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INDONESIA
JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH)
ISSN : -     EISSN : 2686228X     DOI : -
Core Subject : Science,
Artikel yang dimuat melalui proses Blind Review oleh Jurnal JOSH, dengan mempertimbangkan antara lain: terpenuhinya persyaratan baku publikasi jurnal, metodologi riset yang digunakan, dan signifikansi kontribusi hasil riset terhadap pengembangan keilmuan bidang teknologi dan informasi. Fokus Journal of Information System Research (JOSH)
Articles 754 Documents
Pengklasterisasian Data Penyakit Hipertensi dengan Menggunakan Metode K-Means Fitria Rahmadayanti; Inda Anggraini; Tri Susanti
Journal of Information System Research (JOSH) Vol 4 No 2 (2023): January 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i2.2905

Abstract

The increasing number and variety of diseases suffered by the community due to lifestyle changes that are influenced by the progress of the times. Periodic disease data collection will increase the accumulation of data. This is often an error in the data search process so that it takes a long time to search the data. This study focuses on data collection on hypertension and aims to cluster the data. The method used in this study is CRISP-DM with a business understanding process, data understanding, data preparation, modeling, evaluation and deployment. The algorithm used in this clustering is the K-Means algorithm. The results of this study resulted in 2 clusters, namely cluster 0 Normal and cluster 1 Hypertension. The results of this study can provide information about the results of 2 clusters, namely cluster 0 Normal and cluster 1 Hypertension
Analisis Karakteristik Antivirus Berdasarkan Aktivitas Malware menggunakan Analisis Dinamis Ma'arij Haritsah; Adityas Widjajarto; Ahmad Almaarif
Journal of Information System Research (JOSH) Vol 4 No 2 (2023): January 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i2.2908

Abstract

Malware, short for “Malicious Software”, is a program specifically designed to perform an activity that can harm software on a victim's device. Examples of commonly found malware include trojans, ransomware and downloaders. It is important for computer users to recognize and avoid malware when using computer devices. Therefore, computer users can overcome malware attacks by using protection software specifically for computer devices using Antivirus software designed to prevent, find, detect, and remove the types of malware that have been mentioned previously. In this study, the dynamic analysis method is used to determine malware activity by running it and monitoring the activity that occurs. This method is usually used to identify the actions that malware performs when it runs. The results showed that the higher the number of malware activities, the higher the metrics tested on the antivirus, such as CPU, memory, disk, and scan time. Regarding the removable drive protection feature, Avast antivirus is relatively more efficient compared to other antiviruses because it has an average CPU usage, low memory, a fairly high detection rate, and fast scan times. Kaspersky Antivirus is relatively the most effective in detecting malware samples with the highest detection rate of 100%. Meanwhile, the Windows Defender antivirus is relatively the weakest in terms of detection rate because it has the lowest detection rate.
Penerapan Metode Weight Product (WP) untuk Rekomendasi Pemilihan Jasa Paket Laundry Terbaik Rima Tamara Aldisa; Rifando Adeyansa Purba
Journal of Information System Research (JOSH) Vol 4 No 2 (2023): January 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i2.2925

Abstract

Laundy is an activity of washing clothes or the like at the same time and place in one place. The author takes samples to select package services from one of the shops or laundry businesses, namely dry regular, dry medium and dry express which customers can choose from with differences in turnaround time, weight and price, and can help laundry shop owners find out the type of packages that are often chosen by customers and can make it easier for shop owners to find out the results of sales transactions and reports. To understand this, we need a recommendation system that can help customers and laundry shop owners according to what the author wants. Here the author uses the Product Weight method to find alternative values ​​or the best results using several calculation formulas and gets a result of 0.335 on R2, namely Dry Medium with price criteria, completion time and weight
Analisis Kepuasan Pengguna Website TVCCTube Menggunakan Metode Webqual 4.0 Nurul Ayuni Jingga Putri; Resad Setyadi
Journal of Information System Research (JOSH) Vol 4 No 2 (2023): January 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i2.2951

