cover
Contact Name
Muhammad Arief Rizka
Contact Email
m.ariefrizka@ikipmataram.ac.id
Phone
+6281803688544
Journal Mail Official
jurnalfip@ikipmataram.ac.id
Editorial Address
Fakultas Ilmu Pendidikan dan Psikologi Universitas Pendidikan Mandalika (UNDIKMA) Jl. Pemuda No. 59 A Mataram - NTB
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Paedagogy
ISSN : 23557761     EISSN : 27224627     DOI : 10.33394
Core Subject : Education,
Jurnal Paedagogy contains scientific articles and critical review from research in Education, Teaching and Learning which include; 1. Formal/School Education 2. Nonformal/Community Education 3. Informal/Family Education
Articles 816 Documents
Penerapan Media Permainan Sosiology Shot Traditional (SOSIS –T) untuk Meningkatkan Motivasi Belajar Sosiologi Siswa MAN 1 Lombok Timur Siti Surodiana
Jurnal Paedagogy Vol 7, No 4 (2020): Jurnal Paedagogy (October 2020)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v7i4.2927

Abstract

This study aims to increase student motivation in sociology subjects through the application of the Sosis-T game media. This research method used classroom action research methods with research subjects namely students of class XII IPS 2 MAN 1 East Lombok. The research instrument used observation and tests. The research data were analyzed using descriptive qualitative and quantitative techniques. The results showed that the learning media Sosiology Shot Traditional (SOSIS-T) was more effective in increasing the learning motivation and grades of students in the classroom. Through the application of the Sosiology Shot Traditional (SOSIS-T) media it is very fun for students when used during learning. Students are very motivated and enthusiastic to follow it. Students actively move, ask, answer, and respond so that class conditions become more dynamic.
BERMAIN PUZZLE MEMUPUK SIKAP KEMANDIRIAN PADA ANAK USIA DINI Ni Ketut Alit Suarti
Jurnal Paedagogy Vol 2, No 1: April 2015
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v2i1.3044

Abstract

Early childhood is a child aged 0-6 years who is undergoing a process of rapid development and is fundamental to the next life. For early childhood, play is a world to get pleasure and through play it can accumulate all aspects of child development, be it cognitive, physical motor, social emotional, language, and moral values. In playing children using media, one of them is puzzle media, so it is called puzzle playing. Playing puzzles is a fun activity that is done voluntarily using pieces of pictures that are strung together to form a particular shape or picture. The benefits of playing puzzles are training children to solve problems, develop eye and hand coordination, develop children's motor skills, develop cognitive skills, train patience, train children to explore, and train children to be independent not dependent on friends. In playing puzzles, children must be disciplined in placing pieces of pictures or shapes and commit to placing them in the right place. Basic discipline and commitment to form an attitude of independence. Independence is a state of attitude that a person can stand alone without depending on others. Children who have an independent attitude can be seen from children being able to think critically, creatively and innovatively, not easily influenced by other people's opinions, not running away or avoiding a problem, able to solve problems by thinking deeply, not feeling inferior, trying to work with is full of diligence and discipline, and is responsible for his actions. Children who are successful in playing puzzles will tend to want to try or repeat with other shapes even using more difficult pieces, and so on and unconsciously the child plays with an independent attitude, meaning that the child doesn't want to be helped to finish the game. An attitude of independence needs to be nurtured from an early age in order to prepare reliable human resources in the future to achieve a happy, prosperous and prosperous society.
Penerapan Model Discovery Learning Berkolaborasi Google Classroom dan WhatsApp Group untuk Meningkatkan Kompetensi Siswa dalam Menulis Teks Eksplanasi Waginah Dwi Nuryaningsih
Jurnal Paedagogy Vol 8, No 2 (2021): Jurnal Paedagogy (April 2021)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v8i2.3540

