cover
Contact Name
Putu Bagus Adidyana Anugrah Putra
Contact Email
putu.upr@gmail.com
Phone
-
Journal Mail Official
jurnal.ti@it.upr.ac.id
Editorial Address
Kampus UPR Tunjung Nyaho, Jalan Yos Sudarso, Palangka Raya, Kalimantan Tengah, Indonesia
Location
Kota palangkaraya,
Kalimantan tengah
INDONESIA
Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika
ISSN : 1907896X     EISSN : 26560321     DOI : https://doi.org/10.47111/JTI
Jurnal Teknologi Informasi (JTI) diterbitkan adalah Jurnal Jurusan Teknik Informatika Universitas Palangka Raya dengan ISSN 1907-896X, E-ISSN 2656-0321. Jurnal Teknologi Informasi (JTI) merupakan Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika yang menyajikan hasil penelitian yang fokus pada bidang informatika. Jurnal Teknologi Informasi (JTI) terbit dua kali dalam satu tahun (Januari dan Agustus). JTI ini fokus mempublikasi hasil penelitian orisinal yang belum diterbitkan di mana pun, isu yang dipublikasi oleh JTI meliputi pengembangan ilmu pengetahuan komputer dan informatika, fokus pada sains ilmu komputer, teknologi komputer tepat guna, dan rancang bangun sistem informasi.
Articles 465 Documents
PERBANDINGAN KINERJA KLASIFIKASI SENTIMEN ULASAN PRODUK PEMBELIAN BERAS DI MARKETPLACE SHOPEE Dedy Sugiarto; Syandra Sari; Anung Barlianto Ariwibowo; Fitria Nabilah Putri; Dimmas Mulya; Tasya Aulia; Arviandri Naufal Zaki
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 17 No. 1 (2023): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to compare the performance of product purchase sentiment classification in market place shopee using four classification algorithms, namely support vector machine (SVM), naïve bayes (NB), logistic regression (LR),  k-nearest neighbor (KNN) and associated with the feature extraction model used, namely term frequency - inverse document. frequency (TF-IDF) and bag of word (BOW).   Data collection was carried out by extracting rice product review data through the Shopee website using a web scraping technique which was then saved in the form of a file with CSV format. The number of product reviews obtained is 3531 reviews and after pre-processing through the elimination of duplicate reviews, there are 464 reviews with details 16.17% having a negative label (rating 1 or 2), 15.52% having a neutral label (rating 3), and 68.32% have a positive label (rating 4 or 5). The composition of the rankings shows that the data is not balanced. The experimental results show that the combination of LR with TF-IDF shows the best performance with an accuracy of 80%.
PERANCANGAN APLIKASI AKADEMIS BERBASIS ANDROID PADA SMP KARTIKA XI DI JAKARTA TIMUR Taufiq Septryana; Yuli Haryanto; Andi Prastomo
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 17 No. 1 (2023): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v17i1.5679

Abstract

SMP Kartika XI is one of the educational entities that is obliged to carry out academic activities. With an android-based academic application, it can help in carrying out these academic activities to be more efficient and cost-effective. Therefore, this study seeks to provide a solution to the problem of routines that are still not effective at Kartika XI Middle School. Researchers use the grounded research method to find out the existing problems, equipped with observations and interviews to find data and validation so that existing problems can be solved accurately. The system design is built using the Typescript programming language, the Ionic framework, and Golang for the server side. As for the database using MYSQL. The results of this study are android-based academic applications intended for teachers and students to be able to perform activities such as input attendance, view attendance history, subject schedule information, grades, and the latest news about the school.
PEMANFAATAN API INDODAX PADA PERDAGANGAN ASET DIGITAL CRYPTO BERBASIS WEBSITE Novera Kristianti; Viktor Handrianus Pranatawijaya
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 17 No. 1 (2023): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v17i1.6709

Abstract

The development of information technology today originated from advances in the field of computerization by giving birth to many new technologies such as block chain technology. One of the products born of block chain technology is cryptocurrency. Cryptocurrency is a digital currency that has the main characteristic of being transparent because it is a public ledger, all transactions are recorded online so that anyone can see where and where the coins are flowing from and where. To assist in the process of trading, an application is needed that can automatically carry out trading activities. The application that was built as a solution to this is a crypto marketplace website using the waterfall method in system design, starting from analyzing software needs, design, implementation, and testing. The results show that this system has successfully implemented the Indodax API which is used to see prices and other information about the bitcoin market and can buy and sell bitcoin ups and downs in crypto prices in the market, and can see information in the form of market activities, BTC / IDR market charts, and can even see transaction history.
RANCANG BANGUN PERMAINAN TRADISIONAL KALIMANTAN TENGAH BAGAPIT MENGGUNAKAN ALGORITMA ALPHA BETA DAN MTD(F) Ressa Priskila; Putu Bagus Adidyana Anugrah Putra
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 17 No. 1 (2023): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v17i1.6710

