Jurnal Teknik Informatika (JUTIF)
Jurnal Teknik Informatika (JUTIF) is an Indonesian national journal, publishes high-quality research papers in the broad field of Informatics, Information Systems and Computer Science, which encompasses software engineering, information system development, computer systems, computer network, algorithms and computation, and social impact of information and telecommunication technology. Jurnal Teknik Informatika (JUTIF) is published by Informatics Department, Universitas Jenderal Soedirman twice a year, in June and December. All submissions are double-blind reviewed by peer reviewers. All papers must be submitted in BAHASA INDONESIA. JUTIF has P-ISSN : 2723-3863 and E-ISSN : 2723-3871. The journal accepts scientific research articles, review articles, and final project reports from the following fields : Computer systems organization : Computer architecture, embedded system, real-time computing 1. Networks : Network architecture, network protocol, network components, network performance evaluation, network service 2. Security : Cryptography, security services, intrusion detection system, hardware security, network security, information security, application security 3. Software organization : Interpreter, Middleware, Virtual machine, Operating system, Software quality 4. Software notations and tools : Programming paradigm, Programming language, Domain-specific language, Modeling language, Software framework, Integrated development environment 5. Software development : Software development process, Requirements analysis, Software design, Software construction, Software deployment, Software maintenance, Programming team, Open-source model 6. Theory of computation : Model of computation, Computational complexity 7. Algorithms : Algorithm design, Analysis of algorithms 8. Mathematics of computing : Discrete mathematics, Mathematical software, Information theory 9. Information systems : Database management system, Information storage systems, Enterprise information system, Social information systems, Geographic information system, Decision support system, Process control system, Multimedia information system, Data mining, Digital library, Computing platform, Digital marketing, World Wide Web, Information retrieval Human-computer interaction, Interaction design, Social computing, Ubiquitous computing, Visualization, Accessibility 10. Concurrency : Concurrent computing, Parallel computing, Distributed computing 11. Artificial intelligence : Natural language processing, Knowledge representation and reasoning, Computer vision, Automated planning and scheduling, Search methodology, Control method, Philosophy of artificial intelligence, Distributed artificial intelligence 12. Machine learning : Supervised learning, Unsupervised learning, Reinforcement learning, Multi-task learning 13. Graphics : Animation, Rendering, Image manipulation, Graphics processing unit, Mixed reality, Virtual reality, Image compression, Solid modeling 14. Applied computing : E-commerce, Enterprise software, Electronic publishing, Cyberwarfare, Electronic voting, Video game, Word processing, Operations research, Educational technology, Document management.
Articles
962 Documents
PHOTO SHARING APPLICATION FOR GROUPS USING FLUTTER FRAMEWORK
Calvin Leonardo;
Indra Maryati
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 3 (2022): JUTIF Volume 3, Number 3, June 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.3.344
Taking photos while traveling is certainly familiar today. Sharing the photos taken is also one of the mandatory parts to do, whether traveling alone, as a family, or in a group. Taking and sharing these photos is used for memories and even life satisfaction. In general, the activity of sharing photos that are captured using social media such as WhatsApp, LINE, Instagram, or others. The process of sharing photos on social media has limitations, where the photos that are shared must download first because there is no preview of the photos. This download process will use storage on the user's device. This is certainly not efficient if the photos sent are not in accordance with user context. The development of this photo sharing application uses the SDLC method starting from the analysis process to testing. This application provides a system where users can view photos shared by other users without download. This application will also backup photos on Firebase Storage as well as Google Photos. Image Labeling technology from Google ML Kit also helps to extract the information contained in the image and the extraction results will be used as a hashtag on the photo and can be used to search images using hashtags. The test was carried out on 10 testers and the application can help in sharing photos and there is no need to download to be able to view the shared photos. In addition, the use of image labeling from the Google ML Kit library is also very helpful in performing image searches.
LIBRARY SELF SERVICE SYSTEM USING NFC AND 2FA GOOGLE AUTHENTICATOR
Mychael Maoeretz Engel;
Henry David Lie
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 3 (2022): JUTIF Volume 3, Number 3, June 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.3.345
The implementation of a self-service system is already used by many libraries, mainly on self-loan books. Self-service generally only uses RFID as a medium for identifying members and borrowed books, but using RFID alone as the head of the identification process may lead to many crimes such as using someone else's member card to borrow books, scam, and so on. This study aims to propose a new business process for self loan books from the library by combining NFC or RFID technology and 2FA (two-factor authentication) to minimize the crimes such as fraudulence, scams, and so on. The results showed that the system or prototype could work and function properly. The process of reading NFC tags and the use of 2F also runs quickly and safely.
