cover
Contact Name
Fitria Dwi Prasetyanigntyas
Contact Email
jlj@mail.unnes.ac.id
Phone
+6282225990248
Journal Mail Official
jlj@mail.unnes.ac.id
Editorial Address
Jl. Bringin Raya No. 15, Karanganyar, Ngaliyan, Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Joyful Learning Journal
ISSN : 22526366     EISSN : 2775295X     DOI : https://doi.org/10.15294/jlj
Joyful Learning Journal publishes research articles on the development of innovative and creative learning media, the effectiveness of a learning model, the comparison of a learning activity in elementary school, the relationship of a learning concept as well as conceptual studies on basic education.
Articles 672 Documents
HUBUNGAN MOTIVASI DAN DISIPLIN BELAJAR TERHADAP HASIL BELAJAR MUPEL PJOK
Joyful Learning Journal Vol 9 No 1 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i1.39680

Abstract

Abstrak Tujuan penelitian ini adalah menguji adanya hubungan yang positif dan signifikan antara motivasi dan disiplin belajar dengan hasil belajar Mupel PJOK pada siswa kelas V SDN Gugus Larasati Kecamatan Gunungpati Semarang. Penelitian ini adalah penelitian kuantitatif jenis korelasi. Pengambilan sampel dilakukan dengan teknik sampel jenuh sejumlah 119 siswa. Teknik pengumpulan data menggunakan angket, observasi, wawancara dan dokumentasi. Uji instrumen dilakukan dengan uji validitas dan uji reliabilitas. Teknik analisis data yang digunakan adalah analisis statistic deskriptif dan analisis product moment. Hasil analisis data dalam penelitian ini menunjukkan adanya hubungan yang positif dan signifikan antara motivasi dan disiplin belajar mupel PJOK, nilai r hitung =0,743 dan termasuk kategori kuat serta berkontribusi sebesar 55,1 %. Simpulan dari penelitian ini yaitu adanya hubungan yang positif dan signifikan antara motivasi dan disiplin belajar dengan hasil belajar Mupel PJOK siswa kelas V SDN Gugus Larasati Kecamatan Gunungpati Semarang. The purpose of this study was to examine the existence of a positive and significant correlation between motivation and learning discipline towards outcomes of sport and physical learning to the fifth grade students of the Larasati Elementary School Cluster, Gunungpati, Semarang. This research was a quantitative approach. The sampling technique used saturated sampling of 119 students. The data collection techniques were questionnaires, observation, interviews, and documentation. The instrument test used validity and reliability test. The data analysis techniques used were descriptive statistical analysis and product moment correlation analysis. The results of data analysis in this study showed that there was a positive and significant correlations between motivation and learning discipline and sport science learning outcomes, Rcount =0.743, and included in a strong category and contributes 55,1%. The conclusion of this study there was a positive and significant correlation between motivation and learning discipline towards outcomes of sport and physical learning at fifth grade students of the Larasati Elementary School Cluster, Gunungpati, Semarang.
KEEFEKTIFAN MODEL DISCOVERY LEARNING BERBANTUAN AUDIOVISUAL TERHADAP HASIL BELAJAR IPS KELAS IV
Joyful Learning Journal Vol 9 No 3 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i3.39705

