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Contact Name
Surjani Wonorahardjo
Contact Email
jpp@um.ac.id
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Journal Mail Official
jpp@um.ac.id
Editorial Address
Jl. Semarang No.5, Sumbersari, Lowokwaru, Malang, Jawa Timur 65145, Indonesia
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Kota malang,
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INDONESIA
JPP (Jurnal Pendidikan dan Pembelajaran)
ISSN : 2302996X     EISSN : 25802313     DOI : 10.17977
Core Subject : Education,
Jurnal Pendidikan dan Pembelajaran publishes article on education and learning in general. Contains articles / results of research results written by experts, scientists, practitioners, and reviewers in educational and learning disciplines
Arjuna Subject : Umum - Umum
Articles 5 Documents
Search results for , issue "Vol 26, No 2 (2019)" : 5 Documents clear
The Role and Teacher's Understanding in Implementing Curriculum on Vocational High School Nurmalasari, Riana; Oktaviastuti, Blima; Nafiah, Annisau
JPP (Jurnal Pendidikan dan Pembelajaran) Vol 26, No 2 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um047v26i22019p057

Abstract

This study aims to describe the teacher's understanding and how teacher’s role in the implementation of the 2013 curriculum. This research uses a descriptive qualitative research design with case study. Research data supported by research tools in the form of audio-visual and field notes. The informants are the headmaster, the vice minister of curriculum, teachers, and students who carry out learning using the 2013 curriculum at SMK 1 Kertosono. Based on the results of the analysis, it is known that the understanding of teachers is not so fully understood the 2013 curriculum as a whole. The role of teacher for implementation of the 2013 curriculum conducted by teachers including: (1) Planning, teachers in making learning plans based on the results of teacher group discussions conducted between teacher peers and the internet; (2) Implementation, the implementation of learning conducted by the teacher includes three activities, namely the introduction, main, and closing activities; and (3) Assessments, assessments made by teachers are authentic assessments, which include; assessment of attitudes, knowledge and skills.
Factors that Influence Student Achievement (Mawapres) in Learning Motivation Thaariq, Zahid Zufar At; Kuswandi, Dedi; Diana, Risma Chulashotud; Shelinawati, Ukhfi
JPP (Jurnal Pendidikan dan Pembelajaran) Vol 26, No 2 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um047v26i22019p060

Abstract

This study examines the effect of learning motivation of high achieving students at Universitas Negeri Malang. Learning motivation has an important role in the lecture process. Learning motivation is an impetus in a conscious effort to make changes in cognitive, affective and psychomotor aspects. So it takes students who are able to increase their motivation for achievement in order to be an example for other students. Therefore researchers are interested in studying research related to learning motivation and ways of learning from outstanding students. The object of research studied was outstanding students at Universitas Negeri Malang. The research method used is quantitative data obtained through the distribution of questionnaires in the Google form. The results of this study reveal the motivation to learn and how to learn from each respondent who is an outstanding student at Universitas Negeri Malang. The results of the research are expected to be a reference in increasing learning motivation for other students.
Developing Ethic Game (Ethnomathematics Game): The Instructional Media of Culture Mathematics with Tringo by Ki Hadjar Dewantara Az-Zahroh, Sayyidati Fatimah; Thaariq, Zahid Zufar At; Surahman, Ence; Widyasari, Chania Maulidina; Qolbi, Muhammad Syifa'ul; Diana, Risma Chulashotud
JPP (Jurnal Pendidikan dan Pembelajaran) Vol 26, No 2 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um047v26i22019p043

Abstract

One of the most important steps in having educational process with the media. The media itself represents the component of Language Leaning. In researchers’ context, which is Math, the subject matter represents the content itself. Most of the times, our students face difficulty in learning the content—Math subject. Therefore, the objective of this study is to produce an instructional media that might ease the students in learning Mathematics easier and meaningful. Our interest is developing an instructional media that help students to also learn culture as its additional material. We develop ETHIC GAME (Ethnomathematics Game) as an integrated and augmented reality-based (AR) instructional media that combine mathematics and culture. Based on Edgar Dale’s theory on learning, the students can undergo the meaningful learning experience when they learn, observe, and listen to the media by themselves. We decide then to make an instructional media that also use such kind of principle that is TRINGO (Ngerti, Ngrasa, Nglakoni – or Understanding, Experiencing, Doing) by Ki Hadjar Dewantara. The development method used in this study refers to Lee Owen model of development. In the end, by having ETHIC GAME as instructional media, students learn more insightful and meaningful Mathmatics and culture—not only to make the learning process more authentic, but also to make the learners preserve the national culture.
Design and Development of Game Based Learning Applications for Mathematics Learning Based on Multiple Language to Develop Verbal Capabilities Qolbi, Muhammad Syifa'ul; Thaariq, Zahid Zufar At; Az-Zahroh, Sayyidati Fatimah; Anwar, M Mahfudz; Faiza, Nurul
JPP (Jurnal Pendidikan dan Pembelajaran) Vol 26, No 2 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um047v26i22019p051

Abstract

The purpose of this research is to design an application that can help students in learning. So, the authors are interested in designing game-based mobile learning applications that have mathematical content on integer material integrated with hijaiyah numbers, so that the game media has its own uniqueness. This design is based on the obligation to develop numeracy skills for all citizens according to Law number 20 of 2003 concerning the national education system. In addition, there is also an obligation to understand the number of hijaiyah for Muslim citizens. The research method used uses research development. The development model used is Lee Owens. The concept in this game is like a game in general that uses this type of adventure. In the game there is a mission to solve the problem. The challenge is through hijaiyah figures provided. So this game combines mathematics with hijaiyah numbers in a portable way.
Enacting Life-Based Learning (LBL) Approach in Quantitative Research Methodology Course: The Case of Biology Education Students Susilo, Herawati; Lestari, Sri Rahayu; Lukiati, Betty; Sudrajat, Ahmad Kamal
JPP (Jurnal Pendidikan dan Pembelajaran) Vol 26, No 2 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um047v26i22019p066

Abstract

This study portrayed the enactment of Life-Based Learning (LBL) in quantitative research methodology course among Master’s students in biology education. Literature study and action research were employed to capture data. The literature study attempted to unveil how LBL was performed. Furthermore, the action research was in the form of Lesson Study (LS) to carry out the course outline. Practically, characteristics of LBL were performed using authentic materials. These were in the forms of filling out questionnaire of first semester intake, doing peer L, developing mind/concept mapping, assessing peers’ mind/concept mapping, assessing peer portfolio, writing learning journal, doing critical analysis on journal articles, developing research proposal, assessing peers’ critical analysis and performance, uploading files of mind/concept mapping, and presenting critical analysis works. From the action research lens, different-class students preferred varied strategies for similar learning materials and they favored such processes.

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