cover
Contact Name
Fitria Dwi Prasetyanigntyas
Contact Email
jlj@mail.unnes.ac.id
Phone
+6282225990248
Journal Mail Official
jlj@mail.unnes.ac.id
Editorial Address
Jl. Bringin Raya No. 15, Karanganyar, Ngaliyan, Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Joyful Learning Journal
ISSN : 22526366     EISSN : 2775295X     DOI : https://doi.org/10.15294/jlj
Joyful Learning Journal publishes research articles on the development of innovative and creative learning media, the effectiveness of a learning model, the comparison of a learning activity in elementary school, the relationship of a learning concept as well as conceptual studies on basic education.
Articles 672 Documents
PENGEMBANGAN MONOPOLI PPKn BERBASIS STUDENT TEAM ACHIEVEMENT DIVISION UNTUK KEMAMPUAN BERPIKIR KREATIF
Joyful Learning Journal Vol 8 No 4 (2019): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v8i4.31406

Abstract

Abstrak Tujuan penelitian ini adalah mengembangkan, menguji kelayakan, dan menguji keefektifan media permainan monopoli berbasis STAD pada muatan PPKn. Selain itu penelitian bertujuan untuk menguji kemampuan berpikir kreatif siswa pada muatan PPKn. Metode yang digunakan dalam penelitian ini Research and Development (R&D). Subjek penelitian ini adalah siswa kelas V SDN Pekuwon Pati. Sampel penelitian ini menggunakan teknik sampel jenuh. Hasil dari penelitian ini yaitu (1) pengembangan media permainan monopoli berbasis STAD menggunakan tahapan penelitian pengembangan yang disederhanakan menjadi 8 tahapan. (2) media permainan monopoli berbasis STAD pada muatan PPKn untuk siswa kelas V telah memenuhi kriteria sangat layak digunakan pada pembelajaran di kelas (3) media permainan monopoli berbasis STAD pada muatan PPKn terbukti efektif meningkatkan hasil belajar, dan kemampuan berpikir kreatif. The aims of this study are to develop, to test the feasibility, and to test the effectiveness of STAD-based monopoly game media on civic education content. Moreover, the aim of this study is also to test the students' creative thinking skills in the civic education content. The method used in this study was Research and Development (R&D). The subject of this study was the students at the fifth grade in SDN Pekuwon Pati. The purposive sample technique and saturated sample were used to take the sample of this study. The findings of this study are: (1) the development of STAD-based monopoly game media using the stages of development research which are simplified into 8 stages. (2) STAD-based monopoly game media on civic education content for students at class V have met a very feasible criteria to use in the learning activity in the class (3) STAD-based monopoly playing media on civic education content has been proven to be effective in improving learning outcomes, and creative thinking ability of the students.
PENGEMBANGAN BUKU PANDUAN MENULIS TEKS EKSPLANASI
Joyful Learning Journal Vol 8 No 4 (2019): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v8i4.31445

Abstract

Penelitian ini bertujuan untuk mengembangkan buku panduan menulis teks eksplanasi untuk meningkatkan keterampilan menulis siswa kelas V SDN Sidomulyo Kabupaten Purworejo. Penelitian ini menggunakan pendekatan penelitian pengembangan (R&D) berdasarkan teori Sugiyono yang telah disesuaikan dengan kebutuhan penelitian menjadi delapan tahap pelaksanaan. Hasil penelitian ini menunjukkan bahwa: (1) buku panduan yang dikembangkan sesuai angket kebutuhan siswa dan guru; (2) buku panduan valid berdasarkan validasi dari ahli materi dan ahli media. Didapat persentase 82% dengan kategori sangat layak dari ahli materi dan persentase 82,5% dengan kategori sangat layak dari ahli media; (3) persentase tanggapan guru setelah menggunakan buku panduan secara klasikal sebesar 90,38% dengan kriteria sangat baik, persentase tanggapan siswa secara klasikal sebesar 87,82% dengan kriteria sangat baik; (4) buku panduan efektif digunakan dalam pembelajaran menulis teks eksplanasi, hasil analisis perbedaan rata-rata uji-t sebesar 7,940 dan peningkatan rata-rata (gain) sebesar 0,41 dengan kriteria sedang. Simpulan hasil penelitian ini yaitu buku panduan layak digunakan dalam kegiatan pembelajaran. This study aimed to develop guidebook explanatory text for improving writing skills of 5th Sidomulyo Elementary School of Purworejo Regency. This study used a Development Research approach (R&D) based on Sugiyono's theory that has been adapted to the study needs into seven stages of implementation . The results of this study indicated that: (1) the guidebook was developed in accordance with the questionnaire of the needs of students and teachers ; (2) the guidebook was valid based on validation from material experts and media experts. A percentage of 82.5% was obtained with a decent category of material experts and a percentage of 82% with a decent category from media experts; (3) the percentage of teacher responses after using the guidebook classically was as much as 90.38% with a very good criterion, while the percentage of students responses classically was 87.82% with a very good criterion; (4) the guidebook was effective for explanatory writing lesson, the results of the analysis of the average difference in the t-test was 7.940 and the increase in the average gain was 0.41 with a medium criterion. The conclusion of this study was that the guidebook was suitable for learning activities.
PERBANDINGAN PENGGUNAAN MEDIA AUDIO VISUAL DENGAN MEDIA GAMBAR TERHADAP HASIL BELAJAR IPS SISWA
Joyful Learning Journal Vol 8 No 3 (2019): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v8i3.31446