Abstract

Abstrak Berdasarkan hasil observasi wawancara dan data hasil belajar didapat bahwa hasil belajar IPS belum optimal dikarenakan dalam proses pembelajaran kurang keterlibatan secara aktif dari para siswa. Penelitian ini bertujuan untuk menguji keefektifan model pembelajaran Discovery Learning berbantuan media audiovisual terhadap hasil belajar muatan pelajaran IPS kelas IV SDN Gugus Sultan Agung Pecangaan Jepara. Jenis penelitian ini adalah quasi experimental dengan desain non equivalent control group design. Teknik pengambilan sampel adalah cluster random sampling, dengan sampel sebanyak 112 siswa. Pengumpulan data menggunakan teknik tes, observasi, wawancara, dan dokumentasi. Hasil uji hipotesis menunjukkan bahwa nilai thitung (2,592) > ttabel (2,002) yang berarti model Discovery Learning berbantuan media audiovisual efektif terhadap hasil belajar IPS siswa kelas IV. Hasil uji N-gain kelas eksperimen lebih tinggi dari kelas kontrol (0,477 > 0,286) kriteria sedang. Simpulan penelitian ini adalah model pembelajaran Discovery Learning berbantuan media audiovisual efektif terhadap hasil belajar mupel IPS siswa kelas IV SDN Gugus Sultan Agung Pecangaan Jepara. Based on interview observations and learning outcomes data, it is found that social studies learning outcomes are not optimal because there is less active involvement of students in the learning process. This study aims to test the effectiveness of the Discovery Learning model assisted by audiovisual media on learning outcomes of social studies content of the fourth grade social studies at SDN Cluster Sultan Agung Pecangaan Jepara. This type of research is a quasi experimental design with non equivalent control group design. The sampling technique is cluster random sampling, with a sample of 112 students. Data collection uses test, observation, interview, and documentation techniques. Hypothesis test results indicate that the value of tcount (2.592) > ttable (2.002), which means that the Discovery Learning model assisted by audiovisual media is effective against social studies learning outcomes of fourth grade students. The N-gain test results of the experimental class are higher than the control class (0.477 > 0.286) moderate criteria. The conclusion of this research is the Discovery Learning model assisted by audiovisual media which is effective on the learning outcomes of Social Studies students 4th grade SDN Cluster Sultan Agung Pecangaan Jepara.
PENDIDIKAN KARAKTER DAN REWARD DALAM MENGUATKAN MOTIVASI BELAJAR ERA REVOLUSI INDUSTRI 4.0
Joyful Learning Journal Vol 9 No 2 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i2.39716

Abstract

Abstrak Penelitian ini bertujuan untuk mendeskripsikan pendidikan karakter dan reward dalammenguatkan motivasi belajar siswa era revolusi industri 4.0. Subjek penelitian ini adalah kepala sekolah,guru kelas dan siswa IV SDN Purwosari 02 Kota Semarang. Penelitian ini merupakan penelitian kualitatifdengan jenis deskriptif. Teknik pengambilan data menggunakan observasi partisipan, wawancara, angket,dan dokumentasi. Hasil penelitian menunjukkan pendidikan karakter secara perlahan mampu menanamkandan membentuk pembiasaan baik yang sesuai dengan 18 nilai karakter bangsa. Faktor pendukungpendidikan karakter dalam menguatkan motivasi belajar siswa adalah melalui pembisaan karakter luhur.Motivasi belajar siswa juga tumbuh melalui reward, terutama saat proses pembelajaran, reward lebihmemotivasi siswa untuk meningkatkan prestasi belajarnya. Simpulan penelitian ini adalah pendidikankarakter dan reward mampu menguatkan motivasi belajar siswa era revolusi industri 4.0. Reward yangdiimbangi dengan pembiasaan pendidikan karakter, siswa mampu memberikan dorongan kepada temannyaagar motivasi belajar di kelas menguat sehingga siswa aktif dalam pembelajaran. The purpose of this research was to describe character education and reward in strengthening themotivation of studying 4.0 industrial revolution era students. The subject of this study were principal, classteachers and fourth grade students of Purwosari State Elementary School 02 Semarang. This research wasqualitative study with a kind of descriptive. Data retrieval techniques used participant observation,interviews, questionnaires, and documentation. The study results showed that character education wasslowly able to instill and shape a good culture that corresponds to the 18 character values of the nation.Supporting factor character education in strengthening the motivation for learning a student is throughhabituation of sublime characters. The motivation for study the student also in the past form through reward,especially when the learning process, motivates the student to increase his or her learning attainment. Theconclusions of this study was character education and reward capable of strengthening the motivation forstudying 4.0 industrial revolution students. Reward balanced with character education accustomed, thestudent was able to encourage his or her friend so that motivation for learning in the classroom strengthenwith the result that the student was active in learning
HUBUNGAN KECERDASAN INTERPERSONAL DAN KEDISIPLINAN BELAJAR DENGAN HASIL BELAJAR MUATAN PEMBELAJARAN IPS
Joyful Learning Journal Vol 9 No 4 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i4.39858

