cover
Contact Name
Hadi Kurnia Saputra
Contact Email
hadiksaputra@ft.unp.ac
Phone
+62751-444614
Journal Mail Official
voteteknika@ft.unp.ac.id
Editorial Address
Jurusan Teknik Elektronika Fakultas Teknik UNP Jalan Prof. Dr. Hamka Air Tawar Padang, Sumatera Barat
Location
Kota padang,
Sumatera barat
INDONESIA
Voteteknika (Vocational Teknik Elektronika dan Informatika)
ISSN : 23023295     EISSN : 27163989     DOI : -
Jurnal Vocational Teknik Elektronika dan Informatika (VoteTEKNIKA) is a peer-reviewed, scientifc journal published by Department of Electronics Engineering, Faculty of Engineering, Universitas Negeri Padang, Indonesia. The aim of this journal is to publish articles dedicated to all aspects of the latest outstanding developments in the fields of Vocational Education, Electronics Engineering and Informatics. Jurnal Vocational Elektronika dan Informatika (VoteTEKNIKA) is published twice in one year in March and September with the scopes and focus of the research, but it is not limited to : Vocational Education, Electronics, Telecommunication, Robotic Instrumentation, Control Systems, Artificial Intelligence , Internet of Things, Information Systems, Data Mining, Expert Systems, Mobile Technology & Applications, Web Technology, Computer Network, Network Management and Security, Computer & Embedded System, IT Governance, Enterprise Resource Planning, Software Testing, Modeling and Simulation
Articles 606 Documents
PERANCANGAN DAN PEMBUATAN MEDIA PEMBELAJARAN AUGMENTED REALITY PADA PENGAJARAN TEKNIK ELEKTRONIKA Iim Abdul Rohim; Putra Jaya
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i3.105366

Abstract

This study aims to produce learning media for electronic components using Augmented Reality technology by knowing the performance and magnitude of the feasibility value of learning media for electronic components using the Augmented Reality technology. Designing and making applications using the steps of the waterfall method include: 1) Designing, 2) Architectural Design and Interfaces, 3) Encoding / Programming, and 4) Testing. Application programs are made with laptops that have Intel®core ™ i3 CPU@2.00GHz processor specifications, 4.00GB RAM, Intel® HD Graphics520, 1TB hard drive, with a Windows 10 Pro 64-bit X64 operating system. Integrated Development Environment (IDE) in making this application is Unity 2018.3.6f1 with the marked based tracking method. Based on the results of the feasibility test conducted by two material experts as well as two media experts, that in the aspect of application material got an average value of a total score of 63 out of 68. In the media aspect the application got an average score of 84.5 from the total score of 96 Both of these scores give interpretation that the application of Augmented Reality learning media in teaching electronic engineering is very feasible to be used as a learning media.Keywords: Augmented Reality, Learning Media, Electronic Engineering, Unity 3D
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM ASSISTED INDIVIDUALIZATION TERHADAP HASIL BELAJAR SISWA KELAS X PADA MATA PELAJARAN MENERAPKAN DASAR-DASAR TEKNIK DIGITAL TEKNIK AUDIO VIDEO DI SMKN 1 BATIPUH Wonang Saputra; Thamrin Thamrin; Almasri Almasri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 5, No 2 (2017): Juli - Desember 2017
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v5i2.8507

Abstract

The problem in this study is the low average learning outcomes of students on subjects Applying Digital Engineering Basics is under the Minimum Criterion of completeness which has been established SMKN 1 Batipuh is 75. This study aims to determine the effect of application of Team Assisted Individualization model to learning outcomes on subjects Applying Digital Engineering Basics in Audio Video Techniques department at SMKN 1 Batipuh. The type of this research is experimental research with pre experimental design with intact group comparison design. The sample of research is class X TAV 2A as experiment class using Team Assisted Individualization model and class X TAV 2B as control class using direct learning model. Data is collected  from post-test in the experimental class and control class, then analyzed for homogeneity, normality and hypothesis test. From the experimental class results obtained an average value of 80.71, while the control class gets an average value of 75.79. The result of hypothesis calculation at significant level α = 0,05 got tcount> ttable that is 2,442 > 2,056, because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted.itCan be concluded mean at the real level, this research shows that, there is work on of student learning result which signifikan between usage of Team Assisted Individualization type with direct learning model on subjects Applying Digital Engineering Basics of student of Audio Video Technique at SMKN 1 Batipuh. So the Team Assisted Individualization learning model is better than the direct learning model. Keywords: Applying Digital Engineering Basics, Team Assisted Individualization model, direct learning model, pre experimental design, learning outcomes.
Pengembangan Mobile Learning Berbasis Android (Studi Kasus pada Mata KuliahAnalisisPerancanganSistem) Afdhil Hafid; Efrizon Efrizon; Muhammad Adri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.3298

