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DETEKSI GEJALA VIRUS ZIKA MENGGUNAKAN CERTAINTY FACTOR DAN NAIVE BAYES BERBASIS ANDROID Hamidah, Ema Nur; Fitriastuti, Fatsyahrina
Informasi Interaktif Vol 4, No 1 (2019): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

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Abstract

Zika's disease or zika fever is a zika virus, the zika virus is spread by infected Aedes mosquitoes, this mosquito becomes infected after bites the sufferer who has the virus. Zika's disease worse when exposed to pregnant women, because women infected with this virus will automatically pass it to the baby in the womb, and can cause death if the baby survives will experience the baby aka birth with a smaller head than it should be. To help the problems faced by experts or medical personnel in diagnosing Zika's disease in these patients, where the activity is seen from the symptoms suffered by the patient. By using Certainty Factor and Naive Bayes based Android is expected to assist medical personnel or experts in calculating the diagnosis of the patient and the expert can know whether the patient must have zika disease or vice versa. Keywords: Virus Zika, Certainty Factor, Naive Bayes, Android.
APLIKASI PEMBELAJARAN UNGGAH-UNGGUH BAHASA JAWA DIALEK YOGYAKARTA BERBASIS ANDROID Palupi, Nita Siwi; Fitriastuti, Fatsyahrina; Putras, Jeffry Andhika
Informasi Interaktif Vol 4, No 1 (2019): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

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Abstract

Javanese is the mother tongue of the Javanese people. Javanese language is not only as a medium of communication but has a noble philosophical value. At this time, some Javanese people, especially young people, do not understand Javanese. They are not able to speak Javanese properly according to Javanese language. Low understanding of Javanese means that Javanese people prefer to use Indonesian rather than Javanese. Javanese language has a value of life, such as manners, politeness, and sincerity. Given the importance of the function of Javanese for the community, the existence of Javanese needs to be preserved. The application design process aims to facilitate the Javanese community, especially young people in learning Javanese so that more Javanese people master Javanese. Some tools used in building applications include Android Studio, Adobe Flash CS 6, and CorelDraw X4. The results of trials that have been done, the application can run well on version 4.2 (Jellybean) and above. The application presents a pretty attractive appearance, easy to use with language that is easy to understand. Kata Kunci: Javanese, Android, Unggah-ungguh, Yogyakarta
APLIKASI PEMBELAJARAN UNGGAH-UNGGUH BAHASA JAWA DIALEK YOGYAKARTA BERBASIS ANDROID Palupi, Nita Siwi; Fitriastuti, Fatsyahrina; Putra, Jeffry Andhika
Informasi Interaktif Vol 4, No 1 (2019): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Javanese is the mother tongue of the Javanese people. Javanese language is not only as a medium of communication but has a noble philosophical value. At this time, some Javanese people, especially young people, do not understand Javanese. They are not able to speak Javanese properly according to Javanese language. Low understanding of Javanese means that Javanese people prefer to use Indonesian rather than Javanese. Javanese language has a value of life, such as manners, politeness, and sincerity. Given the importance of the function of Javanese for the community, the existence of Javanese needs to be preserved. The application design process aims to facilitate the Javanese community, especially young people in learning Javanese so that more Javanese people master Javanese. Some tools used in building applications include Android Studio, Adobe Flash CS 6, and CorelDraw X4. The results of trials that have been done, the application can run well on version 4.2 (Jellybean) and above. The application presents a pretty attractive appearance, easy to use with language that is easy to understand. Kata Kunci: Javanese, Android, Unggah-ungguh, Yogyakarta
PEMANFAATAN METODE MARKER BASED TRACKING PADA TEKNOLOGI AUGMENTED REALITY (AR) UNTUK RANCANG BANGUN APLIKASI TUNTUNAN SHOLAT PADA PLATFORM ANDROID Fitriastuti, Fatsyahrina; Irsyadi, Hijrul
Informasi Interaktif Vol 6, No 1 (2021): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