Abstract

Penelitian ini bertujuan untuk menguji hubungan kecerdasan interpersonal dan kedisiplinan belajar dengan hasil belajar muatan pembelajaran IPS siswa kelas IV SD Negeri Gugus Kalimosodo Kecamatan Kranggan Kabupaten Temanggung. Penelitian ini menggunakan metode kuantitatif dengan jenis penelitian korelasi. Teknik pengambilan sampel yang digunakan adalah teknik non-probability sampling yang berupa sampel jenuh. Jumlah sampel 106 siswa. Teknik pengumpulan data menggunakan wawancara, dokumentasi, dan angket. Hasil penelitian menunjukkan terdapat hubungan antara kecerdasan interpersonal dengan hasil belajar IPS dengan nilai koefisien korelasi sebesar 0,465 yang termasuk dalam kategori cukup serta terdapat hubungan antara kedisiplinan belajar dengan hasil belajar IPS dengan nilai koefisien korelasi sebesar 0,660 yang termasuk dalam kategori baik. Simpulan dari penelitian ini adalah kecerdasan interpersonal dan kedisiplinan belajar secara bersama-sama berhubungan positif dan signifikan dengan hasil belajar IPS siswa kelas IV SDN Gugus Kalimosodo Kecamatan Kranggan Kabupaten Temanggung. This research aimed examine the correlation between interpersonal intelligence and learning discipline with the learning outcomes of social studies learning content for fourth grade students of SD Negeri Cluster Kalimosodo, Kranggan District, Temanggung Regency. This research used quantitative methods with the type of correlation research. The sampling technique used non-probability sampling technique in the form of saturated samples. The number of samples was 106 students. Data collection techniques used interviews, documentation, and questionnaires. The results showed there was a relationship between interpersonal intelligence with social studies learning outcomes with a correlation coefficient of 0.465 which is included in the sufficient category and there was an influence between learning discipline with social studies learning outcomes with a correlation coefficient of 0.660 which was included in both categories. The conclusion of this study is that the interpersonal intelligence and discipline of learning has a positive and significant effect on the learning outcomes of Social Studies students in class IV SDN Cluster Kalimosodo, Kranggan District, Temanggung Regency.
PERAN GURU DALAM MANAJEMEN KELAS UNTUK PENINGKATAN KECERDASAN EMOSIONAL
Joyful Learning Journal Vol 9 No 4 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i4.39864