Abstract

This study aims to describe the increase in activeness and learning outcomes of writing explanatory text in Indonesian subjects by implementing the Discovery Learning model through the online-based Whatsapp Group assisted by Google Classroom during the Covid-19 pandemic. The method used was classroom action research with a research design using the model of Kemmis and Mc Taggart which consisted of planning, implementing, observing, and reflecting stages. The subjects of this study were students of class VIII A SMP Negeri 3 Bojong, Pekalongan Regency. The technique of collecting data by means of interviews, observation, questionnaires and tests. While the data analysis technique used qualitative and quantitative descriptive analysis. The results of the research in the pre-cycle showed student activeness was 6.25%, in the first cycle it increased to 28.13%, and in the second cycle it increased by 15.62%. From the test results in the pre-cycle the average value was 69, in the first cycle it increased to 73, and in the second cycle it became 76. Students who achieved learning completeness in the pre-cycle 12,%, in the first cycle were 15.63, and in the second cycle it became 84.38%. It can be concluded that with the application of the Discovery Learning learning model through Google Classroom assisted by online-based Whatsapp Group during the Covid-19 pandemic, it can increase the activeness and learning outcomes of competency / explanatory text material for class VIII A students of SMP Negeri 3 Bojong.
PENGAMBILAN KEPUTUSAN PARTISIPATIF KEPALA SEKOLAH DI MTS NW NURUL IHSAN TILAWAH Ahmad Muslim
Jurnal Paedagogy Vol 5, No 1 (2018): JURNAL PAEDAGOGY (April 2018)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v5i1.2587

Abstract

Pengambilan keputusan partisipatif yang oleh kepala sekolah sangat mempengaruhi peningkatan  kinerja guru dan tata usaha khsusnya di MTs NW Nurul Ihsan Tilawah. Tujuan penelitian ini adalah untuk mendiskripsikan dan menganalisa pengambilan keputusan partisipatif kepalasekolah. Pengambilan keputusan partisipatif yang terkait dengan empat teknik pengambilan keputusan yakni 1) Sumbang saran (Brainstorming), 2) Teknik kelompok nominal, (The nominal group techniquel NGT), 3) Teknik delphi, 4) Kelommpok mutu (Quality circles). Penelitian ini menggunakan metode penelitian kualitatif deskriptif Pengumpulan data menggunakan instrumen wawancara, observasi, dan dokumentasi. Berdasarkan hasil penelitian ini mengungkap bahwa pengelolaan sekolah harus diiringi dengan pengambilan keputusan yang tepat, sehingga setiap kebijakan yang diambil oleh kepala sekolah merupakan keputusan bersama dalam menciptakan demokratisasi sekolah. pengambilan keputusan partisipatif kepala sekolah di MTs NW Nurul Ihsan Tilawah sudah dilaksanakan dan terimplementasi dengan baik, hal ini terlihat dari program dan sistem kerja yang terbangun antar kepala sekolah dengan gur, antar kepala sekolah dengan tata usaha dan antar kepala sekolah dengan seluruh warga belajar. Kepala sekolah memberikan partisipasi penuh dalam menymbangkan ide gagasan serta pemanfaat sumberdaya warga sekolah dalam meningkatkan kualitas layanan pendidikan yang ada.
Peningkatan Kompetensi Pedagogik Guru dalam Pembelajaran Jarak Jauh Melalui Pendampingan Sistem Daring, Luring, atau Kombinasi pada Masa New Normal Covid-19 Ahmad Ahmad
Jurnal Paedagogy Vol 7, No 4 (2020): Jurnal Paedagogy (October 2020)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v7i4.2803

Abstract

The purpose of this study was to improve the pedagogical competence of teachers in online, offline and combined distance learning in the Assisted Primary Schools of Segugus 05 Kopang, Central Lombok Regency. This research method used classroom action research. The data collection technique uses classroom observation techniques using the observation sheet instrument of teacher competency assessment in implementing distance learning programs (PJJ). The data analysis technique in this study used a comparative descriptive analysis technique. The results showed that PJJ with BDR (Learning From Home) with the Online, Offline or Combination system was able to improve teacher competence in learning. In Cycle-1, there was an increase in teacher competence in PJJ by 3.9%. However, this increase was successful when compared with the research success criteria with an increase of 5%. In Cycle-2, the increase in teacher competence in PJJ was 4.2%. In Cycle-3, the increase in teacher competence in PJJ was 14.1%. This study was successful because there was an increase in the research success criteria of 5%.
Analisis Pengaruh Media Bahan Bekas Terhadap Keterampilan Motorik Halus pada Anak Usia 5-6 Tahun di PAUD Al Hikmah Baiq Nuning Sudiarni; I Made Gunawan
Jurnal Paedagogy Vol 8, No 4 (2021): Jurnal Paedagogy (October 2021)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v8i4.3409