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Abstract

Prayer is a compulsory worship for every Muslim. Therefore, from the earliest possible time the children should begin to be taught to pray so that later when they reach the compulsory age for praying, the children are ready. Various methods can be applied by parents and teachers to teach how to perform prayers with the correct prayer movements and readings. The rapid development of information and communication technology, both in terms of hardware and software, can be used as a tool to create learning media for prayer guidance. Among them is the android based augmented reality (AR) technology. AR or known as "augmented reality" is a new technology in the multimedia field. AR technology that can combine the real world with the virtual world, is interactive according to real time (real time), and takes the form of 3D animation. AR is a technology that is able to combine virtual objects in two dimensions (2D) or three dimensions (3D) into a real environment, then project these objects in real time. AR technology is broadly divided into two, namely marker based trackin and markerless. In this study, a marker based tracking method will be used and runs on an Android-based smartphone to build a learning media application for prayer and reading movement guidance aimed at children to make it more interesting. With the marker based tracking method on augmented reality technology, children will get a profile picture of prayer movements and their reading.Keywords: augmented reality, marker based tracking
Rancang Bangun E-Learning Universitas Janabadra Menggunakan Efront Marciano De Jesus Soares; Jemmy Edwin Bororing; Fatsyahrina Fitriastuti
Informasi Interaktif Vol 1, No 1 (2016): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

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Abstract

Living in modern times sophisticated demands forced the man to always learn. Learning one human needs. Learning the process of filling the soul with knowledge and experience as much as possible. Learning does not merely have to come to school, sit down with more friends in the class. The development of information technology so rapidly bring great influence in various fields, especially in education. This study builds a system that can support teaching and learning at the Janabadra University.The study was conducted using a system associated with the application of e-learning, also use some libraries and software that is used as a research tool. Using eFront as software. EFront a Learning Management System platform built using the PHP programming language, as a server side scripting. Apache as a web server, and MySQL as the database server, as well as other supporting applications (Dreamweaver CS5 and Notepad ++), to design the display using HTML, and AJAX as client side scripting for interaction with the user, as well as the browser Mozilla Firefox, Google Chrome and Opera to display page to the user.The study resulted in an e-learning application designed to provide ease - the ease required by students and faculty for smooth academic activities lecture, which is expected to address the needs of students and teachers will a lecture or learning system that is not limited by space and time. The test result of system users stated that e-learning applications can run well and according to user needs. Keywords: E-Learning, Learning Management System, EFront, Virtual learning environment.
APLIKASI SECURE-MESSAGE DENGAN ALGORITMA RC6 (RIVEST CODE 6) BERBASIS ANDROID Arif Susanto Adhy; Fatsyahrina Fitriastuti; Jemmy Edwin Bororing
Informasi Interaktif Vol 4, No 2 (2019): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

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Abstract

Many factors must be considered in terms of security when communicating using information technology. SMS is one of the features that are embedded in a mobile phone is no exception in android phone. SMS is still widely used for the exchange of information, many users inadvertently share information that is privacy by sending a message by SMS. Messages that are done with SMS will be received by the provider of the service provider, then after it was forwarded to the recipient therefore sending a message by SMS need to be protected, so that the safety messages are kept strictly confidential. In this study, the software will be built in order to improve the security of messages via SMS. The application will be built to encrypt a message that will be sent and decrypt incoming messages via SMS. Applications built using the RC6 algorithm. RC6 algorithm is an algorithm flow block (block cipher) were included into the type of symmetric key cryptography system. RC6 algorithm implementation is built using Android technology, to protect and maintain the confidentiality of messages. The results of trials that have been done with this application, encrypts messages sent and can decrypt a message that was well received, the message can only be decrypted if entered the correct key corresponding to the message encryption key at the time. This application can only perform encryption and decryption of text messages (letters, numbers, symbols), to encrypt the decrypted form of the image file can not be done with this application. Keyword : SMS, Android, Cryptography, Algorithms RC6.
RANCANG BANGUN DIAGNOSA PENYAKIT AYAM PEDAGING (BROILER) DAN PETELUR DENGAN METODE CERTAINTY FACTOR BERBASIS ANDROID Angga Dwi Cahyana; Fatsyahrina Fitriastuti; Yumarlin Yumarlin MZ
Informasi Interaktif Vol 5, No 1 (2020): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

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Abstract

Chicken farming is a profitable business for both breeding broilers and native chickens. In the chicken farm business, disease is one of the risks that must be faced by breeders. Expert systems are Artificial Intelligence which make special extensions to specialization of knowledge to solve a problem. Human Expert is someone who is an expert in a certain field of science. The inference method used is Certainty Factor, which has more than one rule and consists of several premises that are connected with AND or OR. The data entered is in the form of symptoms leading to a conclusion, namely the conclusion of the disease suffered and providing solutions regarding treatment and prevention suggestions based on the visible symptoms of the chicken's physical appearance. Design and build expert systems capable of identifying diseases and providing information on how to deal with them to chicken breeders. In the results of the trial, it can be concluded that the application can run well and provides an alternative in using android-based broiler and laying disease diagnosis systems and chicken farm owners can diagnose the disease early before the disease spreads to healthy chickens. Keywords: Expert System, Chicken Disease, Certainty Factor
RANCANG BANGUN SISTEM INFORMASI SEKOLAH BERBASIS WEB MENGGUNAKAN CMS FORMULASI Fatsyahrina Fitriastuti; Septiana Mundianarti
Informasi Interaktif Vol 1, No 2 (2016): Jurnal Informasi Interaktif Vol. 1 No. 2 November 2016
Publisher : Universitas Janabadra

