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INDONESIA
Informasi Interaktif
Published by Universitas Janabadra
ISSN : 25275240     EISSN : -     DOI : -
Core Subject : Science,
Jurnal Informasi Interaktif mempublikasikan artikel dalam bidang teknologi informasi dan komunikasi, rekayasa perangkat lunak dan sistem informasi.
Arjuna Subject : -
Articles 170 Documents
OPTIMALISASI PHOTOGRAMMETRY TEKNIK QUALITY OF CAMERA PADA VISUALISASI MODEL 3D Ibnu Hadi Purwanto; Suyanto Suyanto; Sukoco Sukoco
Informasi Interaktif Vol 2, No 2 (2017): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

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Abstract

The development of increasingly advanced visualization of 3D models. One method of visualization model 3 that is using close range photogrammetry. Starting from the number of digital cameras with high resolution, the authors are interested in doing research on optimization photgrammetry using techniques quality of the camera on a 3D model visualization. The purpose of this research is to optimize the quality of the camera for 3D models pembutan particular model of a human head. In per cent of research using methods of research and development. The results show to get a good result in this photogrammetry photograph obtained configuration beetwen 65 ° angle and the image is taken every 15 ° with setting shutter speed 1/60, aperture 6.3 and ISO 400. For taking pictures made outdoors when the weather is right - Right flat, in the sense not too dark and not too light. This is to anticipate the object is in backlight conditions. The impact of the quality of camera is very influential on the visualization of 3D shapes generated. If the quality of the camera is not guaranteed, the results visualization 3d models using close range photogrammetry method will not be formed. Less appropriate camera settings can cause picture to become unfocused, under exposure and over exposure. Objects to be imperfect and there is a hole or a hole issue. Over exposure can also cause a hole in the object. While under exposure will cause intersection on the object.Keyword: Photogrammetry, researh and development, quality of camera 
ANALISIS DAN PERANCANGAN BLUEPRINT INFRASTRUKTUR JARINGAN KOMPUTER UNTUK MENDUKUNG IMPLEMENTASI SISTEM INFORMASI PADA STMIK LOMBOK Ahmad Tantoni; Arief Setyanto; Eko Pramono
Informasi Interaktif Vol 3, No 1 (2018): Jurnal Informasi Interaktif
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Abstract

The research objectives of obtaining blueprint network infrastructure that supports information systems and construction of new campus buildings and compare network performance before and after the design of computer network infrastructure.Problems that occur in STMIK Lombok is wanting the design of new network infrastructure because in access the Internet or access the information system, the civitas campus feel slow access in using the network connection because the computer network infrastructure is not maximized, wants better/improved network performance so as not to interfere with the organization's business processes and implementing the previously researched information system can work as expected. Moreover, the statistical data on the number of students shows an increasing number of students from each academic year making the need for renewal of existing computer network infrastructure.The problem is not only that, related to the construction of new campus building, the computer network has to be redesigned to increase the scalability of campus civitas which increasingly increasing year and the management of STMIK Lombok wanting alignment between campus building construction by designing blueprint of computer network infrastructure. So needed an analysis and design of blueprint computer network infrastructure technology that is structured so that when implemented information system and building of STMIK Lombok building can run well. This research is intended to give solution in the form of blueprint design of computer network infrastructure that support pengimplentasian information system and construction of new campus building at STMIK Lombok.Keywords: Blueprint, Computer Network Infrastructure, Performance, Virtual LAN
Rancang Bangun E-Learning Universitas Janabadra Menggunakan Efront Marciano De Jesus Soares; Jemmy Edwin Bororing; Fatsyahrina Fitriastuti
Informasi Interaktif Vol 1, No 1 (2016): Jurnal Informasi Interaktif
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Abstract

Living in modern times sophisticated demands forced the man to always learn. Learning one human needs. Learning the process of filling the soul with knowledge and experience as much as possible. Learning does not merely have to come to school, sit down with more friends in the class. The development of information technology so rapidly bring great influence in various fields, especially in education. This study builds a system that can support teaching and learning at the Janabadra University.The study was conducted using a system associated with the application of e-learning, also use some libraries and software that is used as a research tool. Using eFront as software. EFront a Learning Management System platform built using the PHP programming language, as a server side scripting. Apache as a web server, and MySQL as the database server, as well as other supporting applications (Dreamweaver CS5 and Notepad ++), to design the display using HTML, and AJAX as client side scripting for interaction with the user, as well as the browser Mozilla Firefox, Google Chrome and Opera to display page to the user.The study resulted in an e-learning application designed to provide ease - the ease required by students and faculty for smooth academic activities lecture, which is expected to address the needs of students and teachers will a lecture or learning system that is not limited by space and time. The test result of system users stated that e-learning applications can run well and according to user needs. Keywords: E-Learning, Learning Management System, EFront, Virtual learning environment.
MEDIA PEMBELAJARAN PENGENALAN BUDAYA PAPUA BERBASIS WEBSITE Agustin Setyorini
Informasi Interaktif Vol 2, No 1 (2017): Jurnal Informasi Interaktif
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Abstract

