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International Journal of Informatics and Communication Technology (IJ-ICT)
ISSN : 22528776     EISSN : 27222616     DOI : -
Core Subject : Science,
International Journal of Informatics and Communication Technology (IJ-ICT) is a common platform for publishing quality research paper as well as other intellectual outputs. This Journal is published by Institute of Advanced Engineering and Science (IAES) whose aims is to promote the dissemination of scientific knowledge and technology on the Information and Communication Technology areas, in front of international audience of scientific community, to encourage the progress and innovation of the technology for human life and also to be a best platform for proliferation of ideas and thought for all scientists, regardless of their locations or nationalities. The journal covers all areas of Informatics and Communication Technology (ICT) focuses on integrating hardware and software solutions for the storage, retrieval, sharing and manipulation management, analysis, visualization, interpretation and it applications for human services programs and practices, publishing refereed original research articles and technical notes. It is designed to serve researchers, developers, managers, strategic planners, graduate students and others interested in state-of-the art research activities in ICT.
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Articles 506 Documents
Utilization of the use of technological devices in delivering communication information in the learning process Irsyad, Irsyad; Anisah, Anisah; Ramadhan, Iwan; Lumbantoruan, Jitu Halomoan
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 13, No 3: December 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijict.v13i3.pp547-555

Abstract

The development of increasingly sophisticated technology today brings education to participate in using the features available in today’s media such as the transition from face-to-face learning communication in schools to face-to-face assisted by technology such as laptops, tablets, cellphones and other multimedia. Technology currently provides innovation in the learning process both from home and from school. However, there are still many teachers and students who have not utilized technology such as laptops, tablets, cellphones and other multimedia in the learning process. The purpose of the study was to analyze the benefits and relationships of the four main variables of communication assessment elements with digital devices. The research method used was quantitative with a sample of 148 teachers randomly selected from schools that use technology in the learning process. Data collection techniques with instruments. The instruments used were four indicator instruments, namely technology from laptops, tablets, cellphones and other multimedia. Data analysis techniques with descriptive statistics using SPSS version 26.0 calculated the mean, standard deviation, and correlation test. The results of the study found that the four indicators had high reliability and the four indicators had significant utilization, were mutually positive and had a high relationship with each other. The conclusion is that the four technological devices are good for use in digital communication during the learning process and laptops and tablets are more recommended in this study.
Planar hexagonal patch multiple input multiple output 4x4 antenna for UWB applications Nasrul, Nasrul; Firdaus, Firdaus; Zahra, Nurraudya Tuz; Rachmawati, Maulidya
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 14, No 1: April 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijict.v14i1.pp174-181

Abstract

The combination of Multiple Input Multiple Output (MIMO) antennas and Ultra-Wideband (UWB) technology offers several advantages, including reduced interference, improved isolation, and optimized dual paths. These benefits extend the range and enhance signal quality. However, designing UWB-MIMO antennas presents challenges, such as achieving low mutual coupling for high isolation and creating small-sized antennas suitable for portable devices while being effective for UWB frequencies in a MIMO configuration. The proposed antenna is a 4x4 planar MIMO antenna with a hexagon-shaped patch, a partial ground plane featuring an inverted L-stub on the left side, and a plus-shaped slot in the centre ground. It has dimensions of 32 x 32 x 1.6 mm³ and is capable of achieving a wide bandwidth of 3-12.5 GHz. The antenna's performance measurements are impressive: return loss below -10 dB at frequencies of 3-12.5 GHz, mutual coupling below -16.5 dB, Envelope Correlation Coefficient (ECC) bellow 0.005, Diversity gain of more than 9.97, Total Active Reflection Coefficient (TARC) below -10 dB. Based on these results, the proposed antenna offers excellent performance for UWB applications, featuring high efficiency, minimal interference between antenna elements, and optimal diversity performance.
Machine learning-driven design and performance analysis of microstrip antennas for sub-6 GHz/mm Wave 5G networks Prasanna Kumar, Piske Laxmi; Padmasree, Ramineni; Kiran, Korra; Sudheer, Banothu
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 13, No 3: December 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijict.v13i3.pp462-469

