cover
Contact Name
Dr. Romi Siswanto, M.Si
Contact Email
ojsdikdas@gmail.com
Phone
+628116818656
Journal Mail Official
ojsdikdas@gmail.com
Editorial Address
Kompleks Kementerian Pendidikan dan Kebudayaan Republik Indonesia, Gedung D Lantai 15 Jalan Jenderal Sudirman, Senayan, Jakarta Pusat, 10270 Telepon: 021-57974129
Location
Unknown,
Unknown
INDONESIA
Jurnal Didaktika Pendidikan Dasar
ISSN : 2580006X     EISSN : 27460525     DOI : http://dx.doi.org/10.26811/didaktika
Jurnal Didaktika Pendidikan Dasar is a leading peer-reviewed and open-access journal, which publishes high-quality and innovative scientific work at the forefront of all sciences in the form of interdisciplinary research and book reviews in the field of basic education. This journal is published by the Directorate GTK Pendidikan Dasar, Ministry of Education and Culture of the Republic of Indonesia, and published three times a year (March, July, and November) with E-ISSN: 2746-0525 and P-ISSN: 2580-006X. The main objective of this journal is to publish scientific papers in the field of basic education from teachers, school principals, supervisors, and other educational personnel (such as school administration staff, laboratory staff, library staff), as well as observers of basic education. Jurnal Didaktika Pendidikan Dasar offers open access to its content is licensed under a CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly works.
Articles 553 Documents
Puppet Beton Story Berbantuan Gawai untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa Dian Perdana Sulistya Rosid
Jurnal Didaktika Pendidikan Dasar Vol 2 No 1 (2018): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research objectives were to improve children’s learning activities and outcomes through puppet BETON story scaffolded with gadget. A classroom research was conducted at the fifth grade children at Public Elementary School 2 Tarubatang, District of Boyolali in semester II academic year 2016/2017. Learning was initiated with information on media and they continued telling incidence around proclamation of the Indonesia Republic. Data were analyzed descriptively and qualitatively. Analysis results show that children’s most active efforts are evident in observation and communication of contents. Moreover, children’s learning outcomes improved to a mean score 80.76 with minimum mastery level 86.6%.
Media Wacantal dalam Meningkatkan Karakter dan Keterampilan Siswa dalam Pembelajaran Seni Budaya di Sekolah Dasar Elly Yuliana
Jurnal Didaktika Pendidikan Dasar Vol 2 No 1 (2018): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Digital media as learning resource was rarely used in learning due to teachers’ illiteracy on technology. The research objective was to improve the third-grade children’s character in learning art and culture in Public Elementary School 2 in East Potianak District. This research was designed as a classroom research for improving the children’s character through digital pretty puppets with creative play. The media was developed as playstore application in comical forms. The learning materials contained local folk stories enriched with moral values. The obtained data were analyzed descriptively and qualitatively. Research results show that learning art and culture containing folk stories attract and engage children in learning. The teacher’s skill in exploring folk stories with local values is improved.
Mini Seri Scrapbook's Review untuk meningkatkan Pembelajaran Sejarah Siswa Sekolah Menengah Pertama Erma Mardiyyah
Jurnal Didaktika Pendidikan Dasar Vol 2 No 1 (2018): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research objective was to improve learning on history through mini serial scrapbook’s review for the seventh grade students in the Junior Secondary School 1 Baleendah. The scrapbook was implemented as project-based learning model with key pictures organized in meaningful album. Project-based learning was meant for improving the students’ knowledge, skills, and attitude. Project was meant to improve the students’ knowledge and skills. While scrapbook review was meant to improve their attitude. An experimental design was implemented with One Group Pretest and Posttest. Data were analyzed using descriptive and inferential statistics. Descriptively, the students’ knowledge and skill’s mean scores were improved from 61 to 85 and 45 to 88 respectively. The students’ attitude was also improved from the mean score of 70% to 90% respectively. The 93.8% students responded positively to mini serial scrapbook review and 100% intended to continue using this learning model.
Permainan Balistik untuk Meningkatkan Hasil Belajar Gerak Dasar Manipulatif Siswa Sekolah Dasar Hari Nuryanto
Jurnal Didaktika Pendidikan Dasar Vol 2 No 1 (2018): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Learning acitivities through ballistic game was meant to improve the third grade children’s manipulative basic movements in the Public Elementary School 2 Tlogolele. This innovative learning with basic movements was implemented for physical education in the Public Elementary School 2 Tlogolele. There were nineteen pupils recruited for this study in the Academic Year 2016/2017. Data collection used an observation checklist. The obtained data were analyzed descriptively and quantitatively. Research results show there is an improvement in the pupils’ learning outcomes with the mean score = 21% prior observation and 84% after innovative learning. In conclusion, learning with ballistic game could improve children’s manipulative basic movements in the Elementary School 2 Tlogolele in the academic year of 2016/2017.
