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Jurnal of Applied Multimedia and Networking
ISSN : -     EISSN : 25486853     DOI : -
Journal of Applied Multimedia and Networking (JAMN) is a journal published by Study Program of Multimedia and Networking, Politeknik Negeri Batam. The JAMN is issued 2 times a year in electronic form. The electronic pdf version is accessible on the internet free of charge. We encourage all interested contributors to submit their work for consideration. e-ISSN: 2548-6853
Articles 9 Documents
Search results for , issue "Vol 7 No 1 (2023): Journal of Applied Multimedia and Networking" : 9 Documents clear
Motion Graphic Sebagai Media Edukasi Cybercrime di Kalangan Mahasiswa Selly Artaty Zega; Samuel Butar- Butar; Nelmiawati Nelmiawati
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 7 No 1 (2023): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v7i1.5091

Abstract

Cybercrime is crime using the internet network, this crime can be snared by anyone, one of them is Informatics Engineering Students, the author has distributed questionnaires, to obtain data on victims of cybercrime crimes for Informatics Engineering Students, data obtained that victims of cybercrime crimes are higher than those who are not ensnared become victims of cybercrime, this happens because of the lack of information obtained by students.Motion graphics are used as a medium to provide education to Informatics Engineering students regarding cybercrime crimes, these media are used because they can display videos with a visual text, images, and audio that are interesting and easy to understand.The research method used is Research And Development (RND), with the product development method, namely Villamil Molina, using quantitative descriptive analysis, through alpha testing with the interview method to motion graphic media experts and beta testing with the Likert scale measurement method to Informatics Engineering Students. This research produced a motion graphic video with a duration of 5 minutes 12 seconds in mp4 format, and obtained the results of a product feasibility analysis with a percentage of 86% and categorized as very feasible.
Perancangan Corporate Identity dan Graphic Standar Manual Pada Polibatam Software Team Supardianto Supardianto; Uchti Syarafina
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 7 No 1 (2023): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v7i1.5340

Abstract

Polibatam Software Team merupakan unit pengembangan perangkat lunak milik Politeknik Negeri Batam yang melayani jasa mengelola pembuatan aplikasi perangkat lunak berdasarkan rancangan menggunakan berbagai platform. Polibatam Software Team sebelumnya sudah memiliki identitas visual berupa logo, namun logo tersebut masih belum diterapkan ke dalam media promosi untuk mengangkat citra perusahaan itu sendiri. Sehingga dari permasalahan tersebut dilakukan perancangan ulang corporate identity yang berkarakter. Tujuan perancangan ini adalah membuat corporate identity yang terdiri atas pembuatan logo dan penerapannya ke dalam berbagai media promosi untuk meningkatkan citra Polibatam Software Team. Dalam merancang corporate identity, digunakan 5 tahapan Design Thinking antara lain: empathize, define, ideate, prototype dan test. Hasil penelitian berupa corporate identity Polibatam Software Team yang baru dan Graphic Standar Manual sebagai pedoman penerapannya
ANALISIS DESAIN VIDEO COMPANY PROFILE TAX CENTER APLIKASI BANTU PAJAK DENGAN STRATEGI VISUAL STORYTELLING Supardianto Supardianto; Lintang Fitriani Pamungkas
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 7 No 1 (2023): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v7i1.5341

