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Contact Name
Dr. I Made Tegeh, S.Pd., M.Pd.
Contact Email
im-tegeh@undiksha.ac.id
Phone
+62817350209
Journal Mail Official
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Editorial Address
Jl. Udayana No. 11 Singaraja, Bali Indonesia
Location
Kota denpasar,
Bali
INDONESIA
Mimbar Ilmu
ISSN : 1829877X     EISSN : 26859033     DOI : 10.23887/mi
Core Subject : Education,
Mimbar Ilmu is published by Research and Community Service Institution Universitas Pendidikan Ganesha. Mimbar Ilmu aims at becoming the publication center of education researches in instruction, learning and teaching, curriculum development, learning environment, teacher education, educational technology, and educational development. It is published twice a year in April and October.
Articles 20 Documents
Search results for , issue "Vol. 27 No. 2 (2022): Agustus" : 20 Documents clear
Media Pembelajaran Video Tutorial Teknik Dasar Lempar Petanque Komang Ayu Laksmi Saputri; I Gede Suwiwa
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.37893

Abstract

The lack of video-based learning materials to assist in learning petanque game tactics causes students to be less enthusiastic in participating in the learning process of basic petanque throwing techniques. The purpose of this study was to develop a learning media for the basic technique of throwing a petanque in the form of a video tutorial. This research is development research. The subjects of media validity testing include development design experts, learning content experts, and learning media experts. The subject of the trial in this study involved the students of Penjaskesrek. The data collection method in this study was a questionnaire. The data analysis technique in this research is qualitative descriptive analysis and quantitative descriptive analysis. Storyboards and screenshots of instructional video media were created as a result of this research to show the design of instructional video media. The results of the assessment by learning content experts showed a score of 85.71% with good qualifications. Assessment by learning media experts showed a score of 91.25% with very good qualifications. The results of the learning design expert assessment showed a score of 94.44% with very good qualifications. The results of individual trials showed a score of 96.66% with very good qualifications. The small group trial showed a score percentage of 93.16 with very good qualifications, and the large group trial showed a score of 90% with very good qualifications. Based on these results, it can be concluded that the video tutorial learning media developed is feasible to be applied in learning.
Dampak Asesmen Diri Terhadap Karakter dan Literasi Ilmiah Siswa Kelas IV Sekolah Dasar Ni Putu Kusuma Widiastuti; I Wayan Lasmawan
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.40960

Abstract

The implementation of the 2013 curriculum in Indonesia has not been carried out optimally. This study aims to analyze the differences in the implementation of self-assessment on character education and students' scientific literacy. The population of this study amounted to 192 students and the sample amounted to 21 students. Sample selection was done by simple random sampling technique. This research is quasi-experimental research (quasi-experimental) with Single Factor Independent Group Design. The data collection technique used a questionnaire for character and a test for scientific literacy. Data were analyzed using Manova. The results showed that the first hypothesis test value of F = 5.313 with a significance of 0.000 <0.05, which means that there are differences in the character of students who take part in learning with the implementation of self-assessment with students who take part in learning with the implementation of conventional assessments. The results of the second hypothesis test show that F = 5.233 with 0.000 <0.05, which means that there are differences in the scientific literacy of students who take lessons with the implementation of self-assessment and students who take lessons with the implementation of conventional assessments. The third hypothesis test shows that F = 1.660 with 0.000 <0.05 which means that there are differences in the character and scientific literacy of students simultaneously between students who take lessons with the implementation of self-assessment and students who take lessons with the implementation of conventional assessments.
Kelayakan Buku Ajar Analisis dan Perancangan Sistem Informasi Merlyana Dwinda Yanthi; Loggar Bhilawa; Cantika Sari Siregar
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.43997

Abstract

Masih rendahnya nilai mahasiswa yang telah menempuh mata kuliah Analisis dan Perancangan Sistem Informasi (APSI) menjadi salah satu alasan dalam melakukan penelitian perancangan dan pengembangan Buku Ajar. Penelitian ini bertujuan untuk merancang dan mengembangkan Buku Ajar sehingga dapat memudahkan Mahasiswa dan Dosen dalam memahami serta menjelaskan materi lebih baik. Jenis penelitian ini menggunakan model pengembangan ADDIE yang terdiri dari tahap Analysis, Design, Development, Implementation dan Evaluation. Teknik pengumpulan data menggunakan angket kuesioner dengan skala likert untuk validasi buku ajar yang diberikan kepada ahli materi, ahli bahasa, ahli desain (layout) dan angket uji coba buku ajar kepada mahasiswa aktif Program Studi S1 Akuntansi. Hasil uji validitas bahan ajar dari ke-3 ahli tersebut dengan nilai masing-masing 93%, 82% dan 80% sehingga dapat dikatakan buku ajar yang dibuat hasilnya sangat layak. Kemudian dilakukan uji coba ke mahasiswa melalui angket respon mahasiswa dan dilakukan evaluasi formatif. Produk yang dikembangkan dapat digunakan oleh Dosen sebagai buku ajar yang dapat membantu mahasiswa dalam memahami materi.
Video Pembelajaran IPA Berbasis Demonstrasi untuk Kelas IV Sekolah Dasar Ni Wayan Uning Widiastuti; D.B.Kt.Ngr. Semara Putra
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.44962

