Jurnal Ilmiah Sekolah Dasar
Jurnal Ilmiah Sekolah Dasar (JISD) adalah jurnal ilmiah yang diterbitkan oleh jurusan Pendidikan Guru Sekolah Dasar Fakultas Ilmu Pendidikan Universitas Pendidikan ganesha. Jurnal ini bertujuan untuk mewadahi artikel-artikel hasil penelitian dan hasil pengabdian masyarakat dibidang pendidikan dan pembelajaran di Sekolah Dasar. Pada akhirnya Jurnal ini dapat memberikan deskripsi tentang perkembangan ilmu pengetahuan dan teknologi di bidang pendidikan dasar bagi masyarakat akademik. Jurnal ini terbit 4 kali setahun (Februari, Mei, Agustus, November).
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Pengaruh Model Pembelajaran Make A Match Berbantuan Media Audio Visual Terhadap Kompetensi Pengetahuan IPS
Ida Bagus Wibawa;
I Nengah Suadnyana;
I G. A. Agung Sri Asri
Jurnal Ilmiah Sekolah Dasar Vol 2 No 2 (2018): Mei 2018
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v2i2.15496
This study aims to determine the significant differences in the competence of IPS knowledge group of students who are taught with the learning model of Make A Match audio visual media assisted with groups of students who were taught by the conventional learning model on the students of grade V SD Gugus Budi Utomo Sub-district Denpasar East Year 2016/2017 . The design used in this research is a quasi-experimental research with non-equivalent control group design. The population of this study is all students of grade V SD Gugus Budi Utomo East Denpasar District, amounting to 324 people. The sample is determined by random sampling technique. The sample in this research is VB SDN 1 Kesiman students with 31 students as experiment group and students of VA SDN 6 Kesiman class with 31 students as control group. The data were collected using the test method in the form of a standard multiple-choice objective test. The data obtained were analyzed using the t-test. The results of data analysis obtained ttabel = 5.611 while at the level of significance 5% and dk = 60 obtained ttable = 2,000. Because thitung = 5.611> ttable = 2,000, then Ho is rejected and Ha accepted. This means that there is a significant difference of students' IPS competency which is taught by Make A Match learning with Audio Visual media with students who are taught by conventional learning model.. So it can be concluded that there is influence of learning model Make A Match audio visual media assisted to the knowledge competence of IPS students of grade V SD Gugus Budi Utomo Sub-district of East Denpasar Year lesson 2016/2017.
Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament Berbantuan Peta Konsep Terhadap Hasil Belajar IPA
Putu Hermayanti;
Made Sumantri;
I Komang Sudarma
Jurnal Ilmiah Sekolah Dasar Vol 2 No 2 (2018): Mei 2018
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v2i2.15497
This study aims to determine the differences of science learning outcomes between groups of students who were taught by cooperative learning model of Team Games Tournament (TGT) type assisted concept maps and groups of students who were taught by conventional model in V grade II students in Gugus VI Kecamatan Sukasada, Kabupaten Buleleng academic year 2016/2017. The research design used is non equivalent posttest-only control group design. The population in this study is all students of grade V SD GugusV I Sukasada District, Buleleng District. Determination of sample is done by random sampling technique, so that got two classes that is class V SD Negeri 2 Panji Anom amounted to 33 students as experiment class and class V student of SD Negeri 4 Panji Anom amounted 30 student as control class. The instrument of data collection in this research is multiple choice test (objective) with two stages of analysis that is descriptive static analysis and inferential statistical analysis (t-test). The result of this research is t-test, tct = 14,4> ttable = 1,98 (with db 61 and significance level 5%), so H0 is rejected and H1 accepted. Thus, it can be stated that cooperative learning model of Team Games Tournament type (TGT) with concept map has significant effect on science learning outcomes of class V students in Gugus VI Sukasada Sub-district of Buleleng Regency in the Lesson Year 2016/2017.
