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INDONESIA
Jurnal Ilmiah Betrik : Besemah Teknologi Informasi dan Komputer
ISSN : 23391871     EISSN : 27157369     DOI : https://doi.org/10.36050/betrik.v10i03
Core Subject : Science,
Besemah Informatika dan Teknologi Komputer (BETRIK) adalah jurnal nasional yang diterbitkan oleh Lembaga Penelitian dan Layanan (LPPM), Sekolah Tinggi Teknologi Pagar Alam (STTP). Karya ilmiah ini diterbitkan sebanyak 6 manuskrip, dengan topik yang berkaitan dengan masalah Teknologi Informasi dan Komunikasi termasuk Rekayasa Perangkat Lunak, Programming, Mobile Aplication, Networking, Security, Internet of Things (IoT), Artificial Intelgence, dan Multimedia.
Articles 181 Documents
Perancangan Sistem Informasi Pemesanan Jasa Kesenian Berbasis Web Mobile di Sanggar Seni Studio Lingga M. Nur Alamsyah Alam; Rusdiyanto
JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer Vol 11 No 3 (2020): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : LPPM Sekolah Tinggi Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v11i3.245

Abstract

Teknologi Informasi sangat berkembang cepat pada saat ini. Penggunaan alat bantu komputer sebagai salah satu sarana penunjang dan sarana sistem informasi dapat memberikan hasil yang terbaik dan akurat untuk output sebuah sistem. Seiring dengan perkembangan teknologi dan banyaknya saingan dalam bidang jasa khususnya jasa kesenian, membuat persaingan menjadi besar dalam pemberian jasa kesenian, oleh sebab itu penyedia jasa kesenian mengembangkan strategi dengan memberikan informasi jasa kesenian melalui media elektronik salah satunya media yang berbasis web mobile, Sanggar Seni Studio Lingga merupakan usaha yang menyediakan jasa kesenian yakni seni tari dengan anggaran yang terjangkau. Dalam pengolahan data pemesanan jasa kesenian yang dilakukan ole sanggar seni studio lingga masih konvensional, dimana calon customer datang langsung ke sanggar seni studi lingga untuk memesan dan melihat informasi paket jasa kesenian. Perancangan sistem informasi pemesanan jasa kesenian ini dibuat agar dapat menghasilkan informasi tentang Paket Jasa Kesenian, Data Customer, Data Pemesanan Jasa Kesenian, dan laporan-laporan yang dihasilkan lebih mudah dan efektif. Kata kunci : Perancangan Sistem Informasi; Pemesanan; Jasa Kesenian; Web Mobile
Usage Of Meme As Information Sharing Media Tony Wibowo; Elvin
JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer Vol 11 No 3 (2020): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : LPPM Sekolah Tinggi Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v11i3.253

Abstract

Internet Meme is one of many internet sub-culture and one of the most popular among millennials. This study aims to determine the use of memes in sharing information and entertainment at the same time. This research will require data in the form of student responses. Questions given to students that will relate to motives for seeking information, motives for entertaining, motives for maintaining relationships, continuous use and intentions in sharing information. This research was tested using the SPSS application from the data that had been collected. The final data that has been tested on Continuance Usage Intentions (CUI = 0.128) yields that the Information Seeking Motive (ISM = 0.344), the Entertainment Motive (EM = 0.350) and the Relationship Maintenance Motive (RMM = 0.247) have a close relationship. Meanwhile, the Information Sharing Intentions (ISI = -0.201) has a Information Seeking Motive (ISM = 0.379), Entertainment Motive (EM = 0.202) and Relationship Maintenance Motive (RMM = 0.410) which also has a close relationship. We can conclude that netizen are more concerned with entertainment motive and information seeking motive on continuance usage intentions which also netizen are concerned to information seeking motive and relationship maintenance motive on information sharing intention.
The Utilization of the Topsis Me The Utilization of the Topsis Method in Supporting the Decision to Choose the Best High School or Vocational School windapertiwi hamia; Iik Eliyana Purnama Sari
JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer Vol 11 No 3 (2020): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : LPPM Sekolah Tinggi Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v11i3.254