Abstract

In the realm of modern communication systems, antennas are crucial components, with the microstrip patch antenna being particularly notable for its low profile and seamless integration. Despite its widespread use, designing this antenna involves complex simulations to optimize parameters, requiring significant expertise and consuming considerable time and energy. To streamline this process, machine learning (ML) algorithms are being utilized. This paper introduces an innovative approach that employs ML techniques to design a rectangular microstrip patch antenna operating within the sub-6 GHz frequency range (1-6 GHz) and the millimeter frequency range (28-40 GHz). The antenna design maintains consistent patch dimensions positioned strategically at the center, with a thorough examination of patch length and width to enhance performance. Datasets are meticulously prepared, covering output parameters such as beam area, directivity, gain, and radiation efficiency across the specified frequency ranges. By employing various ML algorithms, this study conducts a comprehensive analysis to identify the most effective algorithm for accurately predicting antenna characteristics. The K-nearest neighbor (KNN) algorithm achieved high accuracy across all parameters: gain at 94.23% under sub-6 GHz and 95.93% under millimeter frequency range, directivity at 99.02% and 98.59%, radiation efficiency at 93.94% and 94.28%, and beam area at 99.07% and 98.59% respectively. These results optimize microstrip antenna designs and enhance understanding of the relationship between design parameters and performance outcomes with ML.
Assessing the user experience of marker-based 3D WebAR applications using user experience questionnaire Tuah, Nooralisa Mohd; Wan Ahmad, Wan Nooraishya; Andrias, Ryan MacDonell; Ajor, Dg. Senandong; Sura, Suaini; Ahmad Rodzuan, Ahmad Rizal
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 14, No 1: April 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijict.v14i1.pp31-41

Abstract

Marker-based 3D web-based augmented reality (WebAR) applications are an emerging field that merges web technologies with augmented reality. WebAR has gained popularity because of its ability to provide users with a reliable and autonomous platform. Yet, a limited investigation has verified its application and user perspective on its ability to function. This study is designed to evaluate the user experiences of marker-based 3D WebAR applications using the user experience questionnaire (UEQ). This study assesses various elements of the user experience, including attractiveness, clarity, engagement, efficiency, and innovation, utilizing the UEQ. This study aims to analyze user perceptions and interaction patterns thoroughly to get useful insights into the usability and user satisfaction aspects of marker-based 3D WebAR apps. The findings reveal that the WebAR app is both appealing and efficient, instilling confidence in its users. This underscores the pivotal role of user experience in shaping the effectiveness and reception of WebAR applications. This research has the potential to influence the creation of more user-focused and engaging marker-based 3D WebAR experiences, improving user engagement and immersion in web-based augmented reality environments.
Optimized support vector machine for sentiment analysis of game reviews Supriyatna, Bryan Leonardo; Putri, Farica Perdana
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 13, No 3: December 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijict.v13i3.pp344-353

Abstract

The rapid development of games has made game categories diverse, so there are many opinions about games that have been released. Sentiment analysis on game reviews is needed to attract potential players. Sentiment analysis is carried out using the support vector machine (SVM) and particle swarm optimization (PSO) algorithms. SVM training was conducted with a linear kernel, the ‘C’ value parameter was 10 resulting in an accuracy value of 97.28%. The SVM algorithm optimized using the PSO method produces an accuracy of 97.61% using the parameters c1 is 0.2, c2 is 0.5 and w is 0.6. Based on these results, sentiment analysis using PSO-based SVM optimization has been successfully carried out with an increase in accuracy of 0.33%. This game review has a sentiment value from neutral to positive so this game can be recommended to other players.
Finite state machine for retro arcade fighting game development Firdaus, Muhammad Bambang; Waksito, Alan Zulfikar; Tejawati, Andi; Taruk, Medi; Anam, M. Khairul; Irsyad, Akhmad
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 14, No 1: April 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijict.v14i1.pp102-110

Abstract

Traditional fighting games are a competitive genre where players engage in one-on-one combat, aiming to reduce their opponent's health points to zero. These games often utilize two-dimensional (2D) graphics, enabling players to execute various character movements such as punching, jumping, and crouching. This research investigates the effectiveness of the finite state machine (FSM) method in developing a combo system for a retro fighting game, focusing on its implementation within the Godot Engine. The FSM method, which structures game behavior through states, events, and actions, is central to the game's control system. By employing the game development life cycle (GDLC) methodology, this study ensures a systematic and structured approach to game design. Special attention is given to the regulation of the combo hit system for the game's protagonist in Brawl Tale. The research culminates in the successful development of the retro fighting game Brawl Tale, demonstrating that the FSM method significantly enhances the fluidity and responsiveness of character movements. The findings suggest that the FSM method is an effective tool for simplifying and improving gameplay mechanics in retro-style fighting games.
Enhancement of liner materials based on nanomaterials to promote sustainability in noise intercourse Kumar, Malagonda Siva; Mohanraj, Jayavelu
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 13, No 3: December 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijict.v13i3.pp476-483

