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Contact Name
Aseptiana Parmawati
Contact Email
aseptianaparmawati@gmail.com
Phone
+6285351391000
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project@journal.ikipsiliwangi.ac.id
Editorial Address
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Kota cimahi,
Jawa barat
INDONESIA
PROJECT (Professional Journal of English Education)
ISSN : 26146320     EISSN : 26146320     DOI : -
Core Subject : Education,
Focus PROJECT (Professional Journal of English Education) is a media for diseminating the result of research about language and education in English Education. Scope PROJECT (Professional Journal of English Education) publishes the research article in language, and education in English Education.
Arjuna Subject : Umum - Umum
Articles 1,194 Documents
English Day as a Medium for Introducing Contextual Vocabulary: Teacher Perspective at SMPN 19 Surabaya Pitaloka, Anna Fadhila; Hanafi, M.; Adriana, Dina
PROJECT (Professional Journal of English Education) Vol. 9 No. 2 (2026): VOLUME 9 NUMBER 2, MARCH 2026
Publisher : IKIP Siliwangi

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Abstract

This study aims to analyze the implementation of the English Day program at SMPN 19 Surabaya as a medium for introducing English vocabulary in context. This study uses a qualitative descriptive approach with data collection techniques through interviews with one English teacher directly involved in this program. The results show that the English Day program is conducted regularly from Tuesday to Thursday and contributes positively to the development of students’ English language skills, especially in terms of vocabulary mastery and speaking skills. Teacher observed that students became more confident when the material presented was relevant to their daily lives. However, obstacles encountered included low students’ participation, lack of motivation, and limited confidence. To optimize this program, teachers suggested increasing the frequency and variety of activities, rewarding students who play an active role, and involving students in planning the English Day program so that it can develop well and become a sustainable school culture. This study also provides input for schools and teachers in the process of optimizing contextual English language learning program. The findings of this study also state that contextual and student-centered learning activities are very important to support the teaching of learning, especially vocabulary.
Pre-service English Teacher’s Challenges in Public Speaking Anggraini, Helni; Mahdum; Daud, Afrianto
PROJECT (Professional Journal of English Education) Vol. 9 No. 2 (2026): VOLUME 9 NUMBER 2, MARCH 2026
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Abstract

This study aims is to identify public speaking challenges which are mostly faced by pre-service English teacher’s at FKIP Universitas Riau during the English Students Conference (ESC). The ESC, which is part of the public speaking course aims to assess students' speaking skills in formal, academic settings.The method used was quantitative descriptive research, with data collected from 32 seventh-semester students through a validated questionnaire containing 40 items. Internal factors included linguistic and psychological aspects, while the learning environment included external aspects. The results of this study indicate that anxiety is the most common challenge, at a high level, while vocabulary was the highest challenge in linguistic aspects. Other psychological challenges were at a moderate level, such as lack of motivation, shyness, fear of making mistakes, and lack of self-confidence. Fluency, grammar, pronunciation, and comprehension are linguistic issues that are also at moderate level. External factors show minimal impact, with the lowest score coming from an unsupportive classroom environment and peers. In conclusion, psychological factors, especially anxiety, are the main challenges to effective public speaking performance. This highlights the need for targeted strategies focusing on anxiety management, building self-confidence, and creating a supportive learning environment.
A Systematic Review of Technology-Integrated Focus on Form Instruction in Language Education Nurfazri, Muhammad; Marinda, Sri Mellia; Husaeni, Nabiel Azhari; Nugraha, Ariska; Solihah, Siti Nuraeni; Sulaeman, Dedi; Ali, Hapid
PROJECT (Professional Journal of English Education) Vol. 9 No. 2 (2026): VOLUME 9 NUMBER 2, MARCH 2026
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Abstract