Abstract

AbstrakPenelitian komparatif ini bertujuan untuk mengetahui perbandingan atau perbedaan penggunaan mediaaudio visual dan media gambar terhadap hasil belajar IPS siswa. Subyek penelitian ini adalah siswa kelasIV SDN Gugus Cakra Kota Semarang dengan sempel sebanyak 76 siswa diambil menggunakan teknikcluster random assignment. Pengumpulan data menggunakan teknik test, dokumentasi, wawancara dancatatan lapangan. Analisis data penelitian ini menggunakan uji sample t-test. Hasil penelitian menunjukanadanya perbedaan yang signifikan dari penggunaan media audio visual dan media gambar terhadap hasilbelajar IPS siswa. Hasil belajar IPS siswa kelas IV menggunakan media audio visual menunjukkansebanyak 30 siswa atau 78,9 % memperoleh rata-rata nilai 78,5 dengan KKM 70. Sedangkan hasil belajarIPS siswa kelas IV menggunakan media gambar menunjukkan sebanyak 28 siswa atau 73,6 % memperolehrata-rata nilai 74,8 dengan KKM 70. Hasil belajar menunjukan penggunaan media audio visual mendapatrata-rata lebih tinggi dibandingkan media gambar, artinya penggunaan media audio visual lebih efektifdibandingkan dengan media gambar. Berdasarkan uji hipotesis dengan menggunakan uji IndependentSample T-Test dengan bantuan program SPSS, Pada output diketahui t hitung 3,223, t tabel 2,434, Df 74.Pengujian hipotesis dilakukan dengan membandingkan t hitung dengan t tabel dan probabilitas. Nilai thitung > t tabel = 3,223 > 2,434 dan nilai Sig. (2 – tailed) < 0,05 maka Ho ditolak, artinya ada perbedaanyang signifikan dari hasil belajar IPS siswa kelas IV yang menggunakan media audio visual dengan hasilbelajar IPS menggunakan media gambar. This comparative study aimed to discuss the comparison between using audio visual and picture mediatowards students' social studies learning outcomes. The subjects of this study were 76 fourth grade studentsof Gugus Cakra Elementary School Semarang City taken using cluster random assignment technique. Datacollection used technical tests, documentation, interviews and field notes. Analysis of this research dataused t-test sample. The results of the study showed a significant difference from the use of audio-visualmedia and picture media towards students' social studies learning outcomes. Social studies learningoutcomes of fourth grade students using audio visual media showed that 30 students or 78.9% received anaverage score of 78.5 with Minimum Passing Criteria (KKM) 70. Meanwhile, the social studies learningoutcomes of fourth grade students using picture media showed as many as 28 students or 73.6% got anaverage score of 74.8. Learning outcomes showed that the used of audio-visual media got an average higherthan the pictute media, meaning that using audio-visual media was more effective than picture media. Basedon hypothesis testing using the t-test Independent Sample test with the SPSS assistance program, the outputshowed tcount 3.223, ttable 2.434, Df 74. Hypothesis testing is done by comparing tcount of ttable and probability.The value of tcount > ttable = 3.223> 2.434 and the value of Sig. (2 – tiled) < 0.05, so Ho was rejected. It2meant that there was a significant difference of social studies learning outcomes of fourth grade studentswhich utilized audio-visual media with social studies learning outcomes using picture media.
KEEFEKTIFAN MODEL DIRECT INSTRUCTION BERBANTUAN CD INTERAKTIF TERHADAP HASIL BELAJAR KOLASE
Joyful Learning Journal Vol 8 No 2 (2019): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v8i2.31575