Abstract

Bagapit is a traditional game from Central Kalimantan. This game is usually done in free time or after doing daily tasks. This traditional game has begun to be forgotten, because of the rapid development of technology. In this day and age, people prefer to play games with gadgets. Therefore, to preserve and introduce this game to the wider community who are already familiar with technology, it is necessary to create a mobile-based bagapit game application. This game was made using the Multimedia Development Life Cycle (MDLC) method. This method consists of 6 stages, namely concept, design, collecting material, assembly, and testing. In this research, the system design is made by making use case diagrams, activity diagrams, storyboards, and User Interface designs. The material collected at the material collecting stage consists of background, object images, and audio. To determine the steps in the game, the Alpha Beta pruning algorithm and the MTD(f) algorithm are used. The making of this bagapit game uses the Godot Engine which uses the GDScript programming language. Testing is carried out using the black box testing method to ensure all functions in the game can function properly. This game consists of 3 levels that players can choose from. It is hoped that this game can introduce, provide insight, and preserve the bagapit game which is a traditional game typical of Central Kalimantan to the general public.
PENERAPAN SISTEM NOTIFIKASI CHAT DAN PAYMENT GATEWAY PADA SISTEM INFORMASI PEMBAYARAN SPP BERBASIS WEBSITE Nova Noor Kamala Sari; Septian Geges; Noor Hasanah
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 17 No. 1 (2023): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v17i1.7854

Abstract

Along with today's rapid technological developments, the application of information systems to support business processes will be beneficial in operational activities within an institution. To be able to manage payment transactions for Education Development Contributions (SPP) better, it is necessary to build an Information System that can help manage data and transactions to be optimal. Therefore we need a payment information system that can facilitate SMA Negeri 1 Palangka Raya in dealing with the payment of tuition fees that are not yet optimal. In this study, a tuition payment information system was created that could be used for recording tuition data, cash, and non-cash payments, as well as informing parents/guardians of students about tuition payments and invoices. This study uses the Waterfall software development method which has stages of analysis, design, program code generation, testing, and maintenance. Non-cash payments and Whatsapp message delivery on applications use features on Midtrans and Whatsapp API. Unit testing is carried out using the Blackbox method. Based on the results of the research, it was found that this tuition payment information system could facilitate the school and students. The SPP Payment Information System is used as a means of managing SPP payment data for schools, non-cash SPP payments for parents, and information on SPP payments for both.
SISTEM INFORMASI POINT OF SALE BERBASIS WEB PADA DISTRIBUTOR ALAT KESEHATAN Efrans Christian; Widiatry Widiatry
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 17 No. 1 (2023): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v17i1.8003

Abstract

PT. Riyani Jaya Mandiri is a distributor company engaged in the sale of medical devices, in the Central Kalimantan area, this company itself often has difficulty in managing sales transaction data because the existing information system often experiences problems and does not work well, so that some process back using manual or conventional methods. Based on these problems, a Point of Sales (POS) application was developed which aims to build a system that can process sales transaction data computerized and integrated with the database so that the management, search, and reporting of transaction data becomes faster. . In its manufacture, the Waterfall Methodology is used. The result of this research is a web-based Point of Sales (POS) application that was built to adapt the existing business processes at PT. Riyani Jaya Mandiri which can manage product data, customer data and transaction data so that it can provide information on sales activities to the company in order to take decisions and actions in improving service quality and sales to customers.
SISTEM PAKAR TINGKAT STRES PADA MAHASISWA SKRIPSI BERBASIS WEBSITE (STUDI KASUS: FAKULTAS TEKNIK UNIVERSITAS PALANGKA RAYA) Putu Atika; Abertun Sagit Sahay; Nahumi Nugrahaningsih; Ariesta Lestari; Felicia Sylviana
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 17 No. 1 (2023): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v17i1.8241