Abstract

Kurang optimalnya inovasi media pembelajaran yang digunakan oleh guru dalam proses pembelajaran pada muatan IPA menyebabkan siswa mengalami kesulitan dalam memahami materi pembelajaran. Penelitian ini bertujuan untuk mengembangkan media video pembelajaran berbasis demonstrasi pada muatan IPA kelas IV sekolah dasar. Penelitian yang dilaksanakan merupakan penelitian pengembangan dengan menggunakan model pengembangan ADDIE sebagai pedoman dalam pengembangan produk. Subjek uji coba produk pada penelitian pengembangan ini diantaranya yaitu ahli isi pembelajaran, ahli desain pembelajaran, ahli media pembelajaran dan 12 orang siswa kelas IV SD. Metode pengumpulan data yang digunakan dalam penelitian ini yaitu metode angket/kuesioner dengan menggunakan instrumen pengumpulan data berupa lembar angket/kuesioner. Teknik analisis data yang digunakan yaitu analisis deskriptif kuantitatif dan analisis deskriptif kualitatif. Hasil dari penelitian pengembangan ini yaitu rancang bangun media video pembelajaran IPA berbasis demonstrasi dengan mengacu pada model ADDIE. Hasil validasi oleh ahli isi pembelajaran memperoleh persentase skor 93,75% dengan kualifikasi sangat baik. Hasil validasi oleh ahli desain pembelajaran memperoleh persentase skor 95% dengan kualifikasi sangat baik. Hasil validasi oleh ahli media pembelajaran memperoleh persentase skor 83% dengan kualifikasi baik. Hasil uji coba perorangan memperoleh persentase skor 98,48% dengan kualifikasi sangat baik dan hasil uji coba kelompok kecil memperoleh persentase skor 97,97% dengan kualifikasi sangat baik. Dari hasil penelitian dapat disimpulkan bahwa media video pembelajaran IPA berbasis demonstrasi layak untuk digunakan pada proses pembelajaran.
Kebutuhan Cooperative Scripts Berbasis PowerPoint Untuk Meningkatkan Hasil Belajar Siswa Kelas IV Sekolah Dasar Irwan Febryan; Nyoman Ayu Putri Lestari; Ni Putu Juni Artini; I Made Aditya Dharma
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.46517

Abstract

One of the causes of the lack of student interest and student activity in participating in learning is that learning is still teacher-centered and the teacher has not used many variations of models and media during learning activities, so students are easily bored. The passive participation of students in the learning process can affect student learning outcomes, such as the results of observations that have been carried out showing that many student test scores are still below the KKM. The low learning outcomes need to find a solution, namely by applying a cooperative script model assisted by PowerPoint media. The purpose of this study was to analyze the effect of the cooperative script model with the help of PowerPoint media on student learning outcomes. This study used a posttest only control group design. Data were collected by the test method. The data collection instrument was in the form of a student learning outcome test in the form of an objective test. After that the data obtained were analyzed using descriptive statistical analysis and inferential statistical analysis through t-test. The results showed that there was an effect of the cooperative script model with the help of PowerPoint media on student learning outcomes. So, it can be concluded that the cooperative script model assisted by PowerPoint media has a significant effect on student learning outcomes.
Media Gambar Berseri Berorientasi Problem Based Learning pada Materi Bahasa Indonesia Kelas IV Sekolah Dasar Putu Ayu Lestari; MG Rini Kristiantari
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.46639

Abstract

The pandemic period has a significant impact on the learning process, especially in elementary school. As a result, the delivery of learning materials becomes less effective, due to limited communication. The purpose of this study is to describe the design and find out the validity of the serialized image media oriented to problem base learning on the Indonesian elementary school. This type of research is development research. The subjects in this study consisted of learning material content experts, learning design experts, and 9 elementary school fourth grade students. The media in this study was developed using the ADDIE model. The method used in the collection of research data is using questionnaires, data analysis techniques using quantitative descriptive analysis. Based on the results of the study, 93.75% of the learning content expert test results were obtained with excellent qualifications, 95% learning design expert trials with excellent qualifications, 95% learning media expert trials with excellent qualifications, individual trials of 94.16% with excellent qualifications, and small group trials of 94.44% with excellent qualifications. Based on the results of expert tests on research that it can be concluded that problem-based learning-based serialized image media is suitable for use in learning activities, especially in the content of Indonesian lessons grade IV in elementary schools.
Materi Ajar Digital Berbasis Kearifan Lokal Pada Topik Sumber Energi Panas Untuk Kelas V Sekolah Dasar Ni Made Dina Rahmawati; I Gede Margunayasa
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.47296