Korelasi Antara Konsep Diri dengan Kemampuan Pemecahan Masalah IPS
N.M.A Wardani;
N.W Suniasih;
I.W Sujana
Jurnal Ilmiah Sekolah Dasar Vol 2 No 2 (2018): Mei 2018
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v2i2.15498
This study aims to determine the correlation between self-concept with the ability to solve the problem of Social Science students of grade V elementary school Gugus Untung Surapati, East Denpasar District, academic year 2017/2018. This type of research is ex post facto, correlational research. The population of this study is a class V student in Gugus Untung Surapati, East Denpasar academic year 2017/2018 which amounted to 525 students. Determination of the sample using proportional random sampling technique with 5% error rate that obtained many samples from the population is 213 students. The data obtained through self-concept questionnaire and essay test of Social Science problem solving ability done by the respondents. Data analysis technique using product moment correlation analysis. As a prerequisite test is the normality test of data distribution. Based on the analysis result obtained rcount = 0,446. At the significance level of 5% with n = 213, then obtained rtable = 0,138. Because rcount = 0.446 > rtable = 0.138 it can be interpreted that H0 rejected and Ha accepted. So it can be concluded that there is a significant correlation between self-concept with the ability to solve the problem of Social Science Class V SD Gugus Untung Surapati, with a positive correlation direction, meaning that the higher self-concept owned by students will further improve students problem solving skills of Social Science
Pengaruh Gaya Kognitif Terhadap Hasil Belajar Matematika Pada Mahasiswa Semester IV Jurusan PGSD UPP Denpasar Universitas Pendidikan Ganesha Tahun Ajaran 2016/2017
I Gusti Agung Ayu Wulandari;
Gusti Ngurah Sastra Agustika
Jurnal Ilmiah Sekolah Dasar Vol 2 No 1 (2018): Februari 2018
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v2i1.15515
Penelitian ini bertujuan untuk mengetahui: pengaruh gaya kognitif terhadap hasil belajar matematika. Populasi pada penelitian ini adalah seluruh mahasiswa semester IV jurusan PGSD UPP Denpasar yang berjumlah 233 orang. Sampel diambil dengan teknik Simple Random Sampling. Rancangan penelitian yang digunakan dalam penelitian ini adalah Non-equivalen Control Group Design. Data hasil belajar pendidikan matematika dikumpulkan dengan tes hasil belajar matematika dan gaya kognitif dikumpulkan den gan tes GEFT. Data yang diperoleh dianalisis dengan menggunakan ANAVA berbantuan SPSS 15.0 for windows. Hasil penelitian ini menunjukkan bahwa terdapat pengaruh gaya kognitif terhadap hasil belajar dengan nilai F= 22,676 dengan taraf signifikan 0,05 (0,00<0,05)
Metode Role Playing dalam Peningkatkan Keterampilan Bercerita Pengalaman Jual Beli pada Siswa Sekolah Dasar
Reza Syehma Bahtiar;
Diah Yovita Suryarini
Jurnal Ilmiah Sekolah Dasar Vol 3 No 1 (2019): Februari 2019
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v3i1.15651
Banyak guru mendominasi kegiatan pembelajaran sehingga siswa kurang terlibat partisipasinya dan kurang mendapatkan pengalaman yang bermakna. Selain dominasi guru, kurang variatifnya penyajian materi merupakan penyebab utama yang mengakibatkan siswa merasa jenuh dan tidak bersemangat dalam belajar sehingga siswa merasa kesulitan dalam mengerti, memahami dan menghafal konsep-konsep. Dengan pemahaman konsep yang cukup maka siswa akan mudah mengungkapkan pengalamannya tentang kegiatan-kegiatan sosial melalui sebuah cerita. Dari hal tersebut, tujuan dari penelitian ini adalah untuk mengetahui prosedur penerapan metode Role Playing dalam meningkatkan keterampilan bercerita pengalaman kegiatan jual beli di pasar tradisional dan untuk mengetahui peningkatan keterampilan bercerita pengalaman kegiatan jual beli di pasar tradisional setelah diterapkan metode Role Playing. Penelitian ini menggunakan metode kualitatif dengan pendekatan studi kasus. Teknik pengumpulan data yang digunakan yaitu observasi, dan wawancara. Sedangkan analisis data dalam penelitian ini dilakukan secara deskriptif dengan menggunakan teknik analisis data model Miles and Huberman. Tahap analisis data tersebut mencakup data reduction, data display, dan conclusion drawing/verification. Hasil yang diharapkan dari penelitian ini adalah meningkatnya keterampilan bercerita pengalaman kegiatan jual beli di pasar tradisional melalui metode role playing. Hasil lain yang diharapkan dari penelitian ini adalah terpublikasinya penelitian yang sudah dilaksanakan pada jurnal nasional ber ISSN serta kegiatan temu ilmiah tingkat nasional.
EFEKTIVITAS IMPLEMENTASI STRATEGI ENJOYABLE LEARNING BERBANTUAN MEDIA AUDIO VISUAL TERHADAP HASIL BELAJAR BAHASA INGGRIS PERMULAAN PESERTA DIDIK SEKOLAH DASAR
Gede Wira Bayu;
Luh Gede Eka Wahyuni
Jurnal Ilmiah Sekolah Dasar Vol 3 No 3 (2019): Agustus 2019
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v3i3.16015
Penelitian didasari atas rendahnya hasil belajar belajar Bahasa Inggris disekolah dasar khususnya setelah implementasi kurikulum 2013 dimana waktu pembelajaran bahasa inggris jauh berkurang dari 4 jam pelajaran seminggu pada Kurikulum Tingkat Satuan Pendidikan (KTSP) menjadi hanya 2 jam pelajaran seminggu pada kurikulum 2013. penelitian pre-eksperimen One Group Pretest-Posttest Design. Subjek pada penelitian ini adalah siswa kelas 2 di 8 sekolah dasar yang baru menerapkan kurikulum 2013 di kecamatan Buleleng. Data pada penelitian ini didapatkan dengan metode wawancara dan catatan lapangan. Dengan teknik random sampling subjek penelitian ini dipilih yaitu siswa kelas 2 di SD sejumlah 27 siswa sebagai kelompok kontrol, dan 25 siswa sebagai kelompok eksperimen. Berdasarkan hasil perhitungan nilai thitung sebesar 5,34. Rata-rata kelompok eksperimen sebesar 20,86 dan kelompok kontrol sebesar 15,18. Hal ini berarti rata-rata kelompok eksperimen > rata-rata kelompok kontrol. Dengan demikian strategi strategi Enjoyable Learning berbantuan media audio visual berpengaruh signifikan terhadap hasil belajar Bahasa Inggris pada siswa kelas II SD Penerapan Kurikulum 2013.