Abstract

School is one of the places to study. There are so many schools that can be alternatives for learning places, making students successfully graduate from Junior High School or Madrasah Tsanawiyah tends to be confused about which school is the best for them to take to a higher level. In 2019, there were around 7,168 students from 125 Juniors High Schools or Madrasah Tsanawiyah and there were around 52 Senior High or Vocational Schools in East Kotawaringin. The method that can be used to help make decisions is to use the TOPSIS or Technique for Order Preference by similarity to the Ideal Solution method. The topsis method is a method that can provide a way out of a number of alternatives where there will be a solution, which is the best alternative and the worst alternative to the alternative problems. Here the authors provide a number of data with 8 alternative high schools or public vocational schools and 8 criteria used to support this method. Based on this research, the results obtained are SMA Negeri 1 Sampit is worth 22.3%, SMA Negeri 2 Sampit is worth 91.87%, SMA Negeri 3 Sampit is worth 98.52%, SMA Negeri 4 Sampit is worth 91.22%, SMK Negeri 1 Sampit is worth 97.68%, SMK Negeri 2 Sampit is worth 97.47%, SMK Negeri 3 Sampit is worth 0.43%, and SMK Negeri 4 Sampit is worth 84.51%. With this method, students can choose which high school or public vocational school has the best alternative value.
Sistem Informasi Pariwisata Untuk Memudahkan Wisatawan Dalam Menentukan Rute Perjalanan Berwisata di Kota Pagar Alam Berbasis Web Fitria ria
JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer Vol 11 No 3 (2020): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : LPPM Sekolah Tinggi Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v11i3.257

Abstract

Abstract: This study aims to create a Web-based Tourism Information System. In conveying about tourism, promotion is still carried out through the mass media of television, newspapers, banners and baleho. The impact is that tourists still find it difficult to determine the planning of a tour in the city of Pagar Alam. The system development method used is the Web Engineering method with five stages of Customer Communication, Planning, Modeling, Construction and Deployment. Therefore, the researcher will create a web-based tourism information system in order to make it easier for tourists to find information such as tourist attraction data, hotel data and restaurant data as well as places that are connected to the google map. With the existence of a web-based information system can help spread promotions to tourists widely to increase tourist visits to the City of Pagar Alam.Keywords: Information Systems, Tourism and Web Engineering
Model Model Penyebaran Malware pada Jaringan Komputer fairuzabietamam fairuz
JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer Vol 12 No 1 (2021): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : LPPM Sekolah Tinggi Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v12i1.259

Abstract

Artikel ini dibuat untuk mengetahui model penyebaran malware pada jaringan dan bagaimana malware tersebut bisa masuk ke dalam sistem,jaringan,atau bahkan server tanpa sepengetahuan pemiliknya. Tujuan dari penelitian ini adalah untuk mengetahui seberapa bahaya-nya perangkat lunak (malware).Di artikel ini penulis akan menyajikan model penyebaran malware beserta perangkat lunak sejenisnya.
Perancangan Sistem Informasi Pelayanan Pelanggan Kelompok Masyarakat Berpenghasilan Rendah (MBR) Berbasis Web setiawansyah13 setiawansyah13
JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer Vol 12 No 1 (2021): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : LPPM Sekolah Tinggi Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v12i1.261

Abstract

The Way Rilau Water Company (PDAM) is a regional government company in the city of Bandar Lampung which is engaged in drinking water management. The data collection process for assistance starts with the collection of files collected at the RT head in the form of KTP, KK, NPWP, proof of tax payment, the last electricity bill. After that the community filled out the registration form provided by the RT. Then the registration form file is given to the village head to be deposited with the company, until finally obtaining a permit for pipe installation from the PDAM company is done manually. Many of the files that have been collected are tucked away so that the community will find it difficult to obtain an installation permit. The customer service information system for low-income community groups used, namely usecase diagrams, CRC cards, class diagrams, and implementation of customer service systems for low-income community groups were made using the CodeIgniter framework and using the MySQL database. Results The design of a customer service system for low-income community groups is designed using the extreme programming development method which is also faster in the research process because it can produce applications with a performance efficiency level of 81%. The results of testing the functionality of the system using blackbox testing were 100%, and the results of web quality 4.0 testing were 86%
Optimalisasi Tata Kelola Teknologi Informasi Menggunakan Framework Cobit 5.0 Pada STMIK Prabumulih Nurmayanti Nurmayanti; Widya Cholil; Linda Atika
JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer Vol 12 No 1 (2021): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : LPPM Sekolah Tinggi Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v12i1.266