Abstract

Bantu Pajak atau E-Filing merupakan salah satu aplikasi yang dibuat oleh unit usaha Polibatam Software Team. Perusahaan ini bergerak dalam bidang software. Bantu Pajak adalah aplikasi untuk melakukan simulasi pelaporan SPT yang dibuat persis dengan milik DJP dengan tujuan edukasi. Penelitian ini bertujuan untuk mengetahui efektivitas dari video company profile sekaligus branding yang menggunakan strategi visual storytelling untuk mengetahui apakah calon pengguna/masyarakat memahami apa yang disampaikan oleh perusahaan melalui video. Dalam penelitian ini metode yang digunakan adalah metode 4D. Penelitian 4D terdiri dari empat komponen pokok yang juga menunjukkan langkah, yaitu: define, design, development, dan disseminate. Jenis data yang digunakan pada penelitian ini bersifat kuantitatif. Teknik pengumpulan yang dilakukan pada penelitian ini menggunakan data dokumentasi, dan kuesioner. Teknik analisis data yang peneliti gunakan dalam penelitian ini adalah pendekatan deskriptif. Pendekatan deskriptif ditujukan untuk mengetaui tanggapan audiens dan expert mengenai pembuatan video company profile apakah sudah layak untuk dijadikan media promosi. Setelah mendapatkan hasil dari analisis table sederhana dan skor rataan. Untuk mengetahui apakah video company profile efektif atau tidaknya kita akan menghitung ulang dengan menggunakan EPIC rate.
PEMBUATAN VIDEO LIVE SHOOT PENGENALAN PRODI TEKNIK MULTIMEDIA DAN JARINGAN POLIBATAM Arta Uly Siahaan; Puspoadi Nugroho Pratama
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 7 No 1 (2023): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v7i1.5367

Abstract

Batam State Polytechnic is one of the public educational institutions inBatam, Riau Islands. It has several departments and study programs. One ofthem is the Informatics Engineering Department, which consists ofInformatics Engineering, Multimedia and Networking, Animation, and CyberSecurity Engineering. However, based on a 2017 survey by IndonesianCareer Center Network (ICCN), 85% of students choose the wrong major. Toovercome this problem, "Video Introduction to Polibatam Multimedia andNetwork Study Program using Live Shoot Method" was made. This video isanalyzed through 3 stages, Content Reviewers, Multimedia Reviewers andTesting to the Target Audience. Content Reviewers to assess aspects of videocontent, multimedia reviewers assess visual and audio aspects, while testingto the target audience assess visual, audio, content, language and writingaspects. The results obtained through testing to the target audience, the visualaspect were 85% this video is attractive and the quality of the images is goodto see. The audio aspect is 84.3%, meaning that the audio is audible by theaudience, and is comfortable to listen to. The content aspect, 88%, meaningthat the content of this video provides new knowledge about the studyprogram and the information can be understood properly. In the aspect oflanguage and writing, 85.3%, which means that the subtitles are appropriateand readable, articulation in conveying information is clear andunderstandable.
Optimalisasi Aplikasi VR Mahakarya Vokasi Land Menggunakan Teknik Level of Detail (LOD) Riwinoto Riwinoto; Cikal Lisandi Putra
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 7 No 1 (2023): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v7i1.5681

Abstract

The development of the VR exhibition application for mahakarya vokasi Land using Level of Detail (LOD) is the focus of this research. LOD allows for adjusting the detail of 3D objects based on the user's viewing distance, reducing computational load, and improving application performance. LOD Groups are used to categorize objects based on complexity levels and dynamically adjust the level of detail. The research results indicate that the use of LOD successfully increased FPS by 284% and reduced memory usage in several important parameters such as setPass Calls, draw calls, batches, triangles, vertices, used textures, render textures, and shadow casters. Although some parameters did not show a significant improvement in FPS, it is important to monitor and optimize them. The use of LOD can be an effective strategy to improve the performance of VR exhibition applications by reducing rendering and memory load, creating a smoother and more responsive VR experience
PEMBUATAN DESAIN KARAKTER ANIMASI 2D “TERJEBAK HOAKS” DALAM BENTUK VEKTOR Umi Kalsum Nasution; Muchamad Fajri Amirul Nasrullah; Sandi Prasetyaningsih; Anis Rahmi
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 7 No 1 (2023): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v7i1.5748