Abstract

Abstrak SD Gugus Karang Kusumo diketahui guru belum maksimal menerapkan model pembelajaran dan media pembelajaran berdampak pada hasil belajar siswa. Penelitian ini bertujuan untuk menguji keefektifan model Direct Instruction berbantuan CD interaktif terhadap hasil belajar kolase siswa kelas IV SD Gugus Karang Kusumo Mranggen Demak. Penelitian ini menggunakan metode kuantitatif dan jenis penelitian eksperimen dengan desain nonequivalent control group design. Teknik sampel yang digunakan adalah cluster random sampling. Hasil penelitian menunjukan, rata-rata skor aktivitas siswa kelas eksperimen 64% > kelas kontrol 42%. Rata-rata nilai posttest kelompok ekperimen sebesar 79,19 > kelompok kontrol 73,20. Hasil uji hipotesis yaitu thitung = 3,017 > ttabel = 2,007. Simpulan bahwa model Direct Instruction berbantuan media CD interaktif efektif digunakan dalam pembelajaran. Kata kunci : CD interaktif; hasil belajar kolase; model direct instruction. Abstract Elementary schools in Karang Kusumo Cluster, Mranggen were known that teachers had not maximally implemented learning models and learning media that had an impact on student learning outcomes. This study aimed to examine the effectiveness of Direct Instruction model assisted by interactive CD media towards collage learning outcomes of fourth grade students of Elementary schools in Karang Kusumo Cluster, Mranggen. This study used quantitative methods and the type the study was experimental research with nonequivalent control group design. The sample technique used was cluster random sampling. The results showed that the average score of the experimental class students 64% > the control class 42%. The mean of the posttest score of the experimental group was 79,19 > the control group 73,20. The hypothesis test result was tcount = 3.017> ttable = 2.007. The conclusion was that Direct Instruction models assisted by interactive CD media was effective to be used in learning. Keywords: collage learning outcomes; direct Instruction Model; interactive CD media.
KEEFEKTIFAN MODEL PEMBELAJARAN PBL DAN TAI BERBASIS LITERASI MATEMATIS TERHADAP HASIL BELAJAR MATEMATIKA
Joyful Learning Journal Vol 8 No 3 (2019): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v8i3.31764