Abstract

Abstrak Penelitian ini bertujuan untuk mendeskripsikan peran guru dalam manajemen kelas untuk peningkatan kecerdasan emosional siswa kelas V SDN Purwoyoso 06 Semarang. Penelitian ini adalah kualitatif jenis deskriptif. Subjek penelitian ini adalah 1 guru kelas V dan 41 siswa kelas V SDN Purwoyoso 06 Semarang. Teknik pengumpulan data yang digunakan berupa wawancara, observasi, angket, dokumentasi dan catatan lapangan. Teknik analisis data menggunakan miles dan Huberman. Hasil penelitian ini adalah 1) Peran guru yang dilaksanakan sangat baik mulai dari pendidik, pengajar, teladan,penasihat, pengelola kelas , dan evaluator. 2) Manajemen kelas yang dilakukan guru meliputi 4 proses manajemen kelas dari awal sampai akhir kegiatan baik dari segi preventif dan korektif telah dirancang dengan maksimal 3) Meningkatnya kecerdasan emosional siswa ditandai dengan baiknya ciri kecerdasan emosional. Simpulan dari penelitian ini adalah Guru berperan untuk memberikan arahan, masukan serta teladan yang baik dan mengelola kelas sebaik mungkin untuk menunjang kecerdasan emosional siswa. This research aimed to describe the role of teachers in class management to improve the emotional intelligence of the fifth grade students at Purwoyoso 06 Elementary School Semarang. This research was descriptive qualitative. The subjects of the research is 1 teacher and 41 students of the fifth grade at Purwoyoso 06 Elementary School Semarang. The data collection techniques used were interviews, observations, questionnaires, documentation and field notes. The data analysis techniques used Miles and Huberman. The results of this study were: 1) The role of the teacher was very good starting from educators, instructors, role models, advisers, class managers, and evaluators. 2) The classroom management conducted by the teacher included 4 proces management class from the beginning to the end of the activities both in term of preventive and corrective have been designed to the maximum. 3) Increased emotional intelligence of students is characterized by good emotional characteristics . The conclusion from this research is the teacher's role was to provide direction and input as well as good examples and manage the class as best as to support students' emotional intelligence.
PENGEMBANGAN VIDEO ANIMASI BERBANTUAN SPARKOL VIDEOSCRIBE MATERI KERAGAMAN BUDAYA DI INDONESIA
Joyful Learning Journal Vol 9 No 3 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i3.39918

Abstract

Abstrak Tujuan penelitian ini adalah untuk mengetahui pengembangan, menguji kelayakan dan keefektifan media pembelajaran video animasi berbantuan sparkol videoscribe dalam pembelajaran IPS materi keragaman budaya di Indonesia. Metode penelitian yang digunakan adalah Research and Development (R&D). Subjek penelitian ini adalah siswa kelas IV SDN Manyaran 01 Semarang. Teknik analisis data yang digunakan adalah analisis kelayakan media, analisis tanggapan guru dan siswa, uji normalitas, uji gain, dan uji t. Hasil penelitian menunjukkan bahwa video animasi berbantuan sparkol videoscribe layak digunakan dalam pembelajaran, berdasarkan penilaian ahli media 92,86% (sangat layak), materi 90% (sangat layak), dan bahasa 87,5% (sangat layak). Persentase tanggapan guru sebesar 100% dengan kriteria sangat baik dan persentase tanggapan siswa sebesar 90% dengan kriteria sangat baik. Video animasi berbantuan sparkol videoscribe efektif dapat meningkatkan hasil belajar siswa kelas IV berdasarkan uji gain nilai pretest dan posttest sebesar 0,462 dengan kategori sedang. Uji hipotesis dengan uji paired sampel t-test diperoleh nilai signifikasi 2-tailed < α yaitu 0,00 < 0,05 sehingga Ha diterima. Kesimpulan dari penelitian ini adalah video animasi berbantuan sparkol videoscribe yang dikembangkan layak dan efektif diterapkan dalam pembelajaran siswa kelas IV SDN Manyaran 01 Semarang. The purpose of this research was to determine the development, test the feasibility and effectiveness of animation video assisted by sparkol videoscribe in social studies learning material on cultural diversity in Indonesia. The research method used was Research and Development (R&D). The subjects of this research were students of class IV Elementary School Manyaran 01 Semarang. Data analysis techniques used were media feasibility analysis, analysis of teacher and student responses, normality test, gain test, and t-test. The results showed that animation video assisted by sparkol videoscribe are suitable for use in learning, based on the assessment of media experts 92.86% (very feasible), 90% material (very feasible), and 87.5% language (very feasible). The percentage of teacher responses by 100% with very good criteria and the percentage of students responses by 90% with very good criteria. Animation video assisted by sparkol videoscribe can effectively improve student learning outcomes in class IV based on the gain test of pretest and posttest scores of 0.462 in the medium category. Hypothesis testing with paired sample t-test obtained 2-tailed significance value <α that is 0.00 <0.05 so that Ha is accepted. The conclusion of this research is animation video assisted by sparkol videoscribe which was developed is feasible and effectively applied in the learning of fourth-grade students of Elementary School Manyaran 01 Semarang.
ANALISIS KETERAMPILAN GURU MENGADAKAN VARIASI UNTUK MENUMBUHKAN MINAT BELAJAR MATEMATIKA
Joyful Learning Journal Vol 9 No 3 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i3.39940