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Abstract

CMS (Content Management System) in general is a system that provides convenience to users in managing and making changes to the content of a website without the technical knowledge provided. That is, everyone is free to create, delete, or even update the contents of the website without interference from the webmaster. Technically CMS separates the content and design so consistency of the display is always well preserved. Each section of the website can have different content and appearance, without having to worry about losing the identity of the website as a whole. All data is stored in one place making it easy to reuse information for various purposes. CMS also makes flexible workflow arrangements or work flow and permissions so as to increase the chance of users adapt in developing the website. There are various CMS that have been frequently used to build websites, such as WordPress, Joomla, Drupal, Moodle, Formulation and so forth. This research uses CMS Formulation to design and build school based information system website with case study at SD Negeri Jlaban Sentolo Kulon Progo. The result of this design is a website-based school information system that can facilitate the delivery of information to students, parents / guardians and the wider community such as school profiles, school news, school announcements, school activities, school activities, teacher data, student data, staff data , Alumni data and photo gallery activities.Keyword: CMS Formulasi, sistem informasi, website, SD Negeri Jlaban
PEMANFAATAN SENSOR ACCELEROMETER SEBAGAI APLIKASI PEDOMETER BERBASIS ANDROID Danar Tri Pambudi; Fatsyahrina Fitriastuti; Jemmy Edwin Bororing
Informasi Interaktif Vol 3, No 3 (2018): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

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Abstract

       Often see people love to workout on holidays. Exercise can prevent many diseases. Some people suffer from overweight because they eat calorie intake is greater than calories expended to conduct the activities, so that the rest of the unused calories they will be stored into fat. The purpose of this research is to design the system by utilizing one of the sensors that are embedded on the android-based smartphone. To produce android-based applications a pedometer that can display information on the mileage, number of steps distance, speed, calories burned. This research utilizes one of the android smartphone namely accelerometer sensor. Accelerometer sensor is essentially one of the features of the sensors that are planted on the Android smartphone that serves to determine the degree of slope of the smartphone using the coordinates of the 3 axis, the axis of X, Y and Z. signal is issued on each sensor is its going to be a FootFall data will be processed to produce an information. Trial results that by utilizing sensors accelerometer pedometer app for android can be made based on android that can be used during sporting activities, especially running and walking. Keywords: Accelerometer Sensor, Android, Foot Step Counters, Mobile Device Applications.
PENGEMBANGAN MOBILE LEARNING UNTUK MATA KULIAH JARINGAN KOMPUTER BERBASIS ANDROID Fatsyahrina Fitriastuti; Yumarlin Yumarlin MZ
Informasi Interaktif Vol 2, No 2 (2017): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

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Abstract

This study aims to design interactive multimedia for computer network courses with Android-based so that it can be accessed via smartphone. Computer Network course is one of compulsory subjects in Informatics Engineering course. With the realization of multimedia is expected to shorten the learning time of students, and students can more easily understand the material of computer networks rather than through the tutorial tutorial as usual, and is expected to improve learning achievement. This multimedia realization chose to use the Android operating system to be accessible memlaui smartphone that is currently widely used by the students. This interactive multimedia presents theories, simulations and problems as the evaluation of computer network learning. The results of this interactive multimedia will be tested through the test instrument to the students on the study program of Inormatika Technique of Janabadra University. Instrument test used to know student achievement. Test instrument used is a questionnaire instrument to determine the quality of interactive multimedia computer network courses. Multimedia is designed using the main software such as Macromedia Flash, Macromedia Director, and Macromedia Authorware and Eclipse 4.2 along with supporting applications. The material to be delivered on interactive multimedia is tailored to the syllabus of computer network courses on Strata 1 level. The expected research output is in the form of teaching materials for the enrichment of computer network subjects and multimedia technology. Keywords: interactive multimedia, Android, computer network