Papua Province is a province that is still thick and rich in arts and culture that exist in the province, this province has various tribes such as tribe asmat who menghiamin the province, with a society that highly uphold the arts and culture that exist in their area. The arts and culture that exist in this area is very interesting, and unique. Advances in technology today, can be perceived benefits in various fields, such as making learning media that can facilitate us in learning something. In general, media that can be used to learn the language of children is the visual media and audio media. Advancement of technology today is so fast that we can access various information via the internet. To learn Indonesian culture we also easily get information from the Internet. One way of learning through the internet is web-based learning. Web-based learning is a learning activity that utilizes the media sites (websites) that can be accessed through the Internet network. Web-based learning or also known as "web based learning" is one type of application of electronic learning (e-learning). The purpose of this research is to design and design a learning media to recognize the culture of Papua. This research is expected to facilitate the user to be more familiar with Papuan cultural diversity.Key words: Media Learning, Culture, Papua, Website.
INDEKS PENILAIAN KEAMANAN INFORMASI UNTUK MENGUKUR KEMATANGAN MANAJEMAN KEAMANAN LAYANAN TI (Studi Kasus BPMP Kabupaten Gresik) Rahmat Hidayat; Mohammad Suyanto; Andi Sunyoto
Informasi Interaktif Vol 3, No 1 (2018): Jurnal Informasi Interaktif
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Abstract

This study contains the results of measurement of the maturity of Information Security Management System (ISMS) in the Gresik District The result of measurement of the completeness and maturity of the ISMS in BPMP Gresik Regency is still relatively low, that is at the level of I to II which means the maturity level is stated in the initial condition up to the implementation of the basic framework, it is still under standard ISO 27001: 2009. And for the evaluation of the level of completeness of the implementation of the five areas with the achievement score of 207, then according to the Indeks KAMI mean readiness status is considered "Not Eligible". The causes of the low maturity level of the ISMS include low levels of awareness from the leadership and related employees of the ISMS, lack of documentation of activities and also for the development of applications and infrastructure that are reactive.Researchers suggest of things need to increase awareness to leaders and employees regarding the importance of the ISMS, and to develop ICT Blueprint that enables BPMP application development and infrastructure to be conducted in a planned and comprehensive manner. And improve SOP in BPMP environment to support business process shift from paper-based to technology-based administration as well as to cultivate the documentation of data and information in BPMP Gresik District. Keywords: ISMS, BPMP Gresik District, index KAMI, ISO2700:2009 
Pengambilan Isi Berita Online Dengan Document Object Model Berbasis PHP Untuk Sumber Data Mining M. Didik Rochmad Wahyudi
Informasi Interaktif Vol 1, No 1 (2016): Jurnal Informasi Interaktif
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Abstract

The rise of online news media, making the information can be delivered very quickly, the coverage is not limited, and easily accessible from various places. Online news also very easily spread through social media or instant messenger. This resulted in an online word can spread very quickly. In addition, the online news media can also be used for the formation of a certain opinion.To see if an online news media has a certain pattern in the formation of public opinion, this can be done through the processing of data mining. Processing of data mining can be done if the data is collected quite a lot within a certain timeframe. In order for online news content can be processed by one of the data mining algorithms to see a pattern, it is necessary to capture the news content. This process will be done by using the basic concepts of the Document Object Model (DOM). DOM concepts used in this study was written in the PHP programming language. News content taken are stored in a database for further data mining process.Keyword: Web Crawling, Document Object Model, Data Mining Resource
PENERAPAN METODE USER CENTERED DESIGN PADA GAME BASED LEARNING TERHADAP MOTIVASI BELAJAR SISWA Ika Asti Astuti; Suyanto Suyanto; Sukoco Sukoco
Informasi Interaktif Vol 2, No 1 (2017): Jurnal Informasi Interaktif
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Abstract