Abstract

Tujuan penelitian ini adalah untuk menganalisis dan menjelaskan keterampilan guru mengadakan variasi untuk menumbuhkan minat belajar matematika siswa kelas V SDN 1 Ngroto Kabupaten Blora. Penelitian ini adalah penelitian kualitatif dengan jenis studi kasus. Subjek penelitian ini berjumlah 19 orang terdiri atas 1 kepala sekolah, 1 guru kelas, 17 siswa. Teknik pengumpulan data berupa obseravasi, catatan lapangan, dokumetasi, angket dan wawancara. Teknik analisis data dalam penelitian ini terdiri dari pengujian keabsahan data menggunakan triangulasi sumber, teknik dan waktu serta pengujian konfirmabilitas. Hasil penelitian menunjukkan bahwa keterampilan guru mengadakan variasi meliputi cara mengajar, penggunaan alat atau media pembelajaran dan pola interaksi pada pembelajaran sudah baik. Pengadaan variasi yang dilakukan oleh guru pada proses pembelajaran matematika menarik perhatian dan antusias siswa, proses pembelajaran menjadi menyenangkan, serta siswa menjadi aktif pada pembelajaran yang diikutinya. Simpulan penelitian ini adalah dengan adanya guru mengadakan variasi pada pembelajaran matematika mampu untuk menumbuhkan minat belajar matematika dalam diri siswa The purpose of this study was to analyze dan explain the teacher's skills in conducting variations to develop learning interest of Mathematics in fifth grade students of Ngroto 1 Elementary School Blora Regency. This research was a Qualitative research with Case Study type. The subjects of this study were 19 people consisting of 1 headmaster, 1 class teacher, and 17 students. The data collection techniques were in the form of observations, field notes, documentations, questionnaires, and interviews. Data analysis technique were carried out by validity testing using source triangulation, technique triangulation, and time triangulation and comfirmability testing. The results showed that the teacher's skills in conducting variations include teaching method, use of learning tools or media and interaction patterns in learning was good. Procurement variation performed by the teacher in the learning process of Mathematics attracted attention and students’ enthusiasm; the learning process became fun; as well as students became more active in the learning they followed. The conclusion of this research was the existence of teachers in conducting variations in mathematics learning was able to develop student’s interest in learning mathematics.
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS ANDROID DENGAN MODEL GROUP INVESTIGATION UNTUK MENYIMAK DONGENG
Joyful Learning Journal Vol 9 No 1 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i1.39942