Abstract

Citiasia and Sisfo Indonesia introduced a satellite-based television platform, namely TVCC (TV Co-Creation). In its current development, TVCC focuses on developing regional potential through digital channels and already has 2 main websites, namely tvcc.tv and also TVCCtube. TVCCTube is used as a forum for the government, public agencies and content creators to provide information about their respective regions to the public. Therefore it is necessary to evaluate periodically to maintain the quality of this tvcctube website. The data collection method in this study was by making observations at TVCC and also distributing questionnaires to Citiasia's mentors and mentees and the respondents for this study were 13 respondents. The analytical method used is the WebQual 4.0 method by testing the validity and reliability of each variable, namely usability quality, information quality, and interaction quality. Data analysis used in this study is to use SmartPLS 4 because it is very suitable for a limited sample. The results of the analysis that has been processed show that the quality of the TVCCtube website is 76.2% and the WebQual variable that most influences user satisfaction is usability quality with a total of 65.2%.
Penerapan Spiral Method Dalam Pengembangan Sistem Informasi Desa Sebagai Keterbukaan Informasi Publik Supiyandi Supiyandi; Chairul Rizal; Barany Fachri; Muhammad Eka; Ilka Zufria
Journal of Information System Research (JOSH) Vol 4 No 2 (2023): January 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i2.2960

Abstract

Tomuan Holbung Village is a village located in North Sumatra. As a village, there is still information that has not been accessed by many others through public communication, namely the internet. For this reason, it is necessary to develop an information system. Technology changes human life into quick and easy access to information data. Technology contributes to the arrangement of management systems and work processes in government and private institutions. One of the applications of Information Technology in village life is the use of the Village Information System (SID). In the development of this web-based village information system using the spiral method in development which consists of analysis, design, coding and testing as well as entity relationship diagrams in designing the database. The existence of a website-based village information system can facilitate devices in processing village information data to be more effective and efficient in providing information about village government in Tomuan Holbung Village. In addition, researchers also added features of activities that were widely informed. The Village information system is equipped with a web-based display so that users can adjust the contents in the system such as a web-based village information system as a means of information in web development in Tomuan Holbung Village using the spiral method.
Pengembangan E-Learning Management System Untuk Tingkat Sekolah Dasar Berbasis Website dengan Metode Agile Eka Permana Putra; Agung Triayudi; Agus Iskandar
Journal of Information System Research (JOSH) Vol 4 No 2 (2023): January 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i2.2972

Abstract

Information Technology has played an important role as a medium of information and communication in the field of education, one of which is in the Academic Management of Schools. In the world of educational technology it is not only related to the internet but can also be seen from the system or how to teach in schools. At present, the learning process using E-learning can be interactive so that students are able to interact with technology as a learning medium. Web-based learning media (e-learning) is a web that can help educators in the rapidly developing era of information and communication technology development. In this research, the problem that arises in the school environment is that there is no special place for students and teachers to be organized in obtaining learning materials and collecting assignments, documentation of knowledge of learning materials that are not stored properly, so it takes a long time to find the required knowledge back. Therefore used data collection methods, namely the method of observation, interview methods (interviews), and literature study. The Agile method is the most appropriate method used to design this system with the aim that the author can help ease the task of students and teachers in carrying out their duties. The results achieved in making the e-learning application at SDN Tengah 01 KramatJati are that students can understand material without a time limit, consult, take quizzes, upload assignments and can immediately see their learning results in person, while teachers can upload material, create questions and give them directly live.
Penerapan Algoritma Knuth-Morris-Pratt Dalam Sistem Jasa Konsultan berbasis Mobile dan Web Kristian Telaumbanua; Florida N Damanik; Mirza Ilhami; Erlanie Sufarnap
Journal of Information System Research (JOSH) Vol 4 No 2 (2023): January 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i2.2981