Abstract

Indonesian society more 'technological literacy' at the moment, along with a high need for information and supported by sophisticated IT devices like PCs, gadgets or smartphones. IT devices not only use by business environment but also at education. People who really need the information today would make the smartphone cannot be separated from day life. This makes students want a mobile device can be present in a class. In education environment it is known as mobile learning.It can also be a solution to the limitation of resources in education in order to access learning materials anywhere, anytime.Design Instructional is used to build applications, including construction and structure of teaching materials in a ‘mind map’ that will be given to students. Content provided in m-learning include the material in the form of text, images and simulation quiz. The application of mobile learning in the Android smartphone application form can be mobile learning systems integrated. Applications are made in an environment of learning Android using the Eclipse IDE for Jav.,Simulations quiz can also be applied to mobile applications in order to improve the understanding and the quality of learning. Selected engineering system development is the Waterfall model. Object-oriented design using UML modeling tools (Unified Modeling Language). The creation of mobile learning applications based on Android subjects Design Analysis Systems .At last, the creation of mobile learning applications based on Android subjects Design Analysis System can be m-learning resources based on Android system design analysis courses on informatics engineering education courses. It also can support class learning by using applications. Keywords: android, app, education,eclipse, information, interactive, java, mobile learning, platforms, resources, smartphones, technology, text.
ANALISIS KEPUASAN PENGGUNA LIVE CHAT BPS SUMATERA BARAT MENGGUNAKAN MODEL DELONE MCLEAN Imansyah Fadhil Fidri; Elfi Tasrif
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 4 (2019): Vol. 7 No. 4 Desember 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i4.106632

Abstract

Live chat is a message service via text message, where users can ask operators about certain information. The Central Statistics Agency of West Sumatra Province has a live chat service on its website. This study aims to determine the level of data user satisfaction with the live chat service, and to find out how much influence the live chat service on the BPS West Sumatra website uses the Delone and McLean model. The variables in this study are Information Quality, System Quality, and Service Quality as the independent variable, and User Satisfaction as the dependent variable. This study uses a questionnaire as a data collection tool with a Likert scale. Data processing methods used include validity, reliability, normality, linearity, and multiple linear regression tests. The results showed that the information quality and system quality variables had a positive and significant effect on user satisfaction, but the service quality variable did not significantly influence user satisfaction.Keywords:Information quality, system quality, service quality, user satisfaction
RANCANG BANGUN MEDIA INTERAKTIF PADA MATA PELAJARAN TEKNIK DASAR LISTRIK DAN ELEKTRONIKA Febby Dwi Al Indra; Ika Parma Dewi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 2 (2019): Vol. 7 No. 2 Juni 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i2.104465

Abstract

Basic Electrical and Electronics Engineering (DLE) is a subject that has theory and practice, students are required to play an active role in learning so that they understand the material being taught, these subjects are the basis for students to understand and understand electronic components. SMK Negeri 1 Padang is one of the schools that has taken advantage of technological developments, such as the use of computers and Liquid Crystal Display or LCD projectors in the learning process. The purpose of this study is to improve student learning outcomes by using interactive media in the teaching and learning process. This research produces interactive learning media for basic electrical and electronic techniques. The media was then tested through computers and several people who understood interactive learning media and were revised based on suggestions and input from examiners, then tested their feasibility for use in the teaching and learning process. From the results of the trial it can be concluded that the media designed can run as it should and is suitable for use in the teaching and learning process at SMK Negeri 1 Padang.Keywords : Interactive Media, Adobe Flash CS6, Basic Electricity and Electronics.
Penggunaan Mikrokontroller Arduino Mega 2560 pada Sistem Closed House Ayam Broiler Khalilurrakhman Khalilurrakhman; Thamrin Thamrin
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 8, No 1 (2020): Vol 8, No 1, Maret 2020
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v8i1.107765

Abstract

Tujuan pembuatan sistem Closed House ayam broiler adalah untuk mengaplikasikan penggunaan penggunaan arduino mega 2560 dan sensor DHT22 pada bidang peternakan. Alat ini dirancang untuk mengontrol suhu dan kelembaban kandang serta menyediakan udara sehat bagi ayam. Hal ini dilakukan dengan menjaga sirkulasi udara didalam kandang ayam. Metode perancangan alat dimulai dengan perancangan blok diagram, pemilihan spesifikasi komponen sesuai dengan blok diagram, penggabungan antar blok diagram, pembuatan flowchart dan pemograman sistem. Alat ini terdiri dari lampu pijar sebagai pemanas, kipas sebagai alat pendingin dan penjaga sirkulasi udara. Pompa mengalirkan air pada jaring-jaring agar dihasilkan udara segar ketika kipas pendingin bekerja. Udara segar yang dihasilkan meningkatkan kelembaban udara didalam kandang. Alat ini dilengkapi dengan Modul SIM800L yang bertujuan untuk monitoring keadaan kandang. Data yang dikirim kepada pemilik berupa pesan singkat data suhu, kelembaban, umur ayam broiler dan keterangan apakah suhu telah sesuai dengan suhu acuan. Hasil pengujian menunjukkan bahwa sistem yang telah dirancang mampu mempertahankan suhu 30-33°C pada siang hari dan 26-33°C pada malam hari. Hal ini menunjukkan sistem bekerja dengan baik sesuai dengan rancangan.Kata kunci : Closed House, DHT22, Modul SIM800L. The purpose of making Closed House broiler system is to apply the use of arduino mega 2560 and DHT22 sensors in the field of animal husbandry. This tool is designed to control the temperature and humidity of the cage and provide healthy air for chickens. This is done by maintaining air circulation in the chicken coop. The method of designing tools starts with designing block diagrams, selecting component specifications according to block diagrams, merging between block diagrams, making flowcharts and programming the system. This tool consists of an incandescent lamp as a heater, a fan as a cooling device and air circulation guards. The pump drains water in the nets to produce fresh air when the cooling fan is working. The fresh air produced increases the humidity of the air inside the cage. This tool is equipped with SIM800L Module which aims to monitor the state of the cage. The data sent to the owner in the form of a short message data on temperature, humidity, age of broiler chickens and information whether the temperature is in accordance with the reference temperature. The test results show that the system that has been designed is able to maintain temperatures of 30-33 ° C during the day and 26-33 ° C at night. This shows the system works well in accordance with the design.Keywords: Closed House, DHT22, SIM800L Module.
RANCANG BANGUN APLIKASI MULTIMEDIA INTERAKTIF MOBILE LEARNING Untung Simalango; Asrul Huda; Nurindah Dwiyani
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 2 (2018): Juli - Desember 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i2.101986