“SIASAT” UKSW (UNIVERSITAS KRISTEN SATYA WACANA) WEBSITE SECURITY ANALYSIS USING OWASP (OPEN WEB APPLICATION SECURITY PROJECT)
Amanda;
Indrastanti Ratna Widiasari
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 3 (2022): JUTIF Volume 3, Number 3, June 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.3.346
Satya Wacana Christian University (UKSW) is one of the private higher education institutions in Indonesia that utilizes the internet network, namely the web as a medium for conveying information, connecting the academic community and others. UKSW has many webs that are used, one of which is the SIASAT web. SIASAT is Satya Wacana Academic Information System. SIASAT contains important information about the community. Web SIASAT provides information in a private manner or only those with an account can view the information. However, not only people who have access can access the information, but other irresponsible parties can access it in the wrong way and misuse the existing information. So that it can cause harm to the person or organization. SIASAT often experiences security problems with SQL Injection, brute force, and so on but there has never been a hacker who can penetrate the SIASAT web, therefore the SIASAT web needs to be tested for security. Factors that need to be considered in determining security are confidentiality is maintaining the confidentiality of information from unauthorized people, integrity maintaining changes in information from unauthorized people, and availability keeping information accessible. Therefore, in overcoming this problem, one of the steps that can be taken is to analyze the UKSW web where the web to be analyzed is the SIASAT web with the Open Web Application Security Project (OWASP) method. The hope is that with the OWASP, the handling of an attack can be carried out earlier and prevent fatal consequences.
ONLINE LEARNING SYSTEM ACCEPTANCE BY INDONESIAN HIGH SCHOOL STUDENTS DURING THE COVID-19 PANDEMIC WITH UTAUT
Nofitriyani Nofitriyani;
Fathul Wahid;
Ahmad R Pratama
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.3.347
The Covid-19 outbreak that spread rapidly around the world including in Indonesia, has affected various fields, one of which is education. The government’s policy concerning PSBB forced the schools to change th learning process into online learning. However, there are factors to consider in its application, one of which is student acceptance of the learning method. This study was conducted with the participation of 437 Indonesian high school students in Indonesia. The analysis was conducted using the Structural Equation Modeling (SEM) method, with the Unified Theory of Acceptance and Use of Technology (UTAUT) acceptance model serving as the theoretical framework and being supplemented by three new exogenous variables. The findings suggest that the additional variable Perceived Enjoyment is the most influential factor on the acceptance of online learning systems among Indonesian high school students during the COVID-19 pandemic. In addition, of the four original exogenous variables in UTAUT, only Effort Expectancy and Facilitating Condition play a significant role in increasing students' intention to continue adopting online learning systems. The findings from this study can serve as a guide for secondary school online learning policies, even after the pandemic has ended.
EVALUATION OF THE QUALITY OF ACADEMIC INFORMATION SYSTEM UNSOED USING ISO 9126 AND MEAN OPINION SCORE (MOS)
Nofiyati Nofiyati;
Arief Kelik Nugroho;
Bangun Wijayanto
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 3 (2022): JUTIF Volume 3, Number 3, June 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.3.366
Academic Information System is a very important system in assisting the academic process in Higher Education. Jenderal Sudirman University has long implemented an Academic Information System to serve the academic activities of the academic community. The Academic Information System must be evaluated or tested in order to ensure the quality of the system which will affect the performance of the system. Software quality testing is carried out using the ISO 9126 standard method to identify software quality attributes with reference to five quality measures, namely functionality, reliability, usability, efficiency, and portability, and also tested using the Mean Opinion Score (MOS) method which is a method for measuring the performance and quality of applications built from the user's perspective, as well as testing website performance using GTMetrix. The results of testing the ISO 9126 method show "very good" quality which is reinforced by the results of the Mean Opinion Score (MOS) method testing with an average score of 97.33% and the results of the GTMetrix test getting a score of C (pretty good) with a Performance value of 70% and Structure value of 87%.
JARO WINKLER ALGORITHM FOR MEASURING SIMILARITY ONLINE NEWS
Teguh Efriyanto;
Mardhiya Hayaty
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 4 (2022): JUTIF Volume 3, Number 4, August 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.4.152
Online news is a source of information for people; this impacts journalists as news writers who can find news information quickly and accurately every day. Journalists can plagiarise other journalists or take news material from other news media sites and use it to publish in the media without including the source. An algorithm is needed to measure the similarity of online news. This work proposed the Jaro Winkler algorithm, with the value obtained from the calculation normalised so that the value 0 means there is no resemblance, and one means it has the exact resemblance. The data used is 20 online news media sites in the Central Kalimantan area. The Scraping process utilised the Custome Search JSON API and used keywords to get the news on the same topic. The results of the calculation of news similarity with the Jaro Winkler algorithm obtained an average value of online news similarity of 74.49%, with 43 news data with severe plagiarism levels and 12 news data with moderate plagiarism levels. There are weaknesses in the Jaro Winkler algorithm in calculating the similarity value in the data obtained. Some undetected data should have a heavy plagiarism level but not severe and vice versa.