This study aims to examine the implementation of digitalized focus-form instruction (FFI) in second language learning and identify the types of technologies supporting its pedagogical functions. Using a systematic literature review (SLR) based on PRISMA guidelines, data were collected from major academic databases for publications from 2021 to 2025: Scopus, ERIC, Taylor & Francis, EBSCO, Wiley Online, Sage, and ScienceDirect. Of the 2,426 identified records, 13 articles met the inclusion criteria and were analyzed. The review results indicate that digital FFI is implemented through three main approaches: explicit, implicit, and hybrid. Besides, this research shows a variety of technologies, including ChatGPT and other large language models, auditory feedback systems in digital literacy games, the Meta AI chatbot via WhatsApp, Grammarly, AI-based diagnostic platforms, Siri as speech recognition, the PRAAT acoustic analysis tool, LLM in the DynaWrite platform, multimedia captioning tools (Nawmal), web-based multimodal teaching platforms, Machina Callida as a corpus-based CALL tool, and ASR-based speech-to-text tools. Thus, these findings highlight the potential of digital FFI to improve linguistic accuracy, noticing, and metalinguistic awareness.
The Implementation of Gamification to Enhance Students’ Vocabulary at one of Junior High School in Jakarta Nadiyah, Indah Firah; Sadikin, Irma Savitri
PROJECT (Professional Journal of English Education) Vol. 9 No. 2 (2026): VOLUME 9 NUMBER 2, MARCH 2026
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Abstract

This study aims to investigate how the use of gamification to improve students’ vocabulary at ninth grade in one of Junior High School Jakarta. The researcher employed a Classroom Action Research (CAR) approach created by Kemmis and McTaggart (2014). This study was conducted in 2 cycles where each cycle consists of four steps: planning, action, observation, and reflection. The researcher collected data using both qualitative (observation) and quantitative (pre-test and post-test) methods. The results of this study found that the use of gamification increased the students’ vocabulary. The pre-test revealed a mean score of 66.8, with only 43.3% of students exceeding the Minimum Competency Standards (KKM). After the first cycle of implementing Baamboozle, the mean score increased to 77.1, with 66.6% of students meeting or exceeding the KKM. In the second cycle, the mean score further improved to 83.2, with 86.6% of students achieving minimum competency. These results demonstrate a significant positive impact of gamification on students' vocabulary acquisition in the learning process.
Higher Education Students’ Perceptons of Using Memrise Mobile Application for English Vocabulary Learning Marhab, Lauis Akhirion; Yuliati
PROJECT (Professional Journal of English Education) Vol. 9 No. 2 (2026): VOLUME 9 NUMBER 2, MARCH 2026
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Abstract

This study explores higher education students’ perceptions of using the Memrise mobile application for English vocabulary learning and the challenges they experience. Using a qualitative descriptive design, data were collected from 28 University students through open-ended questionnaires and analyzed using thematic analysis. The findings show that students perceive Memrise as an engaging and user-friendly Mobile-Assisted Language Learning (MALL) tool that supports vocabulary retention, pronunciation, and learning motivation through repetition, multimedia features, and gamification. However, limitations were also identified, including insufficient academic vocabulary, limited contextual and grammatical explanations, and difficulties in applying vocabulary in academic contexts. Overall, Memrise is considered an effective supplementary tool for vocabulary learning in higher education when integrated with formal instruction.
Deixis Analysis in The Legend of Tangkuban Perahu Story Gustia, Dewi Susi; Suryani, Lilis
PROJECT (Professional Journal of English Education) Vol. 9 No. 3 (2026): VOLUME 9 NUMBER 3, MAY 2026
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Abstract

This research would like to implement deixis. Deixis is the study of deictic or indexical statements in language dialogues, prologues, and monologues like you, now, today. This research aims to identify the types of deixis used in the legend of Tangkuban Perahu Story and realize the dominant types of deixis contained in the story of Tangkuban Perahu.  The writer focuses on three types of deixis: Personal Deixis, Spatial Deixis, and Temporal Deixis based on Cruse’s theory. This research used qualitative research. The steps to analyze data are finding the story from the internet, reading the story, determining the data based on the three kinds of deixis above, then calculating the appearance of each type of deixis used in the short story of the Tangkuban Perahu, and describing and explaining. The result of this research finding reveals kinds of deixis in the legend of Tangkuban Perahu story: personal deixis, spatial deixis, and temporal deixis. Based on the discussion, the most frequent came was personal deixis, with 96 or 91% deictic words, the second is Temporal deixis with eight or 7% deictic words, and Spatial deixis with two or 2 % deictic words.
Exploring Students' Difficulties in Learning English Astuti, Nuri Fitri; Apsari, Yanuarti
PROJECT (Professional Journal of English Education) Vol. 9 No. 3 (2026): VOLUME 9 NUMBER 3, MAY 2026
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Abstract

