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Contact Name
Aseptiana Parmawati
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project@journal.ikipsiliwangi.ac.id
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INDONESIA
PROJECT (Professional Journal of English Education)
ISSN : 26146320     EISSN : 26146320     DOI : -
Core Subject : Education,
Focus PROJECT (Professional Journal of English Education) is a media for diseminating the result of research about language and education in English Education. Scope PROJECT (Professional Journal of English Education) publishes the research article in language, and education in English Education.
Arjuna Subject : Umum - Umum
Articles 1,229 Documents
The Development of Modified Snake and Ladder Game to Teach English Vocabulary for Seven Grade Students Al Khamim, Muhammad Nur Ihza Risqya Ardy; Makrifah, Istina Atul; Mubarok, Tyas Alhim; Waluyo, Bagus
PROJECT (Professional Journal of English Education) Vol. 9 No. 3 (2026): VOLUME 9 NUMBER 3, MAY 2026
Publisher : IKIP Siliwangi

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Abstract

This study aimed to develop a revised version of the Snake and Ladder game as an educational tool to facilitate the acquisition of English vocabulary among seventh-grade students at MTs Hidayatullah Blitar by employing a Research and Development (R&D) methodology within the framework of ADDIE. The initial outcomes revealed that vocabulary instruction was predominantly teacher-centric and predominantly reliant on textbooks, culminating in diminished motivation and restricted vocabulary proficiency. To mitigate this predicament, an interactive and non-digital game-based medium was conceived and developed. The validation outcomes demonstrated that the instrument attained 90% validity (very valid), whereas both material and media validations reached 95% (very valid), indicating that the content, design, and technical components were suitable and well-structured. Moreover, student feedback revealed a percentage of 91.8%, classified as highly feasible, signifying that the game was captivating, enjoyable, and beneficial for vocabulary acquisition. Consequently, the revised Snake and Ladder game is regarded as a valid and feasible educational medium that augments students’ motivation and active engagement in the learning of English vocabulary.
Exploring The Use of The Make a Match Technique in Teaching Reading Comprehension in Senior High Schools Jamila, Qorinatul; Ferdiyanto, Feri; Zainuddin
PROJECT (Professional Journal of English Education) Vol. 9 No. 3 (2026): VOLUME 9 NUMBER 3, MAY 2026
Publisher : IKIP Siliwangi

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Abstract

Reading comprehension is a fundamental component of English as a Foreign Language (EFL) instruction at the senior high school level. However, reading lessons in many classrooms remain predominantly teacher-centered, providing limited opportunities for collaborative meaning construction. This study aims to explore the implementation of the Make a Match technique in teaching reading comprehension and to examine students’ responses during the learning process. The study employed a qualitative case study design conducted in an eleventh-grade class at MA Darul Lughah Wal Karomah. Data were collected through classroom observations, semi-structured interviews, and document analysis. The data analysis followed the interactive model proposed by Matthew B. Miles and A. Michael Huberman, including data condensation, data display, and conclusion drawing/verification. The findings show that the implementation of the Make a Match technique occurred through several stages: lesson introduction, preparation of card-matching activities, cooperative interaction during the matching process, and confirmation or reflection. Students’ responses were observed in three forms of engagement: behavioral engagement, cognitive engagement, and affective involvement. The findings indicate that the technique organizes classroom interaction through structured cooperative activities that encourage students to engage with reading texts collaboratively. This study contributes a process-oriented understanding of how cooperative learning structures shape interaction and student engagement in EFL reading classrooms.
The Schoolscape of SMAN 1 Semarang: Patterns of Language Use and Global Identity Al Basit, Afan Makhrus; Priyatmojo, Arif Suryo
PROJECT (Professional Journal of English Education) Vol. 9 No. 3 (2026): VOLUME 9 NUMBER 3, MAY 2026
Publisher : IKIP Siliwangi

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Abstract

This study investigates the schoolscape of SMAN 1 Semarang to understand its language patterns and underlying representations. Using a descriptive qualitative approach, data were collected through 151 photographic records of linguistic signs and an interview with the school's quality assurance officer. The findings reveal a predominantly bilingual environment, dominated by Indonesian-English signs (72 signs), followed by monolingual Indonesian (67 signs), while standalone English signs are extremely rare. The analysis indicates this landscape is primarily driven by top-down institutional policies (122 signs) rather than bottom-up initiatives from students and school organizations. Triangulated with the interview, the study concludes that English serves a symbolic, rather than purely pedagogical, function. It visually manifests the school’s global orientation, aligning with its international exchange program. Ultimately, the consistent pairing of English with Indonesian demonstrates a strategic institutional negotiation to project global prestige while complying with national language regulations and preserving local identity.
“Kahoot!” Gamification, Innovation and Digital Literacy as Teaching Media in Improving EFL Students’ Vocabulary Nupus, Hayati; Qomaruzzaman, Maman
PROJECT (Professional Journal of English Education) Vol. 9 No. 3 (2026): VOLUME 9 NUMBER 3, MAY 2026
Publisher : IKIP Siliwangi