Abstract

Daily usage of devices has had a major influence on lives and existence, which would be unimaginable without them. Due to this, recent gadget dependability concerns need particular attention. PCs, hand mobile phones, and other computerized household gadgets need integrated circuits (ICs). Individual components must work together to accomplish their tasks and make the circuit operate. Hot carrier effect, oxide breakdown, and other system-level problems result from accommodating several devices in a planar IC. Vertical linking active components in one IC to another IC is a common method of three-dimensional IC integration (3D-IC). The main issue with 3D-IC adoption is electrical interference to neighboring through silicon via (TSV) and active transistors, which substantially reduces system performance. The electrical TSV (ETSV) model, which employs solely electrical signal carrying TSV, and the thermal TSV (TTSV) model, which incorporates thermal TSV during simulation, are used in this research to reduce electrical interference. The electrical signal transporting TSV to the substrate and other TSV was investigated for interference. With other models, this study also shows higher frequency regimes up to 1 THz. We found that the suggested methodology improves 3D-IC development by more than 30% by reducing electrical interference from signal-carrying TSV to other TSV.
Teaching learning based optimization algorithm for effective analysis of power quality using dynamic voltage restorer Das, Soumya Ranjan; Salkuti, Surender Reddy
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 14, No 1: April 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijict.v14i1.pp268-275

Abstract

In this study, the load voltage is dynamically restored utilising the dynamic voltage restorer (DVR) using the voltage injection approach. The injected voltage is generated using a voltage-source inverter (VSI), which is necessary to correct for the utility network's sag and swell characteristics voltage. The restoration process is dependent on the condition and quality of the utility system, i.e., it injects energy into the external system for the duration of voltage sag, and during voltage swell, energy is absorbed by the compensator from the external system, causing an rise in dc link voltage, which is connected across the VSI. In this study two different controllers are employed based on a learning based optimized algorithm. The simulation results are shown using two different controllers and the performance of the proposed controller is found to be a better one.
Utilizing RoBERTa and XLM-RoBERTa pre-trained model for structured sentiment analysis Putri Masaling, Nikita Ananda; Suhartono, Derwin
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 13, No 3: December 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijict.v13i3.pp410-421

Abstract

The surge in internet usage has amplified the trend of expressing sentiments across various platforms, particularly in e-commerce. Traditional sentiment analysis methods, such as aspect-based sentiment analysis (ABSA) and targeted sentiment analysis, fall short in identifying the relationships between opinion tuples. Moreover, conventional machine learning approaches often yield inadequate results. To address these limitations, this study introduces an approach that leverages the attention values of pre-trained RoBERTa and XLM-RoBERTa models for structured sentiment analysis. This method aims to predict all opinion tuples and their relationships collectively, providing a more comprehensive sentiment analysis. The proposed model demonstrates significant improvements over existing techniques, with the XLM-RoBERTa model achieving a notable sentiment graph F1 (SF1) score of 64.6% on the OpeNEREN dataset. Additionally, the RoBERTa model showed satisfactory performance on the multi-perspective question answer (MPQA) and DSUnis datasets, with SF1 scores of 25.3% and 29.9%, respectively, surpassing baseline models. These results underscore the potential of this proposed approach in enhancing sentiment analysis across diverse datasets, making it highly applicable for both academic research and practical applications in various industries.
A hybrid approach of pattern recognition to detect marine animals Balachandran, Vijayalakshmi; Shanmugavel, Thanga Ramya; Kadarkarayandi, Ramar; Kandhasamy, Vijayalakshmi
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 14, No 1: April 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijict.v14i1.pp240-249

Abstract

Acquiring up-to-date knowledge about various animals will have a significant impact on effectively managing species within the ecosystem. Manually identifying animals and their traits continues to be a costly and time-consuming process. The development of a system using the most recent developments in computer vision machine learning was necessary to address the issues of detecting sharks and aquatic species in areas filled with surfers, rocks, and various other potential false positives. In the ocean most of the species are cold-blooded animals hence they cannot be tracked with thermal cameras. Ocean’s dynamic environment affects simple techniques like color separation, intensity histograms, and optical flow. Hence a hybrid approach using convolutional neural network - support vector machine (CNN-SVM) classifier is proposed to perform the pattern recognition. A CNN is employed for feature extraction by using the histogram of gradients value. Subsequently, a SVM classifier is employed to identify and categorise marine species in the vicinity of the seacoast. This serves to notify individuals who engage in swimming activities in the ocean. The suggested model is evaluated against alternative machine learning approaches, and it achieves a superior accuracy of 95% compared to the others.