Abstract

With the increasing of human life aspects, various applications for online consulting service providers have emerged with different fields and backgrounds. To assist the process of selecting consultants according to the preferences of certain users, a consultant search system that covers several consulting areas at once is implemented, which aims to make it easier for users to find consultants that suit their needs. Knuth-Morris-Pratt is a string matching algorithm whose search is based on text and patterns, KMP is used to find where a pattern is found in a collection of other strings with a larger size, this algorithm is also include as one of the fastest and has a small complexity. In this final project, an overview of the application and feature testing using black-box testing will be presented, along with a comparison of the Knuth-Morris-Pratt search algorithm with other search algorithms. The system development methodology used is the waterfall methodology. The results of this final project can be concluded that the application of the Knuth-Morris-Pratt algorithm on mobile and web-based consulting services search applications can assist clients in providing better and more efficient searches.
Pengukuran Kesiapan Pengguna Website Srikandi Menggunakan Metode TRI (Technology Readiness Index) Jovita Vannia Harianja; Sisilia Thya Safitri; Laurens Manurung
Journal of Information System Research (JOSH) Vol 4 No 2 (2023): January 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i2.2986

Abstract

The Srikandi website has been designated by the government as a general website for the Dynamic Archives Division. Srikandi's website is used to manage archives at Dinarpusda. This website was built to manage dynamic archives electronically which can have the effect of changing from manual to digital form and can help and facilitate employees in managing dynamic archives. The process of implementing information technology often creates new problems. The success of implementing information systems or technology adoption greatly influences user readiness. The purpose and benefits of this report are to fulfill the requirements for practical work courses. Distribution of questionnaires used to collect data. Questionnaires were distributed to the P3K division (Development, Development and Supervision of Archives) which was the sample in the study. The number of respondents was 15 respondents. Measuring user readiness for the Srikandi website uses the Technology Readiness Index (TRI) which functions to determine user readiness in using the Srikandi website in achieving the goal of making a website. The indicators used are optimism, innovation, discomfort and insecurity. The results of testing using TRI, obtained the results of the user's readiness level for the Srikandi website using belonging to the Medium category. This was obtained by looking at the results of the total TRI obtained, namely 3.03. This value is between 2.89 to 3.51 (2.90 ≤TRI≤3.51).
Penerapan Metode K-Nearest Neighbor Untuk Pemilihan Rekomendasi Game FPS Pada Aplikasi Google Play Store Puji Pangestu; Resad Setyadi
Journal of Information System Research (JOSH) Vol 4 No 2 (2023): January 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i2.3006

Abstract

Game or game is a recreational activity with the aim of having fun, hobbies and free time. Games or games are usually done alone or together. Electronic games or better known as virtual games are games that use electronic media, which is entertainment in the form of multimedia that is made as attractive as possible so that players can get something so that there is inner satisfaction. Many game lovers are enthusiastic about the development of the game industry, including FPS games. FPS stands for "First Person Shooter" which means Indonesian, namely "Frames Per Second" which means it is a game that displays an Image/Frame within 1 second, usually FPS is more widely used in filmmaking, animation, CGI (Computer Generated Imagery). ) and games. However, many problems in installing games do not pay attention to hardware specifications, especially storage (memory) and RAM, this is very influential for game quality, therefore a decision support system is made using the K-Nearest Neighbor (KNN) method. The purpose of this study is to produce a recommendation for selecting FPS games using the K-Nearest Neighbor method according to the specifications according to the wishes of the players.
Implementasi Sistem Informasi Geografis pada Pemetaan Lahan Aset Desa Palembon menggunakan Google Maps API Aditya Galih Sulaksono
Journal of Information System Research (JOSH) Vol 4 No 2 (2023): January 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i2.3022

Abstract

Village assets are assets owned by the village. It is necessary to collect, record, and report the data. The village assets consist of several types, one of which is buildings and land. To collect data on building and land assets, a mapping is needed to describe the condition of the distribution area of these assets. Therefore, a web-based Geographic Information System (GIS) design, using the Laravel Framework utilizing the Google Maps Javascript API as a digital map provider and MySQL as a database. This system is used to fix the problems with data collection, recording, and reporting the asset data.