this research was class IV students at SDN 2 Kabila Bone, Bone Bolango Regency with a total of 21 people consisting of 9 boys and 12 girls. This research uses a research and development design that uses a development model, namely the ADDIE model. The data analysis techniques used in this research are qualitative and quantitative descriptive techniques. The results of this development research have reached the evaluation stage. Based on the results of validation by material experts, they obtained a score of 89.28%, from media experts they obtained a score of 91.66%, the results of the teacher response questionnaire obtained a percentage of 92.5%, the results of the student response questionnaire were 92.73% and for the evaluation results obtained the media obtained a percentage of 84.80%. Thus, the corner clock media developed is in the very suitable category for use in learning activities and can be continued at the next stage.
Meningkatkan Hasil Belajar pada Materi Bangun Ruang melalui Model Pembelajaran PBL Berbantuan Media Kahoot pada Siswa Sekolah Dasar Ismiyati Arsyad; Abdul Haris Panai; Andi Marshanawiah
Jurnal Studi Guru dan Pembelajaran Vol. 7 No. 2 (2024): Mei - Agustus 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.7.2.2024.4309

Abstract

Masalah dalam penelitian ini yaitu “Apakah ada peningkatan hasil belajar siswa melalu model PBL berbantuan media Kahoot pada materi bangun ruang kelas V di SDN 84 Sipatana?”. Penelitian Tindakan Kelas (PTK) adalah metode penelitian yang digunakan. Siswa yang terlibat dalam penelitian adalah siswa kelas V di SDN 84 Sipatana, dan data dikumpulkan melalui observasi, tes, dan dokumentasi. Hanya 9 orang dari 24 siswa, atau 38%, mencapai ketuntasan belajar, sedangkan 16 orang, atau 67%, belum mencapai ketuntasan belajar dengan nilai di bawah 75. Hasil penelitian pada siklus pertama, di mana 12 siswa mencapai KKM dengan persentase 50%, menunjukkan hal ini. Kemudian pada siklus 2 siswa yang mencapai KKM sebanyak 21siswa dengan peresentase 87%. Hasil penelitian menunjukkan bahwa penggunaan model pembelajaran PBL berbantuan media kahoot secara signifikan meningkatkan hasil belajar siswa kelas V di SDN 84 Sipatana.