Abstract

Traditional 2D animation is time-consuming and costly, but technological developments have brought innovations in 2D animation creation through digitization. Vector-based 2D animation uses computer software and utilizes vector-based images to produce smooth animation. The advantages of vector-based 2D animation are the flexibility in character changes and editing, as well as the ability to reuse vector images that have already been created. This saves animation production time and costs and speeds up the production process through rigging and tweening techniques. The character design production process of the 2D animation "Terjebak Hoaks" uses Christopher Jones' design process method and applies the basic concept, size, and variation of Tom Bancroft's character design method. Each character has a different shape, size, and pose, reflecting different characteristics. The final results of this research are three 2D animated character designs in vector form that will become characters and mediums in driving the plot of the animated story "Terjebak Hoaks".
ANALISIS EFEKTIVITAS VIDEO HSE INDUCTION BERBASIS MOTION GRAPHIC PADA PEKERJA DI PT. WASCO ENGINEERING INDONESIA Sonia Tasha Camilla; Fadli Suandi
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 7 No 1 (2023): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v7i1.5771

Abstract

This study discusses making video motion graphics for HSE induction at PT Wasco Engineering Indonesia. Usually, HSE induction delivery is carried out through presentation of material by trainers through presentation slides. However, an idea arose to create a new media that is more effective and keeps up with technological developments in the multimedia field, namely video motion graphics. This research is in the manufacturing process using the Villamil-Molina development method which has several stages including development, preproduction, production, post production and delivery. To analyze the effectiveness of video motion graphics, the EPIC model is used with four dimensions, namely empathy, persuasion, impact, and communication. The results of the analysis using the EPIC model show a value of 4.03, which indicates that video motion graphics are considered effective for HSE induction activities at PT Wasco Engineering Indonesia.
Analisis Penerimaan Terhadap Augmented Reality Dalam Desain Kapal Menggunakan Technology Acceptance Model (TAM) agung leo arsyad; Riwinoto Riwinoto
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 7 No 1 (2023): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v7i1.5775

Abstract

Perkembangan teknologi digital menuntut semua sektor untuk ikut menghadapinya, termasuk bidang perkapalan. Ini menciptakan peluang untuk inovasi dalam penggunaan teknologi augmented reality. Untuk itu perlu dilakukan penelitian untuk mengetahui penerimaan penggunaan teknologi augmented reality pada desain kapal. Penelitian ini menggunakan metode TAM untuk melihat penerimaan teknologi augmented reality pada aplikasi AR Kapal melalui 4 variabel yaitu persepsi kemudahan, kemanfaatan, sikap dalam menggunakan dan niat untuk menggunakan. Responden penelitian ini adalah mahasiswa Program Studi Teknik Konstruksi Kapal Politeknik Negeri Batam. Hasil dari penelitian ini menunjukan bahwa penggunaan augmented reality pada aplikasi AR Kapal memiliki penerimaan yang positif yang memiliki nilai yang sangat baik pada aspek kemudahan, kemanfaatan serta sikap dalam menggunakan, meskipun niat untuk menggunakan masih berada di bawah aspek lainnya yaitu dengan nilai baik. Promosi, penyesuaian dengan kebutuhan, serta peningkatan pengetahuan tentang augmented reality dinilai dapat meningkatkan adopsi penggunaan augmented reality pada bidang desain kapal.
Pengembangan Media Edukasi Melalui Model ADDIE (Motion Graphic Tata Cara Pembayaran PBB di Kantor BAPENDA Kota Batam) Evaliata Br Sembiring; Novia Sukma
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 7 No 1 (2023): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v7i1.6027

Abstract

Since the Covid-19 pandemic, the role of technology has increased, especially in the dissemination of information, educational media, and activities in other forms of digitalization. Along with this, public services also need to be continuously improved. One of the government services of the Batam City Regional Revenue Agency related to the PBB payment method at the Batam City BAPENDA office still needs to be improved, especially for problems in payments. One of the digital media that can be used for this problem is educational media for the public in the form of motion graphics. The development of educational media applies the ADDIE model. The results showed that there was an increase in public knowledge of PBB payments by 28%. Assessment based on perception, learning and product performance, obtained 98.88%, which means the product can be used as an educational medium for PBB payment procedures, especially at the BAPENDA office in Batam.

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