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Antivirus : Jurnal Ilmiah Teknik Informatika
ISSN : -     EISSN : 2527337X     DOI : -
Core Subject : Science,
Memuat hasil penelitian dan kajian kritis bidang teknologi informasi, teknlogi informasi elektronik, pengajaran, penelitian, aplikasi dan inovasi dan rekayasa informatika.
Arjuna Subject : -
Articles 172 Documents
PERANCANGAN SINGLE SIGN ON (SSO) PADA APLIKASI WEB MENGGUNAKAN CLOUD IDENTITY: (STUDI KASUS: POLITEKNIK NEGERI TANAH LAUT) Fathurrahmani; Herpendi; Khairul Anwar Hafizd
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 15 No 2 (2021): November 2021
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v15i2.1813

Abstract

Politeknik Negeri Tanah Laut has several web-based systems that have been implemented. The systems built are still standalone and not yet integrated, so users must have different accounts on each system. Users must remember each account to access the system and for security reasons users usually change their passwords regularly. This Password change process will take a long time considering that every change made is directly proportional to the number of existing systems. Therefore we need a system that can integrate user accounts and manage the authentication and authorization process. This process requires an additional server that acts as a liaison between the system integrator and the application service system. The purpos of this research is to create an innovative system that can handle all authentication and authorization of each application system and is known as the Single Sign On (SSO) system. So that the benefits of research from the existence of a Single Sign On system, users only by using one user account can access many systems without entering repeated Usernames and passwords. In practice, user account data is retrieved from Cloud Identity via Secure LDAP, then user data is managed by the RADIUS Server and distributed to existing application service systems. The research has been successfully carried out and implemented on a website owned by the Politeknik Negeri Tanah Laut, with the implementation of Single Sign On, login to the website only by using the same Username and password.
PENGEMBANGAN SMART SERVICE VILLAGE SYSTEM (SSVS) DALAM MENDUKUNG SMART GOVERNANCE MENGGUNAKAN METODE PERSONAL EXTREME PROGRAMMING M. Ihsan Alfani Putera Putera; Nur Fajri Azhar; Syamsul Mujahidin
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 15 No 2 (2021): November 2021
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v15i2.1824

Abstract

To realize a Smart City, the government applies the use of technology in various aspects, one of which is in the public service sector in supporting smart governance by creating a Smart Service Village System (SSVS). One of the systems developed is the Balikpapan City Housing and Settlement Service in charge of carrying out government affairs in the areas of housing, settlements, landscaping and cemeteries. One of the existing fields, namely the housing sector, has a program of providing sanitation assistance and uninhabitable houses to the people of the city of Balikpapan. In its implementation, several obstacles were found, such as the slowness of data on recommendations for aid recipients, ineffective data management, and unclear process transparency. Therefore, a system was created that assists in collecting data on prospective beneficiaries, providing actual and fast progress, as well as a more optimal process of assisting. This SSVS development uses the Personal Extreme Programming method with seven phases, namely Requirements, Planning, Iteration Initialization, Design, Implementation, System Testing, and Retrospective. It is hoped that the existence of SSVS can help the implementation of aid provision more effectively, efficiently, and transparently. This research produces a web-based system with a total of 44 use cases that are carried out in 5 iterations. Testing is carried out by user training to see acceptance from related users. user training is carried out with 3 parties to represent several types of users, from the three parties it shows very good satisfaction and acceptance with a percentage of 100%.
ANALISIS SENTIMEN TERHADAP PROGRAM MERDEKA BELAJAR – KAMPUS MERDEKA PADA TWITTER MENGGUNAKAN SUPPORT VECTOR MACHINE Ni'ma Kholila
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 15 No 2 (2021): November 2021
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v15i2.1866

Abstract

Merdeka Belajar - Kampus Merdeka Program as one of the public policies by the Ministry of Education, Culture, Research, and Technology, cannot be separated from public opinion. Opinions are divided into three categories, positive opinions, negative opinions, and neutral opinions. The public expresses opinions through various social media platforms. As a simple social media, Twitter actually has an influence on the process of forming and directing public opinion. Tweet data with the keyword Merdeka Belajar - Kampus Merdeka between August 2020 and February 2021, is used to conduct sentiment analysis to identify the direction of public opinion towards Merdeka Belajar - Kampus Merdeka Program. Sentiment analysis using Support Vector Machine can be applied to predict the direction of a person's sentiment towards the Program Merdeka Belajar – Kampus Merdeka, both positive and negative sentiments. Based on the test results, it can be concluded that the F-measure accuracy value for the positive class is 94.8% and the F-measure accuracy value for the negative class is 95%.
PENERAPAN METODE LEARNING VECTOR QUANTIZATION PADA PENENTUAN LEVEL BERMAIN TERHADAP GAME EDUKASI SANG SANTRI Syafei Karim; M. Zaenal Abidin
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 16 No 1 (2022): Mei 2022
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v16i1.1785

