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systemic@uinsa.ac.id
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INDONESIA
Systemic: Information System and Informatics Journal
ISSN : 24608092     EISSN : 25486551     DOI : -
Core Subject : Science,
SYSTEMIC (Information System and Informatic Journal) publishes articles on information technology from various perspectives, including literature studies, laboratory studies, and field studies. The journal prioritizes studies related to the theme: -Information System -IT Governance and Management -Information Security -Artificial Intelligent and Its Application -Internet of Things.
Arjuna Subject : -
Articles 7 Documents
Search results for , issue "Vol. 11 No. 1 (2025): Agustus" : 7 Documents clear
PERANCANGAN APLIKASI AUGMENTED REALITY RUKUN ISLAM DENGAN PENDEKATAN OBJECT ORIENTED ANALYSIS & DESIGN (OOAD) Kartika Wahyuningsih; Arviansyah, Muhammad Busthomi; Syach, Muhammad Ferdyan
Systemic: Information System and Informatics Journal Vol. 11 No. 1 (2025): Agustus
Publisher : Program Studi Sistem Informasi Fakultas Sains dan Teknologi, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29080/systemic.v11i1.1981

Abstract

The pillars of Islam are an important foundation for Muslims. One of the problems often experienced by early childhood in learning religious lessons, especially the pillars of Islam, is the difficulty of understanding by memorizing methods found in books or on the internet. In addition, the method of memorizing each sequence in the pillars of Islam is less effective because children will easily forget the memorized sequence. So in this study will design an AR application for the introduction of the pillars of Islam. In addition, this research will use the Object Oriented Analysis and Design (OOAD) model approach. The AR application of the pillars of Islam was successfully built using unity and tested using blackbox testing and UAT. The results of blackbox testing get results that are in accordance with the existing scenario. While the results of testing using UAT produced a percentage of 92.2% in the "Very Feasible" category.
Analisis Penerimaan dan Kesuksesan Menggunakan TAM dan Delone & McLean Lestari, Indah; Amin, Faris Muslihul; Wahyudi, Noor
Systemic: Information System and Informatics Journal Vol. 11 No. 1 (2025): Agustus
Publisher : Program Studi Sistem Informasi Fakultas Sains dan Teknologi, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29080/systemic.v11i1.2051

Abstract

E-Commerce is a platform that provides various needs, ranging from personal needs, household needs to general needs online. E-Commerce is getting public attention because it can be an alternative convenience in meeting the consumptive needs of the community. Although e-commerce has offered convenience for users, e-commerce also has various weaknesses such as order errors, lack of seller response, fear of fraud, and so on. This is the reason for this research which aims to determine the factors that can affect the acceptance of e-commerce in society and the factors that influence the success of e-commerce. This study uses 400 respondent data which will be processed using Smart-PLS software. Based on data processing, the variables perceived usefulness and perceived ease of use have a positive and significant effect on behavioral intention, information quality and system quality variables have a positive and significant effect on user satisfaction, user satisfaction and behavioral intention variables have a positive and significant effect on net benefits, variable behavioral intention has a positive and significant effect on actual system use. Meanwhile, the service quality variable has a positive and insignificant effect on user satisfaction
Literasi digital Sebagai Moderator WFH dan Produktivitas: Studi Kasus di UIN Sunan Ampel Surabaya Ardianti, Cintia; Aji, Bramasta Kurnia; Rozas, Indri Sudanawati; Kunaefi, Anang
Systemic: Information System and Informatics Journal Vol. 11 No. 1 (2025): Agustus
Publisher : Program Studi Sistem Informasi Fakultas Sains dan Teknologi, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29080/systemic.v11i1.2067

Abstract

This study aims to explore the relationship between digital literacy and employee productivity during the COVID-19-induced work-from-home (WFH) scenario at UIN Sunan Ampel Surabaya. The government's social restrictions prompted the adoption of WFH strategies in higher education institutions. Utilizing Structural Equation Modeling-Partial Least Squares (SEM-PLS), a positive correlation was identified between WFH practices and employee productivity (path coefficient: 0.424). However, the impact of digital literacy on this correlation proved non-significant (path coefficient: -0.013, T Statistics: 0.258, P Values: 0.0796). These results emphasize the critical role of fostering digital literacy to elevate employee productivity in the WFH environment, offering valuable insights for organizations navigating remote work challenges
Sistem Informasi Manajemen Sertifikasi Uji Kompetensi Pada Lembaga Sertifikasi Profesi Universitas Dr. Soetomo Surabaya Gilang Cahyono; Sumirat, Lambang Probo; Cahyono, Dwi
Systemic: Information System and Informatics Journal Vol. 11 No. 1 (2025): Agustus
Publisher : Program Studi Sistem Informasi Fakultas Sains dan Teknologi, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29080/systemic.v11i1.2162