Abstract

KONTRIBUSI DISIPLIN BELAJAR DAN LINGKUNGAN SEKOLAH TERHADAP HASIL BELAJAR KKPI SISWA KELAS X TKJ SMK NEGERI 1 BENDAHARA Zulfadli Zulfadli; Titi Sriwahyuni; Thamrin Thamrin
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 4, No 1 (2016): Januari - Juni 2016
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v4i1.5847

Abstract

The purpose of this study is to reveal the contribution of the discipline of learning and school environment on learning outcomes KKPI subjects in class X TKJ SMK Negeri 1 Bendahara. This type of research is descriptive correlation. The population in this study were all students of class X TKJ SMK Negeri 1 Bendahara, consists of two classes totaling 66 people. Random sampling technique that is proportional random sampling. Data obtained from the student learning outcomes KKPI subject teachers of SMK Negeri 1 Bendahara. While data on the discipline of learning and the school environment  collected  through  questionnaires using likert scale that has been tested for validity and reliability. Data was analyzed using statistical methods with the help of software Microsoft Excel 2007. The result showed: (1) Discipline learning and  school  environment together contributed  24.89% to the learning outcomes of students of class X TKJ SMK Negeri 1 Bendahara; (2) Discipline learn contributed  10.24%  to the learning outcomes of students of class X TKJ SMK Negeri 1 Bendahara; (3) The school environment contributed 10.18% to the learning outcomes of students of class X TKJ SMK Negeri 1 Bendahara. So it can be concluded that the Disciplinary learning and school environment contribute to the learning outcomes, the higher the better discipline of learning and school environment, the learning outcomes will be better. Keywords   :    Discipline of learning, school environment, Learning Outcomes, Descriptive correlation, Proportional random sampling.
RANCANG BANGUN MEDIA PEMBELAJARAN INTERAKTIF KOMPUTER DAN JARINGAN DASAR KELAS X SMK Ichwan Chani; Nurindah Dwiyani
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i1.103640

Abstract

This research discusses discussesthe advantage of information technology as a learning aid that is by by designing interactive multimedia learning on basic computer and networking at class X  in vocational school. The research aims to design a valid and practical interactive CD learning media using Adobe Director 11.5 software and supported by other media applications. In designing the material the researcher uses the classic tutorial method. The instruments carried out by researchers to collect data were by filling out questionnaires on the validity of the media carried out by 2 media lecturers (experts) who included aspects of media content, presentation and format as well as practical assessment of media carried out by 2 subject teachers and 5 students. Based on the results of the assessment has been conducted on the validity of the media, the results obtained with an average value of 0.79 and the value of practicality of the media obtained an average yield of 84.38% and 83%. So that it can be concluded that the interactive CD learning media designed using the adobe director 11.5 application is feasible and practical to use in Computer lessons and Class X Basic Networks in vocational school Keywords: Instructional Media, Adobe Director 11.5, Basic Computer And Network.
ANALISA PERBANDINGAN ROUTING PROTOKOL PADA WIRELESS SENSOR NETWORKS (WSNs) Igor Novid; Delsina Faiza; Thamrin Thamrin; Winda Agustiarmi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 2 (2019): Vol. 7 No. 2 Juni 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i2.105144

Abstract

The development of Internet use has spurred Wireless Sensor Networks (WSNs) technology so that it becomes a widely researched and applied device. With the need to use high WSNs, the quality of features provided such as high data transfer speeds and the smallest possible disruption is something that should be available. Although some uses of WSNs do not require high speed and have a tolerance for interference, there are very few types of use. Nevertheless, routing protocols are provided to meet the types of data transfer requirements. The protocols available for each type will be analyzed and compared to find out the best performance.Keywords: data transfer, routing protocol, WSN.

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