Penerapan Model Pembelajaran Kooperatif Tipe Teams Game Tournament (TGT) untuk Meningkatkan Minat Belajar PKn
ni nyoman sukasih
Jurnal Ilmiah Sekolah Dasar Vol 2 No 3 (2018): Agustus 2018
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v2i3.16136
This research aimed at implementing cooperative learning type Teams Game Tournament (TGT) to improve students’ learning interest in civic education. The subjects of this classroom action research were 26 students in Grade V, semester II, academic year 2015/2016 in SD No.1 Darmasaba. Students’ interests were collected using observation sheet and analyzed descriptively. Result showed that the implementation of cooperative learning type TGT could improve students’ interest in civic education. Students’ interests were increase from 16 after Cycle I to 20 after Cycle II. Students’ classical completeness was also increase from 77% after Cycle I to 100% after Cycle II.
Pengaruh Model Pembelajaran Inkuiri dengan Teknik Scaffolding terhadap Kemampuan Literasi Sains dan Prestasi Belajar IPA
ni ketut erna muliastrini
Jurnal Ilmiah Sekolah Dasar Vol 2 No 3 (2018): Agustus 2018
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v2i3.16137
This study aimed at investigating the effect of inquiry learning model with scaffolding techniques toward ability of science literacy and natural science learning achievement. The design used in this study was using basic pattern Single Factorial Independent Group Design with quasi-experiment type. The sample used was 58 students. The data collected were ability of science literacy and naural science learning achievement. The data were analyzed by using MANOVA used SPSS 17.00 for windows. Research results showed that: First, the ability of science literacy students who were taught by using inquiry learning model with scaffolding techniques was significantly better than students who were taught by using conventional model (F = 19,982; p < 0.05). Second, the natural science achievement of students who were taught by using inquiry learning model with scaffolding techniques was significantly better than students who were taught by using conventional model (F = 13,268; p < 0.05). Third, simultaneously, the ability of science literacy and natural science learning achievement between students who were taught by using inquiry model with scaffolding techniques was significantly better than students who were taught by using conventional model.
Penerapan Model Pembelajaran Problem Based Learning untuk Meningkatkan Motivasi Belajar IPA
ni putu suari
Jurnal Ilmiah Sekolah Dasar Vol 2 No 3 (2018): Agustus 2018
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v2i3.16138
This research aimed at implementing problem based learning model to improve students’ learning motivation in science. The subjects of this classroom action research were 25 students in Grade VI, semester I, academic year 2016/2017 in SD No.1 Darmasaba. Students’ interests were collected using questionnaire and analyzed descriptively. Result showed that after implementing problem based learning model in Cycle I, students’ motivation reached 104.96 which was categorized as highly motivated. Students’ classical completeness was 76%. After Cycle II, students’ motivation reached 121.68 which were categorized as very highly motivated. Students’ classical completeness were 96%. Thus, it is concluded that problem based learning model can be implemented to improve students’ motivation in science
Pengaruh Model Pembelajaran Siklus Belajar 5E Berbantuan Media Gambar Terhadap Hasil Belajar IPA
made ari aditia;
I Gede Margunayasa;
ni nyoman kusmariatni
Jurnal Ilmiah Sekolah Dasar Vol 2 No 3 (2018): Agustus 2018
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v2i3.16139
The research aimed to determine the differences of Science learning outcomes between students who were given Learning Cycle 5E model with the help of picture media and students who were given conventional learning in the fifth-grade students in Cluster IV District of Gianyar, Gianyar regency in the academic year 2017/2018. This research was quasi-experimental design and used post-test only control group design. The population of this research was all of the fifth-grade students in Cluster IV District of Gianyar, Gianyar regency in the academic year 2017/2018 which consisted 131 people. Sampling used simple random sampling technique by lottery. The samples of this research were 17 fifth grade students of SD (Elementary) Negeri 3 Samplangan and 17 fifth grade students of SD (Elementary) Negeri 2 Beng. The student science score as the data of this research was collected by using the objective test in the form of multiple choice. The data obtained were analyzed by using descriptive statistics and inferential statistics (t-test). The result of t-test analysis obtained t count 4,01 and t table = 2,037. There were significant differences of Science learning outcomes between students who were given Learning Cycle 5E model with the help of picture media and the students who were given conventional.