Abstract

The COVID-19 pandemic has led to the implementation of online learning activities. Online learning activities have not run optimally due to the lack of teaching materials and digital skills possessed by teachers. This study aims to create android-based local wisdom digital teaching materials on the topic of heat energy sources for fifth grade elementary school. The development model used in this study is the ADDIE model. The test subjects consisted of 1 material expert, 1 media expert, 2 teachers and 12 students. There are two data in this study, namely qualitative data and quantitative data. Data collection techniques using a questionnaire technique. The data collected was then analyzed descriptively quantitatively. The validity of android-based local wisdom digital teaching materials from material experts with a percentage of 96.5% and from media experts getting 96.5% in the very good category. The results of the practicality of android-based local wisdom digital teaching materials based on teacher assessments obtained 99.4% and the percentage of students' practicality tests 98.7%. The results showed that the local wisdom digital teaching materials based on Android on the topic of heat energy sources for grade V elementary school were valid and practical to use. The implications of this research are expected to help students understand learning materials during online learning.
Media Fun Thinkers Pada Materi Perubahan Energi Untuk Siswa Sekolah Dasar I Komang Wahya Sudhyatmika; I Gusti Ayu Tri Agustiana; Gede Nugraha Sudarsana
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.48118

Abstract

Lack of interest in student learning can affect student learning outcomes, so it is necessary to develop media that can increase student interest in learning. The purpose of this study was to analyze the validity of the Fun thinker's media with a literature review on the energy change material for grade IV elementary school. This type of research is developed using the ADDIE research model. The subjects of this research are 2 material experts, 2 media experts. The test subjects were 1 teacher and 10 students. The data collection method used is a non-test instrument. The data collection instrument used is a questionnaire. The data obtained were analyzed using descriptive quantitative statistical data analysis techniques. The results of the analysis of media validity. Fun thinkers from material experts were in the range of 0.75-1.00, and media experts were in the range of 0.75-1.00, the percentage of practitioner response test results obtained a value of 99%, and the percentage of student response test results obtained a score of 97%. Media Fun thinkers are equipped with a literature review for fourth-grade elementary school students on energy change materials with high validity qualifications. It is concluded that Media Fun thinkers equipped with a literature review are suitable for the learning process.
Primary Students’ Math Literacy in terms of Higher Order Thinking Skill Bagus Ali Rachman; Mohammad Faizal Amir
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.48435

Abstract

Primary students' math literacy is still inadequate. This is due to the limited number of problems based on math literacy, while studies analyzing math literacy require high-order thinking skills (HOTS). This study aims to develop instruments and analyze primary students' math literacy by reviewing high order thinking (HOTS). The study participants were 30 fifth-grade primary school students by grouping students into three HOTS levels: low, medium, and high. The study method uses a mixed-method (quantitative and qualitative) with an explanatory sequential design. The research instrument is an initial math literacy test (ML-T) that focuses on content, context, process, and level. Data analysis used descriptive statistics. The results of the study resulted in 15 ML-T which had been declared valid and reliable, divided into 6 items at levels 1-2 (easy), 5 items at levels 3-4 (enough), and 4 items at levels 5-6 (hard). The results of another study show that the success of primary students' math literacy depends on the level of ML-T problems and students' HOTS abilities. Higher ML-T levels tend to be completed with math literacy in the perspective of higher HOTS levels of students. This study's implication is to contribute to developing authentic math literacy instruments and analyzing the success of primary students' math literacy by looking at the HOTS level.
Dictor Caksanta: Membentuk Karakter Siswa dengan Dongeng Digital Berbasis Cerita Rakyat Indonesia Luh Putu Setya Maharani; Ni Wayan Rati
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.48735

Abstract

Dampak negatif pembelajaran online salah satunya adalah membuat siswa tidak jujur dalam mengerjakan tugas dan mengumpulkan tugas tidak tepat waktu membuat guru sangat sulit untuk memberikan penilaian. Hal ini menunjukan adanya bibit-bibit karakter yang tidak baik mulai tumbuh pada diri siswa. Penelitian ini bertujuan untuk menciptakan multimedia Dictor Caksanta untuk membentuk karakter siswa. Penelitian ini merupakan penelitian research and development dengan menggunakan model ADDIE. Subjek uji coba dalam penelitian ini adalah siswa kelas IV Sekolah Dasar. Instrumen yang digunakan adalah pedoman wawancara, pedoman dokumentasi, lembar studi dokumen, angket, dan lembar rating scale. Data dianalisis menggunakan teknik analisis kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa tingkat validitas isi produk mendapatkan hasil 0,9 dengan kriteria (sangat tinggi). Respon guru adalah 100% dengan kriteria (sangat tinggi). Respon siswa mendapatkan hasil rata-rata 88% dengan kriteria (baik). Hasil analisis efektivitas memperoleh hasil 0,000<0,05 (signifikan), sehingga multimedia Dictor Caksanta layak dan efektif digunakan untuk membentuk karakter siswa. Implikasi penelitian ini adalah Dictor Caksanta dikemas dalam bentuk folder dan link, sehingga guru dapat membagikan video dengan mudah kepada guru lainnya.

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