Abstract

Abstrak Permasalahan dalam penelitian ini adalah rendahnya hasil belajar siswa kelas IV dikarenakan dalam pembelajaran masih berpusat pada guru sehingga siswa kurang aktif dalam pembelajaran. Penelitian ini bertujuan untuk mengetahui keefektifan model pembelajaran PBL dan TAI berbasis Literasi Matematis terhadap hasil belajar matematika kelas IV. Penelitian ini merupakan penelitian eksperimen yang menggunakan desain Quasi Experimental dengan pengambilan sampel menggunakan teknik Cluster Random Sampling. Subyek dari penelitian ini yaitu siswa kelas IV SDN Gugus Amongsiwi Kecamatan Kranggan Kabupaten Temanggung. Hasil perhitungan dari uji ketuntasan belajar menunjukkan rata-rata posttest model pembelajaran PBL berbasis literasi matematis lebih tinggi dibandingkan TAI berbasis literasi matematis dan kelas kontrol. Nilai Zhitung eksperimen 1 = 2,74, eksperimen 2 = 2,141, dan kelas kontrol = -5,952 yang menunjukkan kelas eksperimen 1 lebih tingi dibandingkan eksperimen 2 dan kelas kontrol. Hasil N-Gain pada kelas eksperimen 1 = 0,71 lebih tinggi dibandingkan kelas eksperimen 2 = 0,64 dan kelas kontrol = 0,34 . Jadi dapat disimpulkan bahwa model pembelajaran PBL berbasis literasi matematis lebih efektif diterapkan pada pembelajaran matematika dibandingkan TAI berbasis literasi matematis dan kelas kontrol. Abstract The problem in this study is the low learning outcomes of class 4th students because learning is still teacher-centered so students are less active in learning The aims of this study to test the effectiveness of PBL and TAI based on mathematical literacy on the mathematics learning outcomes of 4th students. This research is an experimental study that uses Quasi Experimental design with a technique in this study form Cluster Random Sampling. The subject of this research were 4th grade students of SDN Gugus Amongsiwi Kranggan Temanggung. The results of the learning completeness test calculations showed that the average posttest of the experimental class 1 is higher than experimental class 2 and control class. Zcount experimental class 1= 2,74, experimental class 2 = 2,141, and control class = -5,952 which shows that experimental class 1 is higher than experimental class 2 and control class. N-Gain experimental class 1 =071 higher than the experimental class 2 = 0,64 and the control class = 0,34. So it can be concluded that PBL learning models based on mathematical literacy are more effective to be applied in mathematics learning than TAI learning models based on mathematical literacy and control class.
Sartinah KEEFEKTIFAN METODE DRILL TERHADAP MOTIVASI DAN HASIL BELAJAR SENI MUSIK KELAS IV
Joyful Learning Journal Vol 8 No 2 (2019): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak Penelitian ini dilatarbelakangi oleh metode pembelajaran yang digunakan oleh guru kurang tepat, sehingga motivasi dan hasil belajar siswa rendah. Penelitian ini bertujuan untuk menguji keefektifan metode drill terhadap motivasi dan hasil belajar seni musik materi nada kelas IV. Jenis penelitan ini adalah penelitian eksperimen dengan desain quasi eksperimental design bentuk nonequivalent control group design. Teknik analisis data menggunakan uji T-test dan uji N-Gain. Hasil penelitian menunjukkan bahwa motivasi belajar meningkat dilihat dari thitung (2,030462)> ttabel (2,021075). Hasil belajar menunjukkan peningkatan dilihat dari thitung (3,87516)> ttabel (2,021075). N-Gain menunjukkan motivasi belajar di kelas eksperimen sebesar 0,641888 (sedang), sedangkan motivasi belajar di kelas kontrol sebesar 0,292905(rendah). N-Gain menunjukkan bahwa hasil belajar di kelas eksperimen sebesar 0,598011(sedang), sedangkan hasil belajar di kelas kontrol sebesar 0,19152(rendah). Simpulan penelitian ini yaitu metode drill efektif diterapkan pada pelajaran seni musik materi nada kelas IV. Kata kunci : hasil belajar; metode drill; motivasi; seni musik Abstract This research was based on the learning method used by the teacher is not appropriate, so that motivation and student learning outcomes were low. The purpose of this research is to examine the effectiveness of the drill method towards motivation and learning outcomes of music art on tone material at grade IV. This type of research is an experimental reaseach with quasi experimental design in the form of nonequivalent control group design. The techniques of data analisys used T-Test and N-Gain. The results showed that learning motivation increased seen from tcount (2.030462)> t table (2.021075). Learning outcomes show that tcount (3.87516)> t table (2.021075). N-Gain showed learning motivation in the experimental class was 0.641888 (moderate), while the learning motivation in the control class was 0.292905 (low). N-Gain showed that the learning outcomes in the experimental class were 0.598011 (moderate), while the learning outcomes in the control class were 0.19152 (low). It was concluced that the drill method was effective to be applied in class IV at tone music art lesson. Key words : learning outcomes, drill method, motivation, music art
PENGEMBANGAN BAHAN AJAR MEMBACA BERBASIS LOKAL KECAMATAN KOTA KUDUS
Joyful Learning Journal Vol 8 No 1 (2019): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v8i1.32015