One of the problems that occurred in the study is the lack of student motivation. One to increase students' motivation is to use games as learning. GBL is defined as the use of games as a learning method. GBL has the advantage to attract and make someone do something but the drawback of this method is sometimes not aligned with the learning objectives, so this study raised the UCD method to solve the problem. This study describes how to apply the methods of UCD in the GBL. Analysis of the data used is descriptive and qualitative on a Likert scale calculations. The research also involved three experts, namely, education experts as validator materials, expert validator game as a game, as the IT expert validator application design. A total of 58 students from two different schools are also involved to choose the design layout design applications and test game for the measurement of learning motivation. Measurements motivation to learn by comparing between GBL which has been designed with the use of paper based quiz. The measurement results show that the motivation of GBL designed can affect students' motivation compared to the use of PBQ. Keyword: User centered design, game based learning
EVALUASI TINGKAT PENERIMAAN SISTEM INFORMASI YUDISIUM MENGGUNAKAN METODE TAM Sri Handayani; Kusrini Kusrini; M. Rudyanto Arief
Informasi Interaktif Vol 2, No 2 (2017): Jurnal Informasi Interaktif
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Abstract

This study aims to determine the level of acceptance of judicial Information system at the Bureau of Academic Administration and Student Affairs Muhammadiyah University of Bengkulu. Population in this research are employees of BAAK, Staff of Department, Head Of Departement and students who interact directly with the judicial information system Samples taken as many as 68 respondents using slovin techniques with employee details of 28 people and 40 students. This research was conducted by using Technology Acceptance Model method by distributing questionnaire, with the number of samples were 68 respondents. Data analysis technique is done by using SEM technique and Partial Least Square (PLS) approach. The results showed that the variable Perceived Complexity Using the System positively influenced Attitude Toward Using the System and Behavioral Intention to Use the System. This variable can affect the user acceptance rate of 49.9%. Based on the results of the research, the Administrative Bureau of Academic and Student Affairs (BAAK) and Integrated Service Unit of Computer Information Technology (UPT TIK) of Muhammadiyah University of Bengkulu should improve aspects of Perceived Complexity Using the System, to increase the acceptance level of the judicium information system. Keywords: TAM Method, Evaluation of acceptance level of Yudicium Information System, SIAKAD UMB
RANCANG BANGUN SISTEM INFORMASI SEKOLAH BERBASIS WEB MENGGUNAKAN CMS FORMULASI Fatsyahrina Fitriastuti; Septiana Mundianarti
Informasi Interaktif Vol 1, No 2 (2016): Jurnal Informasi Interaktif Vol. 1 No. 2 November 2016
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Abstract

CMS (Content Management System) in general is a system that provides convenience to users in managing and making changes to the content of a website without the technical knowledge provided. That is, everyone is free to create, delete, or even update the contents of the website without interference from the webmaster. Technically CMS separates the content and design so consistency of the display is always well preserved. Each section of the website can have different content and appearance, without having to worry about losing the identity of the website as a whole. All data is stored in one place making it easy to reuse information for various purposes. CMS also makes flexible workflow arrangements or work flow and permissions so as to increase the chance of users adapt in developing the website. There are various CMS that have been frequently used to build websites, such as WordPress, Joomla, Drupal, Moodle, Formulation and so forth. This research uses CMS Formulation to design and build school based information system website with case study at SD Negeri Jlaban Sentolo Kulon Progo. The result of this design is a website-based school information system that can facilitate the delivery of information to students, parents / guardians and the wider community such as school profiles, school news, school announcements, school activities, school activities, teacher data, student data, staff data , Alumni data and photo gallery activities.Keyword: CMS Formulasi, sistem informasi, website, SD Negeri Jlaban
ANALISIS PENERIMAAN SISTEM E-LEARNING MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODEL (TAM) Surya Ade Saputera; Ema Utami; M. Rudyanto Arief
Informasi Interaktif Vol 2, No 2 (2017): Jurnal Informasi Interaktif
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Abstract

E-learning is a new way in teaching and learning process that uses electronic media especially internet as a learning system .. E-learning University of Muhammadiyah Bengkulu is an online learning for students of Muhammadiyah University of Bengkulu. This study aims to analyze the level of user acceptance of the use of E-learning system using TAM method through SEM analysis and what recommendations can be given as input to the campus of the elearning system used. The research method used is descriptive analysis. Data analysis is done by SEM (Structural Equation Modeling) with AMOS (Analysis of Moment Structure) software. The results showed the level of user acceptance in using the UMB Elearning is on a high scale but at a low level that is an average of below 3 (1-4 scale). Factors influencing user acceptance in using E-learning System of University of Muhammadiyah Bengkulu by using Technology Acceptance Model (TAM) is Perceived Ease Of Use (PEOU) or ease of use and Attitude Toward Using (ATU) or user attitude in using E-learning system. From these results resulted in improved recommendations on the application of Elearning through User Interface approach which is expected to increase the usefulness of the application.Keywords: E-learning,  Technology Acceptance Model (TAM), SEM

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