An international language is a language that is used in any international communication that involves individuals from two or more different nations. The most extensively used language in a variety of global situations is English. English is thus a global language as well as an international language. Therefore, speaking English is not limited to interactions with native English speakers. This study aims to find out the difficulties experienced by high school students in learning English which are based on internal and external factors. The method used in this research is qualitative data. There were thirty students who were selected as respondents of this study. The instruments used were open ended questionnaires and interviews. In this study, it was found that interest and motivation are the keys to the internal problems faced by students in learning english, which then the teacher is an external factor which also the main influences the learning process.
The Implementation of Digital Storytelling through Video as Medium for Students` Speaking Skills Purnama, Aneu Oktaviani; Rachmijati, Cynantia
PROJECT (Professional Journal of English Education) Vol. 9 No. 3 (2026): VOLUME 9 NUMBER 3, MAY 2026
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Abstract

This research aims to learn and used digital storytelling through video media for students` speaking skills in a learning process. Through the use of technology, digital storytelling has helped students become more engaged in their education, build social communities, and improve their ability to collaborate with others. The research used video as a digital medium for storytelling. In this research, the researchers used quantitative data there is work conducted three times to find out the improvement and the result of the sample. The researcher used a speaking test as an instrument which included in pre-test and post-test. Oral testing was used to gather the data. The participants were chosen from the 38-student 9G sample class at the junior high school in grade 9, where some students struggle with speaking while others have good pronunciation and delivery. The data were processed and analyzed based on observation and interview. This study's findings revealed that students' speaking abilities had improved and developed, as seen by the result. there was an increase from 45% to 77% after treatment. This increase shows how learning activities utilizing digital storytelling can enhance students' achievement in meeting minimum standards; 70% of all students could accomplish this.
Contextual ESP Learning Through Digital Comics in Occupational Safety and Health Education Ahsanah, Finaty; Istighfaara, Naadiya; Bowo, Eko Ari; Sugiyana, Laely Ufiz; Ardhi, Maharani Nusara
PROJECT (Professional Journal of English Education) Vol. 9 No. 3 (2026): VOLUME 9 NUMBER 3, MAY 2026
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Abstract

English for Specific Purposes (ESP) plays a crucial role in preparing Occupational Safety and Health (OSH) students to communicate effectively in professional and industrial contexts. However, ESP instruction in higher education often remains text-based and lacks contextual relevance, resulting in low student engagement and limited comprehension of technical language. This study explores the use of digital comics as a contextual learning medium for ESP instruction in the Occupational Safety and Health (OSH) program. Employing a mixed-method research design, this study involved 40 first-year OSH students at Universitas Muhammadiyah Lamongan. Data were collected through classroom observations, student reflections, semi-structured interviews, and documentation of learning outcomes. The findings indicate that digital comics enhance students’ comprehension of technical vocabulary, improve engagement, and facilitate contextual understanding of workplace communication, such as safety procedures, hazard reporting, and emergency response. Students perceived the digital comics as engaging, relevant, and helpful in bridging theoretical knowledge with real-world occupational scenarios. This study concludes that digital comics are an effective pedagogical medium for contextual ESP learning and recommends their integration into vocational and health-related language instruction.
The Implementation of Teachers' Indirect Feedback on Students' Writing Performance in Descriptive Text Febriani, Elvina; Pujiawati, Nia; Fitriyana, Wahyudin
PROJECT (Professional Journal of English Education) Vol. 9 No. 3 (2026): VOLUME 9 NUMBER 3, MAY 2026
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Abstract

  This study aims to describe the implementation of teachers’ indirect feedback on students’ descriptive writing skills and to examine how this feedback contributes to improving their grammatical accuracy. The research was conducted at one of the state junior high schools in Karawang Regency, Indonesia, involving seventh-grade students as participants. A qualitative approach with a case study design was employed to allow an in-depth exploration of the feedback process within a real classroom context. Data were collected through classroom observations, interviews, and analysis of students’ writing drafts before and after the application of indirect feedback. The findings revealed that the use of indirect feedback effectively helped students identify and correct grammatical errors, particularly in areas such as subject-verb agreement, verb tense, and word choice. As a result, students demonstrated noticeable improvement in their overall writing quality and grammatical accuracy. Moreover, the students expressed positive attitudes toward this feedback technique, stating that it motivated them to revise their work and encouraged greater independence in learning. The novelty of this study lies in its focus on implementing indirect feedback in junior high school settings, especially in teaching descriptive texts, which remains an underexplored area in Indonesian EFL contexts.

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