Abstract

An expert system is an application program that tries to imitate the reasoning of an expert in solving a problem. Students at the Faculty of Engineering who are taking a thesis must have experienced stress when working on a thesis, this is obtained from internal and external factors, stress is divided into 4, namely normal, mild, moderate, and severe stress. To find out what level of stress they are experiencing while working on the thesis. Therefore, in this thesis research, we will discuss how to design and build an Expert System application for Stress Levels for Website-Based Thesis Students (Case Study: Faculty of Engineering, University of Palangka Raya) aims to create an expert system using the forward chaining method and certainty factor, by making an application. In this way, students can find out the level of stress that is being experienced when working on a thesis and be given solutions according to the level of stress. The result is an expert system application that can replace the presence of experts to diagnose stress levels. Students make independent diagnoses by answering the symptoms they are experiencing. This study uses 10 student data from the Department of Civil Engineering 3, Architecture 2, Informatics Engineering 3, and Mining Engineering 2. The results can be concluded that the dominant students experience severe stress levels when working on theses. There is a recapitulation to see the percentage of students who experience stress levels at stress levels and periods.
PERANCANGAN APLIKASI BIMBINGAN BELAJAR ONLINE Jadiaman Parhusip; Widiatry Widiatry; Indes Permatahati Parhusip
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 17 No. 2 (2023): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v7i2.5604

Abstract

The enthusiasm of students to join online tuition centers is rising from time to time. It affects the number of tutors who have the important roles as the instructors. In the meantime, the students usually get information regarding the tuition centers from their colleagues or relatives. This affects the number of the students which is still minor. This indicates that the information about the existence of online tuition centers among societies has not been spread out widely. Mirroring on the lack, there is an idea appears. It is necessary to design a specific website for the online tuition centers. Besides its function as the promotion media, the website also provides access to learning materials. The learning materials which will be offered include theories, academic data manager and tabulation, and exercises with the tricks of how to finish them easily. This aims to help the students improve their achievements at school. The design of the application of these online tuition centers was constructed by the language program of PHP, MySQL basis data, and the methodology of waterfall. All stages of waterfall were started from analysis systems with business process, system design with DFD which includes diagram context, DFD Level 1, and DFD Level 2, ERD, and Data Dictionary. The process of managing and tabulating data which are in the system includes administrators, instructors, applicants and parents, where everyone has the access to the specific features. Through the Blackbox testing, it is concluded that all the features ran well, so they met the plan
MODEL DETEKSI SERANGAN SSH-BRUTE FORCE BERDASARKAN DEEP BELIEF NETWORK Constantin Menteng; Arief Setyanto; Hanif Al Fatta
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 17 No. 2 (2023): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v7i2.8151

Abstract

Deep Belief Networks are deep learning models that utilize stacks of Restricted Boltzmann Machines (RBM) or sometimes Autoencoders. Autoencoder is a neural network model that has the same input and output. The autoencoder learns the input data and attempts to reconstruct the input data. The solution in this study can provide several tests on DBN such as detecting recall accuracy and better classification precision. By using this algorithm, it is hoped that we as users can overcome problems that occur quite often such as brute force attacks in our accounts and within the company. And the results obtained from this DBN experiment are with an accuracy value of 90.27%, recall 90.27%, precession 91.67%, F1-score 90.51%. The results of this study are the data values of accuracy, recall, precession, and f1-score data used to detect brute force attacks are quite efficient using the deep model of the deep belief network.
PENERAPAN WEB SERVICE UNTUK SISTEM MANAJEMEN PERPUSTAKAAN PADA PERPUSTAKAAN DAERAH KABUPATEN KUDUS DENGAN METODE RESTFUL Rizq Alwan Fauzan; Mukhamad Nurkamid; Rizkysari Meimaharani
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 17 No. 2 (2023): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

A web service or also known as a web Application Programming Interface (API) is a service that opens two or more independent systems that can communicate with each other, a Web service is created so that the library management system in the archives and library services of Kudus Regency can interact with other systems even though there are differences in the format, operating system, and programming language used between the client and server. The waterfall method is the method used by researchers in developing this system. This method is carried out with a systematic approach, the stages in this method are system requirements analysis, system design, program code generation, testing, and maintenance. Thus, this system is expected to be able to become an intermediary in exchanging data between one system and another, so that it can provide convenience for system managers to connect new systems with existing systems in the archives and library services of Kudus Regency without changing the existing system. been up and running before.

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