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Abstract

This study conducted to find out the effectiveness of using Kahoot as a teaching and learning media in improving students' English vocabulary. This study used quantitative approach, pre-test and post-test conducted to determine whether the students differed before and after the implementation of kahoot as learning media. The research subjects consisted of students who participated in English learning using Kahoot as an interactive quiz medium. vocabulary test conducted to collect the data before and after implementation. The results of the research indicated that there is a significant improvement of students' vocabulary mastery after using kahoot as learning media. This is due to the interactive, competitive, and fun nature of Kahoot, which is able to increase student motivation and creativity in the teaching and learning activity. In addition, the use of game-based technology helps students remember new vocabulary more effectively through repetition and direct feedback. Thus, Kahoot can be an alternative, innovative and effective learning medium in improving students' English vocabulary skills. This research is expected to gain more development and contribution of more interesting and technology-based English learning methods.
Students' Perception Toward The Use of Deepl as a Machine Translation Tool for English Writing Gita Ramadhanti; Yanti Sri Rezeki; Surmiyati
PROJECT (Professional Journal of English Education) Vol. 9 No. 4 (2026): VOLUME 9 NUMBER 4, JULY 2026
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Abstract

Students faced challenges in translating Indonesian to English for academic writing. DeepL provided a translation solution, leading this study to investigate students' perceptions of using DeepL as a translation tool for writing in English. This mixed-method study examined 117 students (31 males, 86 females) from the English Language Study Program, semester 6 and 8 programs, Universitas Tanjungpura, selected through purposive sampling. Data were collected using validated online questionnaires. Quantitative analysis utilized descriptive statistics and Mann-Whitney U tests, while qualitative data used thematic analysis. The findings showed that students demonstrated high positive perceptions across all dimensions: PEOU (3.92), PU (3.69), ATU (3.75), and BIU (3.62). DeepL was perceived as highly accessible and effective for enhancing writing quality, particularly in contextual vocabulary and grammar improvement, with no significant gender differences emerging (U = 1245.000, Z = -.544, p = 0.587). In conclusion, DeepL was widely accepted by both genders as a translation tool for writing effectively, improving the efficiency and quality of students' writing. The implication was that DeepL showed strong potential for strategic integration in English writing assignments. However, implementation should have emphasized critical evaluation skills and balanced usage to prevent over-dependence while maximizing benefits for writing efficiency and quality improvement.
Integrating Translanguaging Informed Scaffolding and Digital Rehearsal Within Case Based Project Learning to Reduce EFL Speaking Anxiety Ayu Melati Ningsih; Vera Kristiana; Misla Geubrina; Lisa Septia Dewi Br Ginting; Fadilla Afza Hayani
PROJECT (Professional Journal of English Education) Vol. 9 No. 4 (2026): VOLUME 9 NUMBER 4, JULY 2026
Publisher : IKIP Siliwangi

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Abstract

Speaking anxiety remains a major affective barrier in English as a Foreign Language (EFL) higher education. Although research since (Horwitz et al., 1986) has consistently shown a negative relationship between anxiety and performance, few studies have translated these findings into integrated instructional design. This developmental study investigates affective, linguistic, and pedagogical conditions in Indonesian undergraduate public speaking courses and proposes a Digital Case Study and Project-Based Learning (D-CS&PjBL) framework. Data were collected from 50 students and 7 lecturers using the Foreign Language Classroom Anxiety Scale (FLCAS), classroom observations, interviews, focus group discussion, and digital perception surveys. Results indicate that 42% of students experience high speaking anxiety, primarily driven by fear of negative evaluation. Code mixing emerged as cognitive affective scaffolding aligned with translanguaging theory, while asynchronous rehearsal through Flip enhanced confidence but lacked systematic integration. The porposed framework embeds translanguaging informed scaffolding and digital rehearsal within inquiry based project cycles. An effect size simulation (Cohen’s d=0.50) suggests moderate projected impact for future quasi experimental validation. The study contributes to affective second language acquisition research and multilingual digital pedagogy.
Digital Translation and Vocabulary Acquisition: Insights from Process-Oriented ELT Research Nurul Widiatul Ihsan; Alda Dea Andani; Nur Aziza; Alfa Siti Sabilla; Glorya Olviana Sinaga; Refika Andriani
PROJECT (Professional Journal of English Education) Vol. 9 No. 4 (2026): VOLUME 9 NUMBER 4, JULY 2026
Publisher : IKIP Siliwangi