Abstract

This study aims to analyze the effect of used material media on fine motor skills of early childhood. This research uses quantitative research. The sample of this study were 15 children aged 5-6 years in class B PAUD Al Hikmah, with a purposive sampling technique. The research instrument used an observation sheet in the form of an assessment rubric. The data analysis technique used a simple linear regression test. The results of this study concluded that there was an effect of used material media on fine motor skills of early childhood in PAUD Al Hikmah.
PENGARUH TEKNIK HOMEWORK BEHAVIORISTIK TERHADAP KEMANDIRIAN SISWA SMP NEGERI 1 BRANG ENE KABUPATEN SUMBAWA BARAT Yessi Yosari; Mujiburrahman Mujiburrahman
Jurnal Paedagogy Vol 3, No 1: April 2016
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v3i1.3031

Abstract

The purpose of this study was to determine the effect of Behavioristic Homework Techniques on the Independence of Students of SMP Negeri 1 Brang Ene. This research is an experimental study using a one grouf pretest and posttest design. The method used to obtain data in this study was a questionnaire method as the main method. The data analysis used in this research is statistical analysis with the t-test formula. The results of data analysis obtained in this study are the tcount value of 6.957 and the ttable value of 2.056 at a significance level of 5%. Thus there is an effect of behavioristic homework techniques on the independence of students of SMP Negeri 1 Brang Ene, West Sumbawa Regency.
Meningkatkan Keaktifan dan Hasil Belajar Melalui Penerapan Model Pembelajaran Wide Game pada Peserta Didik Kelas VIID SMP Negeri 13 Tegal Suharni Suharni
Jurnal Paedagogy Vol 8, No 1 (2021): Jurnal Paedagogy (January 2021)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v8i1.3278

Abstract

The purpose of this study is to increase the activeness and learning outcomes of students through the Wide Game learning model in economic activity material. This research method using descriptive method. The subjects in this study were 31 students of class VIID SMP Negeri 13 Tegal. The research instrument used a questionnaire and data analysis techniques using descriptive analysis. The results of this study indicate that there is an increase in the activeness and learning outcomes of students through the Wide Game learning model in economic activity material. This is evidenced by the data in the first cycle with an average value of 70.97 and those who completed 58.04% increased the average value of 81.23 and those who completed were 87.10% in the second cycle. This increase is also accompanied by changes in behavior, students are more active, and respect others in doing tasks.
Penerapan Pendekatan Cooperative Learning Tipe Jigsaw dalam Upaya Meningkatkan Aktivitas dan Hasil Belajar Peserta Didik Kelas I SD Negeri 27 Ampenan Fajuri Fajuri
Jurnal Paedagogy Vol 6, No 1 (2019): JURNAL PAEDAGOGY (April 2019)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v6i1.2526

Abstract

This study aims to determine the effectiveness of the application of the Jigsaw cooperative learning approach in an effort to improve the activities and learning outcomes of grade 1 students at SD Negeri 27 Ampenan. The benefits of this research are to improve teacher competence in the learning process and to increase student learning activities and outcomes. This research was conducted using a classroom action research method conducted in class I 27 Ampenan Elementary School Semester Two Academic Year 2017/2018, with a total of 37 students. The final results of the action in the second cycle showed that the results of teacher observation obtained an average score (4.57) and the results of student observations achieved an average score (4.51). While student learning outcomes are achieving an average value (82.51), meaning that the indicators of success (> 75.00) have been exceeded. Because the indicators of success have been proven, the research was declared successful and stopped in the second cycle.
Penerapan Model Pembelajaran Berbasis Masalah Berbantuan Media Power Point untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa di SDN Pandean Lamper 02 Semarang Novita Arum Mandasari
Jurnal Paedagogy Vol 8, No 3 (2021): Jurnal Paedagogy (July 2021)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v8i3.3886

Abstract

The purpose of this study was to increase student activity and learning outcomes using a problem-based learning model assisted by power point media for third grade students at SDN Pandean Lamper 02 Semarang. The research method used is classroom action research consisting of 3 cycles with 4 stages, namely planning, action, observation, and reflection. The subjects of this study were third grade students with a total of 30 people. The data collection techniques used were observation, interviews, tests, and documentation, while the data analysis techniques used descriptive analysis. The results showed that the average percentage of student activity classically increased. In the pre-cycle before treatment it was 65%, in the first cycle it was 70%, in the second cycle it was 74% while in the third cycle it was 87%. While the percentage of mastery learning outcomes in the pre-cycle is 37%, in the first cycle it is 57%, in the second cycle it is 73%, while in the third cycle it is 90%. Based on the results of the research that has been done, it can be concluded that learning in Theme 8 using a problem-based learning model assisted by power point media can improve student activities and learning outcomes.

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