Abstract

Kesulitan dalam pengelolaan data kegiatan uji kompetensi sertifikasi profesi di Lembaga Sertifikasi Profesi Universitas Dr. Soetomo Surabaya disebabkan oleh metode manual yang masih menggunakan media kertas. Selain itu, belum adanya aplikasi yang terintegrasi dengan UPT UNITOMO untuk mempermudah manajemen data menjadi tantangan tersendiri. Penelitian ini menghasilkan aplikasi Sistem Informasi Manajemen Sertifikasi Uji Kompetensi. Sistem ini mampu menangani pendaftaran asesmen secara online, asesmen mandiri secara online, serta manajemen materi uji kompetensi. Hasil uji penerimaan menggunakan pendekatan Technology Acceptance Model (TAM) menunjukkan bahwa 91% responden setuju bahwa aplikasi ini sangat membantu dalam proses pendaftaran asesmen, asesmen mandiri, dan pengelolaan materi uji kompetensi. Dengan adanya sistem ini, pengelolaan data kegiatan uji kompetensi sertifikasi profesi menjadi lebih terstruktur dan mudah diakse dalam manajemen sertifikasi kompetensi di LSP UNITOMO
Perbandingan Pelabelan Otomatis Textblob Dan Vader Lexicon Terhadap Sentimen Ulasan Mobile Banking Livin’ By Mandiri Permadi, Sulton Bagus; Ridwan, Mujib; Yusuf, Ahmad
Systemic: Information System and Informatics Journal Vol. 11 No. 1 (2025): Agustus
Publisher : Program Studi Sistem Informasi Fakultas Sains dan Teknologi, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29080/systemic.v11i1.2173

Abstract

Salah satu produk mobile banking Livin’ by Mandiri mengalami kelonjakan jumlah pengguna aktif selama periode 3 tahun terakhir. Ulasan yang diberikan oleh para nasabah atau pengguna Livin’ by Mandiri bisa ditinjau dengan memanfaatkan fitur Google Play Store. Tujuan dilakukannya penelitian ini adalah demi mengetahui sentimen terhadap Livin’ by Mandiri dengan membandingkan pengukuran unsupervised learning yakni TextBlob dan Vader Lexicon. Data yang diperoleh dari proses scrapping google play sebanyak 7.952 ulasan dari tanggal 6 Oktober 2023 sampai 5 Maret 2024. Hasil yang diperoleh setelah dibandingkan dengan rating, akurasi pelabelan TextBlob sebesar 44%, sedangkan pelabelan Vader Lexicon sedikit lebih tinggi sebesar 53%. Terjadinya perbedaan pelabelan sebesar 30%, sedangkan persamaan pelabelan sebesar 70%. Frekuensi kata “tidak” cukup tinggi, tidak hanya ada pada ulasan yang berlabel negatif saja, melainkan berlabel positif dan netral juga.
Implementasi Desain Gamifikasi Pada Pembelajaran Tajwid Dan Gharib Dengan Pendekatan Player Centered Design Pratama, Muhammad Hisyam; Dwi Rolliawati; Khalid, Khalid
Systemic: Information System and Informatics Journal Vol. 11 No. 1 (2025): Agustus
Publisher : Program Studi Sistem Informasi Fakultas Sains dan Teknologi, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29080/systemic.v11i1.2177

Abstract

The Quran is the holy book that serves as a guide for Muslims. It is recommended to read the Quran fluently to avoid errors and adhere to the rules of tajweed and gharib. Conventional learning methods are often insufficient for mastering the Quran due to the challenging pronunciation of Hijaiyah letters and the Arabic language. Thus, there is a need for an accessible and easy-to-learn educational medium. This research focuses on designing a mobile learning application to facilitate the learning of tajweed and gharib while incorporating gamification to increase student interest. The design approach uses Player-Centered Design as the framework. The study resulted in a high-fidelity prototype tested through usability testing using cognitive walkthrough methods. The effectiveness evaluation showed a success rate of 94%, efficiency scored 81.13%, and user satisfaction was rated at 77, classified as "Acceptable."
Pengaruh Battery Health terhadap Performa Perangkat iPhone Athifah Ari Ghumaisha; Dzikry Fakhry; Vivian Azarine Widyatna; Muhammad Razky Nur; Satrio Rafi Fahrezi; Tristan Bonardo Silalahi; Adella Safitri Akmaliyah; Muhammad Faris Muhtarom
Systemic: Information System and Informatics Journal Vol. 11 No. 1 (2025): Agustus
Publisher : Program Studi Sistem Informasi Fakultas Sains dan Teknologi, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29080/systemic.v11i1.2362

Abstract

Penelitian ini bertujuan untuk menganalisis hubungan antara battery health perangkat iPhone dengan performa aplikasi mobile pada kalangan mahasiswa Teknik Informatika Universitas Padjadjaran angkatan 2023 dan 2024. Mengingat peran penting perangkat mobile dalam mendukung produktivitas dan pembelajaran, pemahaman mengenai pengaruh degradasi baterai terhadap kinerja aplikasi menjadi hal yang relevan. Data primer dikumpulkan melalui observasi langsung berupa screenshot battery health dan screen recording saat menjalankan aplikasi, dengan sampel sebanyak 16 responden yang dipilih menggunakan teknik systematic sampling. Performa aplikasi diukur berdasarkan waktu pembukaan dan respons antarmuka pengguna (UI). Analisis dilakukan menggunakan uji Korelasi Pearson, dengan hasil menunjukkan nilai koefisien korelasi sebesar -0,323 dan nilai t-hitung sebesar -1,277 yang lebih kecil dari t-tabel (1,7613) pada tingkat signifikansi 5%. Temuan ini menunjukkan bahwa tidak terdapat hubungan linier yang signifikan antara battery health dan performa aplikasi mobile. Dengan demikian, penurunan kondisi baterai belum terbukti secara statistik berdampak langsung pada performa aplikasi. Penelitian ini merekomendasikan perluasan jumlah sampel dan penambahan variabel lain untuk studi lanjutan guna memperoleh pemahaman yang lebih komprehensif.

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