Abstract

Abstrak Penelitian ini bertujuan untuk mengembangkan bahan ajar membaca berbasis lokal Kecamatan Kota Kudus Penelitian ini bertujuan untuk mengembangkan bahan ajar membaca berbasis lokal Kecamatan Kota Kudus yang efektif digunakan oleh guru maupun siswa dalam kegiatan belajar-mengajar mata pelajaran bahasa Indonesia kelas IV Sekolah Dasar materi menggali pengetahuan baru yang terdapat pada teks nonfiksi. Metode penelitian yang digunakan adalah Research and Develompment. Hasil penilaian ahli menunjukkan bahwa bahan ajar telah lolos uji kelayakan dengan persentase komponen kelayakan materi 88,6% dan komponen kegrafikan 80%, dengan kriteria sangat layak. Bahan ajar membaca berbasis lokal efektif digunakan pada pembelajaran bahasa Indonesia terhadap hasil belajar siswa kelas IV SDN 2 Panjunan. Hasil penelitian menunjukkan bahwa bahan ajar membaca berbasis lokal Kecamatan Kota Kudus efektif terhadap hasil belajar kognitif yang dibuktikan dari adanya peningkatan rata-rata (n-gain) sebesar 0,669 dengan kriteria sedang. Peneliti menyarankan agar guru dapat menyediakan atau mengembangkan bahan ajar berbasis lokal dalam bentuk lain yang lebih bervariasi agar hasil belajar dan pemahaman siswa meningkat. This study aimed to develop local-based reading teaching materials in Kota sub-district, Kudus that were effectively used by teachers and students in teaching and learning Indonesian language subject in grade IV elementary school, exploring new knowledge found in nonfiction texts. The research method used was Research and Development. The results of expert assessment indicated that the teaching material had passed the feasibility test with the percentage of the material feasibility component 88.6% and the component of graphics 80%, with criteria very feasible. Local-based reading teaching materials were effectively used in Indonesian language learning towards the learning outcomes of fourth grade students at Panjunan 2 elementary school. The results showed that the local-based reading material in Kota sub-district, Kudus was effective against cognitive learning outcomes as evidenced by the n-gain of 0.669 with moderate criteria. The researcher suggested that teachers could provide or develop local-based teaching materials in other varied forms so that students' learning and understanding results increase.
KEEFEKTIFAN MODEL THINK TALK WRITE (TTW) TERHADAP KETERAMPILAN MENULIS KARANGAN NARASI
Joyful Learning Journal Vol 8 No 3 (2019): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v8i3.32017

Abstract

Abstrak Tujuan Penelitian ini adalah untuk menguji keefektifan model Think Talk Write (TTW) terhadap keterampilan menulis karangan narasi pada siswa kelas V SDN Gugus Langlang Yudho Blora. Penelitian ini termasuk dalam penelitian eksperimen dengan menggunakan Quasi Experimntal bentuk Nonequivalent Control Group Design. Pengambilan sampel menggunakan teknik cluster random sampling. Hasil penelitian menunjukkan bahwa uji t-test diperoleh thitung 3,147 > ttabel 1,675, yang artinya model TTW efektif terhadap keterampilan menulis karangan narasi. Selanjutnya, rata-rata N-gain kelas kontrol 0,274 lebih kecil dari rata-rata N-gain kelas eksperimen yaitu 0,367. Artinya yang memiliki perubahan lebih besar adalah kelas eksperimen. Pengamatan aktivitas siswa dengan lembar observasi menunjukkan rata-rata kelas eksperimen lebih tinggi yaitu 56,63%, sedangkan kelas kontrol yaitu 53%. Simpulan dari penelitian ini adalah model TTW efektif untuk meningkatkan keterampilan menulis karangan narasi pada siswa kelas V SDN Gugus Langlang Yudho Blora. Abstract The purpose of this research was to test the effectiveness of the think talk write (TTW) model on narrative essay writing skills in fifth grade students of Gugus Langlang Yudho Elementary School Blora. This research was included in the experimental research using the Quasi Experimental form of Nonequivalent Control Group Design. The sample used with cluster random sampling technique. The results of the research showed that t-test obtained tcount 3,147> ttable 1,675, which means that the TTW model was effective for narrative essay writing skills. Furthermore, the average of N-gain control class 0,274 which was smaller than the N-gain average of the experimental class 0,367. This means those who had a greater change was the experimental class. Student activities were observed with observation sheets showed that the average experimental class was higher at 56.63%, while the control class was 53%. The conclusion of this research is that the TTW model was effective to improving the narrative essay writing skills of grade V students of Gugus Langlang Yudho Elementary School Blora.
PELAKSANAAN PENDIDIKAN KARAKTER DI SD
Joyful Learning Journal Vol 8 No 3 (2019): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v8i3.32020