Abstract

This research discusses the optimization of information technology governance in STMIK Prabumulih. Which aim to get the cobit 5 framework with the condition of implementation under way to increase the value of data currently indicate that 11 domains are level 2 (repeatable) manely EDM04, EDM05, APO02, APO07, APO11, BA103, BA108, DSS04, DSS05, and MEA01. The result of the current maturity level indicate that the 2 domains are level 3 Idefined) manely APO10 and BA103, in general the strategy for improving information technology governance in STMIK Prabumulih. Then the processes and activities must be applied and documented, standardized and then integrated together according to the nedds and objectives, interviews and quetionsnaives, management result adjusted to the cobit 5 domain will be used as a value between domains. The result of the calculation of the maturity level 7 informan in the process of the results of the information technology governance maturity level in STMIK Prabumulih.
Penerapan Metode Forward Chaining Untuk Mendiagnosa Penyakit Kulit Pada Manusia Sasmita
JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer Vol 11 No 3 (2020): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : LPPM Sekolah Tinggi Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v11i3.269

Abstract

Kulit merupakan organ terbesar dalam tubuh dan bagian terluar dari tubuh manusia yang lentur dan kulit yang lembut dari benteng pertahanan sangat mudah ditembus dari berbagai penyakit yang datang dari luar. Berdasarkan hasil observasi dan wawancara yang didapatkan dari Eka Rahmayanti,S.Kep. Ners bahwa cara mendekteksi penyakit kulit yang di lakukan UPTD Puskesmas sidorejo Kota Pagar Alam ini masih manual yaitu dengan cara pasien datang langsung ke Puskesmas. Sistem pakar merupakan sistem yang menggunakan pengetahuan manusia yang terekam dalam komputer untuk memecahkan persoalan yang biasanya memerlukan keahlian manusia. Tujuan dari penelitian ini adalah untuk membuat sistem pakar diagnosa penyakit kulit untuk membantu masyarakat dibidang kesehatan terutama penyakit kulit. Penelitian ini menggunakan metode forward chaining dan metode pengembangan sistem adalah metode waterfall yang terdiri dari analisa, desain, pengkodean, pengujian dan pemeliharaan, yang diharapkan bisa membantu memberikan fasilitas mudah dan cepat, terutama dalam hal konsultasi kesehatan dan penyampaian informasi tentang penyakit kulit pada masyarakat untuk mengatasi penyakit kulit. Kesimpulan yang didapat yaitu dengan adanya sistem pakar ini dapat membantu masyarakat mengetahui tentang penyakit kulit dan cara mengatasinya.
IMPLEMENTASI VALUE PROPOSITION CANVAS (VPC) SEBAGAI STRATEGI DIGITAL MARKETING PADA BATIK GIRI ALAM rudi praptomo
JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer Vol 12 No 1 (2021): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : LPPM Sekolah Tinggi Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v12i1.289

Abstract

Giri alam is the name of a collective business group that operates in the batik industry sector, which already has a shop that sells traditional gumelem batik and produces handicrafts. The marketing process is only through conventional means, namely in the form of word of mouth marketing promotion, expo-expo held by Banjarnegara and surrounding districts and the Gumelem Ethnic Carnival which is held annually to introduce the Gumelem culture which is also held a batik show involving batik of natural girI. Followed by competitors who sell the typical gumelem batik have also experienced a rapid increase. Lack of adaptation during the COVID-19 pandemic occurred and it is clearly seen on the web that the natural giri batik has not been updated since it was last updated in January. Then related to social media as a promotional media and the land for selling products such as Facebook and Instagram is not maximized right. One of the obstacles to marketing on social media is the content that is less attractive and the quality of the content is not enough. This study uses the Value Proposition Canvas method for evaluation related to business processes and to determine the advantages that Giri Alam has that many other competitors have. Marketing content as a promotional medium that refers to the results of the vpc evaluation. The results of this study are in the form of evaluation of Giri Alam's business processes using vpc and content marketing.
Rancang Bangun Portal Website Sepakbola SSB Elang Muda Brimob Banyumas wahyu nugroho
JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer Vol 12 No 1 (2021): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : LPPM Sekolah Tinggi Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v12i1.290

Abstract

The development of football in the Banyumas area continues to develop along with the existence of several SSB that are spread in almost every sub-district in the Banyumas area, this development cannot be separated from the role of information technology, almost all SSB in the Banyumas area have information media to attract public interest, especially in SSB Elang Muda Brimob Banyumas. The lack of development of access to information at SSB Elang Muda Brimob Banyumas attracted researchers to develop website-based access to information systems at SSB Elang Muda Brimob Banyumas with the aim of facilitating access to information and services to the community, increasing promotion in the field of sports using system design methods, field observations , as well as literature study, the database used in this system uses MySql to store player data. The results of this study resulted in a website-based application program which initially used a manual data input system then developed into a website.

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