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Abstract

Vocabulary development in digitally mediated language learning remains a key challenge in contemporary English Language Teaching (ELT), particularly in understanding how learning actually occurs beyond measurable outcomes. Although translation and digital tools have been widely recognized for their pedagogical potential, little is known about the processes through which learners construct vocabulary knowledge during translation activities. Addressing this gap, this study investigates both the outcomes and processes of vocabulary acquisition through digital translation tasks. A sequential explanatory mixed-methods design was employed, involving pre-test and post-test to measure learners’ gains in environmental terminology, alongside screen recording analysis to capture real-time translation behaviors. The findings indicate significant improvement in learners’ vocabulary knowledge, accompanied by active engagement in searching, verifying, and refining lexical items. More importantly, vocabulary learning was found to occur through iterative and non-linear processes, reflecting learners’ strategic interaction with digital resources. This study highlights the role of translation as a dynamic meaning-making activity rather than a product-oriented task. The findings contribute to ELT by providing process-oriented evidence of vocabulary learning and underscore the importance of integrating translation-based tasks and digital research skills to foster deeper learning, learner autonomy, and critical engagement in digitally mediated classrooms.
The Attitude of Low-Proficiency Learners Towards Translanguaging Practices in The EFL Classroom Fitri Dwi Prastiwi; Izzati Gemi Seinsiani
PROJECT (Professional Journal of English Education) Vol. 9 No. 4 (2026): VOLUME 9 NUMBER 4, JULY 2026
Publisher : IKIP Siliwangi

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Abstract

This study examines the attitudes of low-proficiency learners towards translanguaging practices in an EFL classroom in Indonesia, where exposure to English is mostly limited to formal instruction. A qualitative descriptive design was employed, with data collected through semi-structured interviews involving one teacher and ten low-proficiency learners. The findings indicate that learners generally hold positive attitudes towards translanguaging, as it facilitates understanding of instructional content, reduces anxiety, and creates a more supportive learning environment. The use of both Indonesian and English in an English class has been shown to facilitate comprehension of explanations, support the acquisition of new vocabulary, and enhance learners' confidence in participating in classroom activities. However, enhanced comprehension does not necessarily translate into active participation, as restricted vocabulary and diminished confidence remain significant impediments. Learners' attitudes are predominantly shaped by their linguistic challenges and the pedagogical approaches instructors employ in implementing translanguaging. Translanguaging can be regarded as an inclusive pedagogical approach that fosters both comprehension and emotional engagement, particularly among learners with limited proficiency. It is recommended that further research be conducted in order to explore the role of shadow teachers in supporting translanguaging practices, providing individualized scaffolding, and enhancing learners' participation and confidence in using English more actively.  
Developing Video-Based Learning Media Through Role Play Strategy in Teaching Speaking of Recount Text Wardatul Halwah; Alimin
PROJECT (Professional Journal of English Education) Vol. 9 No. 4 (2026): VOLUME 9 NUMBER 4, JULY 2026
Publisher : IKIP Siliwangi

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Abstract

This research focuses on the development of video-based learning media through role-play strategies in teaching speaking of recount text for the tenth graders. This research was carried out to address students' problem in speaking skills by developing appropriate, interesting, and contextual learning media based on the curriculum and the needs of teachers and students. This research used the Research and Development (R&D) method with the ADDIE model, which consists of five stages, there were analysis, design, development, implementation, and evaluation. The subjects of this research were an English teacher and tenth graders at SMA ASSA'ADAH Bungah. The data collection instruments used in the needs analysis stage included questionnaires and interviews. In addition, the instruments used in the evaluation stage included questionnaires for students and teacher to respond the developed media, observation sheets, and field notes. All data obtained were analyzed descriptively. The final product of this research is video-based learning media in MP4 format with a duration of 8 minutes and 10 seconds. The media was developed based on the Merdeka Curriculum and student needs. This learning video encourages active student participation, increases confidence in speaking, and creates a more interactive learning atmosphere.
Designing Web-Based Materials for Descriptive Writing at The Tenth Grade Level Putrisabila Fitalia; Alimin; Happy Kusuma Wardani
PROJECT (Professional Journal of English Education) Vol. 9 No. 4 (2026): VOLUME 9 NUMBER 4, JULY 2026
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Abstract

This research aims to develop web-based materials for teaching writing of descriptive text. This research uses the ADDIE Model of research and development (R&D). The subjects of this research were 36 students in class X-6 at SMAN 1 Dukun. The needs analysis stage involve analyzing the needs for web- based materials. The design stage consist of arranging learning objectives, model texts, grammar support, interactive exercises, and writing activities. The development stage involve validating the learning media by several experts and English teachers. The implementation stage involve implementing the web-based materials to engage student response to the learning media. Finally, the evaluation stage show that the results of the learning media development, specifically the web-based materials were positively received, showing that the media was suitable for use and was able to motivate students in web-based teaching of writing descriptive texts.

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