Penggunaan Bang Ruli Berbantuan LKS untuk Meningkatkan Prestasi Belajar Siswa Sekolah Menengah Pertama Harna Yulistiyarini
Jurnal Didaktika Pendidikan Dasar Vol 2 No 1 (2018): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research objective was to improve the eighth grade students’ learning outcomes in geometry through Bang Ruli media in Junior Secondary School 1 Dukuhseri, Pati District. This research was designed using a Research and Development model with needs analysis, designing , developing, validating, and trying out using a classroom action scheme. Data were collected through observation on learning and test on the students’ learning outcomes. Data were analyzed descriptively, quantitatively and qualitatively. Research resulted in development of Bang Ruli practical and multifunction media for learning geometry. The implementation of such media could facilitate students’ learning from 48% in pre-cycle to 85% in cycle 2, and 88% in cycle 2. Moreover, the students’ learning outcomes improved from 23% in precycle to 59 in cycle 1 and 86% in cycle 2.
Aplikasi Anybamba dengan Moperta untuk Meningkatkan Kemampuan Tolak Peluru pada Siswa Sekolah Menengah Pertama Jujuk Arfianto
Jurnal Didaktika Pendidikan Dasar Vol 2 No 1 (2018): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research objective was to improve the students’ weight throwing ability through bamboo weaving (anybamba) application with target game model (moperta). This research was designed as a classroom research included 32 eighth grade students in the Junior Secondary School 22 Surakarta. Data were collected through observation and analyzed descriptively and qualitatively. Data analysis results show that the students’ ability in weight throwing was improved through the application of bamboo weaving with target game model. The students’ ability increment was found as much as 89 %.
Pembelajaran Teks Report dengan Proyek 'Cerdiq' Berbasis Kinemaster Laily Amin Fajariyah
Jurnal Didaktika Pendidikan Dasar Vol 2 No 1 (2018): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research objective was to improve the tenth grade students’ report texts in English in semester 1 dan 2 in the Junior Secondary School 5 Panggang through “cerdig” project with Kinemaster basis. The learning steps consisted with topic selection, scripting and storyboarding, digitizing the elements, evaluating, and publishing. The significance of the project was to improve the students’ understanding in writing report texts in English. This was a Best Practice Research in writing. Data were collected through observation and analyzed descriptively and qualitatively. The results show that students were enthutiastic in participating in the activities as well as ability in monologue. The students’ creativity and skill in technology were improved.
Pembelajaran Menulis Cerpen dengan Strategi Bantuan Setan Jenius Mohammad Hairul
Jurnal Didaktika Pendidikan Dasar Vol 2 No 1 (2018): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research objective was to improve the students in writing short essays through the creation of wicked antagonist with geneius satan strategy in the Junior Secondary School at Klabang. This descriptive research was conducted in several steps, they are: analysis of short essay basic ideas, designing innovative learning, discovering new ideas, applying practical data, analyzing analysis results, and disseminating results. Genius satan strategy was implemented for improving the students’ creativity in creating antagonists with bad character. Bad satanic characters were used to trigger tension and surprises. The obtained data were analyzed descriptively and explanatorily with expositions. Research result show that the students’ skill in writing short essays is improved.
Peningkatan Kompetensi Berkomunikasi dalam Pembelajaran Bahasa Inggris melalui Task-Based Learning Ponikem Ponikem
Jurnal Didaktika Pendidikan Dasar Vol 2 No 1 (2018): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research objective was to improve the students’ communicative competence through task-based learning in semester II academic year 2016/2017 in the Junior Secondary School 1 Wonosari. A classroom action research was conducted with two cycles at the ninth graders. Data collection techniques used varied, namely, questionnaire, observation, interview, anecdotal records, and document. Data were analyzed descriptively and qualitatively. Results disclose that the students’ communicative competence was improved through task-based learning. Moreover, the students’ comprehension was improved in groups, in unison, in audition as well as in spontaneous communication.
Halantas sebagai Media Pembelajaran untuk Meningkatkan Pemahaman Tertib Berlalu Lintas Prayitno Prayitno
Jurnal Didaktika Pendidikan Dasar Vol 2 No 1 (2018): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pancasila State Ideology and citizenship play important roles in developing citizens with good characters including traffic disciplinary behaviors. The research objective was to improve children’s diciplines in traffic regulation in public Elementary School Tanjung 1 at Bangkalan. Halantas is an educative play combining halma and traffic rules. A classroom action research was conducted using qualitative method. Quantitative data were gathered on four aspects, namely: comprehension, strategy, creative thinking, and honest attitude. The research result shows that Halantas play could improve children’s understanding on traffic rules.

Page 3 of 56 | Total Record : 553