Abstract

Game edukasi lebih menarik jika diberi sebuah kecerdasan buatan. Salah satu algoritma kecedasasan buatan yang dapat diterapkan pada game ini adalah Learning Vector Quantization (LVQ). LVQ merupakan algoritma cerdas yang dapat diimplementasikan pada game karena LVQ dapat menghasilkan klasifikasi yang sesuai dengan yang diinginkan. Pada penelitian ini, penulis membuat game edukasi pembelajaran kosakata Bahasa Arab dengan menggunakan algoritma LVQ. Algoritma ini digunakan untuk menentukan level bermain seorang pemain ketika memainkan permainan ini. Hal ini dilakukan agar seorang pemain dapat menyelesaikan permainan berdasarkan kemampuannya dalam bermain. Algoritma ini diterapkan pada game berdasarkan dari nilai Skill Point dan Health Point. Berdasarkan hasil pengujian, algoritma LVQ dapat diterapkan dalam game pembelajaran kosakata Bahasa Arab untuk menentukan level permainan seorang pemain. Hasil pengujian menunjukkan nilai akurasi sebesar 80% dengan 12 data akurat dari 15 data uji coba. Berdasarkan hasil tersebut, algoritma LVQ dapat diterapkan dengan baik pada game Sang Santri.
PENGGUNAAN AUGMENTED REALITY UNTUK PEMILIHAN MASKER DENGAN METODE FACE TRACKING Muhammad Pratiwo; Mutaqin Akbar
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 16 No 1 (2022): Mei 2022
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v16i1.1961

Abstract

When using a mask, appearance is essential for some people in supporting appearance and prioritizing comfort. However, when customer on trying masks, a prospective buyer must come directly to the pharmacy or shop. That’s can make consumers' time less efficient. In addition, trying a new mask also risks damaging the mask and an obligation to buy it. A mobile application with Augmented Reality features can help people see the appearance of masks on their facial contours via smartphones without trying it one by one. The application works by combining the mask model in the virtual world with the user's face in the real world captured by the user's smartphone camera. Literature study, needs analyze, application design, application development, and application testing are used in developing this application. Application development is carried out using the Augmented Reality face tracking method. From this application, mask model can be displayed right on the user's face on the android platform. In order to get optimal results, testing is done on the application by testing the application's compatibility when used on various Android devices and conducting a questionnaire to determine whether the application is well received by users using the User Acceptance Testing (UAT) and UAT results classified as good with a final score is 83 ,25%.
OPTIMASI TEKNIK STEGANOGRAFI AMELSBR PADA EMPAT BIT TERAKHIR DENGAN COVER IMAGE BERWARNA Muhammad Alfin Fikri; F. X. Ferdinandus
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 16 No 1 (2022): Mei 2022
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v16i1.1967

Abstract

The dynamic growth of data transmission in the modern age needs a safe interchange of data. Usually, the answer is between steganography and cryptography. Steganography is a well-established technique for protecting hidden data from unauthorized access into a cover object in such a fashion that it is easily imperceptible to human eyes. Purpose: This work proposes an optimization towards Adaptive Minimum Error Least Significant Bit Replacement (AMELSBR) by modifying at least four bits to be replaced. Sadly, steganography is often detectable by human eyes, especially if underwent such bit replacement modification. To solve this problem, we have since optimized AMELSBR. Method: Specifically, we optimized AMELSBR so it can use the last 4 bit in cover image. We divided the experiment scheme based on per replaced bit, namely one bit, two bits, three bits, and four bits. The object covered in this work is colored images, divided into four classes: abstract images, landscape images, animal images, and fruit images.. Results: We were able to minimize Mean Squared Error into at least 1 and Peak-to-Signal Ratio into at least under 35 dB in this work. We also tested the stego images as the end result of the AMELSBR steganography process using brightness, contrast, resize, noise, and blur. Conclusion: Our experiment proves that the optimized AMELSBR as steganography technique can be reliable for text embedding in the cover image without using cryptography as intended in standard use.
PENENTUAN SISWA BERPRESTASI KELAS BAHASA DI SMA “EFG” MENGGUNAKAN METODE EDAS Andra Rizky Afandhi; Putri Aisyiyah Rakhma Devi; Harunur Rosyid
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 16 No 1 (2022): Mei 2022
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v16i1.2102

