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Contact Name
Imam Nur Aziz
Contact Email
pbijeet@gmail.com
Phone
+6285655043894
Journal Mail Official
pbijeet@gmail.com
Editorial Address
Jl. Frontage Ahmad Yani Siwalankerto No.117, Jemur Wonosari, Wonocolo, Kota SBY, Jawa Timur 60237, Indonesia
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INDONESIA
JEET (Journal of English Education and Technology
ISSN : -     EISSN : 27213811     DOI : -
JEET is a primary source for academics and professionals in the field of English Education, English Language Teaching, Instructional Design, Educational Technology, and Curriculum Design. it publishes theoretical perspective, methodological developments, empirical research lead to an improvement in formal and informal education at all levels of education, childhood education, technical education, and professional development. Empirical papers are expected to report on significant research studies. it may report qualitative, quantitative, or mixed methods. Empirical papers need to include: a clear methodology (information on sampling and analytical process), substantive evidence of research outputs, outcomes, and impacts. theoretical, methodology and review articles should be critical, present a novel perspective and make an original contribution
Articles 5 Documents
Search results for , issue "Vol. 4 No. 01 (2023): March 2023" : 5 Documents clear
Duolingo Application as Media in Teaching Vocabulary Mastery Imam nur Aziz; Mariana Ulfah Hoesny
JEET, Journal of English Education and Technology Vol. 4 No. 01 (2023): March 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

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Abstract

This study aims to see how the Duolingo application affects students' vocabulary competence in the seventh grade in junior high school. Vocabulary is crucial for pupils to acquire since it helps them communicate. A quasi-experimental design was adopted, with 20 students as the experimental group and 20 as the control group. The result demonstrates that at the 5% significance level, to= 2.881 is greater than tta= 1.672. It suggests that utilizing the Duolingo program might improve pupils' vocabulary proficiency. Ho was refused but Ha was accepted.
Using The Herringbone Technique to Improve Students’ Reading Achievement Titik Hindrayani; Diah Ambarumi Munawaroh
JEET, Journal of English Education and Technology Vol. 4 No. 01 (2023): March 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

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Abstract

This study examined how the herringbone technique was used to improve students' reading abilities in narrative text. This study used Classroom Action Research (CAR). The study is divided into two cycles. Two meetings were held during each cycle. The students’ reading comprehension value in cycle 1 did not meet the success criteria. Only 8 out of 24 students (66.7%) met the success requirements. Therefore, the researchers updated their strategy and moved on to the next cycle. The average value of students increased in cycle 2. All students got good grades, while no one got a negative score. In conclusion, the herringbone method used in class X at MTsN 1 Batu was able to improve students' ability to read narrative material
The Effect of Word Chain Game on Vocabulary Mastery: A Study at Mts Hidayatush Shibyan Cendoro Palang Tuban salamun
JEET, Journal of English Education and Technology Vol. 4 No. 01 (2023): March 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

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Abstract

Vocabulary is one of the important aspects in teaching language included English. Vocabulary is one of the important language components that need to be taught to support learners in mastering language skill. We can use a lot of media to attract the student’s interest in learning process. One of the media is games. The use of games is very helpful for teachers to bridge the student’s motivation and learning interest. The objective of the research is to know the effectiveness of Word chain game in teaching vocabulary mastery. The research design is experimental research. The researcher apply pre-experimental one group pre-test-post-test design. The subject of the research was students’ VIII A of Mts Hidayatush Shibyan Cendoro Palang Tuban. Tehnique of data collection is test, pre-test, treatment, and pos-test. Meanwhile, tehnique of data analysis the researcher used t-test. The result of the research showed the sum score of the students in pre-test before treatment was 1935. Then, the students sum score of post-test after treatment was 2470. The researcher analyzes the result of t-test analysis to answer the research problem. The researcher gets the value of t-test analysis which 7, 77. The value of t-test analysis is consulted in t-table. From t-table shows the value of 5% is 2, 06, it mean that value 2, 06 ˂ 7, 77. So, this research showed a significant effective of Word Chain Game on Vocabulary Mastery. The result of this research, conclude that students who are taught by word chain game got higher score on their vocabulary.
The Use of Game-Based Learning on Student’s Speaking Skill and Speaking Anxiety: An Experimental Research at Seventh Grade of MTs YASMU Chadafi, Muammar
JEET, Journal of English Education and Technology Vol. 4 No. 01 (2023): March 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

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Abstract

Speaking is one of important skill that we have mastered in English. It’s made us easier to get a new friend. Besides, speaking is a difficult skill to master for learners because speaking combines the parts of writing and listening. This research goals at investigating the use of game-based learning on students’ speaking skill and students’ speaking anxiety. The researcher used a quantitative method with a pre-experimental design by using the validity and reliability test instrument. The population in this research was seventh class grade MTs YASMU Manyarejo Manyar Gresik. After collecting data using a test, one class was given a pre-test before treatment and a post-test after treatment. Then data analysis using SPSS or Manual counting with the formula paired simple t-test. The result showed that the experimental group scores had a significant difference before being taught the game-based learning method. It can be said with more than 95% confidence, that the anxiety means in control and experimental group before using game-based learning was not significantly different. Therefore, the results revealed that balancing as a stress-free tool of learning has the potential of reducing students’ anxiety to improve their speaking skill.
The Effect of Jigsaw Method on Fiqih Learning Outcomes in Madrasah Tsanawiyah Ahmad Yenuri, Ali; Sholikah
JEET, Journal of English Education and Technology Vol. 4 No. 01 (2023): March 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

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Abstract

This study aims to find out whether there is an influence of the use of the jigsaw method on learning outcomes in students of fiqih class VIII MTs Sat Gresik and how much influence the jigsaw method has on learning outcomes in fiqih lesson students in Mts. Researchers used Pre Experimental with Design One Group Pretest-Postest. In this design, it only uses one group, namely the experimental group without a control group. The population is class VIII which numbers 13 students. Its data collection techniques use tests, and observations. The data analysis technique uses the T-test and KD formulas. The results showed that there was an influence of the jigsaw method in improving learning outcomes in students of Fiqh class VIII MTs lessons.

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