Abstract

Abstrak Masalah yang ditemukan di SDN 1 Mayahan adalah nilai keterampilan menyimak dongeng siswa kurang; belum terdapat media interaktif; guru belum menggunakan model pembelajaran yang menarik. Tujuan dari penelitian ini adalah mendeskripsikan desain pengembangan media interaktif; menguji kelayakan dan; mengetahui keefektifan media interaktif untuk menyimak dongeng. Penelitian ini merupakan penelitian dan pengembangan (R&D) dengan menggunakan model Waterfall yang tahapannya terdiri atas: analysis, design, implementation, testing, dan maintenance.Teknik analisis data dalam penelitian ini yaitu analisis data awal, analisis data produk, dan analisis data akhir. Hasil uji kelayakan media interaktif berbasis android yaitu dari ahli materi mendapatkan persentase 87,50% dan penilaian ahli media mendapatkan persentase 97,50% Angket tanggapan siswa dan guru yang menyatakan bahwa media interaktif berbasis android berada pada kriteria sangat efektif. Untuk hasil uji keefektifan atau uji coba terbatas diperoleh dari nilai rata-rata keterampilan melisankan menyimak dongeng siswa sebelum (pretest) adalah 51,11 dan sesudah (postest) adalah 81,11. Media interaktif berbasis android untuk menyimak dongeng menggunakan model Group Investigation terbukti efektif dengan t hitung sebesar 9,784 lebih besar dari t tabel yang hanya 2,052 dan Hasil perhitungan N-gain sebesar 0,63, sehingga dapat disimpulkan bahwa media interaktif berbasis android efektif meningkatkan keterampilan siswa menyimak dongeng. Saran penelitian ini adalah guru hendaknya dapat memahami sistem media dan dapat mengembangkan media interaktif yang lebih bervariasi dan mengikuti perkembangan zaman agar siswa mudah memahami materi dan meningkatkan keterampilan berbahasa. Abstract The problem found at SDN 1 Mayahan is the lack of students' fairy tale listening skills; there is no interactive media yet; The teacher has not used an interesting learning model. The purpose of this study is to describe the design of interactive media development; test the feasibility and; know the effectiveness of interactive media to listen to fairy tales. This research is a research and development (R&D) using the Waterfall model which consists of stages: analysis, design, implementation, testing, and maintenance. Data analysis techniques in this study are initial data analysis, product data analysis, and final data analysis. The results of the feasibility test of interactive media based on android, namely from the material experts get a percentage of 87.50% and the assessment of media experts get a percentage of 97.50% Questionnaire responses of students and teachers stating that the android-based interactive media is in the criteria very effective. For the effectiveness test results or limited trials obtained from the average value of the skills of listening to students' fairy tales before (pretest) is 51.11 and after (postest) is 81.11. Android-based interactive media to listen to fairy tales using the Group Investigation model proved effective with a t count of 9.784 greater than t table which is only 2.052 and N-gain calculation results of 0.63, so it can be concluded that an android-based interactive media is effective in increasing students' listening skills fairy tale. The suggestion of this research is that teachers should be able to understand the media system and be able to develop interactive media that are more varied and keep up with the times so that students easily understand the material and improve language skills.
PENGEMBANGAN MEDIA KOMIK MATERI MEMBACA PEMAHAMAN UNTUK MENENTUKAN GAGASAN POKOK
Joyful Learning Journal Vol 9 No 2 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i2.39944

