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TIN: TERAPAN INFORMATIKA NUSANTARA
ISSN : -     EISSN : 27227987     DOI : -
Jurnal TIN: TERAPAN INFORMATIKA NUSANTARA memuat tentang Kajian Bunga Rampai dari berbagai ide dan hasil penelitian para peneliti, mahasiswa, dan dosen yang berkompeten di bidangnya dari berbagai disiplin ilmu seperti: Komputer, Informatika, Industri, Elektro, Telekomunikasi, Kesehatan, Agama, Pertanian, Pembelajaran, Pendidikan, Teknologi Pendidikan, Ekonomi dan Bisnis, Manajemen, Akuntansi, dan Hukum
Arjuna Subject : Umum - Umum
Articles 6 Documents
Search results for , issue "Vol 4 No 12 (2024): May 2024" : 6 Documents clear
Enhancing Satisfaction: A Quantitative Investigation Trought User Experience in Website Quality for Low Vision Disabled Students Rahmah, Yusriyah; Aknuranda, Ismiarta; Ratnawati, Dian Eka
TIN: Terapan Informatika Nusantara Vol 4 No 12 (2024): May 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v4i12.5096

Abstract

The background to this research problem stems from the need to understand the impact of service quality, user experience, and user satisfaction in website design for students with low vision disabilities who are taking part in the final assignment guidance process at Brawijaya University. Students with low vision disabilities often experience obstacles in the accessibility and use of information technology. Considering the important role of websites in academic contexts, a proper design must meet their needs. Therefore, this study investigates the relationship between service quality, user experience, and user satisfaction in website design for low vision disabled students during final assignment guidance at Brawijaya University. It aims to determine if enhancing service quality positively affects user experience and satisfaction, while also examining the mediating role of user experience. Data is gathered from 31 respondents, including low vision disabled students and relevant academics from the Disability Service Center, through questionnaires. Participants rate service quality, user experience, and satisfaction using predefined scales, and statistical analyses, including path analysis, are conducted to assess the relationships. Next, a regression test was carried out as the main statistical procedure to analyze the relationship between the variables involved in this research. The results of the regression analysis show that service quality has a positive and significant effect on user experience (β = 0.435, Sig = 0.000) and user satisfaction (β = 0.493, Sig = 0.003). User experience also has a positive and significant impact on user satisfaction (β = 0.397, Sig = 0.001). These findings indicate that improving service quality and user experience has the potential to increase user satisfaction. This research provides valuable insights into service quality, user experience, and satisfaction dynamics in website design for low vision disabled students, emphasizing the importance of prioritizing user experience to boost satisfaction, particularly within disability populations. Practical implications include improving website accessibility and academic support for low vision disabled students, with recommendations for staff training and student involvement in website development. Limitations include sample size constraints and potential lack of generalizability, suggesting the need for future research incorporating qualitative methodologies.
Sistem Deteksi Kecenderungan Perilaku Agresif Akibat Pengaruh Smartphone Terhadap Psikologis Anak Menggunakan Metode Teorema Bayes dan Certainty Factor Wahyudi, Wahyudi; Zufria, Ilka; Lubis, Aidil Halim
TIN: Terapan Informatika Nusantara Vol 4 No 12 (2024): May 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v4i12.5112

Abstract

The ease of obtaining information and having complete functions in one hand makes an individual tend not to be separated from a smartphone even for a while because the individual has felt dependent on the smartphone function. Excessive smartphone use in children can have a negative impact on their psychological health, especially in terms of aggressive behavior. Excessive use of smartphones can make children more impulsive, irritable, and prone to aggressive actions. Therefore, a system is needed that can detect the tendency of aggressive behavior in children due to the influence of smartphones to prevent the encouragement of aggressive behavior in children that can make these children capable of committing criminal acts and other negative actions using an expert system. The methods used in this research are the certainty factor method and the Bayes theorem method. Bayes theorem is used to classify and calculate the probability value of a child's tendency to aggressive behavior due to the influence of smartphones. While the certainty factor method is used to determine the confidence value of the probability value obtained using the Bayes theorem. The results of this study illustrate the feasibility of the proposed framework in correctly recognizing the tendency of coercive behavior influenced by smartphone use among children. By utilizing Bayes' theorem and certainty factor, it is expected that this research can help in conducting early detection of the level of aggressive behavior tendencies due to the influence of smartphones. Based on the research that has been done, the system successfully detects 3 (three) levels of tendency, namely low, medium, and high with a percentage of 100% with the results of the Bayes theorem and certainty factor calculations showing in class P3 with a combination of CFcombine(CFold_4,CF_13) has a percentage of 94.17% confidence level and judging from the results of the calculation of the certainty factor combination formula above, it can be concluded that, the child has a tendency to High aggressive behavior.
Hybrid Logarithmic Percentage Change-Driven Objective Weighting and Grey Relational Analysis Method in Employee Contract Renewal Setiawansyah, Setiawansyah; Rahmanto, Yuri; Aldino, Ahmad Ari; Yudhistira, Aditia; Palupiningsih, Pritasari; Sulistiyawati, Ari
TIN: Terapan Informatika Nusantara Vol 4 No 12 (2024): May 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v4i12.5121