Abstract

Achievement students are one of the references in the level of success in high school. Students who excel in the Language Class at SMA "EFG" Gresik Regency will receive an award in the form of financial assistance. In language classes at high schools throughout Gresik Regency, every year there will be outstanding students and these students will receive awards from the school. In determining high school students "EFG" so far only rely on student report cards and student test scores based on all subjects in the high school, which becomes an obstacle in determining outstanding students every year, for example if there are students who have high scores. can become outstanding students, even students who have special learning values ​​in the Language Department must become outstanding students. The EDAS method is used in determining student achievement by using predetermined criteria. Based on the final ranking calculation using the EDAS method, the results of the ranking of students who excel in language subjects at SMA "EFG" Gresik Regency are coded SW40 with an AS Final score of 0.50. The EDAS method only has an accuracy rate of 30% so that the results of the study show that only a few students can be categorized as outstanding students. The process of determining outstanding students in this study is not valid because the weight of the criteria used is less effective because it still needs to be added to the value of the weights on the criteria so that the use of the EDAS method in determining outstanding students will produce a higher level of accuracy.
PENGELOMPOKAN ANGGOTA DIVISI HIMPUNAN MAHASISWA JURUSAN PADA UNIVERSITAS “XYZ” DENGAN METODE K-MEANS CLUSTERING Maydina Anggita Pravita Sari; Umi Chotijah
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 16 No 1 (2022): Mei 2022
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v16i1.2139

Abstract

The Department of Student Association is a human group formed to have the same goal in building an organization in higher education. So far, HMJ has carried out the process of grouping daily management into each division manually and there is no objective process that causes several candidates for daily management to be placed not according to their abilities. To solve the existing problems, a study was conducted using the K-means Clustering method. The K-Means method is very much needed because it can determine the grouping of candidates for the daily committee using variables that can be a guide for making decisions for candidates who will be selected as daily administrators of the student association majors. In the K-Means calculation, the results of the grouping of candidates for the daily management of the student association majors in each division are obtained according to the criteria determined by the HMJ. Based on the results of the comparison calculations with the original data from the HMJ interview and the results of calculations using K-Means, an accuracy value of 25% was calculated using the accuracy formula in the results and discussion chapter. Therefore, in the further research, weights can be added to the criteria and the data is reproduced so that the accuracy values can be compared in research using the K-Means method.
PERANCANGAN SISTEM INFORMASI MANAJEMEN BADAN AMAL MENGGUNAKAN METODE WATERFALL Aidil Saputra Kirsan; Nursanti Novi Arisa; Alvian Hayyu Diansa Putra
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 16 No 1 (2022): Mei 2022
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v16i1.2110

Abstract

Developments and advances in information technology are now increasingly advanced by providing convenience for the public in accessing information in the current era of public information. The Charity Management Information System is a service application for the community to optimize donors who want to donate in an easy and fast way. The method used in designing this service application uses the Waterfall method with the Laravel Framework. The Waterfall method consists of, Requirements and Analysis, Design, Development, Testing, and Maintenance. The results obtained using this method are Entity Relationship Diagram (ERD) models and Use Case Diagrams at the Design stage. Then, at the Testing stage, an appropriate or valid status is generated from the expected results. This system or website can increase public awareness about the importance of making donations, be it Zakat, Alms, Infaq, or Waqf. And can assist in managing donation data (Zakat, Alms, Infaq, and Waqf) effectively and efficiently, namely to BMI partners (Baitulmaal Munzalan Indonesia).
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN ORGANISASI KEMAHASISWAAN : (STUDI KASUS UNIVERSITAS MADURA) Ramadhani, Nilam; Syahroni, Abd. Wahab; Wahyudi, Rian
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 16 No 2 (2022): November 2022
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v16i2.2151

Abstract

College Student Organization is a forum and means to hone students' abilities, self-development and creativity through various campus activities that are oriented towards increasing achievement. College student activities are created and organized by them through College Student Organizations and student activity units. The implementation of college student organization activities at Madura University has several obstacles. These obstacles generally occur because the service process is still manual and has not been recorded digitally. This makes it difficult for student coaches to find data on student organization activities and student activity units. With this information system, management data, activity proposals, accountability reports, student funds and documentation of activities organized by student organizations will be recorded digitally. The results of the User Acceptance Test on 40 student organization administrators presented the percentage of responses related to user satisfaction was 73.25% based on the score interpretation criteria on the Likert scale. This presented that the response related to user satisfaction with the system built is strong and according to needs. This information system is also equipped with security features to protect important data from unauthorized users

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