Abstract

Abstrak Penelitian ini dilatar belakangi oleh rendahnya keterampilan membaca siswa yang disebabkan kurangnya media pembelajaran Bahasa Indonesia. Penelitian pengembangan ini bertujuan untuk menghasilkan produk media komik serta mengetahui kelayakan dan keefektifan produk tersebut. Penelitian ini menggunakan metode Research and Developement menurut Sugiyono. Penelitian ini melibatkan 36 siswa kelas IV sekolah dasar. Teknik analisis data menggunakan statistik deskriptif, uji Paired Sample T-Test, dan uji N-Gain. Pengembangan media komik memperoleh penilaian ahli media sebesar 98,52% dan oleh ahli materi sebesar 90%. Rata-rata nilai siswa di kelas sebelum (pretest) menggunakan media komik adalah 53,61 dan rata-rata nilai sesudah (posttest) menggunakan media komik adalah 77,78. Persentase rata-rata nilai hasil belajar siswa secara klasikal mengalami peningkatan sebesar 66,67%. Media komik efektif digunakan pada mata pelajaran Bahasa Indonesia materi membaca pemahaman untuk menentukan gagasan pokok dilihat dari hasil uji Paired Sample T-Test dengan thitung 11,59 dan ttabel 1,69. Data penghitungan N-Gain sebesar 0,54 dilihat dari selisih hasil pretest dan posttest dengan kriteria sedang. Dari hasil penelitian dapat disimpulkan bahwa media komik layak dan efektif digunakan dalam mata pelajaran bahasa Indonesia materi membaca pemahaman untuk menentukan gagasan pokok serta bermanfaat meningkatkan keterampilan membaca siswa. Abstract This research is motivated by the low reading skills of students due to the lack of Indonesian language learning media. This research development aims to produce comic media products and to determine the appropriateness and the effectiveness of these products. This research uses research development method according to the Sugiyono state. This research involved 36 grade IV elementary school students. This data analysis used descriptive statistics techniques, Paired Sample T-Test, and N-Gain test. The development of comic media obtained an assessment of media experts by 98.52% and by material experts by 90%. The average value of students in the class before (pretest) using comic media is 53.61 and the average value after (posttest) using comic media was 77.78. The average percentage of student’s learning outcomes increased by 66.67%. Comic media is effectively used in Indonesian subject matter in reading comprehension to determine the main ideas as seen from the results of the Paired Sample T-Test 11.59 of tcount and 1.69 ttable. The N-Gain calculation data was 0.54 seen from the difference between the pretest and posttest results with medium criteria. From the results of the study it can be concluded that the comic media is appropriate and effective to be used in Indonesian subjects reading comprehension material to determine the main ideas and useful for improved student’s reading skills.
HUBUNGAN DISIPLIN DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR PPKN
Joyful Learning Journal Vol 9 No 1 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i1.40025

Abstract

Abstrak Tujuan dari penelitian ini adalah mengetahui hubungan antara disiplin dan motivasi belajarterhadap hasil belajar PPKn.; Penelitian ini merupakan penelitian korelasi dengan pendekatankuantitatif. Subjek penelitian adalah siswa kelas III SD Gugus Ki Hajar Dewantara KecamatanMargorejo Kabupaten Pati. Teknik sampel yang digunakan adalah Simple Random Samplingsebanyak 160 siswa. Teknik pengumpulan data menggunakan angket, dokumentasi, danwawancara. Sedangkan, teknik analisis data dalam penelitian ini terdiri dari analisis statistikdeskriptif, analisis uji prasyarat dan analisis data akhir menggunakan uji korelasi sederhana, ujikorelasi ganda, uji F dan uji determinasi. Hasil penelitian menunjukkan adanya hubungan antaradisiplin dan motivasi belajar terhadap hasil belajar PPKn dengan nilai rhitung sebesar 0,927dibandingkan rtabel 0,155 dengan nilai signifikan 0,05. Hasil rhitung termasuk katagori kuat danmemberikan kontribusi sebesar 86%. Dari hasil penelitian dapat disimpulkan bahwa ada hubunganyang positif dan signifikan antara disiplin dan motivasi belajar terhadap hasil belajar PPKn. The purpose of this study was to determine the relationship between discipline and learningmotivation on the learning outcomes of civic education. This type of research is correlation researchwith a quantitative approach. The subjects of the study were the third grade students of the Ki HajarDewantara Elementary School in Margorejo Subdistrict, Pati Regency. The sample technique usedwas Simple Random Sampling with 160 students. Data collection techniques using questionnaires,documentation, and interviews. Meanwhile, data analysis techniques in this study consisted ofdescriptive statistical analysis, prerequisite test analysis and final data analysis using a simplecorrelation test, multiple correlation test, F test and determination test. The results showed arelationship between discipline and learning motivation towards the learning outcomes of civiceducation with a calculated value of 0.927 compared to rtable of 0.155 with a significant value of0.05. The calculated results include the strong category and contributed 86%. From the results of thestudy it can be concluded that there is a positive and significant relationship between discipline andlearning motivation towards the learning outcomes of civic education.

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