Abstract

Contract employees are individuals who are hired for a specific period of time within a company or organization for a specific purpose. They usually do not have permanent employee status and are bound by work contracts that govern their tenure, salary, and other obligations. Despite not having long-term job security, contract employees often bring specialized skills or experience needed for specific projects. They are often instrumental in handling temporary projects, fulfilling temporary company needs, or filling temporary vacancies. One of the main problems in determining employee contract renewal is the lack of transparency and clear communication from the company. Employees often feel confused or uncertain about the criteria used by management in determining whether or not their contract will be renewed. Lack of clear information can cause anxiety and uncertainty among employees, and impair their performance and motivation. Hybrid Logarithmic Percentage Change-Driven Objective Weighting and Grey Relational Analysis (HLOPCOW-GRA) is an approach that combines two analysis methods, namely LOPCOW and GRA to improve accuracy and reliability in decision making. HLOPCOW-GRA provides an advantage in combining LOPCOW's advantage in handling dynamic data fluctuations with GRA's advantage in analyzing relative relationships between criteria, this approach allows decision makers to gain a deeper understanding of the factors that affect the final outcome. The results of alternative ranking showed that the first place with a GRA final value of 0.1406 was obtained by EM alternatives, second place with a GRA final value of 0.1366 was obtained by SVR alternatives, third place with a GRA final value of 0.1366 was obtained by SVR alternatives, third place with a GRA final value of 0.1406 was obtained by EM alternatives. The final GRA value of 0.1245 obtained alternative ASR.
Penerapan Metode CNN (Convolutional Neural Network) dalam Mengklasifikasi Uang Kertas dan Uang Logam Rewina, Anggita Eka; Sulistyowati, Sulistyowati; Kurniawan, Muchamad; N, Muhammad Dinarta; Yunanda, Sita Fara
TIN: Terapan Informatika Nusantara Vol 4 No 12 (2024): May 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v4i12.5128

Abstract

Banknotes and coins are valuable assets that are used as legal means of payment in everyday life. The value of these two types of money has been determined and is printed on each piece of banknote when used in transactions and trade. Even though currently banknotes can be recognized using technology such as ATM machines, these machines are only able to recognize the value of the largest currency owned by a country. Computers require digital images as input to display the information contained therein because computers do not have the ability of the human eye to directly recognize or calculate the objects they see. Therefore, techniques or methods are needed that aim to obtain information from digital images to facilitate human interpretation. This research aims to design a system for detecting banknotes in images using the Convolutional Neural Network (CNN) architecture, which is a form of deep learning. . The system also integrates image pre-processing using user-based manual annotation techniques in Python program code. Using the CNN method, a test was carried out to detect the nominal amount of money in the input image. Test results using 29 banknote dataset samples and 31 coin money dataset samples show that the two types of money are divided into two classes, namely paper and coins. From the training carried out on banknotes and coins, an average accuracy of 98% was obtained, showing good results. Repetition of the detection process also shows consistent output probabilities. However, there are several denominations of money that show high accuracy values, so it can be concluded that the labeling annotation method is thought to be less effective.
Pengaturan Kecepatan Motor Induksi Tiga Fasa Berbasis Teknik Modulasi Carrier Based Pulse Width Modulation (CBPWM) dengan Kendali Kontroller Fuzzy Logic Darwinata, Lalu Ishadi; Wiryajati, I Ketut; Citarsa, Ida Bagus Fery
TIN: Terapan Informatika Nusantara Vol 4 No 12 (2024): May 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v4i12.5169

Abstract

Along with increasing progress in the industrial world in Indonesia, the need for equipment used in the production of goods has also increased. One of the important equipment in an industry is a driving tool. The electric motor is a driving tool that has a big influence on the goods production system. Therefore, this paper discusses speed regulation of electric motors, especially 3-phase induction motors using Carrier Based Pulse Width Modulation (CBPWM) with Fuzzy Logic control which was carried out in Mataram. The speed response of the system will be improved with Fuzzy Logic Control (FLC). The results of the observations are compared with a system controlled by a PID controller. Simulation results with Simulink show that the Fuzzy Logic controller based on Carrier Based Pulse Width Modulation Control provides a better response than the PID controller. This is shown when there is an overshoot of 0%, a rise time of 0.5 seconds and a setting time of 1.5 seconds, whereas on the PID controller when there is an overshoot of 0.4%, a rise time of 0.7 seconds, and a setting time of 2.5 seconds, for a motor reference speed of 2 rad/second and load torque 0, 25, 50, 75, 100, 125, 150, 200 Nm. From the simulation results, it is proven that using a Fuzzy Logic controller based on Carrier Based Pulse Width Modulation Control, the speed response of a three-phase induction motor is better than using a PID controller.
Rancang Bangun Alat Pengering Kerupuk Kulit Dengan Pemanas Heater Menggunakan Fuzzy Logic Berbasis Mikrokontroler Ramadhan, Muh. Riski; Darmawan, Budi; Suksmadana, I Made Budi
TIN: Terapan Informatika Nusantara Vol 4 No 12 (2024): May 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v4i12.5175

Abstract

Livestock leather is a food ingredient that can be processed using various types of preparations, one of which is into leather crackers. The processing of leather crackers is done by drying which reduces the water content to the required limit. The processing process requires a long process with the help of sunlight for drying which takes 1-2 days. This research aims to design and develop a skin cracker drying system by utilizing a control-based method fuzzy logic to speed up the drying process of skin crackers. This system consists of a temperature sensor, a weight sensor. Testing of this system has been carried out using several pieces of skin as samples. The research results show that the control method is based on fuzzy logic can stabilize the temperature to the desired for the drying process. Application of heating control methods based on fuzzy logic The skin cracker drying machine is designed at a set point temperature of 50°C so that it can help reduce the weight of the crackers linearly so that the skin crackers are wet weighing 3kg to 973 grams which takes 7 hours.

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