SALES STOCK FORECASTING SYSTEM USING TREND MOMENT METHOD (STUDY CASE: WARCAM STORE)
Maulidia Putri Iriyanti;
Ana Kurniawati;
Widiastuti Widiastuti
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 5 (2022): JUTIF Volume 3, Number 5, October 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.5.161
The Warcam store is a store that sells various frozen food products since 2019. The sales process at this Warcam store often experiences a shortage or excess stock of frozen food which causes losses for shop owners. This happens because Warcam Stores have not know how to calculate inventory. This study will discuss how the stages of making a forecasting system using the website-based trend moment method can help to predict frozen food stocks. The data used is data from 2019 to 2020 with in 360 transactions. The stages begin with business understanding, data understanding, and data preparation. Build a model using flowchart and perform a simulation of product forecasting calculations until an evaluation. This system was created using the PHP programming language and MySQL database with the CRISP-DM (Cross Industry Standard Process For Data Mining) approach. From the results of testing the system that has been made, this system can predict frozen food stocks with an error value of 14.52%. This error states that the forecast is still not correct, there are still excess and or lack of stock so that further research needs to be carried out using other methods.
IMPLEMENTATION GEOGRAPHIC INFORMATION SYSTEMS IN UMKM MAPPING IN THE BATU BATU REGENCY
Chika Nadia;
Hambali Hambali;
Hommy Dorthy Ellyany Sinaga
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 4 (2022): JUTIF Volume 3, Number 4, August 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.4.201
Searching for location points for UMKM activities in Batu Bara Regency, especially in the Cooperatives Service for Small and Medium Enterprises in Batu Bara Regency, is currently still using the manual method so that monitoring and evaluation is still not effective. This study aims was to implement a geographic information system for mapping the location of UMKM and displaying UMKM activities that provide convenience for the Office of Small and Medium Enterprises Cooperatives. This study used a method was carried out by determining the coordinates, namely latitude and longitude. The results of this study were a web-based geographic information system for finding the location of UMKM and their activities in the Batu Bara Regency area. This study concluded that the geographic information system that was built can help the Cooperatives Service for Small and Medium Enterprises in Batu Bara Regency in conducting searches for the location of UMKM activities and facilitating the monitoring and evaluation of UMKM activities.
FORECASTING COSMETIC STOCK IN CV. CAHAYA SEJATI WITH SINGLE EXPONENTIAL SMOOTHING METHOD
Tria Purnamika Putri;
Ruri Ashari Dalimunthe;
Sri Rezki Maulina Azmi
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 4 (2022): JUTIF Volume 3, Number 4, August 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.4.207
Cosmetics are products that are often used to beautify one's appearance. CV. Cahaya Sejati, which is one of the providers of cosmetics in Asahan Regency. The cosmetics that were targeted in this study were lipstick, solid powder, shampoo, liquid soap, perfume and handbody with different brands. The results of observations and interviews with the owner of the CV. Cahaya Sejati, cosmetic stock data collection in the warehouse still uses manual recording, so it takes a long time to see the cosmetic stock. In addition, the stock of cosmetics sold for sale so far has sometimes increased with different categories of cosmetics, some increasing and some decreasing. The instability of cosmetic sales makes the owner of CV. Cahaya Sejati has difficulty in determining the amount of cosmetic stock that will be sold in the future. The purpose of this study is to apply the Single Exponential Smoothing method to predict cosmetics in the future. The research method uses the Single Exponential Smoothing method. The stages of the method are cosmetic data collection, data analysis begins with determining the alpha value and calculating the single exponential smoothing method and performing the error accuracy process with MAD, MSE and MAPE. By using the Single Exponential Smoothing method, it will be carried out to predict the stock of cosmetics in the following month, namely March 2022 by using data from March to February 2022. So that the owner of CV. Cahaya Sejati will be able to make a decision in providing cosmetics in the following month. The results showed that in March 2022, Handbody: HBL Liora produced 18.02 with MAPE 22.45%, Lipstick: Dolby produced 22.57 with MAPE 19.36%, Liquid Soap: SPA. Gell yielded 23.10 with a MAPE of 19.27%, Shampoo : Doll yielded 17.26 with a MAPE of 29.25%, and Compact Powder : TWC Dolby yielded 24.74 with a MAPE of 19.91%. So it can be concluded that by applying the single exponential smoothing method, it can be used as a reference for making cosmetic stock decisions at CV. True Light.
IMPLEMENTATION OF AUGMENTED REALITY IN MOTORCYCLES INTRODUCTION LEARNING
Sri Rahayu;
Vernanda Adhitya Darmawan;
Fitri Nuraeni;
Dewi Tresnawati
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 5 (2022): JUTIF Volume 3, Number 5, October 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.5.209
Augmented reality technology in the field of education can be used as an interactive learning media that can minimize boredom during the conventional teaching and learning process, namely by using books containing text and pictures.The advantages of augmented reality technology, it can be used to explain basic motorcycle introduction materials, which usually require a complete explanation not only from writing and pictures. Therefore, this study aims to create an interactive learning media for motorcycle engine introduction based on augmented reality. The method used in this learning media is Research and Development consisting of needs analysis, design design, design implementation, testing, expert validation, media revision, feasibility test, media improvement, and product. The results of this study are interactive learning media applications that display 3-dimensional objects regarding motorcycle engines using audio explanations for each of the existing 3-dimensional objects, as well as adding a quiz feature to increase interactivity in the teaching and learning process.