Abstract

Tujuan penelitian ini untuk mengetahui (1) Proses perencanaan, pelaksanaan, dan evaluasi pendidikan karakter di SDN Wonoplembon 02, (2) Faktor Pendukung dan Penghambat Pendidikan Karakter di SDN Wonoplembon 02. Penelitian ini merupakan penelitian deskriptif kualitatif. Teknik pengambilan sampel menggunakan purposive sampling dan snowball sampling. Informan kunci dalam penelitian ini adalah kepala sekolah. Sedangkan informan pendukung adalah guru dan siswa. Data penelitian diperoleh melalui observasi, wawancara, dan dokumentasi. Keabsahan data diperoleh melalui triangulasi sumber dan teknik. Tahapan analisis data melalui pengumpulan data, reduksi data, penyajian data, dan kesimpulan.Hasil penelitian menunjukkan bahwa : (1) proses perencanaan pendidikan karakter di SDN Wonoplembon 02 melalui integrasi dalam kegiatan pembelajaran yaitu guru mengembangkan nilai karakter dalam perangkat pembelajaran seperti silabus dan rencana pelaksanaan pembelajaran (RPP), dan integrasi kegiatan di luar pembelajaran berupa pengembangan program penanaman nilai karakter dalam budaya sekolah, dan kegiatan ekstrakurikuler; pelaksanaan pendidikan karakter melalui kegiatan pembelajaran, budaya sekolah, dan kegiatan ekstrakurikuler; evaluasi, guru menggunakan penilaian aspek sikap siswa; (2) faktor pendukungnya konsistensi kepala sekolah dan guru dalam membangun pendidikan karakter di sekolah, sedangkan faktor penghambatnya sumber dana, sarana prasarana, dukungan orang tua, dan lingkungan sekolah. The purpose of this research was to determine (1) the process of planning, implementing, and evaluating character education in Wonoplembon 02 Elementary School, (2) Supporting and Inhibiting Factors of Character Education in Wonoplembon 02 Elementary School. This study was a qualitative descriptive study. The sampling technique used purposive sampling and snowball sampling. The key informant in this study was the principal. While supporting informants were teachers and students. The research data was obtained through observation, interviews, and documentation. The validity of the data was obtained through source and technique triangulation. Stages of data analysis through data collection, data reduction, data display and conclusion drawing / verification. The results showed that: (1) the character education planning process at Wonoplembon 02 Elementary School was carried out through integration in learning activities, namely teachers developing character values ​​in learning tools such as syllabus and lesson plan (RPP), and integration of non-learning activities in the form of developing planting programs of character values ​​in school culture, and extracurricular activities; the implementation of character education was carried out through learning activities, school culture, and extracurricular activities; evaluation, the teacher used an assessment of aspects of student attitudes; (2) the supporting factors were the consistency of principals and teachers in building character education in schools, while the inhibiting factors were funding sources, infrastructure, parental support, and school environment
KEEFEKTIFAN MODEL PEMBELAJARAN TIME TOKEN BERBANTUAN MEDIA AUDIOVISUAL TERHADAP HASIL BELAJAR IPS
Joyful Learning Journal Vol 8 No 3 (2019): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v8i3.32024

Abstract

Penelitian ini dilatarbelakangi oleh pelaksanaan model pembelajaran yang digunakan guru belum terprogram dengan baik, pemanfaatan media pembelajaran yang belum optimal, dan siswa kurang aktif dalam kegiatan pembelajaran. Penelitian ini bertujuan untuk menguji keefektifan model Time Token berbantuan media Audiovisual dan mendeskripsikan aktivitas siswa pada kegiatan pembelajaran. Desain penelitian eksperimen ini adalah Quasi Experimental Designb erbentuk Nonequivalent Control Grup Design.Teknik pengumpulan data yang digunakan adalah teknik observasi, tes, wawancara, angket, dan dokumentasi. Teknik pengambilan sampel menggunakan purposive sampling. Berdasarkan hasil analisis data setelah mendapatkan perlakuan dengan menggunakan model pembelajaran time token berbantuan media audiovisual diperoleh thitung 5,4460> ttabel 1,997 maka Ha diterima dengan rata-rata hasil pretest kelas kontrol yaitu 42,8 dan kelas eksperimen 56,6 memperoleh peningkatan pada saat Posttest kelas Eksperimen 74,3 sedang kelas kontrol 54,26. Oleh karena itu, model Time Token berbantuan media Audiovisualefektif digunakan dan dapat dijadikan alternatif pembelajaran bagi guru. This research is based on the implementation of learning models that is used by teachers not well programmed, the lack of learning media, and the lack of student’s participation. This research aims to know the effectiveness of Time Token learning model with Audiovisual media and to describe students activity on learning process. The design of experimental research is quasi experimental design, especially nonequivalent control group design. The researcher used the observation, test, interviews, questionnaires, and inquiry to collect data. The research used the purposive sampling technique to take the sample. Based on the data analytic, after the students are given the treatment with Time Token learning model with Audiosiual media. The result show tcount is 5.4460 > ttable 1.997, so Ha is accepted with the control class pretest mean is 42.8 and the experimental class pretest mean 56.6 and it increased with control class posttest mean is 54.26 and experimental class mean is 74.3. So Time Token learning model with Audiovisual media is effective to be used and can be an alternative learning for teachers.

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